Robo-Ky: различия между версиями

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===Спешалы===
{| border="1em" cellspacing="5" width="100%" style="border: 2px solid #999; background: #F2F2F2;"
!Special
!Command
!Damage
!EG
!GB+
!GB-
!Lv
!Guard
!Cancel
!Startup
!Active
!Recovery
!SD
|-
!Overheat Explosion
| - ||35 ||0.4/1.2 ||- ||7 ||3 ||Unblockable ||- ||Upon reaching 100 C ||Until it hits ||- ||-
|-
|colspan="13"|Listed data is for hitting Robo-Ky. Untechable on air hit for 60F. Prorates for opponent: 50%. Reduces temperature gauge to 30 C on startup.
|-
!Delayed Getup
| - ||- ||- ||- ||- ||- ||- ||- ||- ||- ||- ||-
|-
|colspan="13"|Lengthens down time by 58F. Lowers Robo-Ky's eletricity gauge by 0.4%, increase opponent's TG by 2%.
|-
!Zadan-Ky
|2D ||- ||See notes ||- ||- ||- ||- ||- ||38 ||106 ||total: 24 ||-
|-
|colspan="13"|Robo-Ky is crouching throughout the move. From frame 9 on, mat will be layed, even if Robo-Ky is hit. Listed startup and active frames are for the mat. Staying above the mat raises Robo-Ky's electricity gauge by 0.3% every frame, TG by 0.1% per frame.
|-
!Kurattoku Ky? lvl 1
|236S ||10×3 ||- ||0 ||7 ||2 ||any ||- ||24 ||4×3 ||total: 57 ||+22
|-
|colspan="13"|CH state from frames 1-43. Robo-Ky is crouching throughout the move. Projectile disappears immediately if Robo-Ky is hit. Increases temperature by 9.0 C on frame 1.
|-
!Kurattoku Ky? lvl 2
|236S ||14×4 ||- ||0 ||7 ||2 ||any ||- ||24 ||4×4 ||total: 57 ||+38
|-
|colspan="13"|CH state from frames 1-43. Robo-Ky is crouching throughout the move. Projectile disappears immediately if Robo-Ky is hit. Increases temperature by 9.0 C on frame 1.
|-
!Kurattoku Ky? lvl 3
|236S ||18×5 ||- ||0 ||7 ||2 ||any ||- ||24 ||4×5 ||total: 57 ||+54
|-
|colspan="13"|CH state from frames 1-43. Robo-Ky is crouching throughout the move. Projectile disappears immediately if Robo-Ky is hit. Increases temperature by 9.0 C on frame 1.
|-
!Ky-Genshou lvl 1
|214S ||30 ||- ||6 ||7 ||3 ||HLF ||R ||21 ||12 ||7+ landing 4 ||+2
|-
|colspan="13"|Feet invincibility and airborne from frame 7 on. Untechable on air hit for 18F. On hit or block, immediately enters the recovery animation. Increases temperature by 13.5 C on frame 1.
|-
!Ky-Genshou lvl 2
|214S ||40 ||- ||6 ||6 ||5 ||HLF ||R ||13 ||19 ||7+ landing 6 ||+5
|-
|colspan="13"|Feet invincibility and airborne from frame 7 on. On hit or block, immediately enters the recovery animation.
|-
!Ky-Genshou lvl 3
|214S ||50 ||- ||6 ||6 ||5 ||HLF ||R ||11 ||24 ||7+ landing 3 ||+8
|-
|colspan="13"|Feet invincibility and airborne from frame 7 on. Untechable on air hit for 20F. On hit or block, immediately enters the recovery animation.
|-
!Ky-Maku Home Run lvl 1
|623HS ||30 ||- ||10 ||7 ||3 ||HLF ||RF ||9 ||3 ||38+ landing 8 ||-35
|-
|colspan="13"|1-8 invincible to throws. Airborne from frame 9 on. Floats on hit (untechable for 20F). CH state till landing. FRC timing: 24-25. Autojump install. Increases temperature by 13.5 C on frame 1.
|-
!Ky-Maku Home Run lvl 2
||623HS ||30, 50 ||- ||6, 14 ||7, 6 ||2, 4 ||HLF ||RF ||3 ||2 (4) 3 ||35+ landing 8 ||-29
|-
|colspan="13"|1-7 invincible. Airborne from frame 9 on. Floats on hit (1st untechable for 30F, 2nd for 40F). CH state till landing. FRC timing: 22-23. Autojump install.
|-
!Ky-Maku Home Run lvl 3
|623HS ||16, 50 ||- ||20x2 ||6x2 ||5x2 ||HLF ||RF ||3 ||4 (6) 4 ||29+ landing 8 ||-22
|-
|colspan="13"|1-17 invincible. Airborne from frame 13 on. Floats on hit (untechable for 30F). CH state till landing. FRC timing: 23-24. Autojump install. If 1st hit hits (not blocked), Robo-Ky performs Ky Kokoro no Ichigeki as a followup.
|-
!Chounai-Ky Bargain lvl 1
|j.236S ||20 ||- ||0 ||7 ||2 ||any ||- ||11 ||- ||total: 47 ||-
|-
|colspan="13"|Knockdown on ground hit. CH state from frames 1-34. Additional 14F of recovery after landing during which Robo-Ky is considered to be crouching. Missile disappears immediately if Robo-Ky is hit. Missile trajectory changes until frame 43. Increases temperature by 18.0 C on frame 11.
|-
!Chounai-Ky Bargain lvl 2
|j.236S ||60 ||- ||0 ||7 ||3 ||any ||- ||7 ||- ||total: 31 ||-
|-
|colspan="13"|Causes blowback on air hit (untechable for 25F). Wall bounces on CH. CH state from frames 1-21. Additional 14F of recovery after landing during which Robo-Ky is considered to be crouching. Dizzy modifier x2.0. Missile has homing ability. Missile disappears immediately if Robo-Ky is hit. Missile's trajectory cannot be altered (by homing) past frame 25. Increases temperature by 9.0 C on frame 7.
|-
!Chounai-Ky Bargain lvl 3
|j.236S ||75 ||- ||0 ||6 ||5 ||any ||- ||9 ||- ||total: 39 ||-
|-
|colspan="13"|Causes wallbounce if missile hits from frame 9-26 (untechable for 24F). CH state from frames 1-26. Additional 14F of recovery after landing. Missile disappears on frame 27. Missile splits into mini-missiles on frame 28. Mini-missiles have attack level 3, damage: 25×4, and are homing. Both the big missile and mini-missiles have a chip damage modifier of ×0.1875. Increases temperature by 9.0 C on frame 9.
|-
!Ita-Ky-geki
|66+X ||50 ||- ||20 ||6 ||5 ||HLF ||RF ||13 ||9 ||19 ||±0
|-
|colspan="13"|7-8, 19-24 feet invincibility. 9-18 invincible. Floats and causes knockdown on hit. Causes wallbounce and knockdown on CH. Dizzy modifier x0. FRC timing: 9-11. On block, performs a special recovery animation (total animation length: 18F). Frames 1-5 of the recovery motion are invincible to strikes. On hit, enters a stance that charges up the electricity gauge. Frames 1-26 of the this stance are invincible, the stance can be cancelled into any action other than blocking or moving from frame 2 on. From frames 26-72, increases the eletricity gauge by 2.5% every 2 frames. Minimum dash time required to use Ita-Ky-geki: 20F. Increases temperature gauge by 4.5 C on frame 1.
|-
!Ky-Denpa
|63214K ||8×n , 35 ||- ||- ||6.0×n , 7 ||- ||70 pixels ||R ||7 ||1 ||- ||-
|-
|colspan="13"|Forced proration: 60%. CH state from frames 1-7. Whiffed grab animation: 37F. Uses up 10% of electricity gauage. Increases Robo-Ky's electricity gauge by 7-31% (variable, depends on opponent's tension). Opponent loses at most 16.2% tension.
|-
|-
!
|-
|colspan="13"|
|}
{{Guilty_Gear}}
{{Guilty_Gear}}
[[Category:Guilty_Gear_(персонажи)]]
[[Category:Guilty_Gear_(персонажи)]]

Версия от 10:34, 12 мая 2010

Робо-Кай (Robo-Ky) — механический боец, которого Бюро Послевоенного Устройства сконструировало по образцу Кая Киске. Впервые появился в GGX plus, где был секретным персонажем и представлял собой усиленную версию Кая. В следующих играх он стал самостоятельным персонажем.

Фреймдата ((Frame Data))

Нормалы

Move Damage EG GB+ GB- Lv Guard Cancel Startup Active Recovery SD Notes
P 25 - 14 7 3 HLF CR 6 4 3 +7 On block, raises the GB like a lv 4 move. Untechable on air CH for 44F.
K 16 - 3 8 1 LF cCJR 5 7 7 -4 Prorates 85%. Past frame 8, can chain into normal other than 5P or 2P (even on whiff).
c.S 30 - 14 6 4 HLF CJR 9 2 18 -3 -
f.S 38 - 14 6 4 HLF CR 10 5 20 -8 Knockdown on ground CH.
HS 41 - 28 6 5 HLF RF 5 7 29 -17 Stagger on ground CH (max: 62F). Untechable on air hit for 24F. FRC timing: 5-8.
6P 25 - 20 6 5 HLF - 11 2 36 -4 1-3 upperbody invincibility. 4-18 above the knees invincibility. Causes blowback on hit. Causes blowback and knockdown on ground hit. CH state from frames 1-28. Prorates 90%. Is a projectile. Projectile disappears immediately if Robo-Ky is hit. Can cancel frames 19-32 of the 1st hit into 6P (2nd hit). Raises the temperature gauage by 16.2 C° on frame 10.
6P (hits 2&3) 25 - 20 6 5 HLF - 5 2 36 -4 4-6 above the knees invincibility. Causes blowback on hit. Causes blowback and knockdown on ground hit. CH state from frames 1-22. Prorates 90%. Is a projectile. Projectile disappears immediately if Robo-Ky gets hit. Can cancel into 3rd hit during frames 14-26 of the 2nd hit. Temperature increase occurs on frame 4 (2nd hit raises by 18 C, 3rd hit by 22.5).
6HS lvl 1 12 1.44 0 8 1 any F 13 12 12 -6 Staggers on ground CH (max: 35F). CH state from frames 1-32. FRC timing: 10-12. Hit stop 5. Is a projectile. Lowers heat by 2.7 C on frame 7, followed by 4 decreases of 2.7 C every 3 frames. (total temperature decrease of 13.5 C). Projectile disappears immmediately if Robo-Ky gets hit.
6HS lvl 2 30 2.64 0 7 2 any F 16 14 7 +3 Staggers on ground CH (max: 54F). CH state from frames 1-32. FRC timing: 13-14. Is a projectile. Lowers heat by 2.7 C on frame 10, followed by 4 decreases of 2.7 C every 3 frames. (total temperature decrease of 13.5 C). Projectile disappears immmediately if Robo-Ky gets hit.
6HS lvl 3 50 2.64 0 7 3 any F 19 11 17 -1 Staggers on ground CH (max: 57F). CH state from frames 1-41. FRC timing: 16-17. Is a projectile. Lowers heat by 2.7 C on frame 13, followed by 6 decreases of 2.7 C every 3 frames. (total temperature decrease of 18.9 C). Projectile disappears immmediately if Robo-Ky gets hit.
D 15 - 8 20 3 HF R 20 4 22 -12 -
DAA 25 - 10 7 3 HLF R 4 7 29 -22 1-10 invincible. Blowback and wall bounce on hit (untechable for 28F). Prorates 50%.
2P 18 - 6 7 2 HLF CR 6 4 5 +3 Prorates 85%.
2K 12 - 5 7 2 L R 7 11 9 -8 Prorates 85%. 7-22 Low stance. CH state till end of recovery. Temperature increase of 3.6 C on frame 1, followed by two increases of 3.6 C every 3 frames. (Total increase of 10.8 C).
2S 34 - 7 8 3 L R 10 3 20 -9 Causes knockdown on hit. Hit stop 6. Can be chained into 5HS past frame 22.
2HS 50 3.84 0 6 4 HLF F 14 - 51 -7 Floats on hit (untechable on ground hit for 28F). CH state from frames 1-33. FRC timing: 19-21. Is a projectile. Projectile disappears immediately if Robo-Ky gets hit.
j.P 20 - 6 7 2 HA CJR 7 8 4 - -
j.K 22 - 6 7 2 HA CJR 7 12 16 - -
j.S 30 - 10 7 3 HA CJR 9 2 23 - Causes ground bounce and knockdown on CH.
j.HS 28 - 14 6 4 HA CR 8 3 41 - Causes wallstick on CH (untechable for 108F, sticks for 27F). Untechable on air hit for 20F. CH state from frames 1-33. Increases temperature by 21.6 C on frame 1.
j.D 10×12 - 10×12 1×12 2 HA CR 10 2×12 12 - Untechable on air hit for 18F. Additional 8F of recovery after landing. Hit stop 6.
Throw 60 4.0 - 6x2 - 45 pixels RF - - - - Forced proration 50%. Causes ground bounce and knockdown on hit. Causes high bounce on CH. FRC timing: 59-60.
Air Throw 60 4.0 - 6 - 88 pixels - - - - - Forced proration 50%. Causes knockdown on hit.

Спешалы

Special Command Damage EG GB+ GB- Lv Guard Cancel Startup Active Recovery SD
Overheat Explosion - 35 0.4/1.2 - 7 3 Unblockable - Upon reaching 100 C Until it hits - -
Listed data is for hitting Robo-Ky. Untechable on air hit for 60F. Prorates for opponent: 50%. Reduces temperature gauge to 30 C on startup.
Delayed Getup - - - - - - - - - - - -
Lengthens down time by 58F. Lowers Robo-Ky's eletricity gauge by 0.4%, increase opponent's TG by 2%.
Zadan-Ky 2D - See notes - - - - - 38 106 total: 24 -
Robo-Ky is crouching throughout the move. From frame 9 on, mat will be layed, even if Robo-Ky is hit. Listed startup and active frames are for the mat. Staying above the mat raises Robo-Ky's electricity gauge by 0.3% every frame, TG by 0.1% per frame.
Kurattoku Ky? lvl 1 236S 10×3 - 0 7 2 any - 24 4×3 total: 57 +22
CH state from frames 1-43. Robo-Ky is crouching throughout the move. Projectile disappears immediately if Robo-Ky is hit. Increases temperature by 9.0 C on frame 1.
Kurattoku Ky? lvl 2 236S 14×4 - 0 7 2 any - 24 4×4 total: 57 +38
CH state from frames 1-43. Robo-Ky is crouching throughout the move. Projectile disappears immediately if Robo-Ky is hit. Increases temperature by 9.0 C on frame 1.
Kurattoku Ky? lvl 3 236S 18×5 - 0 7 2 any - 24 4×5 total: 57 +54
CH state from frames 1-43. Robo-Ky is crouching throughout the move. Projectile disappears immediately if Robo-Ky is hit. Increases temperature by 9.0 C on frame 1.
Ky-Genshou lvl 1 214S 30 - 6 7 3 HLF R 21 12 7+ landing 4 +2
Feet invincibility and airborne from frame 7 on. Untechable on air hit for 18F. On hit or block, immediately enters the recovery animation. Increases temperature by 13.5 C on frame 1.
Ky-Genshou lvl 2 214S 40 - 6 6 5 HLF R 13 19 7+ landing 6 +5
Feet invincibility and airborne from frame 7 on. On hit or block, immediately enters the recovery animation.
Ky-Genshou lvl 3 214S 50 - 6 6 5 HLF R 11 24 7+ landing 3 +8
Feet invincibility and airborne from frame 7 on. Untechable on air hit for 20F. On hit or block, immediately enters the recovery animation.
Ky-Maku Home Run lvl 1 623HS 30 - 10 7 3 HLF RF 9 3 38+ landing 8 -35
1-8 invincible to throws. Airborne from frame 9 on. Floats on hit (untechable for 20F). CH state till landing. FRC timing: 24-25. Autojump install. Increases temperature by 13.5 C on frame 1.
Ky-Maku Home Run lvl 2 623HS 30, 50 - 6, 14 7, 6 2, 4 HLF RF 3 2 (4) 3 35+ landing 8 -29
1-7 invincible. Airborne from frame 9 on. Floats on hit (1st untechable for 30F, 2nd for 40F). CH state till landing. FRC timing: 22-23. Autojump install.
Ky-Maku Home Run lvl 3 623HS 16, 50 - 20x2 6x2 5x2 HLF RF 3 4 (6) 4 29+ landing 8 -22
1-17 invincible. Airborne from frame 13 on. Floats on hit (untechable for 30F). CH state till landing. FRC timing: 23-24. Autojump install. If 1st hit hits (not blocked), Robo-Ky performs Ky Kokoro no Ichigeki as a followup.
Chounai-Ky Bargain lvl 1 j.236S 20 - 0 7 2 any - 11 - total: 47 -
Knockdown on ground hit. CH state from frames 1-34. Additional 14F of recovery after landing during which Robo-Ky is considered to be crouching. Missile disappears immediately if Robo-Ky is hit. Missile trajectory changes until frame 43. Increases temperature by 18.0 C on frame 11.
Chounai-Ky Bargain lvl 2 j.236S 60 - 0 7 3 any - 7 - total: 31 -
Causes blowback on air hit (untechable for 25F). Wall bounces on CH. CH state from frames 1-21. Additional 14F of recovery after landing during which Robo-Ky is considered to be crouching. Dizzy modifier x2.0. Missile has homing ability. Missile disappears immediately if Robo-Ky is hit. Missile's trajectory cannot be altered (by homing) past frame 25. Increases temperature by 9.0 C on frame 7.
Chounai-Ky Bargain lvl 3 j.236S 75 - 0 6 5 any - 9 - total: 39 -
Causes wallbounce if missile hits from frame 9-26 (untechable for 24F). CH state from frames 1-26. Additional 14F of recovery after landing. Missile disappears on frame 27. Missile splits into mini-missiles on frame 28. Mini-missiles have attack level 3, damage: 25×4, and are homing. Both the big missile and mini-missiles have a chip damage modifier of ×0.1875. Increases temperature by 9.0 C on frame 9.
Ita-Ky-geki 66+X 50 - 20 6 5 HLF RF 13 9 19 ±0
7-8, 19-24 feet invincibility. 9-18 invincible. Floats and causes knockdown on hit. Causes wallbounce and knockdown on CH. Dizzy modifier x0. FRC timing: 9-11. On block, performs a special recovery animation (total animation length: 18F). Frames 1-5 of the recovery motion are invincible to strikes. On hit, enters a stance that charges up the electricity gauge. Frames 1-26 of the this stance are invincible, the stance can be cancelled into any action other than blocking or moving from frame 2 on. From frames 26-72, increases the eletricity gauge by 2.5% every 2 frames. Minimum dash time required to use Ita-Ky-geki: 20F. Increases temperature gauge by 4.5 C on frame 1.
Ky-Denpa 63214K 8×n , 35 - - 6.0×n , 7 - 70 pixels R 7 1 - -
Forced proration: 60%. CH state from frames 1-7. Whiffed grab animation: 37F. Uses up 10% of electricity gauage. Increases Robo-Ky's electricity gauge by 7-31% (variable, depends on opponent's tension). Opponent loses at most 16.2% tension.
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Игровая механика Guilty Gear

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