Robo-Ky: различия между версиями
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===Спешалы=== | |||
{| border="1em" cellspacing="5" width="100%" style="border: 2px solid #999; background: #F2F2F2;" | |||
!Special | |||
!Command | |||
!Damage | |||
!EG | |||
!GB+ | |||
!GB- | |||
!Lv | |||
!Guard | |||
!Cancel | |||
!Startup | |||
!Active | |||
!Recovery | |||
!SD | |||
|- | |||
!Overheat Explosion | |||
| - ||35 ||0.4/1.2 ||- ||7 ||3 ||Unblockable ||- ||Upon reaching 100 C ||Until it hits ||- ||- | |||
|- | |||
|colspan="13"|Listed data is for hitting Robo-Ky. Untechable on air hit for 60F. Prorates for opponent: 50%. Reduces temperature gauge to 30 C on startup. | |||
|- | |||
!Delayed Getup | |||
| - ||- ||- ||- ||- ||- ||- ||- ||- ||- ||- ||- | |||
|- | |||
|colspan="13"|Lengthens down time by 58F. Lowers Robo-Ky's eletricity gauge by 0.4%, increase opponent's TG by 2%. | |||
|- | |||
!Zadan-Ky | |||
|2D ||- ||See notes ||- ||- ||- ||- ||- ||38 ||106 ||total: 24 ||- | |||
|- | |||
|colspan="13"|Robo-Ky is crouching throughout the move. From frame 9 on, mat will be layed, even if Robo-Ky is hit. Listed startup and active frames are for the mat. Staying above the mat raises Robo-Ky's electricity gauge by 0.3% every frame, TG by 0.1% per frame. | |||
|- | |||
!Kurattoku Ky? lvl 1 | |||
|236S ||10×3 ||- ||0 ||7 ||2 ||any ||- ||24 ||4×3 ||total: 57 ||+22 | |||
|- | |||
|colspan="13"|CH state from frames 1-43. Robo-Ky is crouching throughout the move. Projectile disappears immediately if Robo-Ky is hit. Increases temperature by 9.0 C on frame 1. | |||
|- | |||
!Kurattoku Ky? lvl 2 | |||
|236S ||14×4 ||- ||0 ||7 ||2 ||any ||- ||24 ||4×4 ||total: 57 ||+38 | |||
|- | |||
|colspan="13"|CH state from frames 1-43. Robo-Ky is crouching throughout the move. Projectile disappears immediately if Robo-Ky is hit. Increases temperature by 9.0 C on frame 1. | |||
|- | |||
!Kurattoku Ky? lvl 3 | |||
|236S ||18×5 ||- ||0 ||7 ||2 ||any ||- ||24 ||4×5 ||total: 57 ||+54 | |||
|- | |||
|colspan="13"|CH state from frames 1-43. Robo-Ky is crouching throughout the move. Projectile disappears immediately if Robo-Ky is hit. Increases temperature by 9.0 C on frame 1. | |||
|- | |||
!Ky-Genshou lvl 1 | |||
|214S ||30 ||- ||6 ||7 ||3 ||HLF ||R ||21 ||12 ||7+ landing 4 ||+2 | |||
|- | |||
|colspan="13"|Feet invincibility and airborne from frame 7 on. Untechable on air hit for 18F. On hit or block, immediately enters the recovery animation. Increases temperature by 13.5 C on frame 1. | |||
|- | |||
!Ky-Genshou lvl 2 | |||
|214S ||40 ||- ||6 ||6 ||5 ||HLF ||R ||13 ||19 ||7+ landing 6 ||+5 | |||
|- | |||
|colspan="13"|Feet invincibility and airborne from frame 7 on. On hit or block, immediately enters the recovery animation. | |||
|- | |||
!Ky-Genshou lvl 3 | |||
|214S ||50 ||- ||6 ||6 ||5 ||HLF ||R ||11 ||24 ||7+ landing 3 ||+8 | |||
|- | |||
|colspan="13"|Feet invincibility and airborne from frame 7 on. Untechable on air hit for 20F. On hit or block, immediately enters the recovery animation. | |||
|- | |||
!Ky-Maku Home Run lvl 1 | |||
|623HS ||30 ||- ||10 ||7 ||3 ||HLF ||RF ||9 ||3 ||38+ landing 8 ||-35 | |||
|- | |||
|colspan="13"|1-8 invincible to throws. Airborne from frame 9 on. Floats on hit (untechable for 20F). CH state till landing. FRC timing: 24-25. Autojump install. Increases temperature by 13.5 C on frame 1. | |||
|- | |||
!Ky-Maku Home Run lvl 2 | |||
||623HS ||30, 50 ||- ||6, 14 ||7, 6 ||2, 4 ||HLF ||RF ||3 ||2 (4) 3 ||35+ landing 8 ||-29 | |||
|- | |||
|colspan="13"|1-7 invincible. Airborne from frame 9 on. Floats on hit (1st untechable for 30F, 2nd for 40F). CH state till landing. FRC timing: 22-23. Autojump install. | |||
|- | |||
!Ky-Maku Home Run lvl 3 | |||
|623HS ||16, 50 ||- ||20x2 ||6x2 ||5x2 ||HLF ||RF ||3 ||4 (6) 4 ||29+ landing 8 ||-22 | |||
|- | |||
|colspan="13"|1-17 invincible. Airborne from frame 13 on. Floats on hit (untechable for 30F). CH state till landing. FRC timing: 23-24. Autojump install. If 1st hit hits (not blocked), Robo-Ky performs Ky Kokoro no Ichigeki as a followup. | |||
|- | |||
!Chounai-Ky Bargain lvl 1 | |||
|j.236S ||20 ||- ||0 ||7 ||2 ||any ||- ||11 ||- ||total: 47 ||- | |||
|- | |||
|colspan="13"|Knockdown on ground hit. CH state from frames 1-34. Additional 14F of recovery after landing during which Robo-Ky is considered to be crouching. Missile disappears immediately if Robo-Ky is hit. Missile trajectory changes until frame 43. Increases temperature by 18.0 C on frame 11. | |||
|- | |||
!Chounai-Ky Bargain lvl 2 | |||
|j.236S ||60 ||- ||0 ||7 ||3 ||any ||- ||7 ||- ||total: 31 ||- | |||
|- | |||
|colspan="13"|Causes blowback on air hit (untechable for 25F). Wall bounces on CH. CH state from frames 1-21. Additional 14F of recovery after landing during which Robo-Ky is considered to be crouching. Dizzy modifier x2.0. Missile has homing ability. Missile disappears immediately if Robo-Ky is hit. Missile's trajectory cannot be altered (by homing) past frame 25. Increases temperature by 9.0 C on frame 7. | |||
|- | |||
!Chounai-Ky Bargain lvl 3 | |||
|j.236S ||75 ||- ||0 ||6 ||5 ||any ||- ||9 ||- ||total: 39 ||- | |||
|- | |||
|colspan="13"|Causes wallbounce if missile hits from frame 9-26 (untechable for 24F). CH state from frames 1-26. Additional 14F of recovery after landing. Missile disappears on frame 27. Missile splits into mini-missiles on frame 28. Mini-missiles have attack level 3, damage: 25×4, and are homing. Both the big missile and mini-missiles have a chip damage modifier of ×0.1875. Increases temperature by 9.0 C on frame 9. | |||
|- | |||
!Ita-Ky-geki | |||
|66+X ||50 ||- ||20 ||6 ||5 ||HLF ||RF ||13 ||9 ||19 ||±0 | |||
|- | |||
|colspan="13"|7-8, 19-24 feet invincibility. 9-18 invincible. Floats and causes knockdown on hit. Causes wallbounce and knockdown on CH. Dizzy modifier x0. FRC timing: 9-11. On block, performs a special recovery animation (total animation length: 18F). Frames 1-5 of the recovery motion are invincible to strikes. On hit, enters a stance that charges up the electricity gauge. Frames 1-26 of the this stance are invincible, the stance can be cancelled into any action other than blocking or moving from frame 2 on. From frames 26-72, increases the eletricity gauge by 2.5% every 2 frames. Minimum dash time required to use Ita-Ky-geki: 20F. Increases temperature gauge by 4.5 C on frame 1. | |||
|- | |||
!Ky-Denpa | |||
|63214K ||8×n , 35 ||- ||- ||6.0×n , 7 ||- ||70 pixels ||R ||7 ||1 ||- ||- | |||
|- | |||
|colspan="13"|Forced proration: 60%. CH state from frames 1-7. Whiffed grab animation: 37F. Uses up 10% of electricity gauage. Increases Robo-Ky's electricity gauge by 7-31% (variable, depends on opponent's tension). Opponent loses at most 16.2% tension. | |||
|- | |||
|- | |||
! | |||
|- | |||
|colspan="13"| | |||
|} | |||
{{Guilty_Gear}} | {{Guilty_Gear}} | ||
[[Category:Guilty_Gear_(персонажи)]] | [[Category:Guilty_Gear_(персонажи)]] |
Версия от 10:34, 12 мая 2010
Робо-Кай (Robo-Ky) — механический боец, которого Бюро Послевоенного Устройства сконструировало по образцу Кая Киске. Впервые появился в GGX plus, где был секретным персонажем и представлял собой усиленную версию Кая. В следующих играх он стал самостоятельным персонажем.
Фреймдата ((Frame Data))
Нормалы
Move | Damage | EG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
P | 25 | - | 14 | 7 | 3 | HLF | CR | 6 | 4 | 3 | +7 | On block, raises the GB like a lv 4 move. Untechable on air CH for 44F. |
K | 16 | - | 3 | 8 | 1 | LF | cCJR | 5 | 7 | 7 | -4 | Prorates 85%. Past frame 8, can chain into normal other than 5P or 2P (even on whiff). |
c.S | 30 | - | 14 | 6 | 4 | HLF | CJR | 9 | 2 | 18 | -3 | - |
f.S | 38 | - | 14 | 6 | 4 | HLF | CR | 10 | 5 | 20 | -8 | Knockdown on ground CH. |
HS | 41 | - | 28 | 6 | 5 | HLF | RF | 5 | 7 | 29 | -17 | Stagger on ground CH (max: 62F). Untechable on air hit for 24F. FRC timing: 5-8. |
6P | 25 | - | 20 | 6 | 5 | HLF | - | 11 | 2 | 36 | -4 | 1-3 upperbody invincibility. 4-18 above the knees invincibility. Causes blowback on hit. Causes blowback and knockdown on ground hit. CH state from frames 1-28. Prorates 90%. Is a projectile. Projectile disappears immediately if Robo-Ky is hit. Can cancel frames 19-32 of the 1st hit into 6P (2nd hit). Raises the temperature gauage by 16.2 C° on frame 10. |
6P (hits 2&3) | 25 | - | 20 | 6 | 5 | HLF | - | 5 | 2 | 36 | -4 | 4-6 above the knees invincibility. Causes blowback on hit. Causes blowback and knockdown on ground hit. CH state from frames 1-22. Prorates 90%. Is a projectile. Projectile disappears immediately if Robo-Ky gets hit. Can cancel into 3rd hit during frames 14-26 of the 2nd hit. Temperature increase occurs on frame 4 (2nd hit raises by 18 C, 3rd hit by 22.5). |
6HS lvl 1 | 12 | 1.44 | 0 | 8 | 1 | any | F | 13 | 12 | 12 | -6 | Staggers on ground CH (max: 35F). CH state from frames 1-32. FRC timing: 10-12. Hit stop 5. Is a projectile. Lowers heat by 2.7 C on frame 7, followed by 4 decreases of 2.7 C every 3 frames. (total temperature decrease of 13.5 C). Projectile disappears immmediately if Robo-Ky gets hit. |
6HS lvl 2 | 30 | 2.64 | 0 | 7 | 2 | any | F | 16 | 14 | 7 | +3 | Staggers on ground CH (max: 54F). CH state from frames 1-32. FRC timing: 13-14. Is a projectile. Lowers heat by 2.7 C on frame 10, followed by 4 decreases of 2.7 C every 3 frames. (total temperature decrease of 13.5 C). Projectile disappears immmediately if Robo-Ky gets hit. |
6HS lvl 3 | 50 | 2.64 | 0 | 7 | 3 | any | F | 19 | 11 | 17 | -1 | Staggers on ground CH (max: 57F). CH state from frames 1-41. FRC timing: 16-17. Is a projectile. Lowers heat by 2.7 C on frame 13, followed by 6 decreases of 2.7 C every 3 frames. (total temperature decrease of 18.9 C). Projectile disappears immmediately if Robo-Ky gets hit. |
D | 15 | - | 8 | 20 | 3 | HF | R | 20 | 4 | 22 | -12 | - |
DAA | 25 | - | 10 | 7 | 3 | HLF | R | 4 | 7 | 29 | -22 | 1-10 invincible. Blowback and wall bounce on hit (untechable for 28F). Prorates 50%. |
2P | 18 | - | 6 | 7 | 2 | HLF | CR | 6 | 4 | 5 | +3 | Prorates 85%. |
2K | 12 | - | 5 | 7 | 2 | L | R | 7 | 11 | 9 | -8 | Prorates 85%. 7-22 Low stance. CH state till end of recovery. Temperature increase of 3.6 C on frame 1, followed by two increases of 3.6 C every 3 frames. (Total increase of 10.8 C). |
2S | 34 | - | 7 | 8 | 3 | L | R | 10 | 3 | 20 | -9 | Causes knockdown on hit. Hit stop 6. Can be chained into 5HS past frame 22. |
2HS | 50 | 3.84 | 0 | 6 | 4 | HLF | F | 14 | - | 51 | -7 | Floats on hit (untechable on ground hit for 28F). CH state from frames 1-33. FRC timing: 19-21. Is a projectile. Projectile disappears immediately if Robo-Ky gets hit. |
j.P | 20 | - | 6 | 7 | 2 | HA | CJR | 7 | 8 | 4 | - | - |
j.K | 22 | - | 6 | 7 | 2 | HA | CJR | 7 | 12 | 16 | - | - |
j.S | 30 | - | 10 | 7 | 3 | HA | CJR | 9 | 2 | 23 | - | Causes ground bounce and knockdown on CH. |
j.HS | 28 | - | 14 | 6 | 4 | HA | CR | 8 | 3 | 41 | - | Causes wallstick on CH (untechable for 108F, sticks for 27F). Untechable on air hit for 20F. CH state from frames 1-33. Increases temperature by 21.6 C on frame 1. |
j.D | 10×12 | - | 10×12 | 1×12 | 2 | HA | CR | 10 | 2×12 | 12 | - | Untechable on air hit for 18F. Additional 8F of recovery after landing. Hit stop 6. |
Throw | 60 | 4.0 | - | 6x2 | - | 45 pixels | RF | - | - | - | - | Forced proration 50%. Causes ground bounce and knockdown on hit. Causes high bounce on CH. FRC timing: 59-60. |
Air Throw | 60 | 4.0 | - | 6 | - | 88 pixels | - | - | - | - | - | Forced proration 50%. Causes knockdown on hit. |
Спешалы
Special | Command | Damage | EG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | SD |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Overheat Explosion | - | 35 | 0.4/1.2 | - | 7 | 3 | Unblockable | - | Upon reaching 100 C | Until it hits | - | - |
Listed data is for hitting Robo-Ky. Untechable on air hit for 60F. Prorates for opponent: 50%. Reduces temperature gauge to 30 C on startup. | ||||||||||||
Delayed Getup | - | - | - | - | - | - | - | - | - | - | - | - |
Lengthens down time by 58F. Lowers Robo-Ky's eletricity gauge by 0.4%, increase opponent's TG by 2%. | ||||||||||||
Zadan-Ky | 2D | - | See notes | - | - | - | - | - | 38 | 106 | total: 24 | - |
Robo-Ky is crouching throughout the move. From frame 9 on, mat will be layed, even if Robo-Ky is hit. Listed startup and active frames are for the mat. Staying above the mat raises Robo-Ky's electricity gauge by 0.3% every frame, TG by 0.1% per frame. | ||||||||||||
Kurattoku Ky? lvl 1 | 236S | 10×3 | - | 0 | 7 | 2 | any | - | 24 | 4×3 | total: 57 | +22 |
CH state from frames 1-43. Robo-Ky is crouching throughout the move. Projectile disappears immediately if Robo-Ky is hit. Increases temperature by 9.0 C on frame 1. | ||||||||||||
Kurattoku Ky? lvl 2 | 236S | 14×4 | - | 0 | 7 | 2 | any | - | 24 | 4×4 | total: 57 | +38 |
CH state from frames 1-43. Robo-Ky is crouching throughout the move. Projectile disappears immediately if Robo-Ky is hit. Increases temperature by 9.0 C on frame 1. | ||||||||||||
Kurattoku Ky? lvl 3 | 236S | 18×5 | - | 0 | 7 | 2 | any | - | 24 | 4×5 | total: 57 | +54 |
CH state from frames 1-43. Robo-Ky is crouching throughout the move. Projectile disappears immediately if Robo-Ky is hit. Increases temperature by 9.0 C on frame 1. | ||||||||||||
Ky-Genshou lvl 1 | 214S | 30 | - | 6 | 7 | 3 | HLF | R | 21 | 12 | 7+ landing 4 | +2 |
Feet invincibility and airborne from frame 7 on. Untechable on air hit for 18F. On hit or block, immediately enters the recovery animation. Increases temperature by 13.5 C on frame 1. | ||||||||||||
Ky-Genshou lvl 2 | 214S | 40 | - | 6 | 6 | 5 | HLF | R | 13 | 19 | 7+ landing 6 | +5 |
Feet invincibility and airborne from frame 7 on. On hit or block, immediately enters the recovery animation. | ||||||||||||
Ky-Genshou lvl 3 | 214S | 50 | - | 6 | 6 | 5 | HLF | R | 11 | 24 | 7+ landing 3 | +8 |
Feet invincibility and airborne from frame 7 on. Untechable on air hit for 20F. On hit or block, immediately enters the recovery animation. | ||||||||||||
Ky-Maku Home Run lvl 1 | 623HS | 30 | - | 10 | 7 | 3 | HLF | RF | 9 | 3 | 38+ landing 8 | -35 |
1-8 invincible to throws. Airborne from frame 9 on. Floats on hit (untechable for 20F). CH state till landing. FRC timing: 24-25. Autojump install. Increases temperature by 13.5 C on frame 1. | ||||||||||||
Ky-Maku Home Run lvl 2 | 623HS | 30, 50 | - | 6, 14 | 7, 6 | 2, 4 | HLF | RF | 3 | 2 (4) 3 | 35+ landing 8 | -29 |
1-7 invincible. Airborne from frame 9 on. Floats on hit (1st untechable for 30F, 2nd for 40F). CH state till landing. FRC timing: 22-23. Autojump install. | ||||||||||||
Ky-Maku Home Run lvl 3 | 623HS | 16, 50 | - | 20x2 | 6x2 | 5x2 | HLF | RF | 3 | 4 (6) 4 | 29+ landing 8 | -22 |
1-17 invincible. Airborne from frame 13 on. Floats on hit (untechable for 30F). CH state till landing. FRC timing: 23-24. Autojump install. If 1st hit hits (not blocked), Robo-Ky performs Ky Kokoro no Ichigeki as a followup. | ||||||||||||
Chounai-Ky Bargain lvl 1 | j.236S | 20 | - | 0 | 7 | 2 | any | - | 11 | - | total: 47 | - |
Knockdown on ground hit. CH state from frames 1-34. Additional 14F of recovery after landing during which Robo-Ky is considered to be crouching. Missile disappears immediately if Robo-Ky is hit. Missile trajectory changes until frame 43. Increases temperature by 18.0 C on frame 11. | ||||||||||||
Chounai-Ky Bargain lvl 2 | j.236S | 60 | - | 0 | 7 | 3 | any | - | 7 | - | total: 31 | - |
Causes blowback on air hit (untechable for 25F). Wall bounces on CH. CH state from frames 1-21. Additional 14F of recovery after landing during which Robo-Ky is considered to be crouching. Dizzy modifier x2.0. Missile has homing ability. Missile disappears immediately if Robo-Ky is hit. Missile's trajectory cannot be altered (by homing) past frame 25. Increases temperature by 9.0 C on frame 7. | ||||||||||||
Chounai-Ky Bargain lvl 3 | j.236S | 75 | - | 0 | 6 | 5 | any | - | 9 | - | total: 39 | - |
Causes wallbounce if missile hits from frame 9-26 (untechable for 24F). CH state from frames 1-26. Additional 14F of recovery after landing. Missile disappears on frame 27. Missile splits into mini-missiles on frame 28. Mini-missiles have attack level 3, damage: 25×4, and are homing. Both the big missile and mini-missiles have a chip damage modifier of ×0.1875. Increases temperature by 9.0 C on frame 9. | ||||||||||||
Ita-Ky-geki | 66+X | 50 | - | 20 | 6 | 5 | HLF | RF | 13 | 9 | 19 | ±0 |
7-8, 19-24 feet invincibility. 9-18 invincible. Floats and causes knockdown on hit. Causes wallbounce and knockdown on CH. Dizzy modifier x0. FRC timing: 9-11. On block, performs a special recovery animation (total animation length: 18F). Frames 1-5 of the recovery motion are invincible to strikes. On hit, enters a stance that charges up the electricity gauge. Frames 1-26 of the this stance are invincible, the stance can be cancelled into any action other than blocking or moving from frame 2 on. From frames 26-72, increases the eletricity gauge by 2.5% every 2 frames. Minimum dash time required to use Ita-Ky-geki: 20F. Increases temperature gauge by 4.5 C on frame 1. | ||||||||||||
Ky-Denpa | 63214K | 8×n , 35 | - | - | 6.0×n , 7 | - | 70 pixels | R | 7 | 1 | - | - |
Forced proration: 60%. CH state from frames 1-7. Whiffed grab animation: 37F. Uses up 10% of electricity gauage. Increases Robo-Ky's electricity gauge by 7-31% (variable, depends on opponent's tension). Opponent loses at most 16.2% tension. | ||||||||||||
Серия Guilty Gear | Guilty Gear • Guilty Gear X • Guilty Gear XX (#Reload • Slash • AC • AC+R) • Guilty Gear Isuka • Guilty Gear Xrd -SIGN- |
Персонажи Guilty Gear |
A.B.A • Anji Mito • Axl Low • Baiken • Bridget • Chipp Zanuff • Dizzy • Eddie/Zato-1 • Faust/Dr. Baldhead • I-No • Johnny • Jam Kuradoberi • Ky Kiske • May • Millia Rage • Holy Order Sol • Potemkin • Robo-Ky • Slayer • Sol Badguy • Testament • Venom • Zappa • Justice • Kliff Undersn |
Игровая механика Guilty Gear |
Игровая Механика (GG) • Шкалы (GG) • Нападение (GG) • Системная фреймдата (GG) • Knockdown • Proration • Projectile • Jump Install • Okizeme • Reversal |