[Injustice 2 | DLC] Raiden
- Exorcist
- Новичок из Солсбери
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[Injustice 2 | DLC] Raiden
Barrogh, ты пост Персимона видел? Видео на "Ты тюбик" смотрел? Странно от тебя такое слышать.
- Barrogh
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[Injustice 2 | DLC] Raiden
Exorcist, тюбик не видел, пост читал. Слоуболл, статик, кейдж, эйр тп, вот это вот всё. Это, впрочем, ожидалось.
Брутфорса много, впрочем, не жалуюсь.
Брутфорса много, впрочем, не жалуюсь.
"Step, and parry, and kick, and throw your hat. And spin, and spit and lunge for the nethers. Our fighting style isn't exactly formal, but it works."
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- Диванный аналитик и провокатор
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[Injustice 2 | DLC] Raiden
вот хотя бы. ладно, если хоть на вейке инвул будет
MK9 - Shang Tsung
MKX - Mileena(Ethereal), Kano(Commando)
MKXI - Jade, Shao Kahn, Shang Tsung
"Все персонажи делятся на ссанину, топов и поломов. Топ это персонаж оппонента, которого ты побеждаешь, полом — персонаж оппонента, которого ты не побеждаешь. Ссанина — твой персонаж." (с) - RicciFlow
Bayun @ [MK X] Tier list
Bayun @ Tier List дизайна персонажей Injustice 2
MKX - Mileena(Ethereal), Kano(Commando)
MKXI - Jade, Shao Kahn, Shang Tsung
"Все персонажи делятся на ссанину, топов и поломов. Топ это персонаж оппонента, которого ты побеждаешь, полом — персонаж оппонента, которого ты не побеждаешь. Ссанина — твой персонаж." (с) - RicciFlow
Bayun @ [MK X] Tier list
Bayun @ Tier List дизайна персонажей Injustice 2
- Anor
- I am truth and light
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[Injustice 2 | DLC] Raiden
Ф3 

- Do not provoke a god - Thunder take you - I have many names... And, I'll wager, many faces... -
- Barrogh
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[Injustice 2 | DLC] Raiden
Видимо, МБ Б/Ф 3 кенселы можно пихать везде, куда лезут спешал кенселы. А как написали выше, второй хит ф3 отменяется в спешалы.
"Step, and parry, and kick, and throw your hat. And spin, and spit and lunge for the nethers. Our fighting style isn't exactly formal, but it works."
- Anor
- I am truth and light
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[Injustice 2 | DLC] Raiden
Гир
Сырые комбули, но дамаг неплохой, толи ещё будет))
Сырые комбули, но дамаг неплохой, толи ещё будет))
- Do not provoke a god - Thunder take you - I have many names... And, I'll wager, many faces... -
-
- Призер параолимпиады по ф
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[Injustice 2 | DLC] Raiden
СЛИТЫЙ ГЕЙМПЛЕЙ СМОУКА МК11
MK11 MAIN: H S U H A O
Сетуация напоминает кидок от НРС, единственный спосаб сделать новый МК11 быстро, это использовать структуру из придыдущей игры т.е. Инжастиш2. Они просто добавили новых пирсонажей в старую игру. Это не новая игра, это старая игра, просто с новыми пирсонажами и не более того.
MK11 MAIN: H S U H A O
Сетуация напоминает кидок от НРС, единственный спосаб сделать новый МК11 быстро, это использовать структуру из придыдущей игры т.е. Инжастиш2. Они просто добавили новых пирсонажей в старую игру. Это не новая игра, это старая игра, просто с новыми пирсонажами и не более того.
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- Призер параолимпиады по ф
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[Injustice 2 | DLC] Raiden
Normals
Most normals are the same as his MKX normals animation-wise
- 1 is an 8-frame high
- F1 is a 6-frame high (YES)
- B1 is a 13-frame low
- 2 is a 10-frame mid
- F2 is a 15-frame mid
- S3 is a 12-frame mid that leads to a meterless launcher in 3F3 (unsafe but special cancelable)
- D1 is 7 startup and -3 on block
- D2 is 9 startup and -14 on block
- D3 is his MKX D4, 12 startup and -8 on block
- B3 is +5 on block and 29 startup
- F3 is +5 on block and 30 startup. It's his B2 from MKX but with a super telegraphed animation, and the first hit is special cancelable.
- J1 is MKX J1
- J2 is MKX J2
- J3 is MKX J3 and is his crossup
Walk speed and dashes
- His forward walk has a quick first step to it (holy fuck it's good). 4 of these quick steps will make you go from fullscreen to D1 range.
- Forward dash has a bit of a startup to it, 2 of them to reach sweep range.
- Back walk speed also has a quick first step, but doesn't go as far as forward walk.
- Backdash has a startup before he moves backwards, doesn't look very good.
Strings (a fuck ton of 'em)
- 112B3 is his 1122 Thunder God string from MKX and hits High-Mid-Mid-Overhead.
If trait is not on, the 2 and B3 are single hits. With trait on, you can hold it à la MKX Thunder God.
112 is +2 on block.
With trait on you can hold the 2 and B3 for 3 and 4 hits respectively.
Holy fuck 112B3 with trait on builds a fuck ton of bar I'm talking like 70% of a bar.
The B3 hits overhead and crosses up midscreen. In the corner it does not cross up.
The full string cannot be special canceled and is -18 on block (-16 with good pushback with trait on).
- 113 is his 112 from Displacer and MoS in MKX and is +4 on block.
It's a splat rather than a full hard knockdown and +39 on hit.
- F12B2 is the same as in MKX, animation is Thunder God F12B2.
-6 on block.
Only launches for a meterless combo in the corner.
With trait on, it launches midscreen for a meterless combo. Staggering the string with trait on is unsafe on block. Full string (no staggers) is -4 with trait on.
- F123 has the MKX F12B2 animation from Displacer and MoS. Used as a combo extender.
- F1D3 is his F14 from MKX. There is no Fatality timer in this game which is where its only use in MKX was, so this string is pretty useless.
- B112 is a low-mid-mid that is -15 and can be extended with trait on (to become -14).
- B12 is a low-mid, same deal as B112.
- B13 is a low-mid that can't be special canceled and is his B34 from MKX. It's safe at -4 on block.
- 21U3 hits mid-mid-mid and launches for a meterless combo, it's his 213 from MKX and -20 on block.
- 21D3 is his MKX 214 (mid-mid-low) and is -5 on block.
- F213 is MKX F244 and cannot be special canceled. It's -3 and puts the opponent fullscreen.
- F2B2 is MKX F22+4. It doesn't launch and can't be canceled.
Leads to a +29 on hit hard knockdown.
-2 on block.
Sets up a J3 ambiguous cross-up and it's dirty as fuck.
- F2B3 is Thunder God F22+4 and sends the opponent fullscreen.
Can be extended with trait on.
+4 with lots of pushback, 0 or -1 fully extended with trait with lots of pushback and hits 5 times.
- 3B3 is basically the same string as F2B3.
- 3F3 is a mid-overhead, his MKX 34 string.
-12 on block and launches for a full combo both midscreen and in the corner.
Can be special canceled.
Specials
- DB1 is his MKX DB1, 25 startup and -14 on block. It can be delayed and canceled. Fully charged DB1 has lots of pushback and is + on block (though still a High).
MB DB1 is +2 on block and gives you a full combo.
- DF2 is MKX Shocker, 12 startup and -8 on block
Hits Mid.
MB DF2 gives you a full combo, but will not connect into B3 unless Trait is active.
- Teleport is 16 startup, 21 recovery. Input is DU.
Teleport can be meter burned to make Raiden disappear (he still has a hitbox). This way you can delay the teleport and cut down recovery very significantly. MB'ing does not change the startup.
- DB2 is his 14-startup Vicinity Blast and can be held and dash canceled (though only after the 14 startup and 19 active frames are over.
MB DB2 launches for a full B3 combo and is -2 on block (HOLY CRAP IT'S -2).
Normal DB2 can give you a full combo on hit though not a B3 combo. It can also be used to extend combos(!)
- BF3 is his 14 startup, 47 recovery, -30 on block superman we all know and love. MB it for some extra damage.
- Air BF3 is 6 startup and -42 on block (good lord). Can also be MB'ed.
- Master of Storms orbs are gear (rip @buyacushun)
Trait
1 startup, 37 recovery.
Lasts for 6 seconds, takes 7 seconds to recharge.
Adds lightning extensions (like Thunder God in MKX) to a lot of his strings.
D2 becomes an MKX-style D2.
Allows Raiden to stop his DB1 lightning bolt for a bar of meter. Like in MKX, you can time it so both the bolt and the stopping of the bolt hit.
DF2 no longer puts the opponent fullscreen, but puts them right in front of you.
It's +29 on hit and a hard knockdown so it gives you a free cross-up J3.
DB2 on hit now shocks the opponent for a full B3 combo. MB DB2 also shocks the opponent, rather than just launching them up like it does without trait.
BF3 does slightly more damage.
Teleport can now be done In Front, In Place and Far. Far teleport is jump distance away.
Most normals are the same as his MKX normals animation-wise
- 1 is an 8-frame high
- F1 is a 6-frame high (YES)
- B1 is a 13-frame low
- 2 is a 10-frame mid
- F2 is a 15-frame mid
- S3 is a 12-frame mid that leads to a meterless launcher in 3F3 (unsafe but special cancelable)
- D1 is 7 startup and -3 on block
- D2 is 9 startup and -14 on block
- D3 is his MKX D4, 12 startup and -8 on block
- B3 is +5 on block and 29 startup
- F3 is +5 on block and 30 startup. It's his B2 from MKX but with a super telegraphed animation, and the first hit is special cancelable.
- J1 is MKX J1
- J2 is MKX J2
- J3 is MKX J3 and is his crossup
Walk speed and dashes
- His forward walk has a quick first step to it (holy fuck it's good). 4 of these quick steps will make you go from fullscreen to D1 range.
- Forward dash has a bit of a startup to it, 2 of them to reach sweep range.
- Back walk speed also has a quick first step, but doesn't go as far as forward walk.
- Backdash has a startup before he moves backwards, doesn't look very good.
Strings (a fuck ton of 'em)
- 112B3 is his 1122 Thunder God string from MKX and hits High-Mid-Mid-Overhead.
If trait is not on, the 2 and B3 are single hits. With trait on, you can hold it à la MKX Thunder God.
112 is +2 on block.
With trait on you can hold the 2 and B3 for 3 and 4 hits respectively.
Holy fuck 112B3 with trait on builds a fuck ton of bar I'm talking like 70% of a bar.
The B3 hits overhead and crosses up midscreen. In the corner it does not cross up.
The full string cannot be special canceled and is -18 on block (-16 with good pushback with trait on).
- 113 is his 112 from Displacer and MoS in MKX and is +4 on block.
It's a splat rather than a full hard knockdown and +39 on hit.
- F12B2 is the same as in MKX, animation is Thunder God F12B2.
-6 on block.
Only launches for a meterless combo in the corner.
With trait on, it launches midscreen for a meterless combo. Staggering the string with trait on is unsafe on block. Full string (no staggers) is -4 with trait on.
- F123 has the MKX F12B2 animation from Displacer and MoS. Used as a combo extender.
- F1D3 is his F14 from MKX. There is no Fatality timer in this game which is where its only use in MKX was, so this string is pretty useless.
- B112 is a low-mid-mid that is -15 and can be extended with trait on (to become -14).
- B12 is a low-mid, same deal as B112.
- B13 is a low-mid that can't be special canceled and is his B34 from MKX. It's safe at -4 on block.
- 21U3 hits mid-mid-mid and launches for a meterless combo, it's his 213 from MKX and -20 on block.
- 21D3 is his MKX 214 (mid-mid-low) and is -5 on block.
- F213 is MKX F244 and cannot be special canceled. It's -3 and puts the opponent fullscreen.
- F2B2 is MKX F22+4. It doesn't launch and can't be canceled.
Leads to a +29 on hit hard knockdown.
-2 on block.
Sets up a J3 ambiguous cross-up and it's dirty as fuck.
- F2B3 is Thunder God F22+4 and sends the opponent fullscreen.
Can be extended with trait on.
+4 with lots of pushback, 0 or -1 fully extended with trait with lots of pushback and hits 5 times.
- 3B3 is basically the same string as F2B3.
- 3F3 is a mid-overhead, his MKX 34 string.
-12 on block and launches for a full combo both midscreen and in the corner.
Can be special canceled.
Specials
- DB1 is his MKX DB1, 25 startup and -14 on block. It can be delayed and canceled. Fully charged DB1 has lots of pushback and is + on block (though still a High).
MB DB1 is +2 on block and gives you a full combo.
- DF2 is MKX Shocker, 12 startup and -8 on block
Hits Mid.
MB DF2 gives you a full combo, but will not connect into B3 unless Trait is active.
- Teleport is 16 startup, 21 recovery. Input is DU.
Teleport can be meter burned to make Raiden disappear (he still has a hitbox). This way you can delay the teleport and cut down recovery very significantly. MB'ing does not change the startup.
- DB2 is his 14-startup Vicinity Blast and can be held and dash canceled (though only after the 14 startup and 19 active frames are over.
MB DB2 launches for a full B3 combo and is -2 on block (HOLY CRAP IT'S -2).
Normal DB2 can give you a full combo on hit though not a B3 combo. It can also be used to extend combos(!)
- BF3 is his 14 startup, 47 recovery, -30 on block superman we all know and love. MB it for some extra damage.
- Air BF3 is 6 startup and -42 on block (good lord). Can also be MB'ed.
- Master of Storms orbs are gear (rip @buyacushun)
Trait
1 startup, 37 recovery.
Lasts for 6 seconds, takes 7 seconds to recharge.
Adds lightning extensions (like Thunder God in MKX) to a lot of his strings.
D2 becomes an MKX-style D2.
Allows Raiden to stop his DB1 lightning bolt for a bar of meter. Like in MKX, you can time it so both the bolt and the stopping of the bolt hit.
DF2 no longer puts the opponent fullscreen, but puts them right in front of you.
It's +29 on hit and a hard knockdown so it gives you a free cross-up J3.
DB2 on hit now shocks the opponent for a full B3 combo. MB DB2 also shocks the opponent, rather than just launching them up like it does without trait.
BF3 does slightly more damage.
Teleport can now be done In Front, In Place and Far. Far teleport is jump distance away.
СЛИТЫЙ ГЕЙМПЛЕЙ СМОУКА МК11
MK11 MAIN: H S U H A O
Сетуация напоминает кидок от НРС, единственный спосаб сделать новый МК11 быстро, это использовать структуру из придыдущей игры т.е. Инжастиш2. Они просто добавили новых пирсонажей в старую игру. Это не новая игра, это старая игра, просто с новыми пирсонажами и не более того.
MK11 MAIN: H S U H A O
Сетуация напоминает кидок от НРС, единственный спосаб сделать новый МК11 быстро, это использовать структуру из придыдущей игры т.е. Инжастиш2. Они просто добавили новых пирсонажей в старую игру. Это не новая игра, это старая игра, просто с новыми пирсонажами и не более того.
- Anor
- I am truth and light
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[Injustice 2 | DLC] Raiden
Reptiloid, Листаем странички внимательнее, фреймку скидывали уже.
- Do not provoke a god - Thunder take you - I have many names... And, I'll wager, many faces... -
-
- Диванный аналитик и провокатор
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- Благодарил (а): 400 раз
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[Injustice 2 | DLC] Raiden
монолитная маска, полностью закрывающая лицо норм.
MK9 - Shang Tsung
MKX - Mileena(Ethereal), Kano(Commando)
MKXI - Jade, Shao Kahn, Shang Tsung
"Все персонажи делятся на ссанину, топов и поломов. Топ это персонаж оппонента, которого ты побеждаешь, полом — персонаж оппонента, которого ты не побеждаешь. Ссанина — твой персонаж." (с) - RicciFlow
Bayun @ [MK X] Tier list
Bayun @ Tier List дизайна персонажей Injustice 2
MKX - Mileena(Ethereal), Kano(Commando)
MKXI - Jade, Shao Kahn, Shang Tsung
"Все персонажи делятся на ссанину, топов и поломов. Топ это персонаж оппонента, которого ты побеждаешь, полом — персонаж оппонента, которого ты не побеждаешь. Ссанина — твой персонаж." (с) - RicciFlow
Bayun @ [MK X] Tier list
Bayun @ Tier List дизайна персонажей Injustice 2
- Anor
- I am truth and light
- Сообщения: 1457
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[Injustice 2 | DLC] Raiden
Ещё немного комбуль.
- Do not provoke a god - Thunder take you - I have many names... And, I'll wager, many faces... -
- Anor
- I am truth and light
- Сообщения: 1457
- Зарегистрирован: 30 май 2015, 04:24
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[Injustice 2 | DLC] Raiden
Да, как я понял из-за чьей-то оплошности на некоторое время был доступен перс.
- Do not provoke a god - Thunder take you - I have many names... And, I'll wager, many faces... -
- Kreeg
- Новичек
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[Injustice 2 | DLC] Raiden
ого, вот это да, комбы на 400%-700%, давно такое хотел, еще со времен мк9


Тили-тили. Трали-вали.
Это мы не закомбили, ансейв мув не наказали.
Это мы не закомбили, ансейв мув не наказали.
- KINGusha
- Lord of the princesses
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[Injustice 2 | DLC] Raiden
Комбы с активированным треитом с тонной метра. Что сразу толкает на мысль - дамаг у чара выглядит очень слабым.
Легенда русского NRS
MK9 MFA 2012 - 2 place.
MK9 Kiev Kup 2 - 1 place.
Injustice MFA 2013 - 1 place.
Injustice MFA 2014 - 1 place.
MKX MFA 2015 - 1 place.
MKX MFA 2016 - 2 place.
Injustice 2 MFA 2017-2018 Дорогу молодым!
Мы бесим всех кого мы лучше, а те кто лучше нас, тем не до нас.
MK9 MFA 2012 - 2 place.
MK9 Kiev Kup 2 - 1 place.
Injustice MFA 2013 - 1 place.
Injustice MFA 2014 - 1 place.
MKX MFA 2015 - 1 place.
MKX MFA 2016 - 2 place.
Injustice 2 MFA 2017-2018 Дорогу молодым!
Мы бесим всех кого мы лучше, а те кто лучше нас, тем не до нас.
- JTF
- Мэр Дроптауна
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[Injustice 2 | DLC] Raiden
Да не факт. Просто писалось специально для ютубчика, хотелось большие цифры для зрелищности и хайпа, тем более когда официально перс не вышел, неважно какой ценой (трата метра). Интересный такой перс. Поглядим.)
- Anor
- I am truth and light
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[Injustice 2 | DLC] Raiden
Вот комба без трейта с 1 баром, 434%.
Вообще рано конечно судить, народ на скорую руку слепил комбули, естественно не оптимальные.
Вообще рано конечно судить, народ на скорую руку слепил комбули, естественно не оптимальные.
- Do not provoke a god - Thunder take you - I have many names... And, I'll wager, many faces... -