Сообщение
RoBoBOBR » 24 май 2013, 17:36
Hello! Ishiwatari here.
On 19/05, at the 25 years of ASW commemorative event held at Pacifico Yokohama the new version of the Guilty Gear series was announced, called called Guilty Gear-XRD-SIGN!
I would like to pass a message to all the readers of this blog.
First of all, thank you to all the fans of the Guilty Gear series, who waited so long for a new version.
It's been six years since Guilty Gear 2 Overture, the last completely new version.
The last fighting game I directed was Guilty Gear XX # Reload, I was satisfied with the results and started exploring a new genre with Guilty Gear 2.
But after some time 2D fighting games started to be recognized again and then i thought "well, maybe I should go back to making 2D fighting games, but I would like to give it a sense of novelty?".
Just as Guilty Gear caused surprise when it first came out in the arcades, I wanted everyone to feel that impact again. So I fought that a new system and visuals were crucial to that effect.
"It is possible to evolve the process of creating characters in 2D fighting games even more?" And "Will use the 3D development techniques be used to recreate 2D characters cause that impct?". With this in mind we adopted 3D production.
Since then we started to using 3D but searching for a solution that made it seem 2D. After many experiments and tests to understand how to make this work, we finally found a practical way. We ended up leaving everyone waiting for a long time, but now I wonder if the impact was strong enough?
The Guilty Gear series is a long series, which has existed for many years. The development of the series so far has been adding new components to the solid foundation of the game, but this time we'll start from scratch and review the entire system, we are very dedicated to the system.
This is what we call 'back to the beginning' is it not? So for fans who play until today and the the ones that will start now, we basically wanted to put everyone in the same starting position, giving the feeling of a 'new game'.
And finally, a few conceptual words ...
By 'resetting' everything that has accumulated so far, we can carve it to something simpler. Not as a 'successor', but as an 'expansion'.
Of course that the revival of the Guilty Gear series with XRD-SIGN-have in mind the fans who supported the series until now, but we're trying to develop something that players that start now can also start having fun! Wait!
улучшенный перевод
-=BoOZe cRew=-
он мечтал, чтобы у всего человечества было одно ухо, в которое он мог бы нахамить