
Дата выхода: 23 апреля 2019
ПЕКА-ПРОБЛЕМЫ ОБСУЖДАЮТСЯ ЗДЕСЬ
Темы без хозяев:
Барака
Дивора
Джеки
Дыры в стрингах
Таблица со всеми бруталками, интро, скинами и тд
Fatal Blows: basically xrays you get after your health drops to a certain point and you’d be dumb not to use because you get one each match and they’re armored, it refills if whiffed or blocked. This is gonna get old quick in tournaments
Meter: split into attack and defense bars and it refills over time so it’s not tied to using special moves or blocking. Cool down meter
Crushing Blows: like lethal hits in SC6 and are moves that get enhanced under certain conditions. They have an X-ray cinematic when performed and can only be performed once per match
Movement: running is gone. Can cancel dashes with attacks and blocking. Short hops are new and crush low attacks and throw and lead to attacks.
Wake up attacks: no more special attacks but moves that are unique to each character. Got an invincible wake up attack for each character and an anti air wake up move that’s not invincible. Also a roll that’s fully invincible, takes up defensive meter but you can be thrown out of it.
Flawless Blocks: precisely timed blocks that give you access to your wake up attacks, reduce chip, and allow you to punish some moves
Throws: same as MKX. Gotta guess left or right on throws which sucks dick. Some characters have crushing blows if you guess wrong on throws
General: variations are back, no first hit meter, gear system is back, interactables are back and you can spend attack and defense meter to add armor, lower emphasis on 50/50s and long combos
all info taken from what 16 Bit said on stream
по моему говорилось, что у каждого персонажа может быть 5-6 fatal blow атак. За игру каждый игрок может сделать эту атаку только 1 раз, как я понял. Если анимации будут рандомится, то это точно не надоест. Мне в кайф, особенно если будут чередоваться часто