The King of Fighters XIII + CLIMAX [Taito Type X2]

Обсуждение релизов. Даты выхода. Технические вопросы. Сюжет. Иллюстрации. Фильмы, книги, музыка. Косплей.
Ответить
Аватара пользователя
ANTIVANDALLER
Comin' at ya! Like a beam!
Сообщения: 1965
Зарегистрирован: 07 апр 2006, 11:15
Карточка игрока: ANTIVANDALLER
Откуда: Москва
Благодарил (а): 2 раза
Поблагодарили: 1028 раз
Gender:
Контактная информация:

Re: The King of Fighters XIII

Сообщение ANTIVANDALLER » 20 май 2010, 22:38

Спокойствие.
Hidan, 666-ой пост, кстати.
Nevertheless, if you're still upset by some of these posts, please fill out and submit the attached form and we'll dispatch staff to your location as soon as possible.

Аватара пользователя
Supreme
NEO Deadly Rave
Сообщения: 1853
Зарегистрирован: 05 июл 2005, 13:00
Карточка игрока: Supreme
Канал пользователя: Supreme
Откуда: Санкт-Петербург
Благодарил (а): 12 раз
Поблагодарили: 177 раз
Контактная информация:

Re: The King of Fighters XIII

Сообщение Supreme » 20 май 2010, 23:18

Ка тим отлично смотрятся. Особенно порадовал Максима и Екс ДМ Кея "кидание очков".

( Впечатления )
Currently, Neomax doesn't require you to enter Hyper Drive first anymore. As long as you have 3 stocks, you can do it.

Controls seem tighter than before, which is a good thing. And yes, the entire K' team is playable. The game is actually in traditional Chinese, awesome.

K' has:
f+A: Seems to crumple opponent when hit now, so you can followup. I think.
qcf+P: Links from low A, forgot if it links from low B.
-> f+B Fierball
-> f+D Kick: Doesn't always connect if done with a jump in attack->standing/crouching normal->trigger, better to connect to fierball. Juggles, but not as high as it was before.
-> b+K Teleport
qcb+K: I think EX version does omgwtf damage, but don't quote me on that yet. The kick animation is different from the old ones, and I think at the end of the move it won't hit anybody.
-> qcb+K: Juggles when it hits. Doesn't come out as fast as before (qcb+K, qcb+K doesn't seem to always come out as Narrow Spike immediately)
dp+P: A version goes slightly farther than before. C version resembles more like earlier version of his dp+C (not 2k3+ where he starts really low). EX verison is Heaven Drive.
qcf+K: His standard teleport
qcfx2+P Heat Drive: Goes invisible for a short while when he executes this move. Connectable from his qcf+P->f+D.
qcf,hcb+P Chain Drive: He now throws something else in red, not sure if it's his shades. Anyway, timing from qcf+P->f+D is kinda difficult as the followup doesn't always connect. EX version of Chain Drive is kinda like his XI LDM.
Neomax: Actually, I don't think we've seen this yet.

Maxima:
Normals: All normals that had autoguard still has autoguard here.
df+C: Seemingly awesome anti-air, but if it's done alone, you can't cancel into VAPA KANNUN or anything else. If done in combo, you can cancel, but I don't know if you can connect from weak attacks. Hits really high, so will miss crouchers.
qcb+P VAPA KANNUN: I think C verison has autoguard (or both has), but C version comes out slower. Not as much range as before. Can't hold to fakeout. Wire on counter, EX version is 1 VAPA KANNUN after another, and I think it automatically wires.
Air qcb+P: Does VAPA KANNUN diagonally downwards, good for air-to-air I suppose. Jumps back when this is executed. EX version doesn't have him jump back, I think it's only multihit?
dp+K: Anti-air, jumps pretty high it seems.
hcb+K: New moving grab, unblockable, has some noticeable startup but moves realllllly fast. Slams opponent to wall (ala Rugal's God Press?) if hits, and when opponent is crumpling to the ground, you can followup with a low A, or as I saw, EX VAPA KANNUN.
hcf+K?: I think I saw someone try to do this but it never connected, so eh.
qcfx2+P: DOUBLE VAPA KANNUN (done at the same time). Can link from weak attacks. Has autoguard.
Neomax: Someone tried to do the motion as listed, but nothing came out.

Kula:
I don't think she's any different from her 2k2(UM) version.

Char impressions:
Takuma: I'm pretty sure that as currently constructed, Takuma is a beast. Guard breaking grab, db,f+B juggles as well (can followup with fierball) and is safe, huge and hard to avoid fierball (and EX version is invisible fullscreen insta fierball), crazy good+fast Neomax. Dude is probably a little too good.
Yuri: Scary stuff: EX saiha (qcb+P) or just that move in general juggles. EX saiha just juggles higher, it seems. In fact I saw a really crazy corner combo with Yuri who just did a few saihas in sequence. You can say she got a loop with this move in the corner, and the scary thing is that all she needs is to have the hyper drive bar to be full, along with maybe 1-2 stocks. It can even connect to her ranbu (not sure if I saw her Neomax or EX ranbu). So if she got you in a corner, you must get out of there asap or you're farked.
Shen Woo: After playing against a few Shens today, I'd say that he can become quite scary when he enters hyper drive mode (pretty much what you could do in XII can be done while he's in hyper drive). You can also now do close C->SHEN WOO KICK->SHEN WOO HAMMER as a combo. EX SHEN WOO BITCHSLAP (grab) can crumple the opponent, setting up for a further combo. SHEN WOO BITCHSLAP for cancelling fierballs is qcb+C (like XI).
K': Seems to cross up pretty easily with jump C. Seems pretty strong to me.
Kula: I think you can pretty much play her like you did with her in 2k2(UM). But she doesn't seem as good for some reason. Needs to observe more.
Maxima: As above, running grab maybe a little too good (damage good + can followup to some extent), I'd say he would belong in a mid-high tier.
Mature: I think they added some lag from her hcb+K move, so you can't do low A->hcb+K as a safe block combo, I think.
Clark: Suddenly knows how to combo: close C (1 hit) -> df+A -> hcf+K (was this in XII? I didn't use him)
Duo Lon: I think his fierball is now visible throughout its whole distance.
Kyo: His EX hcb+K is kinda...slow. Maybe old Kamikura slow. I don't think it hits crouchers. He just stands there and does the holding part. I guess you can do it once in a blue moon.

Random stuff:
UK stage has B. Jenet and Chris appearing randomly. B. Jenet appears on top of a bus, while Chris hides behind another. One of the buses has a Yamazaki "wanted" poster.
Japan sumo stage has a Shingo (with his left arm in a humorously huge cast and flowing tears) and Hinako sighting, and one more character from afar that appears randomly, but I can't tell who that was. My hunch says it's Malin.
China marketplace stage has Tung Fu Rue sleeping on the right edge of the screen.
Somehow Elizabeth team's music is her XI one.
Oh, clothes bursting! Yuri got her clothes bursted like in 94/95 when she gets KOed with a special move or stronger. I dunno who else would get this 'feature', but Mai doesn't get nekkid if she got KOed by a special move. Sad.

Особенно интересно последнее предложение.)

( Перевод блога. О фатал фьюри тим. )
Hello, it's Yuzuko.

With the revealing of the K' team's last member, Kula, all the playable characters have finally shown up.
Well then, we continue the team introduction series of posts which started on 4/28 with the Garou team (Terry/Andy/Joe). Those who use them should surely pay close attention! As usual, to get information on the characters' abilities, I talked to the game design director, Mr Yamamoto and the game art director, Mr Yamaguchi.

Q: Jumping right in, what new moves has Terry gained since KOF XII? His DM 'Buster Wolf' is one of them isn't it?
Yamamoto: Yes. Buster Wolf is a high speed charging attack. It goes without saying, but it's the fastest move Terry has in his repertoire. Because the startup is fast, you can use it to interrupt strings of attacks. It's also useful in combos.

Q: There's an EX version too, right? How does it change?
Yamamoto: Of course, there's an EX version. The invincibility on the EX version is longer, allowing you to beat the opponent's attacks even if you do it early.
Yamaguchi: In addition the EX version has a different animation from the normal version. When the EX version hits, the animation is similar to the Garou MOW version in that he retreats slightly when blasting the opponent. We've also increased the hitpause when the attack connects, for both the normal and the EX versions. Please do try it out if you get the opportunity.

Q: What's his NEOMAX DM like?
Yamamoto: The name of the move is 'Trinity Geyser.' It's a tremendously powered-up version of his Power Geyser where he creates several Power Geysers on screen at once.
Yamaguchi: You would have seen this at the recent location tests, but we changed the 'impact' of the startup portion of this move. When he raises his hands above his head, you can see blue energy effects gathering near them. In addition, we've made the animation of the attack a bit slower than it was before. We also changed the fire effect that shows up when he strikes the ground, making it clearer. It looks basically like a series of Power Waves (from Fatal Fury 1) that are appearing and disappearing one after the other. I've always thought it'd be nice for Terry to have a move like this, so it's a deep emotional moment for me.

<video of Terry NeoMAX>

Q: A lot of people used Terry during the location tests, so it seems like he's the main pick for a lot of players out there. How would you suggest he should be played?
Yamamoto: It might seem difficult to use drive cancels with Terry, but in fact the landing frames of his Burn Knuckle can be drive cancelled out of, so you can cancel out of that move to start a combo. I think you'll be able to combo fairly easily from there.

<video of Terry drive cancel combo>

Q: What sorts of moves has Andy gained from KOF XII?
Yamamoto: He's gained his 'Geki Hishouken' DM. It's a move with no obvious frontal weaknesses where he gathers an energy vortex in front of him and shoots it forward. You can do things like super cancel it off a connected Zan'eiken.
In addition, since Andy has the 'breaking' capability from Garou MOW on his Kuuhadan, he's very user-friendly and has a lot of practical combos.

Q: Anything special about his EX moves or DMs?
Yamaguchi: It's a little boring, but EX Shouryuudan (his uppercut) has longer invincibility and does two hits.

Q: What about his NEOMAX DM?
Yamamoto: It's called 'Chou Shin Soku Zan'eiken'. Since the NEOMAX system is one of the selling points of the system this time around, we made this move really flashy. It's really fast!
Yamaguchi: You can do it not just on the ground, but in the air, too.

<video of Andy NeoMAX>

If you K.O. an opponent with it, you'll get to see a special winpose too.

Q: Anything else worth mentioning?
Yamamoto: Some of his commands have been changed from the location test. Zan'eiken has had its charge time removed, making it easier to pull out in rapid succession. I can now recommend it without reservations.

Q: Finally, what moves have been added to Joe since KOF XII?
Yamamoto: He's regained 'Ougon no Kakato' (QCB+K). It's a move where he drops his feel on the opponent while jumping. It's been a very useful move throughout the KOF series, so this is good news, isn't it? In addition, he's gained his DM 'Bakuretsu Hurricane Tiger Kakato'.

Q: Please tell us about his EX moves.
Yamamoto: The EX version of Ougon no Kakato has very little lag on landing, so if it hits on a grounded opponent you can connect followup attacks. Pay attention to the timing and definitely give it a try.
Yamaguchi: The EX version of Hurricane Upper has him firing three tornadoes instead of one. The EX version of Screw Upper becomes 'Slide Screw' - in other words a tornado that moves horizontally across the screen. (ST: Sooo it's the SDM version then?)

Q: Please tell us about his NEOMAX DM.
Yamamoto: It's called 'Screw Straight.' A horizontal tornado materializes right next to Joe, just like a drill.

<video of Joe NeoMAX>

Yamaguchi: Just like Terry's move this is one that I've been hoping to do for a long time but only just had my wish granted. It was hard to do during the NEOGEO era because of hardware restrictions...
I'm happy it showed up this time.

---

Thank you very much.
Today we've also released a promotional video. Please do watch it!
Next week's entry will be about the three members of the Psycho Soldier team. Do look forward to it!

Аватара пользователя
ANTIVANDALLER
Comin' at ya! Like a beam!
Сообщения: 1965
Зарегистрирован: 07 апр 2006, 11:15
Карточка игрока: ANTIVANDALLER
Откуда: Москва
Благодарил (а): 2 раза
Поблагодарили: 1028 раз
Gender:
Контактная информация:

Re: The King of Fighters XIII

Сообщение ANTIVANDALLER » 21 май 2010, 00:59

Потер все ненужное.
Продолжаем обсуждение сабжа и прекращаем оффтоп.
Дальнейшие попытки разжигания холивара будут наказываться ворнами.
Nevertheless, if you're still upset by some of these posts, please fill out and submit the attached form and we'll dispatch staff to your location as soon as possible.

Аватара пользователя
Broken
Fighter
Сообщения: 5369
Зарегистрирован: 05 июл 2005, 12:00
Карточка игрока: Broken
Канал пользователя: Broken
Откуда: Khb->Spb
Благодарил (а): 86 раз
Поблагодарили: 214 раз
Контактная информация:

Re: The King of Fighters XIII

Сообщение Broken » 21 май 2010, 02:40

Yuri got her clothes bursted like in 94/95 when she gets KOed with a special move or stronger. I dunno who else would get this 'feature', but Mai doesn't get nekkid if she got KOed by a special move. Sad.
олдскул АоФ стайл круто)
Изображение

Аватара пользователя
suudane
Новичок
Сообщения: 8
Зарегистрирован: 20 май 2010, 23:20

Re: The King of Fighters XIII

Сообщение suudane » 22 май 2010, 23:05

Новое видео с локтеста :)
http://www.youtube.com/user/penpen35#g/u

Аватара пользователя
Broken
Fighter
Сообщения: 5369
Зарегистрирован: 05 июл 2005, 12:00
Карточка игрока: Broken
Канал пользователя: Broken
Откуда: Khb->Spb
Благодарил (а): 86 раз
Поблагодарили: 214 раз
Контактная информация:

Re: The King of Fighters XIII

Сообщение Broken » 23 май 2010, 03:07

У терри есть раскраска не тока под Роберта но и под Кларка.
Элизабет очень нравится по гемплею, хотя там все чары очень вкусно смотрятся)
ИЗ новых максимка конечно самый шик.
Изображение

kml
Новичок
Сообщения: 121
Зарегистрирован: 10 июл 2005, 08:25
Карточка игрока: kml
Поблагодарили: 2 раза

Re: The King of Fighters XIII

Сообщение kml » 24 май 2010, 19:44

Кстати вроде наконец понерфили всякие маленькие ручки . Очень часто стал видеть как аперкот при вставании перебивает всякие напрыги. Что есть гуд

Аватара пользователя
Supreme
NEO Deadly Rave
Сообщения: 1853
Зарегистрирован: 05 июл 2005, 13:00
Карточка игрока: Supreme
Канал пользователя: Supreme
Откуда: Санкт-Петербург
Благодарил (а): 12 раз
Поблагодарили: 177 раз
Контактная информация:

Re: The King of Fighters XIII

Сообщение Supreme » 27 май 2010, 18:39

Четверг.
Обновился сайт и блог.
В блоге говорят про псайхо тим:
Антена теперь рефлектит нормально в отличии от 12й части -
Ее неомакс:
Макс кенсел Кенсу -
Неомакс Чина -

Теперь на аркаде, видимо, будет тренинг мод - http://game.snkplaymore.co.jp/official/ ... _mode.html
Наверное, с ограничением по времени...

Кое-что интересное из видео с последнего локтеста:
Неплохие бои и, наконец-то, нормальный Кенсу:


Новый спешал Эша-
Роберт, вроде, как Ругал одет и обнажение Юри -

Лифчик Кинг - http://2ch-ita.net/upfiles/file2601.png

Аватара пользователя
Hidan
Time To Go
Сообщения: 2574
Зарегистрирован: 29 апр 2009, 12:22
Благодарил (а): 19 раз
Поблагодарили: 52 раза

Re: The King of Fighters XIII

Сообщение Hidan » 27 май 2010, 22:29


Аватара пользователя
Broken
Fighter
Сообщения: 5369
Зарегистрирован: 05 июл 2005, 12:00
Карточка игрока: Broken
Канал пользователя: Broken
Откуда: Khb->Spb
Благодарил (а): 86 раз
Поблагодарили: 214 раз
Контактная информация:

Re: The King of Fighters XIII

Сообщение Broken » 27 май 2010, 23:35

Новый спешал очень в тему, прям праздник какой то

какой няшной тупой голос у кулы-_-
Изображение

Аватара пользователя
Supreme
NEO Deadly Rave
Сообщения: 1853
Зарегистрирован: 05 июл 2005, 13:00
Карточка игрока: Supreme
Канал пользователя: Supreme
Откуда: Санкт-Петербург
Благодарил (а): 12 раз
Поблагодарили: 177 раз
Контактная информация:

Re: The King of Fighters XIII

Сообщение Supreme » 28 май 2010, 14:35

Следующие видео от аркадии -
Миничамп с отцами. Первые два боя не очень, а потом уже интересно. И напряженный финал.
Качество видео ужасно.

Аватара пользователя
Hidan
Time To Go
Сообщения: 2574
Зарегистрирован: 29 апр 2009, 12:22
Благодарил (а): 19 раз
Поблагодарили: 52 раза

Re: The King of Fighters XIII

Сообщение Hidan » 28 май 2010, 16:22

1. Тысячи Кьё.
2. Мне кажется колорсет Афины (чёрн+бел) = пародия на чара из CPC FTG EVO (я искренне не помню чёрная или фиолетовая там майн раскраска, но сам ТОТ перс точно пародия на Афину... врде).
3. Замечен победоносный ДуоЛон (19:00-21:00)

Аватара пользователя
keyoh
---
Сообщения: 1271
Зарегистрирован: 01 май 2010, 20:46
Карточка игрока: keyoh
Благодарил (а): 37 раз
Поблагодарили: 18 раз
Контактная информация:

Re: The King of Fighters XIII

Сообщение keyoh » 28 май 2010, 19:28

Интро что-то очень короткое. Моар будет?

Fidoskin
https://discord.gg/Rcurbr
Сообщения: 4318
Зарегистрирован: 17 фев 2007, 04:04
Карточка игрока: Fidoskin
Канал пользователя: Huitzil
Откуда: Москва
Благодарил (а): 127 раз
Поблагодарили: 613 раз
Gender:
Контактная информация:

Re: The King of Fighters XIII

Сообщение Fidoskin » 28 май 2010, 20:31

Очень круто, спасибо за линк

Аватара пользователя
Broken
Fighter
Сообщения: 5369
Зарегистрирован: 05 июл 2005, 12:00
Карточка игрока: Broken
Канал пользователя: Broken
Откуда: Khb->Spb
Благодарил (а): 86 раз
Поблагодарили: 214 раз
Контактная информация:

Re: The King of Fighters XIII

Сообщение Broken » 29 май 2010, 02:32

Мне тип понравился которые за афину и играл очень технично перемещался и действовал,
отсталые немного деревянные были.
Изображение

Fidoskin
https://discord.gg/Rcurbr
Сообщения: 4318
Зарегистрирован: 17 фев 2007, 04:04
Карточка игрока: Fidoskin
Канал пользователя: Huitzil
Откуда: Москва
Благодарил (а): 127 раз
Поблагодарили: 613 раз
Gender:
Контактная информация:

Re: The King of Fighters XIII

Сообщение Fidoskin » 29 май 2010, 10:59

Ага , который ещё за Дуо и Райдена.
Очень крут. Не даром он-таки выиграл ^^

Аватара пользователя
Broken
Fighter
Сообщения: 5369
Зарегистрирован: 05 июл 2005, 12:00
Карточка игрока: Broken
Канал пользователя: Broken
Откуда: Khb->Spb
Благодарил (а): 86 раз
Поблагодарили: 214 раз
Контактная информация:

Re: The King of Fighters XIII

Сообщение Broken » 30 май 2010, 01:38

Дуолон тоже щас ппц чар,
разводки дикие, после любой комбы делает тучку и продолжает пресинг,
правда пока ДМГ комб за нео не видел, но чую интересный будет
Изображение

Аватара пользователя
Supreme
NEO Deadly Rave
Сообщения: 1853
Зарегистрирован: 05 июл 2005, 13:00
Карточка игрока: Supreme
Канал пользователя: Supreme
Откуда: Санкт-Петербург
Благодарил (а): 12 раз
Поблагодарили: 177 раз
Контактная информация:

Re: The King of Fighters XIII

Сообщение Supreme » 30 май 2010, 13:41

Немного интересностей.
Коф на е3 - http://e3.gamersguidetolife.com/2010/05 ... games.html видимо объявят о консольном релизе.
Арт директор 13 части оказался не Нона, а Ямагучи, чел отвечающий в блоге. Слух есть, что Нона ушел из СНК.
Просто плакат - http://ameblo.jp/garoumow/image-1054717 ... 08497.html
И самое важнейшие - по сообщения с текущих локтестов, таунты вернули.

old_osam
Новичок
Сообщения: 311
Зарегистрирован: 17 июл 2009, 16:10
Откуда: Riga-Odessa
Контактная информация:

Re: The King of Fighters XIII

Сообщение old_osam » 30 май 2010, 21:11

Supreme

о про Е3 да читал где-то м главное не тормозить с выпуском консольной ))) хотя если добавят ИКС тим + плюшки то можно и потерпеть ))) да и баланс чтоб не ждать патча ,а получить сразу финал версион )))

спасибо за инфу про таунты, снкП нащупывает нужный пульс )

Аватара пользователя
Supreme
NEO Deadly Rave
Сообщения: 1853
Зарегистрирован: 05 июл 2005, 13:00
Карточка игрока: Supreme
Канал пользователя: Supreme
Откуда: Санкт-Петербург
Благодарил (а): 12 раз
Поблагодарили: 177 раз
Контактная информация:

Re: The King of Fighters XIII

Сообщение Supreme » 01 июн 2010, 02:18

Немного про таунты:
Maxima: Crosses his arms and says something
King: Throws a rose
Clark: Does a fist-pump pose and says "Hey C'mon!"
Kensou: Does a choukyuudan, but a bun drops out instead of a projectile
Kyo: The usual taunt? "Anta ja moenee na"
Kim: Does four kicks, then glitters his teeth
It seems like some of the characters (Iori, Leona, etc) have slightly modified versions of their victory poses as their taunts. Hopefully this will be changed in the final release.
И еще кое что:
With the severe photographing restrictions that were in place at the loketest, it was really hard to film anything... However, K' and Kula are definitely strong. In his NEOMAX Hyper Chain Drive , he unleashes a huge pillar of fire that surrounds him, think of something like Nameless's HSDM in KOF 2k2 UM. Towards the end of it, you can continue from his Shell.
Kula's Neo Freeze Execution starts with Foxy and Diana swiftly piercing the opponent as they repeat 'Dance like a butterfly, sting like a bee!', only for Kula to finish it with her execution.
Maxima's Maxima Laser is in fact a showy version of the last beam from his KOF 2k2 UM. It seems to be hard to avoid.

NB:
White Ash's name is Saiki (could be Psyche like Ice-Kun said). He is seen after the 6th match with the overall championship victory and Rose's congratulations. At that time, the scene changes and he is shown talking to members of 'those from a distant land' about whether they managed or not to gather enough energy to initiate the ceremony. He gets mad at them. Ash (normal one) is shown then in some mysterious place trying to start something.

NB2:
* The damage for K' Hyper Chain Drive is around 70%.
* Kula's taunt sees her creating a snowman (Falling Snowman?)
* Almost all of Kula's quotes are about ice.
* In her victory screen against King, she mimics a waitress.
* If anyone gets the opportunity to go to the loketest, be make sure to check out the opening sequence (intro). The animation is more than amazing! Ash moving all slimy! It also seems like Kyo and Iori will join forces once again to face the enemy...!?
Это перевод инфы из описания к этому видео - (В хд показывают цвета К' тим)

Я тут подумал, нам по-любому стоит ожидать еще один хедсвап. Эш и этот в белом...

Ответить