Abel
- Close standing HK overhead damage increased from 30 to 70; stun increased from 50 to 100; advantage on hit reduced from +5F to +2F.
Adon
- Close standing MK bug, where counter-hit damage was received after attack start-up ended, fixed.
- Far standing HK can now only be used in air combos for the second hit only.
- Jaguar Varied Assault bug, where on air-hit Delay Stand was not possible when the move did not connect fully, fixed.
Akuma
- L, M, H, and EX Hadoken attack startup reduced from 14F to 13F.
Balrog
- Crazy Buffalo and Violent Buffalo bug where, on air-hit Delay Stand was not possible on all but the last hit, fixed.
- Dirty Bull command changed from 360×2+PPP to 63214×2+PPP.
Blanka
- Close standing MK bug, where counter-hit damage was received after attack startup, fixed.
- Crouching MK startup reduced from 5F to 4F; advantage on hit reduced from +5F to +4F; pushback on guard and hit reduced.
C. Viper
- Emergency Combination command changed from 214214+P to 236236+K; bug where Delay Stand was not possible when the move did not connect fully fixed.
- Burst Time bug, where Delay Stand was not possible when the move did not connect fully, fixed.
Cammy
- M Spin Drive Smasher bug, where Delay Stand was not possible if the last hit connected grounded as a counter-hit, fixed.
Cody
- Crack Kick (6+HK) attack startup reduced from 15F to 14F.
- Zonk Knuckle charge time levels changed from 60F, 90F, 120F to 60F, 120F, 190F; Lv2 and Lv3 now throw-invincible until the end of active frames; Lv3 knock down after hit changed from unjuggleable to juggleable; Lv3 knock down height after hit lowered.
- EX Criminal Upper strike invincibility increased from 1-6F to 1-7F.
- M and H Dead End Irony bug, where Delay Stand was not possible when the move did not connect fully, fixed.
Dan
- L, M, H, and EX Gadoken attack startup reduced from 14F to 13F.
Decapre
- Far standing LP, crouching LP can be canceled into Rapid Dagger on whiff and chain-cancel.
- Far MP attack startup reduced from 7F to 5F.
- Crouching HP now EX Focus-, EX Red Focus-, and Super Combo-cancelable.
- EX Psycho Sting forward movement distance during the move increased; block-stun increased by 4F; is now -1F on block after EX Focus Cancel → Forward Dash.
- L, M, H, and EX Psycho Sting respective invincibility increased from 1-5F to 1-8F.
- L, M, H, and EX Rapid Dagger hit-stun and block-stun of the second to last hit increased by 4F; block-stun during rapid attacks increased, easier to connect as continuous block.
- EX Spiral Arrow damage reduced from 160 to 120.
- EX Scramble (LK+MK) timing when Decapre disappears and follow-ups are possible changed from 13F to 7F.
- EX Razor Edge Slicer now projectile-invincible until the end of active frames.
- When inputs for anti-ground and anti-air versions of DCM overlap, priority is given to the anti-air version.
Dee Jay
- Far standing HP now knocks down on counter-hit on crouching opponents, as it does on standing or air counter-hit.
- L Double Rolling Sobat is now invincible below the knee until the end of active frames; advantage on block reduced from -3F to -4F.
- EX Jackknife Maximum first hit hitbox expanded downward, easier to connect on low-state opponents.
- EX Machinegun Upper horizontal knock down distance on hit reduced.
Dhalsim
- 4+LK recovery reduced from 8F to 7F; advantage on hit increased from +2F to +3F.
E. Honda
- Crouching LP damage increased from 40 to 50.
- Crouching LK damage increased from 30 to 40.
- EX Hundred Hand Slap now automatically moves forward, regardless of directional input.
- L, M and H Super Killer Head Ram bug, where Delay Stand was not possible when only the first hit connected, fixed.
- Orochi Breaker command changed from 360×2+PPP to 63214×2+PPP; damage increased from 450 to 500.
Elena
- Hurtbox during crouching hit-stun, crouching neutral, and crouching guard expanded.
- Pre-jump motion bug, where certain special moves could not be activated during the motion, fixed.
- Special Move Priority changed. If Lynx Tail and Scratch Wheel inputs overlap, Scratch Wheel activates.
- Crouching LP hitbox expanded to the thigh of the attacking leg.
- Crouching MK hitbox and hurtbox expanded to the foot tip area.
- Jumping HK bug, where counter-hit damage was taken after attack startup, fixed.
- L Scratch Wheel attack startup reduced from 6F to 3F.
- H Scratch Wheel third hit hitbox expanded downward.
- L, M Scratch Wheel bug, where counter-hit damage was taken after attack startup, fixed.
- L, M, and H Scratch Wheel first hit now forces stand on hit.
- M Lynx Tail first hit pulls in the opponent on hit and guard.
- H Lynx Tail first through third hits pull in the opponent on hit and guard; bug where Delay Stand was not possible for grounded opponents fixed.
- L, M, and H Lynx Tail hitbox expanded forward and upward.
- M Rhino Horn bug, where counter-hit damage was not taken during startup and Elena would receive the damage in a grounded crouch, fixed.
- L, M, H, and EX Rhino Horn first hit only now hits crouching opponents.
- EX Mallet Smash advantage on block reduced from -4F to -5F.
- L, M, H, and EX Spin Scythe bug, where during the motion, if the opponent dashed into Elena’s back, the dash would past through Elena, fixed.
El Fuerte
- L, M, H, and EX Guacamole Leg Throw bug, where Delay Stand was not possible if the first hit traded, fixed.
Evil Ryu
- Vitality reduced from 950 to 900.
Fei Long
- Rekkashingeki non-cinematic last hit damage reduced from 165 to 140.
Gen
Mantis
- Crouching MP damage increased from 60 to 70.
- L, M, and H Hyakurenko recovery reduced from 18F to 17F.
- Zan’ei damage increased from 250 to 400.
- Shitenketsu first hit now locks the opponent into the cinematic on air hit; fixed bug where the move’s properties changed when done as a reversal, canceled from pre-jump motion, etc.
Gouken
- Forbidden Shoryuken bug, where Delay Stand was not possible when the move did not connect fully, fixed.
- Denjin Hadoken stun value scaling when selecting Ultra Combo Double increased from 65% to 75%; fixed bug where under certain conditions the stun value scaling was 100%.
Guile
- Flash Explosion invincibility time increased from 1-6F to 1-9F.
Hakan
- Crouching LP recovery reduced from 8F to 6F; advantage on block increased from ±0 Fto +2F; advantage on hit increased from +3F to +5F; when oiled only, can now be chain-canceled.
- Oiled diagonal jump MK hitbox expanded backward, easier to cross-up.
Hugo
- Dizzy motion hurtbox appears at the same time as the normal rising motion.
- Standing LP recovery reduced from 11F to 7F; advantage on hit increased from +2F to +6F, advantage on block increased from -2F to +2F.
- Standing MP bug, where counter-hit damage was taken after attack startup, fixed.
- Crouching HK pushbox moved backward.
- H Moonsault Press damage increased from 220 to 250; stun increased from 150 to 200.
- L, M, and H Moonsault Press counter-hit damage before throw startup removed.
- L, M, H, and EX Giant Palm Bomber hurtbox from wrist to tip now projectile invincible until the end of active frames; Hugo’s hurtbox during the move changed; pushback on hit slightly increased; when nullifying projectiles, the attack still occurs.
- EX Shootdown Backbreaker damage reduced from 180 to 160; horizontal travel distance during descent reduced.
- L, M, H, and EX Shootdown Backbreaker input reception time made the same as other moves, less likely to occur accidentally.
- L, M, H, and EX Ultra Throw counter-hit damage before throw startup removed.
- L, M, H, and EX Meat Squasher counter-hit damage before throw startup removed.
- Hammer Mountain now fully invincible until the end of active frames of the first hit.
Ibuki
- Backhand Punch (far from opponent HP → HP) bug, where the move could be canceled on whiff, fixed.
- Yoroitoshi bug, where on non-cinematic air-hit Delay Stand was not possible, fixed.
Juri
- Close standing LP hitbox during Feng Shui Engine made the same size as when done normally.
- Close standing MK first hit forces stand; 1-6F are grounded and throw-invincible.
- H Fuhajin projectile attack no longer hits crouching opponents.
- L, M, and H Fuhajin rising kick attack super meter build reduced from 20 to 10; projectile attack super meter build increased from 20 to 30 on hit, 10 to 15 on block.
Ken
- Crouching MK hitbox and hurtbox returned to ver. 2012 state.
- L, M, and H Airborne Tatsumaki Senpukyaku cannot be plinked with P button, can no longer perform an airborne Tatsumaki Senpukyaku that keeps momentum with this method.
M. Bison
- Forward/Neutral Throw bug that caused the throw escape window to be 1F longer than other normal throws fixed.
- M Double Knee Press first hit pushback reduced, easier for EX Red Focus to connect.
Makoto
- 6+HK bug, where delay stand was not possible, fixed.
- Abare Tosanami bug, where on air-hit Delay Stand was not possible when the move did not connect fully, fixed.
Oni
- EX Goshoryuken second hit now EX Focus-, EX Red Focus-cancelable on block, in addition to on hit.
- L Rakan Dantojin damage increased from 110 to 120; stun increased from 130 to 150.
- Airborne Raging Demon bug, where on air-hit trade Delay Stand was not possible, fixed.
Poison
- Vitality reduced from 1000 to 950.
- Hurtbox during standing and crouching hit-stun expanded.
- Pre-jump motion bug, where certain special moves could not be activated during the motion, fixed.
- Back throw no longer registers during negative edge input.
- Close standing HP bug, where counter-hit damage was taken after attack startup, fixed.
- Far standing MP bug, where counter-hit damage was taken after attack startup, fixed.
- EX Aeolus Edge now easier to connect on point-blank opponents.
- L, M, H, and EX Whip of Love hitbox greatly expanded.
- L, M, and H Love Me Tender damage changed from 90*100 to 70*80; on whiff only, recovery increased from 16F to 19F.
- EX Kissed by a Goddess first hit hitbox expanded.
- Poison Kiss throw range expanded.
Rolento
- Close standing HK stun reduced from 200 to 150.
- Far standing MP active frames increased from 3F to 5F.
- Far standing HP second hit hitbox slightly expanded upward; super meter build reduced from 60*60 to 30*30 on hit, 30*30 to 15*15 on block.
- Diagonal jump HP bug, where counter-hit damage was taken after attack startup, fixed.
- EX Patriot Circle now moves slightly forward before the first hit completes startup.
- L, M, H, and EX Patriot Circle bug, where when hitting certain counter moves Patriot Circle would win, fixed.
- L, M, and H Stinger knife attack 1F hitbox expanded downward.
- L, M, and H Mekong Delta Attack hit effect of the roll attack changed from knockdown to grounded hit on counter-hit; advantage on hit increased from -2F to +2F.
- EX Mekong Delta Attack roll attack advantage increased from -10F to -5F; hit effect of all but the last hit changed from grounded hit to knockdown.
- EX Mekong Delta Air-Raid’s first ten frames after activation changed from projectile-invincible to strike- and projectile-invincible; additional attack advantage reduced from -3F to -5F.
- Minesweeper bug, where buffer input didn’t register during reversals, fixed.
Rose
- EX Soul Spiral chip damage increased from 30 to 33.
Ryu
- Close standing HK recovery increased from 15F to 17F; hit- and block-stun on standing opponents increased by 3F; hit- and block-stun on crouching opponents increased by 2F; second hit now EX Focus-, EX Red Focus-, and Super Combo-cancelable.
- L Hadoken projectile speed slightly reduced.
- H Hadoken projectile speed slightly increased.
Sagat
- Forward/Neutral throw bug that caused the throw escape window to be 1F shorter than other normal throws fixed.
- Tiger Cannon air-hit damage increased from 255 to 303.
Sakura
- EX Shunpukyaku first through third hits force stand on hit; pushbox expanded downward, no longer flies past the opponent.
- EX Hadoken projectile speed now changes according to the button combination pressed to activate (for first level of charge only); recovery after the attack reduced by 4F, total frames reduced from 48F to 44F.
Seth
- Vitality increased from 800 to 850.
- Diagonal jump MK bug, where counter-hit damage and stun would be taken during the move’s motion, fixed.
T. Hawk
- Forward/Neutral throw bug that caused the throw escape window to be 3F shorter than other normal throws fixed.
- L Condor Spire attack startup increased from 11F to 15F.
- M Condor Spire attack startup increased from 14F to 17F.
- M Tomahawk Buster changed from 1 hit to 2 hits, first hit causes grounded hit-stun and forces stand; damage changed from 150 to 90*60; stun changed from 200 to 150*50; first hit now EX Focus-, EX Red Focus-, and Super Combo-cancelable.
Vega
- L, M, and H Rolling Crystal Flash bug that caused the hit-stun time on counter-hit to be the same as on normal hit fixed; bug where the super meter build of the last hit was doubled fixed.
- EX Rolling Crystal Flash bug that caused the hit-stun time on counter-hit to be the same as on normal hit fixed; bug that caused super meter to increase when done without the claw fixed.
Yang
- Crouching MK bug that caused the hit-stun time on counter-hit to be the same as on normal hit fixed.
Yun
- Far standing LP hit effect during Gen’ei Jin on air counter-hit changed from air reset to knockdown.
- L Tetsuzanko stun reduced from 200 to 100; super meter build adjusted from 30 to 20 on activation, 60 to 30 on hit, 30 to 14 on block.
- EX Zesshou Hohou advantage on block reduced from +1 to -1.
Zangief
- L Banishing Flat horizontal travel distance reduced; pushback on hit increased.
- EX Banishing Flat now forces stand on hit.