Under night in-birth:Exe Late: различия между версиями
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New Elements: | New Elements: | ||
Chaos added as a playable character | *Chaos added as a playable character | ||
Force Function added | *Force Function added | ||
Guard Thrust added | *Guard Thrust added | ||
2 new stages added | *2 new stages added | ||
New modes: Normal Mode, Score Attack, Time Attack and Training Mode | *New modes: Normal Mode, Score Attack, Time Attack and Training Mode | ||
In-Birth Front gained support of "In-Birth Points" and all kinds of customization. | *In-Birth Front gained support of "In-Birth Points" and all kinds of customization. | ||
Changes: | Changes: | ||
Width of the stages has been increased | *Width of the stages has been increased | ||
Character's can't move anymore move before the round starts | *Character's can't move anymore move before the round starts | ||
Universal nerfs in each character's health and damage | *Universal nerfs in each character's health and damage | ||
Assault no longer consumes EXS | *Assault no longer consumes EXS | ||
Jump attacks are now overheads only during the descending part of a jump | *Jump attacks are now overheads only during the descending part of a jump | ||
Pratfall mechanics removed | *Pratfall mechanics removed | ||
Auto Recovery removed (Aerial Recovery is now invincible until you land, but you can't move in the air) | *Auto Recovery removed (Aerial Recovery is now invincible until you land, but you can't move in the air) | ||
Recovery options increased: Ground Backward Roll added. Aerial Forward, Neutral and Backward. | *Recovery options increased: Ground Backward Roll added. Aerial Forward, Neutral and Backward. | ||
"Recover Correction Value" added which changes the length of combos. | *"Recover Correction Value" added which changes the length of combos. | ||
Particular invincibilities added to certain moves, like "invincible only against projectiles" | *Particular invincibilities added to certain moves, like "invincible only against projectiles" | ||
If an aerial attack is now Shielded, the user can't move anymore before they land. | *If an aerial attack is now Shielded, the user can't move anymore before they land. | ||
Guard Shield now pushes the opponent away from the user. | *Guard Shield now pushes the opponent away from the user. | ||
Wallbounce limit on combo dropped to 1 wallbounce. Instant recovery if used twice in a combo. | *Wallbounce limit on combo dropped to 1 wallbounce. Instant recovery if used twice in a combo. | ||
If a Veil Off hits the opponent during a combo, it won't cause a GRD Break but destroys Vorpal state instead. | *If a Veil Off hits the opponent during a combo, it won't cause a GRD Break but destroys Vorpal state instead. | ||
Ver. 2.01 (September 18th 2013) | Ver. 2.01 (September 18th 2013) | ||
Akatsuki added as a computer-only character | *Akatsuki added as a computer-only character | ||
Universal correction on Dash-cancel Dash (You can't any more cancel dash-cancel dash into normal dash) | *Universal correction on Dash-cancel Dash (You can't any more cancel dash-cancel dash into normal dash) | ||
Hilda's charged j.C is now counted as a multi-hitting overhead | *Hilda's charged j.C is now counted as a multi-hitting overhead | ||
Ver. 2.02 (October 22th 2013) | Ver. 2.02 (October 22th 2013) | ||
Akatsuki added as a playable character | *Akatsuki added as a playable character | ||
Bug fixes | *Bug fixes | ||
Vatista's floating (j.A+B) fixed | *Vatista's floating (j.A+B) fixed | ||
Special attacks added that appears when you use Vatista's Sidereus Fragmentum four times in a combo | *Special attacks added that appears when you use Vatista's Sidereus Fragmentum four times in a combo | ||
Hilda's Force Function animation modified | *Hilda's Force Function animation modified | ||
Huge meter gain when use Carmine's 3C at certain times has been fixed | *Huge meter gain when use Carmine's 3C at certain times has been fixed | ||
Accuracy of Chaos' "Sidle up" fixed. | *Accuracy of Chaos' "Sidle up" fixed. | ||
===Видео=== | ===Видео=== |
Версия от 15:36, 18 июля 2014
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UNDER NIGHT IN-BIRTH Exe:Late обновлённая версия оригинальной игры, которая была выпущена на аркадах 9 сентября 2013 года. Журнал Famitsu написал о релизе игры 24 июля 2014 года для PS3
Информация
Обновлён баланс и добавлен Chaos как игровой персонаж(в Uni он был второстепенным персонажем). Позже был представлен новый гостевой персонаж Akatsuki(игра Akatsuki blitzkampf), который пополнил игровой ростер персонажей. Nanase и Byakuya присоединятся к игровому ростеру персонажей в консольной версии игры. Nanase and Byakuya will join the character roster in the game's console version.
История патчей
Ver. 2.00 (September 9th 2013)
New Elements:
- Chaos added as a playable character
- Force Function added
- Guard Thrust added
- 2 new stages added
- New modes: Normal Mode, Score Attack, Time Attack and Training Mode
- In-Birth Front gained support of "In-Birth Points" and all kinds of customization.
Changes:
- Width of the stages has been increased
- Character's can't move anymore move before the round starts
- Universal nerfs in each character's health and damage
- Assault no longer consumes EXS
- Jump attacks are now overheads only during the descending part of a jump
- Pratfall mechanics removed
- Auto Recovery removed (Aerial Recovery is now invincible until you land, but you can't move in the air)
- Recovery options increased: Ground Backward Roll added. Aerial Forward, Neutral and Backward.
- "Recover Correction Value" added which changes the length of combos.
- Particular invincibilities added to certain moves, like "invincible only against projectiles"
- If an aerial attack is now Shielded, the user can't move anymore before they land.
- Guard Shield now pushes the opponent away from the user.
- Wallbounce limit on combo dropped to 1 wallbounce. Instant recovery if used twice in a combo.
- If a Veil Off hits the opponent during a combo, it won't cause a GRD Break but destroys Vorpal state instead.
Ver. 2.01 (September 18th 2013)
- Akatsuki added as a computer-only character
- Universal correction on Dash-cancel Dash (You can't any more cancel dash-cancel dash into normal dash)
- Hilda's charged j.C is now counted as a multi-hitting overhead
Ver. 2.02 (October 22th 2013)
- Akatsuki added as a playable character
- Bug fixes
- Vatista's floating (j.A+B) fixed
- Special attacks added that appears when you use Vatista's Sidereus Fragmentum four times in a combo
- Hilda's Force Function animation modified
- Huge meter gain when use Carmine's 3C at certain times has been fixed
- Accuracy of Chaos' "Sidle up" fixed.
Видео
Promotional Video
Console Opening
Console Port Promotional Video
Серия Under night in-birth | Under night in-birth • Under night in-birth:Exe Late • Under night in-birth Exe:Late『st』 |
Персонажи Under night in-birth |
Akatsuki • Byakuya • Carmine • Chaos • Eltnum • Gordeau • Hilda • Hyde • Linne • Merkava • Nanase • Orie • Seth • Vatista • Waldstein • Yuzuriha • Phonon |
Игровая механика Under night in-birth | Описание игровой механики • HUD • Нападение• Защита • Frame Data |