Millia Rage: различия между версиями
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Millia's hair in the in game stance is seen tied in a ponytail, but given its properties, it changes shape frequently, from cut short to very lengthy. | Millia's hair in the in game stance is seen tied in a ponytail, but given its properties, it changes shape frequently, from cut short to very lengthy. | ||
= | =Личность= | ||
Millia is a complex character, who was molded by her past as an assassin and her relationship with Zato-1. She's elegant, feminine and very lady-like in manner, but does not hesitate to fight when necessary. Despite this, she is a kind person under her cold exterior, especially to children, since she was an orphan. Even when she was an assassin, Millia shows this by refusing to kill a 2 year old king of Calronia, which led her to leave the Assassin's Guild and betray her lover Zato-1. | Millia is a complex character, who was molded by her past as an assassin and her relationship with Zato-1. She's elegant, feminine and very lady-like in manner, but does not hesitate to fight when necessary. Despite this, she is a kind person under her cold exterior, especially to children, since she was an orphan. Even when she was an assassin, Millia shows this by refusing to kill a 2 year old king of Calronia, which led her to leave the Assassin's Guild and betray her lover Zato-1. | ||
Because of Zato's manipulation of her feelings, she is now very untrusting, particularly to men, as shown by her battle quotes. She appears as a lonely and detached individual, living alone and refusing help from anybody. At one point, she was even obsessed in killing Zato-1 to settle her past. Even so, she has a positive outlook in life and is emotionally strong, wanting to move forward despite her past. She is also a deep thinker contemplating about her life in many instances. Despite isolating herself from people, her interaction with her admirer implies that she secretly wishes for affection, but is just afraid to form new relationships. | Because of Zato's manipulation of her feelings, she is now very untrusting, particularly to men, as shown by her battle quotes. She appears as a lonely and detached individual, living alone and refusing help from anybody. At one point, she was even obsessed in killing Zato-1 to settle her past. Even so, she has a positive outlook in life and is emotionally strong, wanting to move forward despite her past. She is also a deep thinker contemplating about her life in many instances. Despite isolating herself from people, her interaction with her admirer implies that she secretly wishes for affection, but is just afraid to form new relationships. | ||
=История= | |||
Born of Russian descent, Millia lost both of her parents at an early age. It's unknown at what age, due to her relationship later with Zato, but at some point she was forced into joining the Assassin's Guild. She didnt want to be an assassin, and tried to kill herself several times, each ending in failure. The sixth Forbidden Beast (A.K.A. Forbidden Magics), Angra was placed in her body, specifically her hair, though she was an unwilling participant in this practice. Zato-1 willingly allowed the Post-War Administration Bureau to implant, the Fifth Forbidden Magic, "Shokusei Kagejin", by sacrificing his sense of sight. | |||
Millia and Zato-1 eventually started a comlicated relationship; In Zato's case, it’s less about “love” and more about “obsession” with her as an ideal Assassin. Though in part Zato is physically attracted to her, the feelings she had for him, though present, were forced under a great deal of duress and stress. He only valued her as an Assassin, not as a woman, or a lover, though to some extent he had feelings for her he could not admit to having in his role as Leader. | |||
Millia’s feelings on the other had went through a number of changes. At first it was as if they had grown up together like siblings, growing even closer due to the fact both bore a Kinjuu (though Zato chose his fate, Millia did not). Once given the brutal truths that an Assassin is fated to die, Millia grew fearful of Zato’s so-called “love” for her. She did not want to live in such a cruel world, and wished to seek out a future on her own. Zato still supported her, even in the times she actually BETRAYED him (much to his and Venom’s dismay). Somehow Millia sorts out her feelings when talking to the “First Assassin” known as Slayer. | |||
Slayer reminds her that anyone can choose to die. Choosing to live is much harder and takes a lot more resolve. Choosing to live for the sake of others even more so, be they human or otherwise. After learning this truth, Millia steels herself to the reality that being an Assassin will eventually lead to death, but that she doesn’t have to choose that path, even if it means being forever on the run from the Guild. | |||
Her desire for freedom led to her betrayal to Zato, fleeing the Assassin's Guild and cooperating with the International Police Force to give away the Guild and Zato's location, if in exchange she would be acquitted of all charges of assassination and removed from all formal and informal bounty lists. Zato was indeed caught and placed in a locked up in a Dimensional Prison, with his Forbidden Beasts powers sealed away. This eventually led to his descent into power, madness, and excessive obsession with killing her for his imprisonment. This was all resolved at the end of the 2nd Sacred Order Tournament (Guilty Gear: The Missing Link). | |||
=Изменения GGXXAC => GGXXAC+R= | =Изменения GGXXAC => GGXXAC+R= |
Версия от 22:52, 21 октября 2012
Эта страница посвящена Millia Rage в Guilty Gear Accent Core + R.
ミリア レイジ / Millia Rage / Миллия Рейдж | |
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Имя | Millia |
Дата рождения | Неизвестна (сирота) |
Место рождения | Россия |
Рост | 145 см |
Вес | 48 кг |
Цвет глаз | Голубые |
Группа крови | B |
Хобби | Играть с кошками |
Появление | Guilty Gear |
Набраться духу, перевести и отформатировать!
Обзор
Millia is a very versatile character with arguably one of the best okizeme and mixups in the game with her tandem top and secret garden mixups. She is the 2nd fastest character in the game below chipp except with 2 airdashes and turbofall which allows her to alter her trajectory in the air. These options also make it difficult for the opponent to anti-air her. On top of that, she also has silent force which makes it difficult for opponents to anti-air her or approach her. This projectile is what helps her get in and start her oppressive rushdown and keeps the opponent guessing in neutral. Despite being the 2nd fastest character, she also has the 2nd worst defense and will take heavy damage. She also lacks a reliable reversal out of pressure, so you will need to rely on Instant blocking, Dead Angle, or backdash to get out of pressure. You will need to move around constantly and avoid getting hit while fishing for hits to get a knockdown. You will need to rushdown intuitively also manage your pin and movement.
Внешний вид
Millia has long flowing blonde hair and blue eyes with dark eyelashes. Millia's typical outfit consists of a white blouse with light blue hemlines and a collar that covers the whole of her neck; there are also two straps that run across her collar bone right above her breasts. She also wears padded arms and whole length gloves. She also wears light blue headband across her forehead and her legs are also bare. Millia's hair in the in game stance is seen tied in a ponytail, but given its properties, it changes shape frequently, from cut short to very lengthy.
Личность
Millia is a complex character, who was molded by her past as an assassin and her relationship with Zato-1. She's elegant, feminine and very lady-like in manner, but does not hesitate to fight when necessary. Despite this, she is a kind person under her cold exterior, especially to children, since she was an orphan. Even when she was an assassin, Millia shows this by refusing to kill a 2 year old king of Calronia, which led her to leave the Assassin's Guild and betray her lover Zato-1. Because of Zato's manipulation of her feelings, she is now very untrusting, particularly to men, as shown by her battle quotes. She appears as a lonely and detached individual, living alone and refusing help from anybody. At one point, she was even obsessed in killing Zato-1 to settle her past. Even so, she has a positive outlook in life and is emotionally strong, wanting to move forward despite her past. She is also a deep thinker contemplating about her life in many instances. Despite isolating herself from people, her interaction with her admirer implies that she secretly wishes for affection, but is just afraid to form new relationships.
История
Born of Russian descent, Millia lost both of her parents at an early age. It's unknown at what age, due to her relationship later with Zato, but at some point she was forced into joining the Assassin's Guild. She didnt want to be an assassin, and tried to kill herself several times, each ending in failure. The sixth Forbidden Beast (A.K.A. Forbidden Magics), Angra was placed in her body, specifically her hair, though she was an unwilling participant in this practice. Zato-1 willingly allowed the Post-War Administration Bureau to implant, the Fifth Forbidden Magic, "Shokusei Kagejin", by sacrificing his sense of sight. Millia and Zato-1 eventually started a comlicated relationship; In Zato's case, it’s less about “love” and more about “obsession” with her as an ideal Assassin. Though in part Zato is physically attracted to her, the feelings she had for him, though present, were forced under a great deal of duress and stress. He only valued her as an Assassin, not as a woman, or a lover, though to some extent he had feelings for her he could not admit to having in his role as Leader.
Millia’s feelings on the other had went through a number of changes. At first it was as if they had grown up together like siblings, growing even closer due to the fact both bore a Kinjuu (though Zato chose his fate, Millia did not). Once given the brutal truths that an Assassin is fated to die, Millia grew fearful of Zato’s so-called “love” for her. She did not want to live in such a cruel world, and wished to seek out a future on her own. Zato still supported her, even in the times she actually BETRAYED him (much to his and Venom’s dismay). Somehow Millia sorts out her feelings when talking to the “First Assassin” known as Slayer.
Slayer reminds her that anyone can choose to die. Choosing to live is much harder and takes a lot more resolve. Choosing to live for the sake of others even more so, be they human or otherwise. After learning this truth, Millia steels herself to the reality that being an Assassin will eventually lead to death, but that she doesn’t have to choose that path, even if it means being forever on the run from the Guild.
Her desire for freedom led to her betrayal to Zato, fleeing the Assassin's Guild and cooperating with the International Police Force to give away the Guild and Zato's location, if in exchange she would be acquitted of all charges of assassination and removed from all formal and informal bounty lists. Zato was indeed caught and placed in a locked up in a Dimensional Prison, with his Forbidden Beasts powers sealed away. This eventually led to his descent into power, madness, and excessive obsession with killing her for his imprisonment. This was all resolved at the end of the 2nd Sacred Order Tournament (Guilty Gear: The Missing Link).
Изменения GGXXAC => GGXXAC+R
Basic changes
Backdash invulnerability down from 7f->5f Can now back air dash cancel New moves
j.2h: return of the Milliacopter
j.214k: K version of Silent Force added
214d: Forcebreak Secret Garden added. Similar to EX Millia’s
j.2141236h: aerial Winger added. Similar to EX Millia’s
Normals 6p can now be jump cancelled
5s(c) improved hitbox: has more forward reach
5s(f) can now be jump cancelled
2s active frames increased from 2f->4f
2h
Now prorates 90%(previously 100%) Damage down from 40->36 Untechable time decreased from 25f->20f j.s
Startup decreased from 10f->9f Guard meter decrease from 10->7 j.h
New gatling: j.k can now gatling and combo into j.h Hitbox weakened Startup increased from 11f->12f j.d
Startup increased from 11f->17f Damage increased from 30->48 Attack level increased from 3->4 Guard meter decrease from 9->6 Now prorates 80% Wallbounces on hit in corner Wallbounces on counterhit(XX to Slash style) Untechable time increased from 23f->38f Cannot be jump cancelled anymore Special moves
214k(roll)
In counterhit state during 1f~15f Can pick up the pin during roll Low profile is now on frame 2(previously frame 1) 214s(Lust Shaker): command is now 214s ONLY. Cannot mash s to get this attack anymore
214h(Secret Garden): ball disappears if Millia is hit
j.214s/h(Silent Force)
After pin is thrown, it cannot be picked up for a certain amount of time. During this time, the pin will look normal. When it can be picked up, it will glitter. All versions of Silent Force have recovery decreased by 3f Untechable time increased from 28f->33f Force breaks
214s->214d(Longinus)
Startup decreased from 12f->5f Causes wallstick on hit in corner 236d(Pretty Maze)
Millia now floats in the air during startup(similar to EX Millia) FRC point added between 6f~8f No longer affects guard bar Disc now guaranteed to appear on frame 22(previously frame 4) j.236d(Air Pretty Maze)
Startup decreased from 15f->13f Disc is now guaranteed to appear on frame 12(previously frame 4) Untechable time increased from 40f->50f Recovery time is now 23f Overdrives
2141236h(Winger): last hit causes groundslide
Список приёмов
Источники: http://guilty-gear.wikia.com/wiki/Millia, http://www.dustloop.com/wiki/index.php?title=Millia_Rage_(GGAC), http://wiki.livedoor.jp/ggxx_matome/d/ACR%a1%a1%a5%df%a5%ea%a5%a2%a1%a1%ca%d1%b9%b9%c5%c0