Tekken 6 Bloodline Rebellion
- perfecti
- escape artist
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Re: Tekken 6 Bloodline Rebellion
ну, все равно пока не определенно, тк местами стив просто стоял и греб по 2 раза одно и то же)
но все равно я думаю ларс низко не опустится.
почему хей так высоко:
d1 is huge in heihachi's game. it's 17 fr in br [confirmed] and has a VERY low hitbox.
d3 dmg is around 30, around 20 fr and is perhaps even on block.
но все равно я думаю ларс низко не опустится.
почему хей так высоко:
d1 is huge in heihachi's game. it's 17 fr in br [confirmed] and has a VERY low hitbox.
d3 dmg is around 30, around 20 fr and is perhaps even on block.
-
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Re: Tekken 6 Bloodline Rebellion
Хоть что-то )))
Имейте уважение ко всем!
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- YourBones
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Re: Tekken 6 Bloodline Rebellion
попался на глаза список известных X360 релизов на 2009.
как правило такие списки просачиваются в крупные магазины задолго. После этого даты редко меняются.
для PS3 пока не смог найти такой же список. Дата кажется вполне логичной, как и уверенность создателей не вызывает подозрений. Считай игра ведь давно готова.
можете считать это за предварительную дату релиза для европы.
как правило такие списки просачиваются в крупные магазины задолго. После этого даты редко меняются.
для PS3 пока не смог найти такой же список. Дата кажется вполне логичной, как и уверенность создателей не вызывает подозрений. Считай игра ведь давно готова.
можете считать это за предварительную дату релиза для европы.
- POM
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Re: Tekken 6 Bloodline Rebellion
А чиво тогда дата перенесена на пол года позже?для PS3 пока не смог найти такой же список. Дата кажется вполне логичной, как и уверенность создателей не вызывает подозрений. Считай игра ведь давно готова.
- Stranger_Spb
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Re: Tekken 6 Bloodline Rebellion
потому что людям баблос нужен ) но если Роджер будет в хаях я согласен и подождать )
- YourBones
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Re: Tekken 6 Bloodline Rebellion
рождественский период 2009. как правило, главный, основной кусок продаж за год приходится на ноябрь-декабрь. + две некстген приставки продадутся уже в количестве около 60млн штук.
немного спадет интерес к аркадной версии (если это их вообще волнует)
ну в общем perfect time.
немного спадет интерес к аркадной версии (если это их вообще волнует)
ну в общем perfect time.
- yup yup
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Re: Tekken 6 Bloodline Rebellion
Телепорт Рэйвена на пол экрана 3:02

call someone a bitch, call me a bitch
- perfecti
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Re: Tekken 6 Bloodline Rebellion
э бит моар оф хд
http://www.challenger.jp/mp4/tekken6br_20081227.html
yup_yup
там не пол экрана, там за спину телепорт) мув станит только в кантер, зато похоже дает фри бектроу, ну или джаггл в спину)
на тз начали постить все изменения с т6 к бр, буду потихоньку сюда перекладывать.
пока до "к" добрались.
http://www.challenger.jp/mp4/tekken6br_20081227.html
yup_yup
там не пол экрана, там за спину телепорт) мув станит только в кантер, зато похоже дает фри бектроу, ну или джаггл в спину)
на тз начали постить все изменения с т6 к бр, буду потихоньку сюда перекладывать.
пока до "к" добрались.
System changes:
- Many graphical improvements resulting in "motion blur" and "slower gameplay"...
- Most characters standard combos do around 30% damage compared to their 40-50% 6.0 counterparts
- Wall slump has been reduced meaning that after 3rd hit on the wall the opp. will start to fall very fast making some devastating 6.0 wall combos obsolete
- Low parry goes immediately into bound status significantly reducing the damage you can get on opp. after a low parry
ANNA WILLIAMS:
WS+2 is -13
d/f+4 is -16
FC f+2 does not hit grounded anymore
New moves
CAT d/b+3,3 [l,h] NC, jab punishable
WS+3 new animation, similar to WS+4 hold ~B to transition to CAT
SS+3 hits grounded, safe, Bounds
ARMOR KING:
CH d/b+3 juggles again
d+3+4,3 can be interrupted by WS+4's
d/f+2 -12, lost tracking to his left
b+2,1 -12
d/b+2,3 -16
WS+1, d/f+1 combos don't work, WS+1, d/f+3 to d+2 B! is new staple
New moves
d/b+2,3 [m,m] NCc, safe due to pushback, jab punishable near walls
SS+2,1 NC, Bounds into a combo, leaves opp. in FC on block, -12
d/b+1+2, [m] headbutt, very slow, bounds
Ground Throws
ASUKA KAZAMA:
f+2 hitbox reduced
SS+2 evasive properties reduced
FC d/f+2 , does not guarantee u/f+4 or WS+3 on CH
3~4, launch punishable on block
u/f+3, juggles on CH
WR+3, new animation, -ve frames on block, wall splats
f+1+2, Bounds on CH
ff+3, new homing move
new moves
WS+1,4 [m,h] NC, KND on NH - similar to feng's CH b+1-, wall splats
d+1+2 [l] hard to see on reaction, short range, KND on NH
d/b+1, 1+2 [m,l] 2nd hit KND on CH
BAEK DOO SAN:
Quote "desiprince11"
1,2 longer range
FLA f+4 tracks 360
ss+3+4 is now -14 instead of -16
d+4,3,3 on CH has the same + frame property as d/f+4,4 on CH.
d+4,4,"CH 4" grounds opponent (SLD)
f,f+4 SLD on CH
u/f+2 SLD on CH
T6 f+4/FLA f+4 is now f+3+4/FLA f+3+4
SS+1 is now d+1, making low jab = d/b+1
d+3,3 no longer NC. However, the second hit is still unparriable.
new moves
d/f+1,3_ws+1,3 (m,h~FLA)
goes into FLA on both block and hit. Linear.
f+2,1,4 (m,h,l)
notable frame advantage on hit.
u/b+4 (m)
high crush mid. Similar hit stun animation as Bryan's d/b+2. Linear.
ss+3 (L)
ground-hitting(?) low. Recovers in crouch. Nothing special except + frame on CH.
ws+2,1 (m,m)
B! Safe on block, NC(?). Hit confirmable. Stable d/b+4 combo follow-up. If the first punch is blocked, it does not bound even if the second hit is CH.
d+1,4 (m,m)
No info regarding to this move yet. The starting punch is of the old ss+1.
BOB:
d/f+2 launches on CH
HS does not KND
WS+2,2 does not juggle
new moves
3~4 [h,h]
CD+3,2 [m,h]
ff+4~4 [m,m]
HS, 1+2 NC, KND on NH
d/f+1+2 [m]
d+1 [m]
ff+3 [m]
WS+1,3 [m,m]
BRUCE IRVIN:
1,2,4~F cancels MTS
CH 3,2 stuns but no longer guarantees f+3, leaves them FDFA
d/f+2 is -12 on block
f+3+4 only stuns on CH
d/f+1,4~4 only stuns on CH
SS+1 is now SS+1+2
bb+1 is now b+1+2
bb+4 is now d/b+3+4
MTS 2 gives greater pushback
new moves
d/b+2,1,4 [m,m,m] 14 frames, similar to bryan's f+2,1,4, last hit is jab punishable
d+3+4, Bounds, similar to chreddy's bound move from handstand
CD+2 [m], launches
MTS 3, knee, KND, jab punishable
BRYAN FURY:
qcb+2 [m]
qcb+3, +2 on hit, -14 on block
3+4 no longer wall splats
ff+4 bounds
new moves
1+2, 2 [m,m] 15 frames, spinning punch attack -12/13
d/b+1+2 [m] similar to Steve's SF, flips opp. in air on NH, if Wall is nearby b+1 will bound
qcf+1+2, [m] elbow, -12?
CHRISTIE MONTEIRO & EDDY GORDO:
d+2,4 is now SS+2,4 [m,m]
new moves
ff+2,3 [m,l] 2 is jab punishable, 3 can be parried on reaction, KND on NH
d+2,3 [m,m] to RLX, safe, +9 on hit
WR+3 [l] low slide that transitions to RLX
CRAIG MARDUK:
f+3+4~3+4 can cancel into VTS
CH qcf+2 no longer KND
u/f+3 range reduced
d+1+2 range increased
CH d/b+2 KND
cornered beast is now b+3+4
d/b+1+2 more pushback
WS+2 is now VTS 2
d/f+1, new animation, same properties
SS+2, forces crouch on hit
new moves
b+4 [m], 16-18 frames, KND on CH, -10
b+1+2, [m] 18-20 frames, safe
SS+4, similar to bob's SS+1+2, safe, KND on NH
f+1+4, diving attack, KND on hit, marduk is grounded after this move
VTS d+1+2 [l] , two hits, big damage around 30, -23
WS+2 stuns on CH, -10
f+3,2
DEVIL JIN:
1,1,2 no wall splat
b+1,2 damage reduced
d/f+4,4 pushback on block reduced
HS,4 NC, bounds backwards on CH, juggle is 1+4, b+1,2
WS+2 new animation, launches like lili u/f+3
LC first two hits are -12
LS does not launch, sends opponent flying backwards
new moves
f+4,3 [m,m] NC can't delay, hold U to FLY 3 B! guranateed, bounds facedown
u+4, safe, hopkick hold U to FLY 3 B! bounds facedown, Hit confirmable
ff+4, [h] homing move, safe, looks like bryan ff+4
FENG WEI:
WS+2 is -9
f+3+4,4 KND on CH
new moves
f+3,4 [m,m] NC, launches, -16
GANRYU:
b+1+2 KND on NH, KND is similar to CH version as they go rolling back, nothing guaranteed
d/f+2+3, new KND FDFT
FC d/f+2, new KND animation opp. seems to bound but too far away for a juggle, f+3+4 only guaranteed follow up
ff+1+2, [h] same properties as before, seems safer
new moves
2,4 [h,l] NC similar to paul's, very slow and obvious though
d/b+1+2, 1+2 Unblockable cancel to throw shift, it is slow though
u/f+2 spinning double punch, KND on NH FUFA, 1+2 guaranteed, safe
u/b+2 [h] slap, 12-14 frames, safe, good +frames on CH no KND though
HEIHACHI MISHIMA:
1,1,2 no wall splat
d+1,2 removed
d+1 new animation, shorter range, 17f, Bounds
f+4, +3 on block, does not leave opp. in FC on block
WS+4,4 pushback on block removed
new moves
SS+3,4 [h,m]
WS+1, [m] knockback similar to steve's CH d/f+2
d+3 similar to d/f+1+2 except he raises his legs, KND on NH FDFA
HWOARANG:
LFF WR+3 bounds, new animation
b+4 [m] homing move, 15 frames, safe
WS+3 bounds
CD+3 auto transition to LFS
WS+4,4 no pushback on block anymore
LFS d/b+3_RFS d/b+4 gives KND on CH
CH RFF 4 does not guarantee a combo
RFF 3,4 hold ~f or ~b to transition to FLA
LFF d+3,4 jails on hit
LFS b+4 gives guaranteed damage on CH
LFS d/f+3 on hit guarantees d/f+1 or d/f+4
New moves
b+3+4,4 [m,h,m] 15-16 frames, punishable, jumping attack
4,4,3 [h,h,m] Bounds
RFF d+4 [l] stomp, +frames on hit
RFF d/f+3[m], homing move, pushback on block makes it hard to punish, KND on hit
LFS d/b+4 [l] +6 on hit
LFS u/f+4 [m] plasma blade from LFS, launches, -12/13
JACK-6:
1+2,1+2 [m,m,m] Zangief's tornado punches, safe -first two hits-, last hit is d+1+2 hammer
new moves
b+3,2,2 [m,h,h] used as juggle ender, floats if opp. tries to stand up quickly used in oki mixups
ff+4 [m] long range, quite fast, safe, wall splats
JIN KAZAMA:
1+2 [m,m,h], 3 hits instead of 5, used as a wall combo
u/b_u_u/f+4, stuns like steve CH b+1 on NH -b+2,1 to pick up-, launches like normal on CH
b+2,1 not NC if delayed, range reduced
3~3 no longer KND, puts opp. in FC on hit
HS, b+2,1 picks up opp. BT so juggle seems more limited
1,2,3 cannot use d/f+1 to follow up on hit
ff+3 KND on NH FDFA, d+2 guaranteed
f+4 range reduced
new moves
d/f+4 [h] axe kick -similar to d/b+2,3-, bounds
WS+3_CD+3 [m], jumping mid kick, homing move
d/f+1+2 replaces old CDS+2 punch parry
CDS+2 [m] power punch, good damage
u/b_u_u/f+3 [m]
JULIA CHANG:
ff+3 is -14
WS+2,2>1+2, no longer HC-able
new moves
b+1_spin~1+2 [m] overhead smash, bounds, safe
ff+1+2 [h] fast double punch attack, KND like Feng's CH b+1, opp. can back roll nothing guaranteed
1,1,4 [h,m,l] no 1+2 followups, 4 looks like her d+3, forces opp. into FC on hit, if 4 is CH u/f+4,3 guaranteed
1,2,1,2 [h,h,m,l] d/f+3+4 is guaranteed after last hit
KAZUYA MISHIMA:
1,1,2 no wall splat
d/f+4,4 no pushback on block
d/f+3 range reduced, does not hit grounded anymore
f+4 +3 on block, does not force opp. into FC
d/b+4, damage reduced -does not spark on NH-, less + frames on NH
Standalone HS does not trip
HS, 4 opp. is BT after hit by 2nd 4
d/f+1,4 new animation -similar to his standing 4-, same properties only combo possibilities have been reduced
new moves
f+3 [m], long range, 14f, safe due to pushback, crumple stun on CH nothing guaranteed
d/f+3,2,1 [m,m,m] NC(YOU ARE READING CORRECTLY, THIS IS NOT A TYPO), over 50 damage, HC-able, wall splats, KND on NH, if standalone 1 hits stuns like Steve's f+1+2, -16
SS+3 [m], very slow -over 30 frames-, stuns like his CH d/f+2 on hit only sideways
KING:
ff+1, [m] homing move, wall splats, safe
GS damage is now 35,20
GS2 damage reduced
FC d/f+2, new stun animation -same as Kazuya's CH d/f+2-, same combos still work
WS+2,[m] new animation -looks like his FC d/f+2-, stuns on CH for combo, safe
d/b+4 damage increased
ff+2,1 first hit can be cancelled by holding ~b
CH b+1 into d/f+2,1 is unreliable, f+2,2 is more consistent
new moves
d/b+2, [m] elbow, safe, bounds, KND on NH, free GT attempt
u+1+2 throw, choke slam, hold ~B to throw backwards, if wall is nearby d/b+,2 or f+2,2,2 to B! wall combo, 1+2 break -long break window-
iSW on wall, wall throw, 35 damage
KUMA & PANDA:
f+1,1,1 launches like lili u/f+3
new moves
d/b+1,2 [h,m] quite fast around 12f, bounds
HBS d/f+2 [m] slower version of WS+1, launches
hcf2,2 [h,l] mixup with hcf 2,1 -apparently hcf2,2 is too obvious so it's not a reliable mixup either-
f+2,1 [h,h] NC, KND, safe, doesn't jail
-
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Re: Tekken 6 Bloodline Rebellion
Чего они Фенга так не любят?
Имейте уважение ко всем!
Стаж игры в Т5: 9часов. (30.06.06)
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Стаж игры в Т5: 9часов. (30.06.06)
Стаж игры в Т5: 15часов. (12.05.08)
- yup yup
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Re: Tekken 6 Bloodline Rebellion
Зато у него стенка бо-бо.Odi писал(а):Чего они Фенга так не любят?

call someone a bitch, call me a bitch
- perfecti
- escape artist
- Сообщения: 2688
- Зарегистрирован: 20 окт 2006, 23:54
- Карточка игрока: perfecti
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Re: Tekken 6 Bloodline Rebellion
f+3,4 [m,m] NC, launches, -16
вот это отличная вещь, лонг рейнж ланчер, еще и довольно быстрый, + со времен 6.0 у фенга остался адский бт миксап, так что он однозначно не слаб.
вот это отличная вещь, лонг рейнж ланчер, еще и довольно быстрый, + со времен 6.0 у фенга остался адский бт миксап, так что он однозначно не слаб.
LEE CHAOLAN:
SS+2 is now b+2
b+3~3+4 can transition to HMS
d/b+3+4 is now d/b+4
new moves
b+2,4,3 [h,h,h] NCc, HC-able, first 2 hits NC, can transition to HMS, ~f to Mist step,
d+2[m] mid gut punch, crushes highs, breakable stun on CH
u/f+3,1 [m,m] KND on CH, bounds, used in oki situations, -10
f+3+4 [m,m] jumping double punch move
HMS 1+2 [m,m] safe -good pushback-
LEI WULONG:
BT d+1 no longer trips on NH, juggles like normal on CH
d/b+4 only juggles on CH
CRN u/f+3 DR properties, safe on block
CRN has auto block again
CRN to PTN transition more evasive properties
ff+3+4 goes to Sleep stance upon landing
BT 2 [m] new animation, no longer launches
PNT 1 no longer trips
All rave sweeps~f lead to DRU except FCD 3~4
fn4,1~f goes to TGR
DRU u/b+1+2~1 [m] cancels drink to mid attack
new moves
f+3,1 [m,h] mid kick to snake strike, doesn't jail
FCD 3 [l] new ravespin low
u+1+2 new stance transition, press ~d to go to KND
TGR 3~f4 [l]
LEO:
CH d/b+2,2 no longer grants KND
KNK 4 new animation, similar to lili ff+4
WS+3,1 no KND on NH
qcf+1 [l] new animation, low chop -similar to Drag d+2-
1~f is now u/b+1
new moves
BOK 3 [h] jumping kick, homing move
b+1,4~KNK [m,m] first hit stuns on CH -similar to feng's fb+1-
WS+3,1,2 last hit is high, bounds
LILI ROCHEFORT:
u/f+3 launch back to DR status
qcf+1 is now FC d/f+1
d/b+4 juggle on NH
f+4 [h] 17f, new animation, long range, KND on NH, -14 though implements pushback
ff+4 is not +5 on hit, now +3 on hit, -13
d/f+4,4 slightly safer
d/b+3+4 KND on NH
WS+3,4 bounds
d+3 is a homing move
f+3+4~3,4 damage reduced
2,4 range reduced
f+1+2 14 frames, forces crouch on hit - +3 on hit -, bounds, safe
new moves
b+1 [m] crushes highs, breakable stun on CH
f+2,3 [h,m] 13f, NCc, KND on NH, -10/11
qcf+1,2 good damage on CH -both hits spark-, delayable, 2nd hit on CH stuns
LING XIAOYU:
AOP u/f+4~BT recovers faster
AOP 2,1 2nd hit has lots of pushback
new moves
f+1+2 [m] shoulder/ass, KND, same as anna
b+4,4 [m,h] 2nd hit goes to RDS
RDS ff+1 fakeout, cancels her RDS 1 jumps over opp. and transitions to AOP
AOP 1,2 [l,m] 2nd hit goes to RDS
RDS d+3 [l] sweep, combo on NH, good range, similar properties with CH SS+4, blockable on reaction
d/f+3,4 axe kick to AOP, 2nd hit comes out of AOP, KND, first hit bounds
MARSHALL LAW:
d+2,3 launches like DJ WS+2, -15
WS+1,2 is -17, shifting to DSS will autoparry punches
d/f+2, no longer 14f, reduced tracking
d/b+3 is -11
new moves
b+3+4 [m] step back into mid kick, slow, big range, wall splats, cannot transition to DSS, -17
b+2,2 [m,m] NC, bounds, not HC-able,
DSS 2 [h] bounds, KND on NH like f+1+2
d+3+4,3 [l,m] DR's d+4,3
u/f+3+4 stomp, hits grounded, too slow-useless
DSS 3 [h] homing move, short range, wall splats
DSS 1,4 [h,h] NC
MIGUEL CABALLERO ROJO:
ff+4,2 is now f+4,2, HC-able
SAV d/b+4 can juggle with WS+4
ff+2,1 KND far away -no oki followup-, jails if undelayed, -10
SAV 2 bounds
f+2,1 removed
d/f+4,1,1 is -10
d/b+1 to WS+4 juggle is stricter in regards to the axis
SAV d/b+4 -15, launch on block
new moves
3+4 goes to SAV
SAV u/f+3 [m] stuns on NH like b+1+2 with same juggle followup
d/b+4 [l] okay range, -15
d/b+3,4 [l,l]
f+2 [h] KND on CH
- perfecti
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Re: Tekken 6 Bloodline Rebellion
шота дро опять не в тему.Dro писал(а):дата выхода
01.11.2009
Namco Bandai Has Confirmed Of Tekken 6:Bloodline Rebellion Console Release Dates For PS3, And Xbox360.
Source: IGN http://ps3.ign.com/objects/748/748466.h ... utThisGame
Namco has confirmed the following release date and regions.
Release Region: United States, Australia, United Kingdom, Japan
Console: PlayStation3, Xbox360
Release Date: September 30, 2009
- perfecti
- escape artist
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Re: Tekken 6 Bloodline Rebellion
NINA WILLIAMS:
SS+1 is -10
SS+1~f is +7 on block
SS+1~b is +2 on block
d/b+2 is a homing move, KND on NH, crumple stun on CH, -12
b+2,2,2~u_d cancels last hit into SS
new moves
qcf+3 [l] slide, 22-24f, similar to lili's, KND on CH FDFA, -3 to -5 on hit, -15 on block
f+4,4 [h,h] 16 frames, juggles on NH lie her 5.0 f+3
u/f+2,1 [m,m] 18f, NCc, bounds straight into juggle, crushes lows, not HC-able, first hit is -10, 2nd hit is -13
WS+3,4 KND on NH - to PLD -, safe
PAUL PHOENIX:
DF lost some pushback
CH 3,2 2nd hit will cause Crumple stun, followup with d/b+2 to juggle
qcf+1+2 safer than T6 version, no longer -15
Demo Man has more pushback if d+4 fails to trip opp. they will be pushed back way too much to punish
new moves
d/b+2 [m] gut punch, juggle on CH, similar to his WS+2
b+1,2 [h,m] NC, bounds, forces crouch on hit, 12f, -10
qcf+3+4 [m] jumping knee -similar to King's CD+4-, crushes lows, good pushback on block
RAVEN:
qcf+2 has been slowed down, easier to block on reaction
JF buzzsaw has been removed
qcf+1,3+4 elbow into Vanish stance
new moves
f+1+2, [m] similar to his BT 1+2, KND on NH
SDW 1,4 [h,h] jab into high kick
3+4,1+2 [m]
3+4,3 [l] also replaces old ffn+3 animation
ROGER JR:
WS+2,2 is safe
d/f+1+2 Bounds
d/b+3, d/f+4 or crouch jab won't float for combo
New moves
b+1+2, 1+2 [m,m] KND on NH
SERGEI DRAGUNOV:
WR+2 no combo on NH -opp. can instant backroll-, juggles on CH
WS+1,3 KND on 2nd hit
WS+2 launches like paul WS+2 -f+2,4 will flip opp. afterwards, 4,1 will as well but harder timing-
new moves
f+3,2 [m,h] right punch after f+3, does not jail
f+4,4,3 [h,h,h] new spinning left kick after f+4,4 , seems useless outside of juggles -mainly wall carry-
qcf+3 [l] sliding low similar to Nina qcf+3, -frames on hit, launch on block, throw shift on CH
STEVE FOX:
SS+2 is now SS+1+2
ff+2 no longer guarantees d/b+2
d/f+1,2 no longer jails
new moves
b+2 [m] gut punch similar to bryan d/b+2, stuns on CH
WS+1+2 [m] 17f, long range, launches like JU -dash f+2,1 followup or dash DCK 1-, -13 on block
PAB d+2 [l] slow, KND on NH FDFT, -11 on block WS+4 punishable
PAB f+2 KND on NH, -10
PAB b+2 [m] very slow, KND on NH
WANG JINREI:
u/f+4 new animation
1+2 no longer KND's on NH
f+1+2 no longer KND on NH
new moves
1,1,2 [h,h,m]
d/b+2,4,1 [m,m,m]
f+2,2 [h,m] 2nd hit KND on NH
f+4,1+2,2 [m,m,m] last hit KND
ff+2 [h]
YOSHIMITSU:
ws+2,1,2_BT 1,2 (m,h,m_h,m)
The old f+1+2 is now in NSS only.
Only the first hit of d/b+3,3,3 series hits ground.
No conventional low jab, but can possibly done by d/f~d_d/b~d+1
Fc d/f+4 cannot be done from d~d/f+4
Shorter 1+4 range
f,F+4 turnaround jab juggle is no longer applicable.
new moves
ws+2,1,3_BT 1,3 (m,h,h_h,h)
Last kick is now high, sends opponent far.
NSS 2,1 (h,h,h)
KND on hit. NOT the same as his old DR 2,1 (wall splat?, NC?)
d+2>2 (m,m)
high crush, jab punishable on block. NC only if not delayed. A possible CS launcher on CH(?)
3~4 (m,m)
NC, + on hit, safe on block. ~u into DGF. Tracks Yoshi's left.
1SS f+1+2 (m)
Yoshi's new B! attack. Safe and push back on block.
NSS Fc d/f+1,2 (l,L)
Swordless spin extention to another spin that hits ground opponent. Massive stun on 2nd CH.
ZAFINA:
d/f+2 range reduced
ff+4 range reduced
d+2,3,4 launch on block, d+2,3~d goes to TRT
WS+1 is jab punishable
MNT d/f+3 goes to BT
new moves
1,4 [h,m] goes to Tarantula
d/b+3 [l]
MNT 1 [m]
WS+1,2 [m,m] if standalone 2 hits then combo is guaranteed, interruptible by jabs
кажись все. конечно, много неточностей, но думаю точности и детали будут уже в индивидуальных темах.
- osam
- Новичок
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- Realman
- .....Loading
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- Карточка игрока: Real
- Откуда: город грехов
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Re: Tekken 6 Bloodline Rebellion
классный роликosam писал(а):Дата релиза: Tekken 6: Bloodline Rebellion / Intro (New)
http://www.gamemag.ru/news/34075/
Re: Tekken 6 Bloodline Rebellion
Ролик в хорошем качестве можно скачать в PSN
НЕ ПОСЫЛАЙТЕ МЕНЯ НА TEKKENZAIBATSU
- YourBones
- ...
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Re: Tekken 6 Bloodline Rebellion
ниукого не возникло ощущения, что саундтрек T6br хуже, чем в T5dr?
для меня это всегда было немаловажным фактором.
например, ост SС4 за исключением нескольких треков - полный слив. Ни в какое сравнение с SC3, не смотря на то, что частично его копирует.
хотя, конечно, по роликам музыку T6 слышно плохо. Может, это я сильно преждевременно беспокоюсь.
роджер вс хейхачи на арене с оффцами лол )
для меня это всегда было немаловажным фактором.
например, ост SС4 за исключением нескольких треков - полный слив. Ни в какое сравнение с SC3, не смотря на то, что частично его копирует.
хотя, конечно, по роликам музыку T6 слышно плохо. Может, это я сильно преждевременно беспокоюсь.
роджер вс хейхачи на арене с оффцами лол )