Robo-Ky: различия между версиями
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Робо-Кай (Robo-Ky) — механический боец, которого Бюро Послевоенного Устройства сконструировало по образцу Кая Киске. Впервые появился в GGX plus, где был секретным персонажем и представлял собой усиленную версию Кая. В следующих играх он стал самостоятельным персонажем. | Робо-Кай (Robo-Ky) — механический боец, которого Бюро Послевоенного Устройства сконструировало по образцу Кая Киске. Впервые появился в GGX plus, где был секретным персонажем и представлял собой усиленную версию Кая. В следующих играх он стал самостоятельным персонажем. | ||
==Фреймдата | ==Фреймдата [[Файтинг_термины#Frame|(Frame Data)]]== | ||
===Нормалы=== | ===Нормалы=== | ||
{| border="1em" cellspacing="5" width="100%" style="border: 2px solid #999; background: #F2F2F2;" | {| border="1em" cellspacing="5" width="100%" style="border: 2px solid #999; background: #F2F2F2;" | ||
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|colspan="13" style="background-color:white;"|Can be steered from frame 6 on. Can cancel into any action other than blocking, jumping, or air dashing from frame 7 on. Restores jump options. Decreases heat by 18.0 C on frame 7, followed by a 6 decreases of 1.8 C every 6 frames (total temperature decrease of 37.8 C). | |colspan="13" style="background-color:white;"|Can be steered from frame 6 on. Can cancel into any action other than blocking, jumping, or air dashing from frame 7 on. Restores jump options. Decreases heat by 18.0 C on frame 7, followed by a 6 decreases of 1.8 C every 6 frames (total temperature decrease of 37.8 C). | ||
|- | |||
!Super ||Command ||Damage ||EG ||GB+ ||GB- ||Lv ||Guard ||Cancel ||Startup ||Active ||Recovery ||SD | |||
|- | |||
!Dame na Yatsu wa Nani mo Yatte mo Dame | |||
|236236S, S×n ||6×n ||-50% ||3×n ||1×n ||4 ||HLF ||R ||2 + after freeze 2 ||2×n ||9 ||+6 | |||
|- | |||
|colspan="13" style="background-color:white;"|Invincible only on frame 2. Caues knockdown on air hit. Hit stop 7. Can be cancelled into Followup headbutt from frame 3 on. Listed SD is for when you don't mash at all during the move. For every 5 presses of the S button, Robo-Ky performs 6 hits, SD in this case is +7. Each such 6 hit attack incurs a temperature increase of 2.7 C on frame 1. | |||
|- | |||
!-> Followup Headbutt | |||
|236S ||70 [95] ||- ||20 ||6 ||5 ||HLF ||R ||7 [3] ||3 ||27 [20] ||-11 [-4] | |||
|- | |||
|colspan="13" style="background-color:white;"|Causes blowback [wallbounce] and knockdown on hit. Headbutt has different properties if performed when Robo-Ky's temperature is between 95-99 C (see numbers in [ ]). Decreases Robo-Ky's temperature by 27.0 C on frame 7. [Lowers temperature to 30.0 C on frame 3] | |||
|- | |||
!Ky Kokoro no Ichigeki | |||
|623HS ||30, 110 ||-50% ||20 ||6 ||5 ||HLF ||R ||13 + after freeze 0 ||12 (15) 20 ||26 + landing 10 ||- | |||
|- | |||
|colspan="13" style="background-color:white;"|1-9 invincible. 10-69 invincible to strikes. Causes wallbounce and knockdown on hit. After the super flash, the opponent's inputs are frozen from frames 1-5. CH state till landing. | |||
|- | |||
!Gen-Ky Lovers | |||
|236236P ||- ||-50% ||- ||- ||- ||- ||- ||10 + after freeze 12 ||- ||- ||- | |||
|- | |||
|colspan="13" style="background-color:white;"|Robo-Ky enters Overclock mode on frame 10. Electricity gauge increases by 0.15% every frame during Overclocked mode. | |||
|- | |||
!-> Gen-Ky Lovers Self Destruct Explosion | |||
| - ||12×27 ||- ||6×27 ||3×27 ||2 ||any ||- ||1 ||3x27 ||total: 134 ||+118 | |||
|- | |||
|colspan="13" style="background-color:white;"|Causes knockdown on hit. Hit stop 6. Listed recovery, SD is for when the explosion occurs on the ground. When the Self Destruct Explosion activates, it deals 53 damage to Robo-Ky and knocks him down. | |||
|- | |||
!Instant Kill ||Command ||Damage ||EG ||GB+ ||GB- ||Lv ||Guard ||Cancel ||Startup ||Active ||Recovery ||SD | |||
|- | |||
!13 Ky-Dan | |||
|236236HS ||Fatal ||- ||20 ||- ||5 ||any ||- ||9+ flash 9 ||4 ||26 ||-11 | |||
|- | |||
|colspan="13" style="background-color:white;"|IK preparation: 80F. | |||
|} | |} | ||
{{Guilty_Gear}} | {{Guilty_Gear}} | ||
[[Category:Guilty_Gear_(персонажи)]] | [[Category:Guilty_Gear_(персонажи)]] |
Версия от 10:50, 12 мая 2010
Робо-Кай (Robo-Ky) — механический боец, которого Бюро Послевоенного Устройства сконструировало по образцу Кая Киске. Впервые появился в GGX plus, где был секретным персонажем и представлял собой усиленную версию Кая. В следующих играх он стал самостоятельным персонажем.
Фреймдата (Frame Data)
Нормалы
Move | Damage | EG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
P | 25 | - | 14 | 7 | 3 | HLF | CR | 6 | 4 | 3 | +7 | On block, raises the GB like a lv 4 move. Untechable on air CH for 44F. |
K | 16 | - | 3 | 8 | 1 | LF | cCJR | 5 | 7 | 7 | -4 | Prorates 85%. Past frame 8, can chain into normal other than 5P or 2P (even on whiff). |
c.S | 30 | - | 14 | 6 | 4 | HLF | CJR | 9 | 2 | 18 | -3 | - |
f.S | 38 | - | 14 | 6 | 4 | HLF | CR | 10 | 5 | 20 | -8 | Knockdown on ground CH. |
HS | 41 | - | 28 | 6 | 5 | HLF | RF | 5 | 7 | 29 | -17 | Stagger on ground CH (max: 62F). Untechable on air hit for 24F. FRC timing: 5-8. |
6P | 25 | - | 20 | 6 | 5 | HLF | - | 11 | 2 | 36 | -4 | 1-3 upperbody invincibility. 4-18 above the knees invincibility. Causes blowback on hit. Causes blowback and knockdown on ground hit. CH state from frames 1-28. Prorates 90%. Is a projectile. Projectile disappears immediately if Robo-Ky is hit. Can cancel frames 19-32 of the 1st hit into 6P (2nd hit). Raises the temperature gauage by 16.2 C° on frame 10. |
6P (hits 2&3) | 25 | - | 20 | 6 | 5 | HLF | - | 5 | 2 | 36 | -4 | 4-6 above the knees invincibility. Causes blowback on hit. Causes blowback and knockdown on ground hit. CH state from frames 1-22. Prorates 90%. Is a projectile. Projectile disappears immediately if Robo-Ky gets hit. Can cancel into 3rd hit during frames 14-26 of the 2nd hit. Temperature increase occurs on frame 4 (2nd hit raises by 18 C, 3rd hit by 22.5). |
6HS lvl 1 | 12 | 1.44 | 0 | 8 | 1 | any | F | 13 | 12 | 12 | -6 | Staggers on ground CH (max: 35F). CH state from frames 1-32. FRC timing: 10-12. Hit stop 5. Is a projectile. Lowers heat by 2.7 C on frame 7, followed by 4 decreases of 2.7 C every 3 frames. (total temperature decrease of 13.5 C). Projectile disappears immmediately if Robo-Ky gets hit. |
6HS lvl 2 | 30 | 2.64 | 0 | 7 | 2 | any | F | 16 | 14 | 7 | +3 | Staggers on ground CH (max: 54F). CH state from frames 1-32. FRC timing: 13-14. Is a projectile. Lowers heat by 2.7 C on frame 10, followed by 4 decreases of 2.7 C every 3 frames. (total temperature decrease of 13.5 C). Projectile disappears immmediately if Robo-Ky gets hit. |
6HS lvl 3 | 50 | 2.64 | 0 | 7 | 3 | any | F | 19 | 11 | 17 | -1 | Staggers on ground CH (max: 57F). CH state from frames 1-41. FRC timing: 16-17. Is a projectile. Lowers heat by 2.7 C on frame 13, followed by 6 decreases of 2.7 C every 3 frames. (total temperature decrease of 18.9 C). Projectile disappears immmediately if Robo-Ky gets hit. |
D | 15 | - | 8 | 20 | 3 | HF | R | 20 | 4 | 22 | -12 | - |
DAA | 25 | - | 10 | 7 | 3 | HLF | R | 4 | 7 | 29 | -22 | 1-10 invincible. Blowback and wall bounce on hit (untechable for 28F). Prorates 50%. |
2P | 18 | - | 6 | 7 | 2 | HLF | CR | 6 | 4 | 5 | +3 | Prorates 85%. |
2K | 12 | - | 5 | 7 | 2 | L | R | 7 | 11 | 9 | -8 | Prorates 85%. 7-22 Low stance. CH state till end of recovery. Temperature increase of 3.6 C on frame 1, followed by two increases of 3.6 C every 3 frames. (Total increase of 10.8 C). |
2S | 34 | - | 7 | 8 | 3 | L | R | 10 | 3 | 20 | -9 | Causes knockdown on hit. Hit stop 6. Can be chained into 5HS past frame 22. |
2HS | 50 | 3.84 | 0 | 6 | 4 | HLF | F | 14 | - | 51 | -7 | Floats on hit (untechable on ground hit for 28F). CH state from frames 1-33. FRC timing: 19-21. Is a projectile. Projectile disappears immediately if Robo-Ky gets hit. |
j.P | 20 | - | 6 | 7 | 2 | HA | CJR | 7 | 8 | 4 | - | - |
j.K | 22 | - | 6 | 7 | 2 | HA | CJR | 7 | 12 | 16 | - | - |
j.S | 30 | - | 10 | 7 | 3 | HA | CJR | 9 | 2 | 23 | - | Causes ground bounce and knockdown on CH. |
j.HS | 28 | - | 14 | 6 | 4 | HA | CR | 8 | 3 | 41 | - | Causes wallstick on CH (untechable for 108F, sticks for 27F). Untechable on air hit for 20F. CH state from frames 1-33. Increases temperature by 21.6 C on frame 1. |
j.D | 10×12 | - | 10×12 | 1×12 | 2 | HA | CR | 10 | 2×12 | 12 | - | Untechable on air hit for 18F. Additional 8F of recovery after landing. Hit stop 6. |
Throw | 60 | 4.0 | - | 6x2 | - | 45 pixels | RF | - | - | - | - | Forced proration 50%. Causes ground bounce and knockdown on hit. Causes high bounce on CH. FRC timing: 59-60. |
Air Throw | 60 | 4.0 | - | 6 | - | 88 pixels | - | - | - | - | - | Forced proration 50%. Causes knockdown on hit. |
Спешалы
Special | Command | Damage | EG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Overheat Explosion | - | 35 | 0.4/1.2 | - | 7 | 3 | Unblockable | - | Upon reaching 100 C | Until it hits | - | - |
Listed data is for hitting Robo-Ky. Untechable on air hit for 60F. Prorates for opponent: 50%. Reduces temperature gauge to 30 C on startup. | ||||||||||||
Delayed Getup | - | - | - | - | - | - | - | - | - | - | - | - |
Lengthens down time by 58F. Lowers Robo-Ky's eletricity gauge by 0.4%, increase opponent's TG by 2%. | ||||||||||||
Zadan-Ky | 2D | - | See notes | - | - | - | - | - | 38 | 106 | total: 24 | - |
Robo-Ky is crouching throughout the move. From frame 9 on, mat will be layed, even if Robo-Ky is hit. Listed startup and active frames are for the mat. Staying above the mat raises Robo-Ky's electricity gauge by 0.3% every frame, TG by 0.1% per frame. | ||||||||||||
Kurattoku Ky? lvl 1 | 236S | 10×3 | - | 0 | 7 | 2 | any | - | 24 | 4×3 | total: 57 | +22 |
CH state from frames 1-43. Robo-Ky is crouching throughout the move. Projectile disappears immediately if Robo-Ky is hit. Increases temperature by 9.0 C on frame 1. | ||||||||||||
Kurattoku Ky? lvl 2 | 236S | 14×4 | - | 0 | 7 | 2 | any | - | 24 | 4×4 | total: 57 | +38 |
CH state from frames 1-43. Robo-Ky is crouching throughout the move. Projectile disappears immediately if Robo-Ky is hit. Increases temperature by 9.0 C on frame 1. | ||||||||||||
Kurattoku Ky? lvl 3 | 236S | 18×5 | - | 0 | 7 | 2 | any | - | 24 | 4×5 | total: 57 | +54 |
CH state from frames 1-43. Robo-Ky is crouching throughout the move. Projectile disappears immediately if Robo-Ky is hit. Increases temperature by 9.0 C on frame 1. | ||||||||||||
Ky-Genshou lvl 1 | 214S | 30 | - | 6 | 7 | 3 | HLF | R | 21 | 12 | 7+ landing 4 | +2 |
Feet invincibility and airborne from frame 7 on. Untechable on air hit for 18F. On hit or block, immediately enters the recovery animation. Increases temperature by 13.5 C on frame 1. | ||||||||||||
Ky-Genshou lvl 2 | 214S | 40 | - | 6 | 6 | 5 | HLF | R | 13 | 19 | 7+ landing 6 | +5 |
Feet invincibility and airborne from frame 7 on. On hit or block, immediately enters the recovery animation. | ||||||||||||
Ky-Genshou lvl 3 | 214S | 50 | - | 6 | 6 | 5 | HLF | R | 11 | 24 | 7+ landing 3 | +8 |
Feet invincibility and airborne from frame 7 on. Untechable on air hit for 20F. On hit or block, immediately enters the recovery animation. | ||||||||||||
Ky-Maku Home Run lvl 1 | 623HS | 30 | - | 10 | 7 | 3 | HLF | RF | 9 | 3 | 38+ landing 8 | -35 |
1-8 invincible to throws. Airborne from frame 9 on. Floats on hit (untechable for 20F). CH state till landing. FRC timing: 24-25. Autojump install. Increases temperature by 13.5 C on frame 1. | ||||||||||||
Ky-Maku Home Run lvl 2 | 623HS | 30, 50 | - | 6, 14 | 7, 6 | 2, 4 | HLF | RF | 3 | 2 (4) 3 | 35+ landing 8 | -29 |
1-7 invincible. Airborne from frame 9 on. Floats on hit (1st untechable for 30F, 2nd for 40F). CH state till landing. FRC timing: 22-23. Autojump install. | ||||||||||||
Ky-Maku Home Run lvl 3 | 623HS | 16, 50 | - | 20x2 | 6x2 | 5x2 | HLF | RF | 3 | 4 (6) 4 | 29+ landing 8 | -22 |
1-17 invincible. Airborne from frame 13 on. Floats on hit (untechable for 30F). CH state till landing. FRC timing: 23-24. Autojump install. If 1st hit hits (not blocked), Robo-Ky performs Ky Kokoro no Ichigeki as a followup. | ||||||||||||
Chounai-Ky Bargain lvl 1 | j.236S | 20 | - | 0 | 7 | 2 | any | - | 11 | - | total: 47 | - |
Knockdown on ground hit. CH state from frames 1-34. Additional 14F of recovery after landing during which Robo-Ky is considered to be crouching. Missile disappears immediately if Robo-Ky is hit. Missile trajectory changes until frame 43. Increases temperature by 18.0 C on frame 11. | ||||||||||||
Chounai-Ky Bargain lvl 2 | j.236S | 60 | - | 0 | 7 | 3 | any | - | 7 | - | total: 31 | - |
Causes blowback on air hit (untechable for 25F). Wall bounces on CH. CH state from frames 1-21. Additional 14F of recovery after landing during which Robo-Ky is considered to be crouching. Dizzy modifier x2.0. Missile has homing ability. Missile disappears immediately if Robo-Ky is hit. Missile's trajectory cannot be altered (by homing) past frame 25. Increases temperature by 9.0 C on frame 7. | ||||||||||||
Chounai-Ky Bargain lvl 3 | j.236S | 75 | - | 0 | 6 | 5 | any | - | 9 | - | total: 39 | - |
Causes wallbounce if missile hits from frame 9-26 (untechable for 24F). CH state from frames 1-26. Additional 14F of recovery after landing. Missile disappears on frame 27. Missile splits into mini-missiles on frame 28. Mini-missiles have attack level 3, damage: 25×4, and are homing. Both the big missile and mini-missiles have a chip damage modifier of ×0.1875. Increases temperature by 9.0 C on frame 9. | ||||||||||||
Ita-Ky-geki | 66+X | 50 | - | 20 | 6 | 5 | HLF | RF | 13 | 9 | 19 | ±0 |
7-8, 19-24 feet invincibility. 9-18 invincible. Floats and causes knockdown on hit. Causes wallbounce and knockdown on CH. Dizzy modifier x0. FRC timing: 9-11. On block, performs a special recovery animation (total animation length: 18F). Frames 1-5 of the recovery motion are invincible to strikes. On hit, enters a stance that charges up the electricity gauge. Frames 1-26 of the this stance are invincible, the stance can be cancelled into any action other than blocking or moving from frame 2 on. From frames 26-72, increases the eletricity gauge by 2.5% every 2 frames. Minimum dash time required to use Ita-Ky-geki: 20F. Increases temperature gauge by 4.5 C on frame 1. | ||||||||||||
Ky-Denpa | 63214K | 8×n , 35 | - | - | 6.0×n , 7 | - | 70 pixels | R | 7 | 1 | - | - |
Forced proration: 60%. CH state from frames 1-7. Whiffed grab animation: 37F. Uses up 10% of electricity gauage. Increases Robo-Ky's electricity gauge by 7-31% (variable, depends on opponent's tension). Opponent loses at most 16.2% tension. | ||||||||||||
Force Break | Command | Damage | EG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD |
Kyou wa Ky-san | (air) 236D | - | -25% | - | - | - | - | - | - | - | 67 | - |
Can be steered from frame 6 on. Can cancel into any action other than blocking, jumping, or air dashing from frame 7 on. Restores jump options. Decreases heat by 18.0 C on frame 7, followed by a 6 decreases of 1.8 C every 6 frames (total temperature decrease of 37.8 C). | ||||||||||||
Super | Command | Damage | EG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD |
Dame na Yatsu wa Nani mo Yatte mo Dame | 236236S, S×n | 6×n | -50% | 3×n | 1×n | 4 | HLF | R | 2 + after freeze 2 | 2×n | 9 | +6 |
Invincible only on frame 2. Caues knockdown on air hit. Hit stop 7. Can be cancelled into Followup headbutt from frame 3 on. Listed SD is for when you don't mash at all during the move. For every 5 presses of the S button, Robo-Ky performs 6 hits, SD in this case is +7. Each such 6 hit attack incurs a temperature increase of 2.7 C on frame 1. | ||||||||||||
-> Followup Headbutt | 236S | 70 [95] | - | 20 | 6 | 5 | HLF | R | 7 [3] | 3 | 27 [20] | -11 [-4] |
Causes blowback [wallbounce] and knockdown on hit. Headbutt has different properties if performed when Robo-Ky's temperature is between 95-99 C (see numbers in [ ]). Decreases Robo-Ky's temperature by 27.0 C on frame 7. [Lowers temperature to 30.0 C on frame 3] | ||||||||||||
Ky Kokoro no Ichigeki | 623HS | 30, 110 | -50% | 20 | 6 | 5 | HLF | R | 13 + after freeze 0 | 12 (15) 20 | 26 + landing 10 | - |
1-9 invincible. 10-69 invincible to strikes. Causes wallbounce and knockdown on hit. After the super flash, the opponent's inputs are frozen from frames 1-5. CH state till landing. | ||||||||||||
Gen-Ky Lovers | 236236P | - | -50% | - | - | - | - | - | 10 + after freeze 12 | - | - | - |
Robo-Ky enters Overclock mode on frame 10. Electricity gauge increases by 0.15% every frame during Overclocked mode. | ||||||||||||
-> Gen-Ky Lovers Self Destruct Explosion | - | 12×27 | - | 6×27 | 3×27 | 2 | any | - | 1 | 3x27 | total: 134 | +118 |
Causes knockdown on hit. Hit stop 6. Listed recovery, SD is for when the explosion occurs on the ground. When the Self Destruct Explosion activates, it deals 53 damage to Robo-Ky and knocks him down. | ||||||||||||
Instant Kill | Command | Damage | EG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD |
13 Ky-Dan | 236236HS | Fatal | - | 20 | - | 5 | any | - | 9+ flash 9 | 4 | 26 | -11 |
IK preparation: 80F. |
Серия Guilty Gear | Guilty Gear • Guilty Gear X • Guilty Gear XX (#Reload • Slash • AC • AC+R) • Guilty Gear Isuka • Guilty Gear Xrd -SIGN- |
Персонажи Guilty Gear |
A.B.A • Anji Mito • Axl Low • Baiken • Bridget • Chipp Zanuff • Dizzy • Eddie/Zato-1 • Faust/Dr. Baldhead • I-No • Johnny • Jam Kuradoberi • Ky Kiske • May • Millia Rage • Holy Order Sol • Potemkin • Robo-Ky • Slayer • Sol Badguy • Testament • Venom • Zappa • Justice • Kliff Undersn |
Игровая механика Guilty Gear |
Игровая Механика (GG) • Шкалы (GG) • Нападение (GG) • Системная фреймдата (GG) • Knockdown • Proration • Projectile • Jump Install • Okizeme • Reversal |