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	<id>https://fighting.ru/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Overkill.</id>
	<title>Fighting.ru Wiki - Вклад [ru]</title>
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	<updated>2026-05-08T14:39:16Z</updated>
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		<id>https://fighting.ru/wiki/index.php?title=Sol_Badguy&amp;diff=2948</id>
		<title>Sol Badguy</title>
		<link rel="alternate" type="text/html" href="https://fighting.ru/wiki/index.php?title=Sol_Badguy&amp;diff=2948"/>
		<updated>2012-06-01T07:51:25Z</updated>

		<summary type="html">&lt;p&gt;Overkill.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Персонаж_GG&lt;br /&gt;
| subject_name=/Sol Badguy/&lt;br /&gt;
| image_link=&lt;br /&gt;
| имя=Sol Badguy&lt;br /&gt;
| время=неизвестно&lt;br /&gt;
| место=Америка&lt;br /&gt;
| рост=184см&lt;br /&gt;
| вес=74кг&lt;br /&gt;
| глаза=красно-коричневые&lt;br /&gt;
| кровь=неизвестно&lt;br /&gt;
| хобби=слушает Queen&lt;br /&gt;
| появление=Guilty Gear}}&lt;br /&gt;
&lt;br /&gt;
= О персонаже =&lt;br /&gt;
== Характер ==&lt;br /&gt;
== Архивы Бюро Послевоенного Устройства ==&lt;br /&gt;
= Основная информация =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Сильные стороны&#039;&#039;&#039;&lt;br /&gt;
* Wild Throw(командный бросок),&lt;br /&gt;
* имеется один из лучших DP в игре Volcanic Viper&lt;br /&gt;
* очень хороший 3х(5) кадровый антиейр удар(5K)&lt;br /&gt;
* наносит много урона на мидскрине и в углу&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Слабые стороны&#039;&#039;&#039;&lt;br /&gt;
* Слаб против хорошего зонинга&lt;br /&gt;
* Предсказуемые блокстринги и оверхеды.&lt;br /&gt;
&lt;br /&gt;
== Особенности ==&lt;br /&gt;
&lt;br /&gt;
* Гатс: 1&lt;br /&gt;
* Модификатор Брони: x1.00&lt;br /&gt;
* Диззи/Стан: 60&lt;br /&gt;
&lt;br /&gt;
= Фреймдата и описание ударов =&lt;br /&gt;
&lt;br /&gt;
=== Нормалы ===&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
      ! Удар&lt;br /&gt;
      ! Урон&lt;br /&gt;
      ! TG&lt;br /&gt;
      ! GB+&lt;br /&gt;
      ! GB-&lt;br /&gt;
      ! Lv&lt;br /&gt;
      ! Guard&lt;br /&gt;
      ! Cancel&lt;br /&gt;
      ! Startup&lt;br /&gt;
      ! Active&lt;br /&gt;
      ! Recovery&lt;br /&gt;
      ! SD&lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Заметки&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! P&lt;br /&gt;
|  10 &lt;br /&gt;
|  1.44 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  cCJR &lt;br /&gt;
|  4[3] &lt;br /&gt;
|  4[2] &lt;br /&gt;
|  6[4] &lt;br /&gt;
|  0[+4] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
* 80% прорейт (нет прорейта в DI)&lt;br /&gt;
|-&lt;br /&gt;
!  K &lt;br /&gt;
|  14x2 &lt;br /&gt;
|  2.64[1.44]x2 &lt;br /&gt;
|  6x2 &lt;br /&gt;
|  7[8]x2 &lt;br /&gt;
|  2[1] &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CJR &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  2,6[1,4] &lt;br /&gt;
|  13[7] &lt;br /&gt;
|  -7[-1] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! c.S&lt;br /&gt;
|  30[28] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CJR &lt;br /&gt;
|  5[3] &lt;br /&gt;
|  2[1] &lt;br /&gt;
|  16[10] &lt;br /&gt;
|  -4[+3] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! f.S&lt;br /&gt;
|  30[28] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CR &lt;br /&gt;
|  7[5] &lt;br /&gt;
|  1[1] &lt;br /&gt;
|  24[14] &lt;br /&gt;
|  -11[-1] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! H&lt;br /&gt;
|  40[44] &lt;br /&gt;
|  3.84 &lt;br /&gt;
|  20 &lt;br /&gt;
|  6 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CJR &lt;br /&gt;
|  11[6] &lt;br /&gt;
|  2[1] &lt;br /&gt;
|  26[13] &lt;br /&gt;
|  -9[+5] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! 6P&lt;br /&gt;
|  32 &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CR &lt;br /&gt;
|  11[6] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  20[10] &lt;br /&gt;
|  -9[+2] &lt;br /&gt;
| colspan = 14 | &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*1-8 [1-4], 14-21 [8-11] верхняя часть тела неуязвима.&lt;br /&gt;
*9-13 [5-7] неуязвимость выше колен&lt;br /&gt;
*отбрасывает от стены на ударе (на земле нет рекавери в течении 28F)&lt;br /&gt;
*90% прорейт (нет прорейта in DI)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 6H&lt;br /&gt;
|  40x2 &lt;br /&gt;
|  5.76[3.84]x2 &lt;br /&gt;
|  20x2 &lt;br /&gt;
|  6x2 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CR &lt;br /&gt;
|  13[8] &lt;br /&gt;
|  5,1 &lt;br /&gt;
|  30[16] &lt;br /&gt;
|  -12[+2] &lt;br /&gt;
| colspan = 14 | &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*удар на земле вводит в стагер (максимум: 35F)&lt;br /&gt;
*DI версия не стагерит&lt;br /&gt;
*Дизи модификатор x1.5&lt;br /&gt;
*в состоянии контр хита на протяжении всего удара&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! D&lt;br /&gt;
|  17[20] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  8 &lt;br /&gt;
|  20 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HF &lt;br /&gt;
|  R &lt;br /&gt;
|  22[16] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  24[12] &lt;br /&gt;
|  -13[0] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*в состоянии контр хита 1-30. &lt;br /&gt;
|-&lt;br /&gt;
! DAA&lt;br /&gt;
|  25 &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  R &lt;br /&gt;
|  11 &lt;br /&gt;
|  3 &lt;br /&gt;
|  25 &lt;br /&gt;
|  -14 &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-13 неуязвимость&lt;br /&gt;
*14-33 неуязвимость к броскам&lt;br /&gt;
*14-23 верхняя часть тела неуязвима&lt;br /&gt;
*отбрасывает от стены (нет рекавери при наземном ударе 28F)&lt;br /&gt;
*50% прорейт&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 2P&lt;br /&gt;
|  8 &lt;br /&gt;
|  1.44 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  cCR &lt;br /&gt;
|  5[3] &lt;br /&gt;
|  4[2] &lt;br /&gt;
|  4 &lt;br /&gt;
|  +2[+4] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*80% прорейт (нет прорейта в DI)&lt;br /&gt;
|-&lt;br /&gt;
! 2K&lt;br /&gt;
|  12[14] &lt;br /&gt;
|  1.44 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  LF &lt;br /&gt;
|  CR &lt;br /&gt;
|  6[4] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  8[6] &lt;br /&gt;
|  -1[+2] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*70% прорейт (нет прорейта в DI)&lt;br /&gt;
|-&lt;br /&gt;
! 2S&lt;br /&gt;
|  25[24] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CR &lt;br /&gt;
|  10[7] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  8[5] &lt;br /&gt;
|  +3[+7] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! 2H&lt;br /&gt;
|  36[40] &lt;br /&gt;
|  3.84 &lt;br /&gt;
|  20 &lt;br /&gt;
|  6 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CJR &lt;br /&gt;
|  8[5] &lt;br /&gt;
|  6[3] &lt;br /&gt;
|  26[13] &lt;br /&gt;
|  -13[+3] &lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
*Парит при контрхите (нет рекавери в течении 52F) (в DI версии не парит)&lt;br /&gt;
*Прорейт 90%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 2D&lt;br /&gt;
|  28[30] &lt;br /&gt;
|  3.84 &lt;br /&gt;
|  11[15] &lt;br /&gt;
|  6 &lt;br /&gt;
|  4[5] &lt;br /&gt;
|  LF &lt;br /&gt;
|  CR &lt;br /&gt;
|  7[5] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  20[13] &lt;br /&gt;
|  -6[+4] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*4-23 [3-15] нижняя стойка&lt;br /&gt;
|-&lt;br /&gt;
! j.P&lt;br /&gt;
|  13[12] &lt;br /&gt;
|  1.44 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HA &lt;br /&gt;
|  cCR &lt;br /&gt;
|  5[3] &lt;br /&gt;
|  7[4] &lt;br /&gt;
|  4[3] &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! j.K&lt;br /&gt;
|  22 &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  6[10] &lt;br /&gt;
|  7 &lt;br /&gt;
|  2[3] &lt;br /&gt;
|  HA &lt;br /&gt;
|  [c]CR &lt;br /&gt;
|  6 &lt;br /&gt;
|  6[3] &lt;br /&gt;
|  17[12] &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! j.S&lt;br /&gt;
|  28[25] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HA &lt;br /&gt;
|  [c]CJR &lt;br /&gt;
|  9[6] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  23[12] &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*90% прорейт (нет прорейта в DI)&lt;br /&gt;
|-&lt;br /&gt;
! j.H&lt;br /&gt;
|  24[20]x2 &lt;br /&gt;
|  2.64x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HA &lt;br /&gt;
|  C[J]R &lt;br /&gt;
|  9[8] &lt;br /&gt;
|  6,8[4,4] &lt;br /&gt;
|  0 &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*нет рекавери после воздушного удара 17F (не верно в DI версии)&lt;br /&gt;
|-&lt;br /&gt;
! j.D&lt;br /&gt;
|  40 &lt;br /&gt;
|  3.84 &lt;br /&gt;
|  14 &lt;br /&gt;
|  6 &lt;br /&gt;
|  4 &lt;br /&gt;
|  HA &lt;br /&gt;
|  CJR &lt;br /&gt;
|  9 &lt;br /&gt;
|  7 &lt;br /&gt;
|  10 &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*отбрасывает (нет рекавери в течении 23F)&lt;br /&gt;
*отбрасывает от стены при контрхите(нет рекавери в течении 54F)&lt;br /&gt;
*дополнительные 5F рекавери на презимлении&lt;br /&gt;
*90% прорейт&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Throw&lt;br /&gt;
|  60 &lt;br /&gt;
|  4.0 &lt;br /&gt;
|  - &lt;br /&gt;
|  6 &lt;br /&gt;
|  - &lt;br /&gt;
|  43 dots &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Парит при ударе&lt;br /&gt;
*50% форсед прорейт&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Air Throw&lt;br /&gt;
|  60 &lt;br /&gt;
|  4.00 &lt;br /&gt;
|  - &lt;br /&gt;
|  6,7 &lt;br /&gt;
|  - &lt;br /&gt;
|  88 dots &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*парит на хите (untechable for 60F)&lt;br /&gt;
*дизи модификатор x1.5&lt;br /&gt;
*50% форсед прорейт&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
: информация в [ ] для Sol&#039;а в Dragon Install (DI)&lt;br /&gt;
&lt;br /&gt;
== Спешалы ==&lt;br /&gt;
&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
      ! Удар&lt;br /&gt;
      ! Урон&lt;br /&gt;
      ! TG&lt;br /&gt;
      ! GB+&lt;br /&gt;
      ! GB-&lt;br /&gt;
      ! Lv&lt;br /&gt;
      ! Guard&lt;br /&gt;
      ! Cancel&lt;br /&gt;
      ! Startup&lt;br /&gt;
      ! Active&lt;br /&gt;
      ! Recovery&lt;br /&gt;
      ! SD&lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Заметки&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! Gunflame&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236P &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  50,42,30,30 &lt;br /&gt;
|  2.00/2.40 &lt;br /&gt;
|  0 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3,3,2,2 &lt;br /&gt;
|  any &lt;br /&gt;
|  F &lt;br /&gt;
|  21 &lt;br /&gt;
|  9x2,6x2 &lt;br /&gt;
|  total 50 &lt;br /&gt;
|  -3 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Floats on hit (untechable for 28F)&lt;br /&gt;
*CH state till end of recovery&lt;br /&gt;
*Chip damage x2&lt;br /&gt;
*FRC timing 14-15&lt;br /&gt;
*Flame appears on frame 19&lt;br /&gt;
*Damage, Active, and Level vary depending on which of the 4 flames hits&lt;br /&gt;
*Flames appear on frames 21,31,39 and 42&lt;br /&gt;
*Gunflame can only hit once&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Gunflame (DI)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236P &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  60 &lt;br /&gt;
|  0.50/1.20 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  F &lt;br /&gt;
|  20 &lt;br /&gt;
|  6 &lt;br /&gt;
|  7 &lt;br /&gt;
|  +7 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Floats on hit (untechable for 40F)&lt;br /&gt;
*CH state till end of recovery&lt;br /&gt;
*Hit stop 6&lt;br /&gt;
*Chip damage x2&lt;br /&gt;
*FRC timing: 21-22&lt;br /&gt;
*Flame goes through other projectiles&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Gunflame Feint&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214P &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  8 &lt;br /&gt;
|  3.50/- &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HL &lt;br /&gt;
|  R &lt;br /&gt;
|  13 &lt;br /&gt;
|  2 &lt;br /&gt;
|  17 &lt;br /&gt;
|  -9 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*CH state till end of recovery&lt;br /&gt;
|-&lt;br /&gt;
! Volcanic Viper (S)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20,36 &lt;br /&gt;
|  2.00/4.80x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3(3)11 &lt;br /&gt;
|  21+landing 10 &lt;br /&gt;
|  -28 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible&lt;br /&gt;
*10-13 invincible to strikes&lt;br /&gt;
*Airborne from frame 10 on&lt;br /&gt;
*Floats on hit (1st hit untechable on ground hit for 28F, 2nd hit untechable for 26F)&lt;br /&gt;
*Can follow-up to Knockdown from 24-40&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Volcanic Viper (DI S)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20x3 &lt;br /&gt;
|  2.00/4.80,2.40x2 &lt;br /&gt;
|  10x3 &lt;br /&gt;
|  7x3 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3(1)4,2 &lt;br /&gt;
|  21+landing 10 &lt;br /&gt;
|  -19 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible&lt;br /&gt;
*Frame 10 invincible to strikes&lt;br /&gt;
*Airborne from frame 10 on&lt;br /&gt;
*Floats on hit (1st hit untechable on ground hit for 28F, 2nd/3rd hit untechable for 30F)&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Volcanic Viper (H)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20,36 &lt;br /&gt;
|  3.00/4.80x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  5 &lt;br /&gt;
|  2(3)18 &lt;br /&gt;
|  29+landing 8 &lt;br /&gt;
|  -43 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-6 invincible&lt;br /&gt;
*7-11 invincible to strikes&lt;br /&gt;
*Airborne from frame 7 on&lt;br /&gt;
*Floats on hit (1st hit untechable on ground hit for 28F, 2nd/3rd hit untechable for 36F)&lt;br /&gt;
*Can follow-up to Knockdown from 28-44&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Volcanic Viper (DI H) &amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  60,18x9 &lt;br /&gt;
|  0.50/2.40,0.24x9 &lt;br /&gt;
|  20,10x9 &lt;br /&gt;
|  1,6x9 &lt;br /&gt;
|  5,3x9 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3,54 &lt;br /&gt;
|  36+landing 10 &lt;br /&gt;
|  -78 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible&lt;br /&gt;
*1st hit floats and causes knockdown. All other hits cause float (untechable for 60F) and have hit stop 0&lt;br /&gt;
*Airborne from frame 7 on&lt;br /&gt;
*1st hit dizzy modifier x2.0&lt;br /&gt;
*Can follow-up to Knockdown from frame 63&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Aerial Volcanic Viper (S)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.623S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  36,24 &lt;br /&gt;
|  2.00/3.60x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  R &lt;br /&gt;
|  5 &lt;br /&gt;
|  2(3)9 &lt;br /&gt;
|  landing 10 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  1-9 invincible to strikes. Floats on hit (1st hit untechable for 36F, 2nd hit for 27F). Can follow-up to Knockdown from 19-35. Sol is crouching during landing recovery. &lt;br /&gt;
|-&lt;br /&gt;
! Aerial Volcanic Viper (H)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.623H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  46,26 &lt;br /&gt;
|  2.50/4.80x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  R &lt;br /&gt;
|  5 &lt;br /&gt;
|  2(3)18 &lt;br /&gt;
|  landing 10 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible to strikes&lt;br /&gt;
*Floats on hit (1st hit untechable for 38F, 2nd hit for 36F)&lt;br /&gt;
*Can follow-up to Knockdown from 32-44&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Aerial Volcanic Viper (DI)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.623S/H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20x3 &lt;br /&gt;
|  2.50/4.80,3.60x2 &lt;br /&gt;
|  10,7x2 &lt;br /&gt;
|  7x3 &lt;br /&gt;
|  3,4x2 &lt;br /&gt;
|  HLF,any x2 &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3(2)2,6 &lt;br /&gt;
|  landing 10 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible&lt;br /&gt;
*10-11 invincible to strikes&lt;br /&gt;
*Floats on hit (1st hit untechable on ground hit for 28F, 2nd/3rd hit untechable for 45F)&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Knockdown&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214K during VV &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  16 &lt;br /&gt;
|  0.50/2.40 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HF &lt;br /&gt;
|  R &lt;br /&gt;
|  12 &lt;br /&gt;
|  4 &lt;br /&gt;
|  landing 10 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Plummets on hit (untechable for 30F)&lt;br /&gt;
*Sol is in CH state while falling&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Grand Viper&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  8x7,32 &lt;br /&gt;
|  3.00/1.20x6,7.20x2 &lt;br /&gt;
|  8x7,20 &lt;br /&gt;
|  1x6,7x2 &lt;br /&gt;
|  3x7,5 &lt;br /&gt;
|  LFx7,HLF&lt;br /&gt;
|  R &lt;br /&gt;
|  17 &lt;br /&gt;
|  4x3,2x3,7,(19)3 &lt;br /&gt;
|  37 &lt;br /&gt;
|  -21 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-4 above the knees invincibility&lt;br /&gt;
*While advancing, 5-16 invincible above the feet&lt;br /&gt;
*Advancing part: 1st-6th hits are untechable on air hit for 26F&lt;br /&gt;
*Causes 24F of hit stun on a standing opponent&lt;br /&gt;
*Hit stop 6&lt;br /&gt;
*Dizzy modifier x0.25&lt;br /&gt;
*80% proration&lt;br /&gt;
*7th hit of the advancing part floats on hit (untechable for 28F).&lt;br /&gt;
*Hit stop 6&lt;br /&gt;
*Finishing hit (the uppercut) floats on hit (untechable for 42F, 64 for Clean Hit)&lt;br /&gt;
*Listed frame data is for a Grand Viper that does the maximum number of hits&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Bandit Revolver&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  24,36 &lt;br /&gt;
|  1.50/4.80x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7,9 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  9 &lt;br /&gt;
|  5(11)9 &lt;br /&gt;
|  2+landing 8 &lt;br /&gt;
|  -4 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-3 invincible to strikes&lt;br /&gt;
*Airborne from frame 9 on&lt;br /&gt;
*1st hit floats on hit (untechable for 26F)&lt;br /&gt;
*2nd hit plummets and causes knockdown on air hit&lt;br /&gt;
*Auto jump installed&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Bandit Revolver (DI)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20x3,50 &lt;br /&gt;
|  0.75/4.80x4 &lt;br /&gt;
|  14x3,15 &lt;br /&gt;
|  6x4 &lt;br /&gt;
|  4x3,5 &lt;br /&gt;
|  HLA &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3,3,3(9)9 &lt;br /&gt;
|  3+landing 7 &lt;br /&gt;
|  +3 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-3 invincible to strikes&lt;br /&gt;
*Airborne from frame 9 on&lt;br /&gt;
*Hits 1-3 float on hit (untechable for 26F)&lt;br /&gt;
*4th hit plummets on air hit (untechable for 26F)&lt;br /&gt;
*Auto jump installed&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Aerial Bandit Revolver&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.236K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  22,20x2 &lt;br /&gt;
|  2.00/3.00,7.20x2 &lt;br /&gt;
|  3x3 &lt;br /&gt;
|  7x3 &lt;br /&gt;
|  2 &lt;br /&gt;
|  any &lt;br /&gt;
|  RF &lt;br /&gt;
|  6 &lt;br /&gt;
|  3(14)4,2 &lt;br /&gt;
|  landing 12 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1st hit floats on ground hit (untechable for 24F)&lt;br /&gt;
*Untechable on air hit for - 2nd hit: 32F, 3rd hit: 28F&lt;br /&gt;
*FRC timing: 6-8&lt;br /&gt;
*Attack level is 1 on block&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Bandit Bringer&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236[K] &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  50 &lt;br /&gt;
|  1.50/5.40 &lt;br /&gt;
|  20 &lt;br /&gt;
|  10 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HA &lt;br /&gt;
|  RF &lt;br /&gt;
|  32 &lt;br /&gt;
|  6 &lt;br /&gt;
|  9+landing 4 &lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-3 strike invincible&lt;br /&gt;
*Airborne from frame 9 on&lt;br /&gt;
*Causes slide effect on hit (untechable for 65F, slide for 50F)&lt;br /&gt;
*Causes ground bounce on CH (untechable for 140F)&lt;br /&gt;
*FRC timing: 18-20&lt;br /&gt;
*66% proration&lt;br /&gt;
*Startup of 32F to hit crouching opponent (tested on Sol)&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Riot Stomp&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  40 &lt;br /&gt;
|  1.00/6.00 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HA &lt;br /&gt;
|  RF &lt;br /&gt;
|  see note &lt;br /&gt;
|  - &lt;br /&gt;
|  landing 3 &lt;br /&gt;
|  -4~ &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Airborne from frame 1 on&lt;br /&gt;
*Wall bounces on hit (untechable for 28F)&lt;br /&gt;
*Sol is not in a CH state until the active frames start&lt;br /&gt;
*FRC timing 9-12 frames after reaching the wall&lt;br /&gt;
*Auto jump installed&lt;br /&gt;
*Attack startup is 9F after Sol reaches the wall&lt;br /&gt;
*Startup of a Riot Stomp done when Sol is right next to the wall is 14F&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Wild Throw&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  30 &lt;br /&gt;
|  -/6.00 &lt;br /&gt;
|  - &lt;br /&gt;
|  6 &lt;br /&gt;
|  - &lt;br /&gt;
|  70dot &lt;br /&gt;
|  - &lt;br /&gt;
|  4 &lt;br /&gt;
|  1 &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-14 Sol is in CH state&lt;br /&gt;
*Whiff animation: 35F&lt;br /&gt;
*55% forced proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Sidewinder&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.236H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  35 *1 &lt;br /&gt;
|  1.50/2.40 &lt;br /&gt;
|  20 &lt;br /&gt;
|  12 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HA &lt;br /&gt;
|  R &lt;br /&gt;
|  9 &lt;br /&gt;
|  4 &lt;br /&gt;
|  landing 13 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Wall bounces on hit (Clean hit untechable for 56F)&lt;br /&gt;
*Sol is in CH state while falling and in landing recovery&lt;br /&gt;
*Dizzy modifier x0.5&lt;br /&gt;
*70% forced proration&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: Note: DI is short for Dragon Install. &lt;br /&gt;
: How to score Clean Hits: For GV, hit with the point of the hilt. For SW, hit with the end of his arm. For Fafnir, hit with the upper part of the fist. Hit stop from a Clean Hit is 27F. &lt;br /&gt;
: *1: Damage of a Clean Hit Sidewinder is 35 + 25 * (# of Clean Hits)&lt;br /&gt;
&lt;br /&gt;
== Форс Брейки ==&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
      ! Удар&lt;br /&gt;
      ! Урон&lt;br /&gt;
      ! TG&lt;br /&gt;
      ! GB+&lt;br /&gt;
      ! GB-&lt;br /&gt;
      ! Lv&lt;br /&gt;
      ! Guard&lt;br /&gt;
      ! Cancel&lt;br /&gt;
      ! Startup&lt;br /&gt;
      ! Active&lt;br /&gt;
      ! Recovery&lt;br /&gt;
      ! SD&lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Заметки&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Fafnir&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;41236D &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  60 &lt;br /&gt;
|  - &lt;br /&gt;
|  20 &lt;br /&gt;
|  10 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  11 &lt;br /&gt;
|  3 &lt;br /&gt;
|  17 &lt;br /&gt;
|  +7 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-7 invincible&lt;br /&gt;
*Wall bounces on hit (untechable for 32F, 64F on clean hit.)&lt;br /&gt;
*Inflicts 26F of block stun when blocked&lt;br /&gt;
*70% forced proration&lt;br /&gt;
*Can follow-up to Tyrant Rave from 12-17&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Tyrant Rave&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;46D during Fafnir &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  40x3,84 &lt;br /&gt;
|  - &lt;br /&gt;
|  10x4 &lt;br /&gt;
|  3x4 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  - &lt;br /&gt;
|  7+1 &lt;br /&gt;
|  33 &lt;br /&gt;
|  21 &lt;br /&gt;
|  +8 &lt;br /&gt;
|-&lt;br /&gt;
| colspan = 14 | &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*Wall bounces on hit (untechable for 40F), cannot be bursted (burst is disabled the moment Tyrant Rave starts)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Dizzy modifier x0&lt;br /&gt;
*Chip damage x2&lt;br /&gt;
*Hits 1-3 have 80% proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Овердрайвы ==&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
      ! Удар&lt;br /&gt;
      ! Урон&lt;br /&gt;
      ! TG&lt;br /&gt;
      ! GB+&lt;br /&gt;
      ! GB-&lt;br /&gt;
      ! Lv&lt;br /&gt;
      ! Guard&lt;br /&gt;
      ! Cancel&lt;br /&gt;
      ! Startup&lt;br /&gt;
      ! Active&lt;br /&gt;
      ! Recovery&lt;br /&gt;
      ! SD&lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Заметки&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Tyrant Rave ver. Beta&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;632146H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  80,60 &lt;br /&gt;
|  - &lt;br /&gt;
|  20,14 &lt;br /&gt;
|  6,8 &lt;br /&gt;
|  5,4 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  5+1 &lt;br /&gt;
|  11(17)15 &lt;br /&gt;
|  31 &lt;br /&gt;
|  -15 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-8 strike invincible&lt;br /&gt;
*1st hit causes knockdown&lt;br /&gt;
*2nd hit wall bounces (untechable for 40F)&lt;br /&gt;
*Dizzy modifier: 1st hit: x0.25, 2nd hit: x0&lt;br /&gt;
*Chip damage: 1st hit: x1.5, 2nd hit: x2.0&lt;br /&gt;
*2nd hit has 70% forced proration&lt;br /&gt;
*2nd hit RCable provided the first attack hits or is blocked&lt;br /&gt;
*2nd hit can pass through projectiles&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Dragon Install&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214214S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  19+9 &lt;br /&gt;
|  - &lt;br /&gt;
|  total: 28 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-18 invincible&lt;br /&gt;
*19-21 invincible to strikes&lt;br /&gt;
*During DI, tension increases at a rate of 0.1% per frame&lt;br /&gt;
*DI cannot be used during DI&lt;br /&gt;
*DI duration: base time of 360F + 1F for every health point below 210&lt;br /&gt;
*Dragon Install duration drains during hit stop and super freeze&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
*Recovery animation: 36F total, CH state throughout, Tension reduced to 0, negative penalty effect, tension gain lowered, Sol takes extra dizzy damage, and has a lower dizzy rating&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Dragon Install Second&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214214214214PH &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  63+64 &lt;br /&gt;
|  - &lt;br /&gt;
|  total: 127 &lt;br /&gt;
| SD&lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Requires 100% tension&lt;br /&gt;
*After the super-freeze, will Install even if hit&lt;br /&gt;
*Install mode remains for entire round&lt;br /&gt;
*Tension gained is 20% original value&lt;br /&gt;
*Health steadily decreases&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Инстант Килл==&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
      ! Удар&lt;br /&gt;
      ! Урон&lt;br /&gt;
      ! TG&lt;br /&gt;
      ! GB+&lt;br /&gt;
      ! GB-&lt;br /&gt;
      ! Lv&lt;br /&gt;
      ! Guard&lt;br /&gt;
      ! Cancel&lt;br /&gt;
      ! Startup&lt;br /&gt;
      ! Active&lt;br /&gt;
      ! Recovery&lt;br /&gt;
      ! SD&lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Заметки&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! Napalm Death&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236236H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  Fatal &lt;br /&gt;
|  - &lt;br /&gt;
|  20 &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  any &lt;br /&gt;
|  - &lt;br /&gt;
|  7+8 &lt;br /&gt;
|  12 &lt;br /&gt;
|  26+landing 1 &lt;br /&gt;
|  -22 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*IK activation: 76F&lt;br /&gt;
*CH state till landing&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Гатлинги ==&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! P&lt;br /&gt;
! K&lt;br /&gt;
! S&lt;br /&gt;
! H&lt;br /&gt;
! D&lt;br /&gt;
! Cancel&lt;br /&gt;
|- &lt;br /&gt;
! P&lt;br /&gt;
| P, 2P, 6P&lt;br /&gt;
| K, 2K&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| H, 2H, 6H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! 2P&lt;br /&gt;
| P, 2P, 6P&lt;br /&gt;
| K, 2K&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! 6P&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! K&lt;br /&gt;
| 6P&lt;br /&gt;
| -&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! 2K&lt;br /&gt;
| 6P&lt;br /&gt;
| -&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! c.S&lt;br /&gt;
| 6P&lt;br /&gt;
| -&lt;br /&gt;
| f.S, 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! f.S&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! 2S&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! H&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! 2H&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! 6H&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! D&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| homing jump&lt;br /&gt;
|- &lt;br /&gt;
! 2D&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! j.P&lt;br /&gt;
| j.P&lt;br /&gt;
| j.K&lt;br /&gt;
| j.S&lt;br /&gt;
| j.H&lt;br /&gt;
| j.D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! j.K&lt;br /&gt;
| j.P&lt;br /&gt;
| -&lt;br /&gt;
| j.S&lt;br /&gt;
| -&lt;br /&gt;
| j.D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! j.S&lt;br /&gt;
| -&lt;br /&gt;
| j.K&lt;br /&gt;
| -&lt;br /&gt;
| j.H&lt;br /&gt;
| j.D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! j.H&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! j.D&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| j, sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Броски ==&lt;br /&gt;
= Комбо =&lt;br /&gt;
== Базовые ==&lt;br /&gt;
== Эиркомбы ==&lt;br /&gt;
== Анти-эир комбы ==&lt;br /&gt;
== Комбы после броска ==&lt;br /&gt;
=== Наземный бросок ===&lt;br /&gt;
== Даст комбы ==&lt;br /&gt;
== Комбо с Сайдвиндером ==&lt;br /&gt;
= Миксапы =&lt;br /&gt;
== Окиземе ==&lt;br /&gt;
=== В углу ===&lt;br /&gt;
=== В мидскрине ===&lt;br /&gt;
== Тик-троу ==&lt;br /&gt;
=== В мидскрине ===&lt;br /&gt;
=== В углу ===&lt;br /&gt;
=== Прочее ===&lt;br /&gt;
= Стратегия =&lt;br /&gt;
&lt;br /&gt;
{{Guilty_Gear}}&lt;br /&gt;
[[Category:Guilty_Gear_(персонажи)]]&lt;/div&gt;</summary>
		<author><name>Overkill.</name></author>
	</entry>
	<entry>
		<id>https://fighting.ru/wiki/index.php?title=Sol_Badguy&amp;diff=2947</id>
		<title>Sol Badguy</title>
		<link rel="alternate" type="text/html" href="https://fighting.ru/wiki/index.php?title=Sol_Badguy&amp;diff=2947"/>
		<updated>2012-06-01T07:46:06Z</updated>

		<summary type="html">&lt;p&gt;Overkill.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Персонаж_GG&lt;br /&gt;
| subject_name=/Sol Badguy/&lt;br /&gt;
| image_link=&lt;br /&gt;
| имя=Sol Badguy&lt;br /&gt;
| время=неизвестно&lt;br /&gt;
| место=Америка&lt;br /&gt;
| рост=184см&lt;br /&gt;
| вес=74кг&lt;br /&gt;
| глаза=красно-коричневые&lt;br /&gt;
| кровь=неизвестно&lt;br /&gt;
| хобби=слушает Queen&lt;br /&gt;
| появление=Guilty Gear}}&lt;br /&gt;
&lt;br /&gt;
= О персонаже =&lt;br /&gt;
== Характер ==&lt;br /&gt;
== Архивы Бюро Послевоенного Устройства ==&lt;br /&gt;
= Основная информация =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Сильные стороны&#039;&#039;&#039;&lt;br /&gt;
* Wild Throw(командный бросок),&lt;br /&gt;
* имеется один из лучших DP в игре Volcanic Viper&lt;br /&gt;
* очень хороший 3х(5) кадровый антиейр удар(5K)&lt;br /&gt;
* наносит много урона на мидскрине и в углу&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Слабые стороны&#039;&#039;&#039;&lt;br /&gt;
* Слаб против хорошего зонинга&lt;br /&gt;
* Предсказуемые блокстринги и оверхеды.&lt;br /&gt;
&lt;br /&gt;
== Особенности ==&lt;br /&gt;
&lt;br /&gt;
* Гатс: 1&lt;br /&gt;
* Модификатор Брони: x1.00&lt;br /&gt;
* Диззи/Стан: 60&lt;br /&gt;
&lt;br /&gt;
= Фреймдата и описание ударов =&lt;br /&gt;
&lt;br /&gt;
=== Нормалы ===&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
      ! Удар&lt;br /&gt;
      ! Урон&lt;br /&gt;
      ! TG&lt;br /&gt;
      ! GB+&lt;br /&gt;
      ! GB-&lt;br /&gt;
      ! Lv&lt;br /&gt;
      ! Guard&lt;br /&gt;
      ! Cancel&lt;br /&gt;
      ! Startup&lt;br /&gt;
      ! Active&lt;br /&gt;
      ! Recovery&lt;br /&gt;
      ! SD&lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Заметки&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! P&lt;br /&gt;
|  10 &lt;br /&gt;
|  1.44 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  cCJR &lt;br /&gt;
|  4[3] &lt;br /&gt;
|  4[2] &lt;br /&gt;
|  6[4] &lt;br /&gt;
|  0[+4] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
* 80% прорейт (нет прорейта в DI)&lt;br /&gt;
|-&lt;br /&gt;
!  K &lt;br /&gt;
|  14x2 &lt;br /&gt;
|  2.64[1.44]x2 &lt;br /&gt;
|  6x2 &lt;br /&gt;
|  7[8]x2 &lt;br /&gt;
|  2[1] &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CJR &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  2,6[1,4] &lt;br /&gt;
|  13[7] &lt;br /&gt;
|  -7[-1] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! c.S&lt;br /&gt;
|  30[28] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CJR &lt;br /&gt;
|  5[3] &lt;br /&gt;
|  2[1] &lt;br /&gt;
|  16[10] &lt;br /&gt;
|  -4[+3] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! f.S&lt;br /&gt;
|  30[28] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CR &lt;br /&gt;
|  7[5] &lt;br /&gt;
|  1[1] &lt;br /&gt;
|  24[14] &lt;br /&gt;
|  -11[-1] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! H&lt;br /&gt;
|  40[44] &lt;br /&gt;
|  3.84 &lt;br /&gt;
|  20 &lt;br /&gt;
|  6 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CJR &lt;br /&gt;
|  11[6] &lt;br /&gt;
|  2[1] &lt;br /&gt;
|  26[13] &lt;br /&gt;
|  -9[+5] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! 6P&lt;br /&gt;
|  32 &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CR &lt;br /&gt;
|  11[6] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  20[10] &lt;br /&gt;
|  -9[+2] &lt;br /&gt;
| colspan = 14 | &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*1-8 [1-4], 14-21 [8-11] верхняя часть тела неуязвима.&lt;br /&gt;
*9-13 [5-7] неуязвимость выше колен&lt;br /&gt;
*отбрасывает от стены на ударе (на земле нет рекавери в течении 28F)&lt;br /&gt;
*90% прорейт (нет прорейта in DI)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 6H&lt;br /&gt;
|  40x2 &lt;br /&gt;
|  5.76[3.84]x2 &lt;br /&gt;
|  20x2 &lt;br /&gt;
|  6x2 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CR &lt;br /&gt;
|  13[8] &lt;br /&gt;
|  5,1 &lt;br /&gt;
|  30[16] &lt;br /&gt;
|  -12[+2] &lt;br /&gt;
| colspan = 14 | &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*удар на земле вводит в стагер (максимум: 35F)&lt;br /&gt;
*DI версия не стагерит&lt;br /&gt;
*Дизи модификатор x1.5&lt;br /&gt;
*в состоянии контр хита на протяжении всего удара&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! D&lt;br /&gt;
|  17[20] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  8 &lt;br /&gt;
|  20 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HF &lt;br /&gt;
|  R &lt;br /&gt;
|  22[16] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  24[12] &lt;br /&gt;
|  -13[0] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*в состоянии контр хита 1-30. &lt;br /&gt;
|-&lt;br /&gt;
! DAA&lt;br /&gt;
|  25 &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  R &lt;br /&gt;
|  11 &lt;br /&gt;
|  3 &lt;br /&gt;
|  25 &lt;br /&gt;
|  -14 &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-13 неуязвимость&lt;br /&gt;
*14-33 неуязвимость к броскам&lt;br /&gt;
*14-23 верхняя часть тела неуязвима&lt;br /&gt;
*отбрасывает от стены (нет рекавери при наземном ударе 28F)&lt;br /&gt;
*50% прорейт&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 2P&lt;br /&gt;
|  8 &lt;br /&gt;
|  1.44 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  cCR &lt;br /&gt;
|  5[3] &lt;br /&gt;
|  4[2] &lt;br /&gt;
|  4 &lt;br /&gt;
|  +2[+4] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*80% прорейт (нет прорейта в DI)&lt;br /&gt;
|-&lt;br /&gt;
! 2K&lt;br /&gt;
|  12[14] &lt;br /&gt;
|  1.44 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  LF &lt;br /&gt;
|  CR &lt;br /&gt;
|  6[4] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  8[6] &lt;br /&gt;
|  -1[+2] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*70% прорейт (нет прорейта в DI)&lt;br /&gt;
|-&lt;br /&gt;
! 2S&lt;br /&gt;
|  25[24] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CR &lt;br /&gt;
|  10[7] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  8[5] &lt;br /&gt;
|  +3[+7] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! 2H&lt;br /&gt;
|  36[40] &lt;br /&gt;
|  3.84 &lt;br /&gt;
|  20 &lt;br /&gt;
|  6 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CJR &lt;br /&gt;
|  8[5] &lt;br /&gt;
|  6[3] &lt;br /&gt;
|  26[13] &lt;br /&gt;
|  -13[+3] &lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
*Парит при контрхите (нет рекавери в течении 52F) (в DI версии не парит)&lt;br /&gt;
*Прорейт 90%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 2D&lt;br /&gt;
|  28[30] &lt;br /&gt;
|  3.84 &lt;br /&gt;
|  11[15] &lt;br /&gt;
|  6 &lt;br /&gt;
|  4[5] &lt;br /&gt;
|  LF &lt;br /&gt;
|  CR &lt;br /&gt;
|  7[5] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  20[13] &lt;br /&gt;
|  -6[+4] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*4-23 [3-15] нижняя стойка&lt;br /&gt;
|-&lt;br /&gt;
! j.P&lt;br /&gt;
|  13[12] &lt;br /&gt;
|  1.44 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HA &lt;br /&gt;
|  cCR &lt;br /&gt;
|  5[3] &lt;br /&gt;
|  7[4] &lt;br /&gt;
|  4[3] &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! j.K&lt;br /&gt;
|  22 &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  6[10] &lt;br /&gt;
|  7 &lt;br /&gt;
|  2[3] &lt;br /&gt;
|  HA &lt;br /&gt;
|  [c]CR &lt;br /&gt;
|  6 &lt;br /&gt;
|  6[3] &lt;br /&gt;
|  17[12] &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! j.S&lt;br /&gt;
|  28[25] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HA &lt;br /&gt;
|  [c]CJR &lt;br /&gt;
|  9[6] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  23[12] &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*90% прорейт (нет прорейта в DI)&lt;br /&gt;
|-&lt;br /&gt;
! j.H&lt;br /&gt;
|  24[20]x2 &lt;br /&gt;
|  2.64x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HA &lt;br /&gt;
|  C[J]R &lt;br /&gt;
|  9[8] &lt;br /&gt;
|  6,8[4,4] &lt;br /&gt;
|  0 &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*нет рекавери после воздушного удара 17F (не верно в DI версии)&lt;br /&gt;
|-&lt;br /&gt;
! j.D&lt;br /&gt;
|  40 &lt;br /&gt;
|  3.84 &lt;br /&gt;
|  14 &lt;br /&gt;
|  6 &lt;br /&gt;
|  4 &lt;br /&gt;
|  HA &lt;br /&gt;
|  CJR &lt;br /&gt;
|  9 &lt;br /&gt;
|  7 &lt;br /&gt;
|  10 &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Blowback on normal hit (untechable for 23F)&lt;br /&gt;
*Wall bounces on CH (untechable for 54F)&lt;br /&gt;
*Additional 5F landing recovery&lt;br /&gt;
*90% proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Throw&lt;br /&gt;
|  60 &lt;br /&gt;
|  4.0 &lt;br /&gt;
|  - &lt;br /&gt;
|  6 &lt;br /&gt;
|  - &lt;br /&gt;
|  43 dots &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Floats on hit&lt;br /&gt;
*50% forced proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Air Throw&lt;br /&gt;
|  60 &lt;br /&gt;
|  4.00 &lt;br /&gt;
|  - &lt;br /&gt;
|  6,7 &lt;br /&gt;
|  - &lt;br /&gt;
|  88 dots &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Floats on hit (untechable for 60F)&lt;br /&gt;
*Dizzy modifier x1.5&lt;br /&gt;
*50% forced proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
: Data in [ ] refers to Sol in Dragon Install&lt;br /&gt;
&lt;br /&gt;
== Спешалы ==&lt;br /&gt;
&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
      ! Удар&lt;br /&gt;
      ! Урон&lt;br /&gt;
      ! TG&lt;br /&gt;
      ! GB+&lt;br /&gt;
      ! GB-&lt;br /&gt;
      ! Lv&lt;br /&gt;
      ! Guard&lt;br /&gt;
      ! Cancel&lt;br /&gt;
      ! Startup&lt;br /&gt;
      ! Active&lt;br /&gt;
      ! Recovery&lt;br /&gt;
      ! SD&lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Заметки&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! Gunflame&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236P &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  50,42,30,30 &lt;br /&gt;
|  2.00/2.40 &lt;br /&gt;
|  0 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3,3,2,2 &lt;br /&gt;
|  any &lt;br /&gt;
|  F &lt;br /&gt;
|  21 &lt;br /&gt;
|  9x2,6x2 &lt;br /&gt;
|  total 50 &lt;br /&gt;
|  -3 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Floats on hit (untechable for 28F)&lt;br /&gt;
*CH state till end of recovery&lt;br /&gt;
*Chip damage x2&lt;br /&gt;
*FRC timing 14-15&lt;br /&gt;
*Flame appears on frame 19&lt;br /&gt;
*Damage, Active, and Level vary depending on which of the 4 flames hits&lt;br /&gt;
*Flames appear on frames 21,31,39 and 42&lt;br /&gt;
*Gunflame can only hit once&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Gunflame (DI)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236P &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  60 &lt;br /&gt;
|  0.50/1.20 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  F &lt;br /&gt;
|  20 &lt;br /&gt;
|  6 &lt;br /&gt;
|  7 &lt;br /&gt;
|  +7 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Floats on hit (untechable for 40F)&lt;br /&gt;
*CH state till end of recovery&lt;br /&gt;
*Hit stop 6&lt;br /&gt;
*Chip damage x2&lt;br /&gt;
*FRC timing: 21-22&lt;br /&gt;
*Flame goes through other projectiles&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Gunflame Feint&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214P &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  8 &lt;br /&gt;
|  3.50/- &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HL &lt;br /&gt;
|  R &lt;br /&gt;
|  13 &lt;br /&gt;
|  2 &lt;br /&gt;
|  17 &lt;br /&gt;
|  -9 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*CH state till end of recovery&lt;br /&gt;
|-&lt;br /&gt;
! Volcanic Viper (S)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20,36 &lt;br /&gt;
|  2.00/4.80x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3(3)11 &lt;br /&gt;
|  21+landing 10 &lt;br /&gt;
|  -28 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible&lt;br /&gt;
*10-13 invincible to strikes&lt;br /&gt;
*Airborne from frame 10 on&lt;br /&gt;
*Floats on hit (1st hit untechable on ground hit for 28F, 2nd hit untechable for 26F)&lt;br /&gt;
*Can follow-up to Knockdown from 24-40&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Volcanic Viper (DI S)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20x3 &lt;br /&gt;
|  2.00/4.80,2.40x2 &lt;br /&gt;
|  10x3 &lt;br /&gt;
|  7x3 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3(1)4,2 &lt;br /&gt;
|  21+landing 10 &lt;br /&gt;
|  -19 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible&lt;br /&gt;
*Frame 10 invincible to strikes&lt;br /&gt;
*Airborne from frame 10 on&lt;br /&gt;
*Floats on hit (1st hit untechable on ground hit for 28F, 2nd/3rd hit untechable for 30F)&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Volcanic Viper (H)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20,36 &lt;br /&gt;
|  3.00/4.80x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  5 &lt;br /&gt;
|  2(3)18 &lt;br /&gt;
|  29+landing 8 &lt;br /&gt;
|  -43 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-6 invincible&lt;br /&gt;
*7-11 invincible to strikes&lt;br /&gt;
*Airborne from frame 7 on&lt;br /&gt;
*Floats on hit (1st hit untechable on ground hit for 28F, 2nd/3rd hit untechable for 36F)&lt;br /&gt;
*Can follow-up to Knockdown from 28-44&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Volcanic Viper (DI H) &amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  60,18x9 &lt;br /&gt;
|  0.50/2.40,0.24x9 &lt;br /&gt;
|  20,10x9 &lt;br /&gt;
|  1,6x9 &lt;br /&gt;
|  5,3x9 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3,54 &lt;br /&gt;
|  36+landing 10 &lt;br /&gt;
|  -78 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible&lt;br /&gt;
*1st hit floats and causes knockdown. All other hits cause float (untechable for 60F) and have hit stop 0&lt;br /&gt;
*Airborne from frame 7 on&lt;br /&gt;
*1st hit dizzy modifier x2.0&lt;br /&gt;
*Can follow-up to Knockdown from frame 63&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Aerial Volcanic Viper (S)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.623S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  36,24 &lt;br /&gt;
|  2.00/3.60x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  R &lt;br /&gt;
|  5 &lt;br /&gt;
|  2(3)9 &lt;br /&gt;
|  landing 10 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  1-9 invincible to strikes. Floats on hit (1st hit untechable for 36F, 2nd hit for 27F). Can follow-up to Knockdown from 19-35. Sol is crouching during landing recovery. &lt;br /&gt;
|-&lt;br /&gt;
! Aerial Volcanic Viper (H)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.623H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  46,26 &lt;br /&gt;
|  2.50/4.80x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  R &lt;br /&gt;
|  5 &lt;br /&gt;
|  2(3)18 &lt;br /&gt;
|  landing 10 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible to strikes&lt;br /&gt;
*Floats on hit (1st hit untechable for 38F, 2nd hit for 36F)&lt;br /&gt;
*Can follow-up to Knockdown from 32-44&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Aerial Volcanic Viper (DI)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.623S/H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20x3 &lt;br /&gt;
|  2.50/4.80,3.60x2 &lt;br /&gt;
|  10,7x2 &lt;br /&gt;
|  7x3 &lt;br /&gt;
|  3,4x2 &lt;br /&gt;
|  HLF,any x2 &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3(2)2,6 &lt;br /&gt;
|  landing 10 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible&lt;br /&gt;
*10-11 invincible to strikes&lt;br /&gt;
*Floats on hit (1st hit untechable on ground hit for 28F, 2nd/3rd hit untechable for 45F)&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Knockdown&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214K during VV &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  16 &lt;br /&gt;
|  0.50/2.40 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HF &lt;br /&gt;
|  R &lt;br /&gt;
|  12 &lt;br /&gt;
|  4 &lt;br /&gt;
|  landing 10 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Plummets on hit (untechable for 30F)&lt;br /&gt;
*Sol is in CH state while falling&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Grand Viper&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  8x7,32 &lt;br /&gt;
|  3.00/1.20x6,7.20x2 &lt;br /&gt;
|  8x7,20 &lt;br /&gt;
|  1x6,7x2 &lt;br /&gt;
|  3x7,5 &lt;br /&gt;
|  LFx7,HLF&lt;br /&gt;
|  R &lt;br /&gt;
|  17 &lt;br /&gt;
|  4x3,2x3,7,(19)3 &lt;br /&gt;
|  37 &lt;br /&gt;
|  -21 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-4 above the knees invincibility&lt;br /&gt;
*While advancing, 5-16 invincible above the feet&lt;br /&gt;
*Advancing part: 1st-6th hits are untechable on air hit for 26F&lt;br /&gt;
*Causes 24F of hit stun on a standing opponent&lt;br /&gt;
*Hit stop 6&lt;br /&gt;
*Dizzy modifier x0.25&lt;br /&gt;
*80% proration&lt;br /&gt;
*7th hit of the advancing part floats on hit (untechable for 28F).&lt;br /&gt;
*Hit stop 6&lt;br /&gt;
*Finishing hit (the uppercut) floats on hit (untechable for 42F, 64 for Clean Hit)&lt;br /&gt;
*Listed frame data is for a Grand Viper that does the maximum number of hits&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Bandit Revolver&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  24,36 &lt;br /&gt;
|  1.50/4.80x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7,9 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  9 &lt;br /&gt;
|  5(11)9 &lt;br /&gt;
|  2+landing 8 &lt;br /&gt;
|  -4 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-3 invincible to strikes&lt;br /&gt;
*Airborne from frame 9 on&lt;br /&gt;
*1st hit floats on hit (untechable for 26F)&lt;br /&gt;
*2nd hit plummets and causes knockdown on air hit&lt;br /&gt;
*Auto jump installed&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Bandit Revolver (DI)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20x3,50 &lt;br /&gt;
|  0.75/4.80x4 &lt;br /&gt;
|  14x3,15 &lt;br /&gt;
|  6x4 &lt;br /&gt;
|  4x3,5 &lt;br /&gt;
|  HLA &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3,3,3(9)9 &lt;br /&gt;
|  3+landing 7 &lt;br /&gt;
|  +3 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-3 invincible to strikes&lt;br /&gt;
*Airborne from frame 9 on&lt;br /&gt;
*Hits 1-3 float on hit (untechable for 26F)&lt;br /&gt;
*4th hit plummets on air hit (untechable for 26F)&lt;br /&gt;
*Auto jump installed&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Aerial Bandit Revolver&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.236K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  22,20x2 &lt;br /&gt;
|  2.00/3.00,7.20x2 &lt;br /&gt;
|  3x3 &lt;br /&gt;
|  7x3 &lt;br /&gt;
|  2 &lt;br /&gt;
|  any &lt;br /&gt;
|  RF &lt;br /&gt;
|  6 &lt;br /&gt;
|  3(14)4,2 &lt;br /&gt;
|  landing 12 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1st hit floats on ground hit (untechable for 24F)&lt;br /&gt;
*Untechable on air hit for - 2nd hit: 32F, 3rd hit: 28F&lt;br /&gt;
*FRC timing: 6-8&lt;br /&gt;
*Attack level is 1 on block&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Bandit Bringer&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236[K] &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  50 &lt;br /&gt;
|  1.50/5.40 &lt;br /&gt;
|  20 &lt;br /&gt;
|  10 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HA &lt;br /&gt;
|  RF &lt;br /&gt;
|  32 &lt;br /&gt;
|  6 &lt;br /&gt;
|  9+landing 4 &lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-3 strike invincible&lt;br /&gt;
*Airborne from frame 9 on&lt;br /&gt;
*Causes slide effect on hit (untechable for 65F, slide for 50F)&lt;br /&gt;
*Causes ground bounce on CH (untechable for 140F)&lt;br /&gt;
*FRC timing: 18-20&lt;br /&gt;
*66% proration&lt;br /&gt;
*Startup of 32F to hit crouching opponent (tested on Sol)&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Riot Stomp&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  40 &lt;br /&gt;
|  1.00/6.00 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HA &lt;br /&gt;
|  RF &lt;br /&gt;
|  see note &lt;br /&gt;
|  - &lt;br /&gt;
|  landing 3 &lt;br /&gt;
|  -4~ &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Airborne from frame 1 on&lt;br /&gt;
*Wall bounces on hit (untechable for 28F)&lt;br /&gt;
*Sol is not in a CH state until the active frames start&lt;br /&gt;
*FRC timing 9-12 frames after reaching the wall&lt;br /&gt;
*Auto jump installed&lt;br /&gt;
*Attack startup is 9F after Sol reaches the wall&lt;br /&gt;
*Startup of a Riot Stomp done when Sol is right next to the wall is 14F&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Wild Throw&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  30 &lt;br /&gt;
|  -/6.00 &lt;br /&gt;
|  - &lt;br /&gt;
|  6 &lt;br /&gt;
|  - &lt;br /&gt;
|  70dot &lt;br /&gt;
|  - &lt;br /&gt;
|  4 &lt;br /&gt;
|  1 &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-14 Sol is in CH state&lt;br /&gt;
*Whiff animation: 35F&lt;br /&gt;
*55% forced proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Sidewinder&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.236H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  35 *1 &lt;br /&gt;
|  1.50/2.40 &lt;br /&gt;
|  20 &lt;br /&gt;
|  12 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HA &lt;br /&gt;
|  R &lt;br /&gt;
|  9 &lt;br /&gt;
|  4 &lt;br /&gt;
|  landing 13 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Wall bounces on hit (Clean hit untechable for 56F)&lt;br /&gt;
*Sol is in CH state while falling and in landing recovery&lt;br /&gt;
*Dizzy modifier x0.5&lt;br /&gt;
*70% forced proration&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: Note: DI is short for Dragon Install. &lt;br /&gt;
: How to score Clean Hits: For GV, hit with the point of the hilt. For SW, hit with the end of his arm. For Fafnir, hit with the upper part of the fist. Hit stop from a Clean Hit is 27F. &lt;br /&gt;
: *1: Damage of a Clean Hit Sidewinder is 35 + 25 * (# of Clean Hits)&lt;br /&gt;
&lt;br /&gt;
== Форс Брейки ==&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
      ! Удар&lt;br /&gt;
      ! Урон&lt;br /&gt;
      ! TG&lt;br /&gt;
      ! GB+&lt;br /&gt;
      ! GB-&lt;br /&gt;
      ! Lv&lt;br /&gt;
      ! Guard&lt;br /&gt;
      ! Cancel&lt;br /&gt;
      ! Startup&lt;br /&gt;
      ! Active&lt;br /&gt;
      ! Recovery&lt;br /&gt;
      ! SD&lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Заметки&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Fafnir&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;41236D &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  60 &lt;br /&gt;
|  - &lt;br /&gt;
|  20 &lt;br /&gt;
|  10 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  11 &lt;br /&gt;
|  3 &lt;br /&gt;
|  17 &lt;br /&gt;
|  +7 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-7 invincible&lt;br /&gt;
*Wall bounces on hit (untechable for 32F, 64F on clean hit.)&lt;br /&gt;
*Inflicts 26F of block stun when blocked&lt;br /&gt;
*70% forced proration&lt;br /&gt;
*Can follow-up to Tyrant Rave from 12-17&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Tyrant Rave&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;46D during Fafnir &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  40x3,84 &lt;br /&gt;
|  - &lt;br /&gt;
|  10x4 &lt;br /&gt;
|  3x4 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  - &lt;br /&gt;
|  7+1 &lt;br /&gt;
|  33 &lt;br /&gt;
|  21 &lt;br /&gt;
|  +8 &lt;br /&gt;
|-&lt;br /&gt;
| colspan = 14 | &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*Wall bounces on hit (untechable for 40F), cannot be bursted (burst is disabled the moment Tyrant Rave starts)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Dizzy modifier x0&lt;br /&gt;
*Chip damage x2&lt;br /&gt;
*Hits 1-3 have 80% proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Овердрайвы ==&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
      ! Удар&lt;br /&gt;
      ! Урон&lt;br /&gt;
      ! TG&lt;br /&gt;
      ! GB+&lt;br /&gt;
      ! GB-&lt;br /&gt;
      ! Lv&lt;br /&gt;
      ! Guard&lt;br /&gt;
      ! Cancel&lt;br /&gt;
      ! Startup&lt;br /&gt;
      ! Active&lt;br /&gt;
      ! Recovery&lt;br /&gt;
      ! SD&lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Заметки&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Tyrant Rave ver. Beta&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;632146H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  80,60 &lt;br /&gt;
|  - &lt;br /&gt;
|  20,14 &lt;br /&gt;
|  6,8 &lt;br /&gt;
|  5,4 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  5+1 &lt;br /&gt;
|  11(17)15 &lt;br /&gt;
|  31 &lt;br /&gt;
|  -15 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-8 strike invincible&lt;br /&gt;
*1st hit causes knockdown&lt;br /&gt;
*2nd hit wall bounces (untechable for 40F)&lt;br /&gt;
*Dizzy modifier: 1st hit: x0.25, 2nd hit: x0&lt;br /&gt;
*Chip damage: 1st hit: x1.5, 2nd hit: x2.0&lt;br /&gt;
*2nd hit has 70% forced proration&lt;br /&gt;
*2nd hit RCable provided the first attack hits or is blocked&lt;br /&gt;
*2nd hit can pass through projectiles&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Dragon Install&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214214S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  19+9 &lt;br /&gt;
|  - &lt;br /&gt;
|  total: 28 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-18 invincible&lt;br /&gt;
*19-21 invincible to strikes&lt;br /&gt;
*During DI, tension increases at a rate of 0.1% per frame&lt;br /&gt;
*DI cannot be used during DI&lt;br /&gt;
*DI duration: base time of 360F + 1F for every health point below 210&lt;br /&gt;
*Dragon Install duration drains during hit stop and super freeze&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
*Recovery animation: 36F total, CH state throughout, Tension reduced to 0, negative penalty effect, tension gain lowered, Sol takes extra dizzy damage, and has a lower dizzy rating&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Dragon Install Second&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214214214214PH &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  63+64 &lt;br /&gt;
|  - &lt;br /&gt;
|  total: 127 &lt;br /&gt;
| SD&lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Requires 100% tension&lt;br /&gt;
*After the super-freeze, will Install even if hit&lt;br /&gt;
*Install mode remains for entire round&lt;br /&gt;
*Tension gained is 20% original value&lt;br /&gt;
*Health steadily decreases&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Инстант Килл==&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
      ! Удар&lt;br /&gt;
      ! Урон&lt;br /&gt;
      ! TG&lt;br /&gt;
      ! GB+&lt;br /&gt;
      ! GB-&lt;br /&gt;
      ! Lv&lt;br /&gt;
      ! Guard&lt;br /&gt;
      ! Cancel&lt;br /&gt;
      ! Startup&lt;br /&gt;
      ! Active&lt;br /&gt;
      ! Recovery&lt;br /&gt;
      ! SD&lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Заметки&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! Napalm Death&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236236H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  Fatal &lt;br /&gt;
|  - &lt;br /&gt;
|  20 &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  any &lt;br /&gt;
|  - &lt;br /&gt;
|  7+8 &lt;br /&gt;
|  12 &lt;br /&gt;
|  26+landing 1 &lt;br /&gt;
|  -22 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*IK activation: 76F&lt;br /&gt;
*CH state till landing&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Гатлинги ==&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! P&lt;br /&gt;
! K&lt;br /&gt;
! S&lt;br /&gt;
! H&lt;br /&gt;
! D&lt;br /&gt;
! Cancel&lt;br /&gt;
|- &lt;br /&gt;
! P&lt;br /&gt;
| P, 2P, 6P&lt;br /&gt;
| K, 2K&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| H, 2H, 6H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! 2P&lt;br /&gt;
| P, 2P, 6P&lt;br /&gt;
| K, 2K&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! 6P&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! K&lt;br /&gt;
| 6P&lt;br /&gt;
| -&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! 2K&lt;br /&gt;
| 6P&lt;br /&gt;
| -&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! c.S&lt;br /&gt;
| 6P&lt;br /&gt;
| -&lt;br /&gt;
| f.S, 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! f.S&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! 2S&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! H&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! 2H&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! 6H&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! D&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| homing jump&lt;br /&gt;
|- &lt;br /&gt;
! 2D&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! j.P&lt;br /&gt;
| j.P&lt;br /&gt;
| j.K&lt;br /&gt;
| j.S&lt;br /&gt;
| j.H&lt;br /&gt;
| j.D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! j.K&lt;br /&gt;
| j.P&lt;br /&gt;
| -&lt;br /&gt;
| j.S&lt;br /&gt;
| -&lt;br /&gt;
| j.D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! j.S&lt;br /&gt;
| -&lt;br /&gt;
| j.K&lt;br /&gt;
| -&lt;br /&gt;
| j.H&lt;br /&gt;
| j.D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! j.H&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! j.D&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| j, sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Броски ==&lt;br /&gt;
= Комбо =&lt;br /&gt;
== Базовые ==&lt;br /&gt;
== Эиркомбы ==&lt;br /&gt;
== Анти-эир комбы ==&lt;br /&gt;
== Комбы после броска ==&lt;br /&gt;
=== Наземный бросок ===&lt;br /&gt;
== Даст комбы ==&lt;br /&gt;
== Комбо с Сайдвиндером ==&lt;br /&gt;
= Миксапы =&lt;br /&gt;
== Окиземе ==&lt;br /&gt;
=== В углу ===&lt;br /&gt;
=== В мидскрине ===&lt;br /&gt;
== Тик-троу ==&lt;br /&gt;
=== В мидскрине ===&lt;br /&gt;
=== В углу ===&lt;br /&gt;
=== Прочее ===&lt;br /&gt;
= Стратегия =&lt;br /&gt;
&lt;br /&gt;
{{Guilty_Gear}}&lt;br /&gt;
[[Category:Guilty_Gear_(персонажи)]]&lt;/div&gt;</summary>
		<author><name>Overkill.</name></author>
	</entry>
	<entry>
		<id>https://fighting.ru/wiki/index.php?title=Sol_Badguy&amp;diff=2917</id>
		<title>Sol Badguy</title>
		<link rel="alternate" type="text/html" href="https://fighting.ru/wiki/index.php?title=Sol_Badguy&amp;diff=2917"/>
		<updated>2012-05-22T07:23:55Z</updated>

		<summary type="html">&lt;p&gt;Overkill.: /* Нормалы */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Персонаж_GG&lt;br /&gt;
| subject_name=/Sol Badguy/&lt;br /&gt;
| image_link=&lt;br /&gt;
| имя=Sol Badguy&lt;br /&gt;
| время=неизвестно&lt;br /&gt;
| место=Америка&lt;br /&gt;
| рост=184см&lt;br /&gt;
| вес=74кг&lt;br /&gt;
| глаза=красно-коричневые&lt;br /&gt;
| кровь=неизвестно&lt;br /&gt;
| хобби=слушает Queen&lt;br /&gt;
| появление=Guilty Gear}}&lt;br /&gt;
&lt;br /&gt;
= О персонаже =&lt;br /&gt;
== Характер ==&lt;br /&gt;
== Архивы Бюро Послевоенного Устройства ==&lt;br /&gt;
= Основная информация =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Сильные стороны&#039;&#039;&#039;&lt;br /&gt;
* Wild Throw(командный бросок),&lt;br /&gt;
* имеется один из лучших DP в игре Volcanic Viper&lt;br /&gt;
* очень хороший 3х(5) кадровый антиейр удар(5K)&lt;br /&gt;
* наносит много урона на мидскрине и в углу&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Слабые стороны&#039;&#039;&#039;&lt;br /&gt;
* Слаб против хорошего зонинга&lt;br /&gt;
* Предсказуемые блокстринги и оверхеды.&lt;br /&gt;
&lt;br /&gt;
== Особенности ==&lt;br /&gt;
&lt;br /&gt;
* Гатс: 1&lt;br /&gt;
* Модификатор Брони: x1.00&lt;br /&gt;
* Диззи/Стан: 60&lt;br /&gt;
&lt;br /&gt;
= Фреймдата и описание ударов =&lt;br /&gt;
&lt;br /&gt;
=== Нормалы ===&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
      ! Удар&lt;br /&gt;
      ! Урон&lt;br /&gt;
      ! TG&lt;br /&gt;
      ! GB+&lt;br /&gt;
      ! GB-&lt;br /&gt;
      ! Lv&lt;br /&gt;
      ! Guard&lt;br /&gt;
      ! Cancel&lt;br /&gt;
      ! Startup&lt;br /&gt;
      ! Active&lt;br /&gt;
      ! Recovery&lt;br /&gt;
      ! SD&lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Заметки&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! P&lt;br /&gt;
|  10 &lt;br /&gt;
|  1.44 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  cCJR &lt;br /&gt;
|  4[3] &lt;br /&gt;
|  4[2] &lt;br /&gt;
|  6[4] &lt;br /&gt;
|  0[+4] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
* 80% прорейт (нет прорейта в DI)&lt;br /&gt;
|-&lt;br /&gt;
!  K &lt;br /&gt;
|  14x2 &lt;br /&gt;
|  2.64[1.44]x2 &lt;br /&gt;
|  6x2 &lt;br /&gt;
|  7[8]x2 &lt;br /&gt;
|  2[1] &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CJR &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  2,6[1,4] &lt;br /&gt;
|  13[7] &lt;br /&gt;
|  -7[-1] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! c.S&lt;br /&gt;
|  30[28] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CJR &lt;br /&gt;
|  5[3] &lt;br /&gt;
|  2[1] &lt;br /&gt;
|  16[10] &lt;br /&gt;
|  -4[+3] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! f.S&lt;br /&gt;
|  30[28] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CR &lt;br /&gt;
|  7[5] &lt;br /&gt;
|  1[1] &lt;br /&gt;
|  24[14] &lt;br /&gt;
|  -11[-1] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! H&lt;br /&gt;
|  40[44] &lt;br /&gt;
|  3.84 &lt;br /&gt;
|  20 &lt;br /&gt;
|  6 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CJR &lt;br /&gt;
|  11[6] &lt;br /&gt;
|  2[1] &lt;br /&gt;
|  26[13] &lt;br /&gt;
|  -9[+5] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! 6P&lt;br /&gt;
|  32 &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CR &lt;br /&gt;
|  11[6] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  20[10] &lt;br /&gt;
|  -9[+2] &lt;br /&gt;
| colspan = 14 | &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*1-8 [1-4], 14-21 [8-11] верхняя часть тела неуязвима.&lt;br /&gt;
*9-13 [5-7] неуязвимость выше колен&lt;br /&gt;
*отбрасывает от стены на ударе (на земле нет рекавери в течении 28F)&lt;br /&gt;
*90% прорейт (нет прорейта in DI)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 6H&lt;br /&gt;
|  40x2 &lt;br /&gt;
|  5.76[3.84]x2 &lt;br /&gt;
|  20x2 &lt;br /&gt;
|  6x2 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CR &lt;br /&gt;
|  13[8] &lt;br /&gt;
|  5,1 &lt;br /&gt;
|  30[16] &lt;br /&gt;
|  -12[+2] &lt;br /&gt;
| colspan = 14 | &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*удар на земле вводит в стагер (максимум: 35F)&lt;br /&gt;
*DI версия не стагерит&lt;br /&gt;
*Дизи модификатор x1.5&lt;br /&gt;
*в состоянии контр хита на протяжении всего удара&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! D&lt;br /&gt;
|  17[20] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  8 &lt;br /&gt;
|  20 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HF &lt;br /&gt;
|  R &lt;br /&gt;
|  22[16] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  24[12] &lt;br /&gt;
|  -13[0] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*в состоянии контр хита 1-30. &lt;br /&gt;
|-&lt;br /&gt;
! DAA&lt;br /&gt;
|  25 &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  R &lt;br /&gt;
|  11 &lt;br /&gt;
|  3 &lt;br /&gt;
|  25 &lt;br /&gt;
|  -14 &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-13 неуязвимость&lt;br /&gt;
*14-33 неуязвимость к броскам&lt;br /&gt;
*14-23 верхняя часть тела неуязвима&lt;br /&gt;
*отбрасывает от стены (нет рекавери при наземном ударе 28F)&lt;br /&gt;
*50% прорейт&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 2P&lt;br /&gt;
|  8 &lt;br /&gt;
|  1.44 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  cCR &lt;br /&gt;
|  5[3] &lt;br /&gt;
|  4[2] &lt;br /&gt;
|  4 &lt;br /&gt;
|  +2[+4] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*80% прорейт (нет прорейта in DI)&lt;br /&gt;
|-&lt;br /&gt;
! 2K&lt;br /&gt;
|  12[14] &lt;br /&gt;
|  1.44 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  LF &lt;br /&gt;
|  CR &lt;br /&gt;
|  6[4] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  8[6] &lt;br /&gt;
|  -1[+2] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*70% прорейт (нет прорейта in DI)&lt;br /&gt;
|-&lt;br /&gt;
! 2S&lt;br /&gt;
|  25[24] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CR &lt;br /&gt;
|  10[7] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  8[5] &lt;br /&gt;
|  +3[+7] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! 2H&lt;br /&gt;
|  36[40] &lt;br /&gt;
|  3.84 &lt;br /&gt;
|  20 &lt;br /&gt;
|  6 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CJR &lt;br /&gt;
|  8[5] &lt;br /&gt;
|  6[3] &lt;br /&gt;
|  26[13] &lt;br /&gt;
|  -13[+3] &lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
*Floats on CH (untechable for 52F) (DI version doesn&#039;t float)&lt;br /&gt;
*Prorates 90%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 2D&lt;br /&gt;
|  28[30] &lt;br /&gt;
|  3.84 &lt;br /&gt;
|  11[15] &lt;br /&gt;
|  6 &lt;br /&gt;
|  4[5] &lt;br /&gt;
|  LF &lt;br /&gt;
|  CR &lt;br /&gt;
|  7[5] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  20[13] &lt;br /&gt;
|  -6[+4] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*4-23 [3-15] low stance&lt;br /&gt;
|-&lt;br /&gt;
! j.P&lt;br /&gt;
|  13[12] &lt;br /&gt;
|  1.44 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HA &lt;br /&gt;
|  cCR &lt;br /&gt;
|  5[3] &lt;br /&gt;
|  7[4] &lt;br /&gt;
|  4[3] &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! j.K&lt;br /&gt;
|  22 &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  6[10] &lt;br /&gt;
|  7 &lt;br /&gt;
|  2[3] &lt;br /&gt;
|  HA &lt;br /&gt;
|  [c]CR &lt;br /&gt;
|  6 &lt;br /&gt;
|  6[3] &lt;br /&gt;
|  17[12] &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! j.S&lt;br /&gt;
|  28[25] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HA &lt;br /&gt;
|  [c]CJR &lt;br /&gt;
|  9[6] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  23[12] &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*90% proration (no proration in DI)&lt;br /&gt;
|-&lt;br /&gt;
! j.H&lt;br /&gt;
|  24[20]x2 &lt;br /&gt;
|  2.64x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HA &lt;br /&gt;
|  C[J]R &lt;br /&gt;
|  9[8] &lt;br /&gt;
|  6,8[4,4] &lt;br /&gt;
|  0 &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*Untechable on air hit for 17F (doesn&#039;t apply to DI version)&lt;br /&gt;
|-&lt;br /&gt;
! j.D&lt;br /&gt;
|  40 &lt;br /&gt;
|  3.84 &lt;br /&gt;
|  14 &lt;br /&gt;
|  6 &lt;br /&gt;
|  4 &lt;br /&gt;
|  HA &lt;br /&gt;
|  CJR &lt;br /&gt;
|  9 &lt;br /&gt;
|  7 &lt;br /&gt;
|  10 &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Blowback on normal hit (untechable for 23F)&lt;br /&gt;
*Wall bounces on CH (untechable for 54F)&lt;br /&gt;
*Additional 5F landing recovery&lt;br /&gt;
*90% proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Throw&lt;br /&gt;
|  60 &lt;br /&gt;
|  4.0 &lt;br /&gt;
|  - &lt;br /&gt;
|  6 &lt;br /&gt;
|  - &lt;br /&gt;
|  43 dots &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Floats on hit&lt;br /&gt;
*50% forced proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Air Throw&lt;br /&gt;
|  60 &lt;br /&gt;
|  4.00 &lt;br /&gt;
|  - &lt;br /&gt;
|  6,7 &lt;br /&gt;
|  - &lt;br /&gt;
|  88 dots &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Floats on hit (untechable for 60F)&lt;br /&gt;
*Dizzy modifier x1.5&lt;br /&gt;
*50% forced proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
: Data in [ ] refers to Sol in Dragon Install&lt;br /&gt;
&lt;br /&gt;
== Спешалы ==&lt;br /&gt;
&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
      ! Удар&lt;br /&gt;
      ! Урон&lt;br /&gt;
      ! TG&lt;br /&gt;
      ! GB+&lt;br /&gt;
      ! GB-&lt;br /&gt;
      ! Lv&lt;br /&gt;
      ! Guard&lt;br /&gt;
      ! Cancel&lt;br /&gt;
      ! Startup&lt;br /&gt;
      ! Active&lt;br /&gt;
      ! Recovery&lt;br /&gt;
      ! SD&lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Заметки&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! Gunflame&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236P &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  50,42,30,30 &lt;br /&gt;
|  2.00/2.40 &lt;br /&gt;
|  0 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3,3,2,2 &lt;br /&gt;
|  any &lt;br /&gt;
|  F &lt;br /&gt;
|  21 &lt;br /&gt;
|  9x2,6x2 &lt;br /&gt;
|  total 50 &lt;br /&gt;
|  -3 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Floats on hit (untechable for 28F)&lt;br /&gt;
*CH state till end of recovery&lt;br /&gt;
*Chip damage x2&lt;br /&gt;
*FRC timing 14-15&lt;br /&gt;
*Flame appears on frame 19&lt;br /&gt;
*Damage, Active, and Level vary depending on which of the 4 flames hits&lt;br /&gt;
*Flames appear on frames 21,31,39 and 42&lt;br /&gt;
*Gunflame can only hit once&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Gunflame (DI)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236P &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  60 &lt;br /&gt;
|  0.50/1.20 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  F &lt;br /&gt;
|  20 &lt;br /&gt;
|  6 &lt;br /&gt;
|  7 &lt;br /&gt;
|  +7 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Floats on hit (untechable for 40F)&lt;br /&gt;
*CH state till end of recovery&lt;br /&gt;
*Hit stop 6&lt;br /&gt;
*Chip damage x2&lt;br /&gt;
*FRC timing: 21-22&lt;br /&gt;
*Flame goes through other projectiles&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Gunflame Feint&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214P &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  8 &lt;br /&gt;
|  3.50/- &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HL &lt;br /&gt;
|  R &lt;br /&gt;
|  13 &lt;br /&gt;
|  2 &lt;br /&gt;
|  17 &lt;br /&gt;
|  -9 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*CH state till end of recovery&lt;br /&gt;
|-&lt;br /&gt;
! Volcanic Viper (S)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20,36 &lt;br /&gt;
|  2.00/4.80x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3(3)11 &lt;br /&gt;
|  21+landing 10 &lt;br /&gt;
|  -28 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible&lt;br /&gt;
*10-13 invincible to strikes&lt;br /&gt;
*Airborne from frame 10 on&lt;br /&gt;
*Floats on hit (1st hit untechable on ground hit for 28F, 2nd hit untechable for 26F)&lt;br /&gt;
*Can follow-up to Knockdown from 24-40&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Volcanic Viper (DI S)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20x3 &lt;br /&gt;
|  2.00/4.80,2.40x2 &lt;br /&gt;
|  10x3 &lt;br /&gt;
|  7x3 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3(1)4,2 &lt;br /&gt;
|  21+landing 10 &lt;br /&gt;
|  -19 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible&lt;br /&gt;
*Frame 10 invincible to strikes&lt;br /&gt;
*Airborne from frame 10 on&lt;br /&gt;
*Floats on hit (1st hit untechable on ground hit for 28F, 2nd/3rd hit untechable for 30F)&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Volcanic Viper (H)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20,36 &lt;br /&gt;
|  3.00/4.80x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  5 &lt;br /&gt;
|  2(3)18 &lt;br /&gt;
|  29+landing 8 &lt;br /&gt;
|  -43 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-6 invincible&lt;br /&gt;
*7-11 invincible to strikes&lt;br /&gt;
*Airborne from frame 7 on&lt;br /&gt;
*Floats on hit (1st hit untechable on ground hit for 28F, 2nd/3rd hit untechable for 36F)&lt;br /&gt;
*Can follow-up to Knockdown from 28-44&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Volcanic Viper (DI H) &amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  60,18x9 &lt;br /&gt;
|  0.50/2.40,0.24x9 &lt;br /&gt;
|  20,10x9 &lt;br /&gt;
|  1,6x9 &lt;br /&gt;
|  5,3x9 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3,54 &lt;br /&gt;
|  36+landing 10 &lt;br /&gt;
|  -78 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible&lt;br /&gt;
*1st hit floats and causes knockdown. All other hits cause float (untechable for 60F) and have hit stop 0&lt;br /&gt;
*Airborne from frame 7 on&lt;br /&gt;
*1st hit dizzy modifier x2.0&lt;br /&gt;
*Can follow-up to Knockdown from frame 63&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Aerial Volcanic Viper (S)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.623S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  36,24 &lt;br /&gt;
|  2.00/3.60x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  R &lt;br /&gt;
|  5 &lt;br /&gt;
|  2(3)9 &lt;br /&gt;
|  landing 10 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  1-9 invincible to strikes. Floats on hit (1st hit untechable for 36F, 2nd hit for 27F). Can follow-up to Knockdown from 19-35. Sol is crouching during landing recovery. &lt;br /&gt;
|-&lt;br /&gt;
! Aerial Volcanic Viper (H)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.623H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  46,26 &lt;br /&gt;
|  2.50/4.80x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  R &lt;br /&gt;
|  5 &lt;br /&gt;
|  2(3)18 &lt;br /&gt;
|  landing 10 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible to strikes&lt;br /&gt;
*Floats on hit (1st hit untechable for 38F, 2nd hit for 36F)&lt;br /&gt;
*Can follow-up to Knockdown from 32-44&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Aerial Volcanic Viper (DI)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.623S/H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20x3 &lt;br /&gt;
|  2.50/4.80,3.60x2 &lt;br /&gt;
|  10,7x2 &lt;br /&gt;
|  7x3 &lt;br /&gt;
|  3,4x2 &lt;br /&gt;
|  HLF,any x2 &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3(2)2,6 &lt;br /&gt;
|  landing 10 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible&lt;br /&gt;
*10-11 invincible to strikes&lt;br /&gt;
*Floats on hit (1st hit untechable on ground hit for 28F, 2nd/3rd hit untechable for 45F)&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Knockdown&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214K during VV &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  16 &lt;br /&gt;
|  0.50/2.40 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HF &lt;br /&gt;
|  R &lt;br /&gt;
|  12 &lt;br /&gt;
|  4 &lt;br /&gt;
|  landing 10 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Plummets on hit (untechable for 30F)&lt;br /&gt;
*Sol is in CH state while falling&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Grand Viper&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  8x7,32 &lt;br /&gt;
|  3.00/1.20x6,7.20x2 &lt;br /&gt;
|  8x7,20 &lt;br /&gt;
|  1x6,7x2 &lt;br /&gt;
|  3x7,5 &lt;br /&gt;
|  LFx7,HLF&lt;br /&gt;
|  R &lt;br /&gt;
|  17 &lt;br /&gt;
|  4x3,2x3,7,(19)3 &lt;br /&gt;
|  37 &lt;br /&gt;
|  -21 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-4 above the knees invincibility&lt;br /&gt;
*While advancing, 5-16 invincible above the feet&lt;br /&gt;
*Advancing part: 1st-6th hits are untechable on air hit for 26F&lt;br /&gt;
*Causes 24F of hit stun on a standing opponent&lt;br /&gt;
*Hit stop 6&lt;br /&gt;
*Dizzy modifier x0.25&lt;br /&gt;
*80% proration&lt;br /&gt;
*7th hit of the advancing part floats on hit (untechable for 28F).&lt;br /&gt;
*Hit stop 6&lt;br /&gt;
*Finishing hit (the uppercut) floats on hit (untechable for 42F, 64 for Clean Hit)&lt;br /&gt;
*Listed frame data is for a Grand Viper that does the maximum number of hits&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Bandit Revolver&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  24,36 &lt;br /&gt;
|  1.50/4.80x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7,9 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  9 &lt;br /&gt;
|  5(11)9 &lt;br /&gt;
|  2+landing 8 &lt;br /&gt;
|  -4 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-3 invincible to strikes&lt;br /&gt;
*Airborne from frame 9 on&lt;br /&gt;
*1st hit floats on hit (untechable for 26F)&lt;br /&gt;
*2nd hit plummets and causes knockdown on air hit&lt;br /&gt;
*Auto jump installed&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Bandit Revolver (DI)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20x3,50 &lt;br /&gt;
|  0.75/4.80x4 &lt;br /&gt;
|  14x3,15 &lt;br /&gt;
|  6x4 &lt;br /&gt;
|  4x3,5 &lt;br /&gt;
|  HLA &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3,3,3(9)9 &lt;br /&gt;
|  3+landing 7 &lt;br /&gt;
|  +3 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-3 invincible to strikes&lt;br /&gt;
*Airborne from frame 9 on&lt;br /&gt;
*Hits 1-3 float on hit (untechable for 26F)&lt;br /&gt;
*4th hit plummets on air hit (untechable for 26F)&lt;br /&gt;
*Auto jump installed&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Aerial Bandit Revolver&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.236K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  22,20x2 &lt;br /&gt;
|  2.00/3.00,7.20x2 &lt;br /&gt;
|  3x3 &lt;br /&gt;
|  7x3 &lt;br /&gt;
|  2 &lt;br /&gt;
|  any &lt;br /&gt;
|  RF &lt;br /&gt;
|  6 &lt;br /&gt;
|  3(14)4,2 &lt;br /&gt;
|  landing 12 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1st hit floats on ground hit (untechable for 24F)&lt;br /&gt;
*Untechable on air hit for - 2nd hit: 32F, 3rd hit: 28F&lt;br /&gt;
*FRC timing: 6-8&lt;br /&gt;
*Attack level is 1 on block&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Bandit Bringer&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236[K] &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  50 &lt;br /&gt;
|  1.50/5.40 &lt;br /&gt;
|  20 &lt;br /&gt;
|  10 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HA &lt;br /&gt;
|  RF &lt;br /&gt;
|  32 &lt;br /&gt;
|  6 &lt;br /&gt;
|  9+landing 4 &lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-3 strike invincible&lt;br /&gt;
*Airborne from frame 9 on&lt;br /&gt;
*Causes slide effect on hit (untechable for 65F, slide for 50F)&lt;br /&gt;
*Causes ground bounce on CH (untechable for 140F)&lt;br /&gt;
*FRC timing: 18-20&lt;br /&gt;
*66% proration&lt;br /&gt;
*Startup of 32F to hit crouching opponent (tested on Sol)&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Riot Stomp&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  40 &lt;br /&gt;
|  1.00/6.00 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HA &lt;br /&gt;
|  RF &lt;br /&gt;
|  see note &lt;br /&gt;
|  - &lt;br /&gt;
|  landing 3 &lt;br /&gt;
|  -4~ &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Airborne from frame 1 on&lt;br /&gt;
*Wall bounces on hit (untechable for 28F)&lt;br /&gt;
*Sol is not in a CH state until the active frames start&lt;br /&gt;
*FRC timing 9-12 frames after reaching the wall&lt;br /&gt;
*Auto jump installed&lt;br /&gt;
*Attack startup is 9F after Sol reaches the wall&lt;br /&gt;
*Startup of a Riot Stomp done when Sol is right next to the wall is 14F&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Wild Throw&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  30 &lt;br /&gt;
|  -/6.00 &lt;br /&gt;
|  - &lt;br /&gt;
|  6 &lt;br /&gt;
|  - &lt;br /&gt;
|  70dot &lt;br /&gt;
|  - &lt;br /&gt;
|  4 &lt;br /&gt;
|  1 &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-14 Sol is in CH state&lt;br /&gt;
*Whiff animation: 35F&lt;br /&gt;
*55% forced proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Sidewinder&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.236H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  35 *1 &lt;br /&gt;
|  1.50/2.40 &lt;br /&gt;
|  20 &lt;br /&gt;
|  12 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HA &lt;br /&gt;
|  R &lt;br /&gt;
|  9 &lt;br /&gt;
|  4 &lt;br /&gt;
|  landing 13 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Wall bounces on hit (Clean hit untechable for 56F)&lt;br /&gt;
*Sol is in CH state while falling and in landing recovery&lt;br /&gt;
*Dizzy modifier x0.5&lt;br /&gt;
*70% forced proration&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: Note: DI is short for Dragon Install. &lt;br /&gt;
: How to score Clean Hits: For GV, hit with the point of the hilt. For SW, hit with the end of his arm. For Fafnir, hit with the upper part of the fist. Hit stop from a Clean Hit is 27F. &lt;br /&gt;
: *1: Damage of a Clean Hit Sidewinder is 35 + 25 * (# of Clean Hits)&lt;br /&gt;
&lt;br /&gt;
== Форс Брейки ==&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
      ! Удар&lt;br /&gt;
      ! Урон&lt;br /&gt;
      ! TG&lt;br /&gt;
      ! GB+&lt;br /&gt;
      ! GB-&lt;br /&gt;
      ! Lv&lt;br /&gt;
      ! Guard&lt;br /&gt;
      ! Cancel&lt;br /&gt;
      ! Startup&lt;br /&gt;
      ! Active&lt;br /&gt;
      ! Recovery&lt;br /&gt;
      ! SD&lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Заметки&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Fafnir&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;41236D &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  60 &lt;br /&gt;
|  - &lt;br /&gt;
|  20 &lt;br /&gt;
|  10 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  11 &lt;br /&gt;
|  3 &lt;br /&gt;
|  17 &lt;br /&gt;
|  +7 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-7 invincible&lt;br /&gt;
*Wall bounces on hit (untechable for 32F, 64F on clean hit.)&lt;br /&gt;
*Inflicts 26F of block stun when blocked&lt;br /&gt;
*70% forced proration&lt;br /&gt;
*Can follow-up to Tyrant Rave from 12-17&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Tyrant Rave&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;46D during Fafnir &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  40x3,84 &lt;br /&gt;
|  - &lt;br /&gt;
|  10x4 &lt;br /&gt;
|  3x4 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  - &lt;br /&gt;
|  7+1 &lt;br /&gt;
|  33 &lt;br /&gt;
|  21 &lt;br /&gt;
|  +8 &lt;br /&gt;
|-&lt;br /&gt;
| colspan = 14 | &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*Wall bounces on hit (untechable for 40F), cannot be bursted (burst is disabled the moment Tyrant Rave starts)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Dizzy modifier x0&lt;br /&gt;
*Chip damage x2&lt;br /&gt;
*Hits 1-3 have 80% proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Овердрайвы ==&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
      ! Удар&lt;br /&gt;
      ! Урон&lt;br /&gt;
      ! TG&lt;br /&gt;
      ! GB+&lt;br /&gt;
      ! GB-&lt;br /&gt;
      ! Lv&lt;br /&gt;
      ! Guard&lt;br /&gt;
      ! Cancel&lt;br /&gt;
      ! Startup&lt;br /&gt;
      ! Active&lt;br /&gt;
      ! Recovery&lt;br /&gt;
      ! SD&lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Заметки&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Tyrant Rave ver. Beta&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;632146H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  80,60 &lt;br /&gt;
|  - &lt;br /&gt;
|  20,14 &lt;br /&gt;
|  6,8 &lt;br /&gt;
|  5,4 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  5+1 &lt;br /&gt;
|  11(17)15 &lt;br /&gt;
|  31 &lt;br /&gt;
|  -15 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-8 strike invincible&lt;br /&gt;
*1st hit causes knockdown&lt;br /&gt;
*2nd hit wall bounces (untechable for 40F)&lt;br /&gt;
*Dizzy modifier: 1st hit: x0.25, 2nd hit: x0&lt;br /&gt;
*Chip damage: 1st hit: x1.5, 2nd hit: x2.0&lt;br /&gt;
*2nd hit has 70% forced proration&lt;br /&gt;
*2nd hit RCable provided the first attack hits or is blocked&lt;br /&gt;
*2nd hit can pass through projectiles&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Dragon Install&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214214S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  19+9 &lt;br /&gt;
|  - &lt;br /&gt;
|  total: 28 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-18 invincible&lt;br /&gt;
*19-21 invincible to strikes&lt;br /&gt;
*During DI, tension increases at a rate of 0.1% per frame&lt;br /&gt;
*DI cannot be used during DI&lt;br /&gt;
*DI duration: base time of 360F + 1F for every health point below 210&lt;br /&gt;
*Dragon Install duration drains during hit stop and super freeze&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
*Recovery animation: 36F total, CH state throughout, Tension reduced to 0, negative penalty effect, tension gain lowered, Sol takes extra dizzy damage, and has a lower dizzy rating&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Dragon Install Second&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214214214214PH &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  63+64 &lt;br /&gt;
|  - &lt;br /&gt;
|  total: 127 &lt;br /&gt;
| SD&lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Requires 100% tension&lt;br /&gt;
*After the super-freeze, will Install even if hit&lt;br /&gt;
*Install mode remains for entire round&lt;br /&gt;
*Tension gained is 20% original value&lt;br /&gt;
*Health steadily decreases&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Инстант Килл==&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
      ! Удар&lt;br /&gt;
      ! Урон&lt;br /&gt;
      ! TG&lt;br /&gt;
      ! GB+&lt;br /&gt;
      ! GB-&lt;br /&gt;
      ! Lv&lt;br /&gt;
      ! Guard&lt;br /&gt;
      ! Cancel&lt;br /&gt;
      ! Startup&lt;br /&gt;
      ! Active&lt;br /&gt;
      ! Recovery&lt;br /&gt;
      ! SD&lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Заметки&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! Napalm Death&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236236H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  Fatal &lt;br /&gt;
|  - &lt;br /&gt;
|  20 &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  any &lt;br /&gt;
|  - &lt;br /&gt;
|  7+8 &lt;br /&gt;
|  12 &lt;br /&gt;
|  26+landing 1 &lt;br /&gt;
|  -22 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*IK activation: 76F&lt;br /&gt;
*CH state till landing&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Гатлинги ==&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! P&lt;br /&gt;
! K&lt;br /&gt;
! S&lt;br /&gt;
! H&lt;br /&gt;
! D&lt;br /&gt;
! Cancel&lt;br /&gt;
|- &lt;br /&gt;
! P&lt;br /&gt;
| P, 2P, 6P&lt;br /&gt;
| K, 2K&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| H, 2H, 6H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! 2P&lt;br /&gt;
| P, 2P, 6P&lt;br /&gt;
| K, 2K&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! 6P&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! K&lt;br /&gt;
| 6P&lt;br /&gt;
| -&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! 2K&lt;br /&gt;
| 6P&lt;br /&gt;
| -&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! c.S&lt;br /&gt;
| 6P&lt;br /&gt;
| -&lt;br /&gt;
| f.S, 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! f.S&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! 2S&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! H&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! 2H&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! 6H&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! D&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| homing jump&lt;br /&gt;
|- &lt;br /&gt;
! 2D&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! j.P&lt;br /&gt;
| j.P&lt;br /&gt;
| j.K&lt;br /&gt;
| j.S&lt;br /&gt;
| j.H&lt;br /&gt;
| j.D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! j.K&lt;br /&gt;
| j.P&lt;br /&gt;
| -&lt;br /&gt;
| j.S&lt;br /&gt;
| -&lt;br /&gt;
| j.D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! j.S&lt;br /&gt;
| -&lt;br /&gt;
| j.K&lt;br /&gt;
| -&lt;br /&gt;
| j.H&lt;br /&gt;
| j.D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! j.H&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! j.D&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| j, sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Броски ==&lt;br /&gt;
= Комбо =&lt;br /&gt;
== Базовые ==&lt;br /&gt;
== Эиркомбы ==&lt;br /&gt;
== Анти-эир комбы ==&lt;br /&gt;
== Комбы после броска ==&lt;br /&gt;
=== Наземный бросок ===&lt;br /&gt;
== Даст комбы ==&lt;br /&gt;
== Комбо с Сайдвиндером ==&lt;br /&gt;
= Миксапы =&lt;br /&gt;
== Окиземе ==&lt;br /&gt;
=== В углу ===&lt;br /&gt;
=== В мидскрине ===&lt;br /&gt;
== Тик-троу ==&lt;br /&gt;
=== В мидскрине ===&lt;br /&gt;
=== В углу ===&lt;br /&gt;
=== Прочее ===&lt;br /&gt;
= Стратегия =&lt;br /&gt;
&lt;br /&gt;
{{Guilty_Gear}}&lt;br /&gt;
[[Category:Guilty_Gear_(персонажи)]]&lt;/div&gt;</summary>
		<author><name>Overkill.</name></author>
	</entry>
	<entry>
		<id>https://fighting.ru/wiki/index.php?title=Sol_Badguy&amp;diff=2916</id>
		<title>Sol Badguy</title>
		<link rel="alternate" type="text/html" href="https://fighting.ru/wiki/index.php?title=Sol_Badguy&amp;diff=2916"/>
		<updated>2012-05-22T07:13:41Z</updated>

		<summary type="html">&lt;p&gt;Overkill.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Персонаж_GG&lt;br /&gt;
| subject_name=/Sol Badguy/&lt;br /&gt;
| image_link=&lt;br /&gt;
| имя=Sol Badguy&lt;br /&gt;
| время=неизвестно&lt;br /&gt;
| место=Америка&lt;br /&gt;
| рост=184см&lt;br /&gt;
| вес=74кг&lt;br /&gt;
| глаза=красно-коричневые&lt;br /&gt;
| кровь=неизвестно&lt;br /&gt;
| хобби=слушает Queen&lt;br /&gt;
| появление=Guilty Gear}}&lt;br /&gt;
&lt;br /&gt;
= О персонаже =&lt;br /&gt;
== Характер ==&lt;br /&gt;
== Архивы Бюро Послевоенного Устройства ==&lt;br /&gt;
= Основная информация =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Сильные стороны&#039;&#039;&#039;&lt;br /&gt;
* Wild Throw(командный бросок),&lt;br /&gt;
* имеется один из лучших DP в игре Volcanic Viper&lt;br /&gt;
* очень хороший 3х(5) кадровый антиейр удар(5K)&lt;br /&gt;
* наносит много урона на мидскрине и в углу&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Слабые стороны&#039;&#039;&#039;&lt;br /&gt;
* Слаб против хорошего зонинга&lt;br /&gt;
* Предсказуемые блокстринги и оверхеды.&lt;br /&gt;
&lt;br /&gt;
== Особенности ==&lt;br /&gt;
&lt;br /&gt;
* Гатс: 1&lt;br /&gt;
* Модификатор Брони: x1.00&lt;br /&gt;
* Диззи/Стан: 60&lt;br /&gt;
&lt;br /&gt;
= Фреймдата и описание ударов =&lt;br /&gt;
&lt;br /&gt;
=== Нормалы ===&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
      ! Удар&lt;br /&gt;
      ! Урон&lt;br /&gt;
      ! TG&lt;br /&gt;
      ! GB+&lt;br /&gt;
      ! GB-&lt;br /&gt;
      ! Lv&lt;br /&gt;
      ! Guard&lt;br /&gt;
      ! Cancel&lt;br /&gt;
      ! Startup&lt;br /&gt;
      ! Active&lt;br /&gt;
      ! Recovery&lt;br /&gt;
      ! SD&lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Заметки&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! P&lt;br /&gt;
|  10 &lt;br /&gt;
|  1.44 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  cCJR &lt;br /&gt;
|  4[3] &lt;br /&gt;
|  4[2] &lt;br /&gt;
|  6[4] &lt;br /&gt;
|  0[+4] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
* 80% proration (no proration in DI)&lt;br /&gt;
|-&lt;br /&gt;
!  K &lt;br /&gt;
|  14x2 &lt;br /&gt;
|  2.64[1.44]x2 &lt;br /&gt;
|  6x2 &lt;br /&gt;
|  7[8]x2 &lt;br /&gt;
|  2[1] &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CJR &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  2,6[1,4] &lt;br /&gt;
|  13[7] &lt;br /&gt;
|  -7[-1] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! c.S&lt;br /&gt;
|  30[28] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CJR &lt;br /&gt;
|  5[3] &lt;br /&gt;
|  2[1] &lt;br /&gt;
|  16[10] &lt;br /&gt;
|  -4[+3] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! f.S&lt;br /&gt;
|  30[28] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CR &lt;br /&gt;
|  7[5] &lt;br /&gt;
|  1[1] &lt;br /&gt;
|  24[14] &lt;br /&gt;
|  -11[-1] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! H&lt;br /&gt;
|  40[44] &lt;br /&gt;
|  3.84 &lt;br /&gt;
|  20 &lt;br /&gt;
|  6 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CJR &lt;br /&gt;
|  11[6] &lt;br /&gt;
|  2[1] &lt;br /&gt;
|  26[13] &lt;br /&gt;
|  -9[+5] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! 6P&lt;br /&gt;
|  32 &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CR &lt;br /&gt;
|  11[6] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  20[10] &lt;br /&gt;
|  -9[+2] &lt;br /&gt;
| colspan = 14 | &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*1-8 [1-4], 14-21 [8-11] upper body invincibility.&lt;br /&gt;
*9-13 [5-7] above the knees invincibility&lt;br /&gt;
*Wall bounces on hit (on ground hit untechable for 28F)&lt;br /&gt;
*90% proration (no proration in DI)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 6H&lt;br /&gt;
|  40x2 &lt;br /&gt;
|  5.76[3.84]x2 &lt;br /&gt;
|  20x2 &lt;br /&gt;
|  6x2 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CR &lt;br /&gt;
|  13[8] &lt;br /&gt;
|  5,1 &lt;br /&gt;
|  30[16] &lt;br /&gt;
|  -12[+2] &lt;br /&gt;
| colspan = 14 | &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*Staggers on ground hit (max: 35F)&lt;br /&gt;
*DI version doesn&#039;t stagger&lt;br /&gt;
*Dizzy modifier x1.5&lt;br /&gt;
*In CH state for entire duration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! D&lt;br /&gt;
|  17[20] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  8 &lt;br /&gt;
|  20 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HF &lt;br /&gt;
|  R &lt;br /&gt;
|  22[16] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  24[12] &lt;br /&gt;
|  -13[0] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*CH state from 1-30. &lt;br /&gt;
|-&lt;br /&gt;
! DAA&lt;br /&gt;
|  25 &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  R &lt;br /&gt;
|  11 &lt;br /&gt;
|  3 &lt;br /&gt;
|  25 &lt;br /&gt;
|  -14 &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-13 invincible&lt;br /&gt;
*14-33 invincible to throws&lt;br /&gt;
*14-23 upper body invincibility&lt;br /&gt;
*Wall bounces on hit (untechable on ground hit for 28F)&lt;br /&gt;
*50% proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 2P&lt;br /&gt;
|  8 &lt;br /&gt;
|  1.44 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  cCR &lt;br /&gt;
|  5[3] &lt;br /&gt;
|  4[2] &lt;br /&gt;
|  4 &lt;br /&gt;
|  +2[+4] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*80% proration (no proration in DI)&lt;br /&gt;
|-&lt;br /&gt;
! 2K&lt;br /&gt;
|  12[14] &lt;br /&gt;
|  1.44 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  LF &lt;br /&gt;
|  CR &lt;br /&gt;
|  6[4] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  8[6] &lt;br /&gt;
|  -1[+2] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*70% proration (no proration in DI)&lt;br /&gt;
|-&lt;br /&gt;
! 2S&lt;br /&gt;
|  25[24] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CR &lt;br /&gt;
|  10[7] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  8[5] &lt;br /&gt;
|  +3[+7] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! 2H&lt;br /&gt;
|  36[40] &lt;br /&gt;
|  3.84 &lt;br /&gt;
|  20 &lt;br /&gt;
|  6 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CJR &lt;br /&gt;
|  8[5] &lt;br /&gt;
|  6[3] &lt;br /&gt;
|  26[13] &lt;br /&gt;
|  -13[+3] &lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
*Floats on CH (untechable for 52F) (DI version doesn&#039;t float)&lt;br /&gt;
*Prorates 90%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 2D&lt;br /&gt;
|  28[30] &lt;br /&gt;
|  3.84 &lt;br /&gt;
|  11[15] &lt;br /&gt;
|  6 &lt;br /&gt;
|  4[5] &lt;br /&gt;
|  LF &lt;br /&gt;
|  CR &lt;br /&gt;
|  7[5] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  20[13] &lt;br /&gt;
|  -6[+4] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*4-23 [3-15] low stance&lt;br /&gt;
|-&lt;br /&gt;
! j.P&lt;br /&gt;
|  13[12] &lt;br /&gt;
|  1.44 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HA &lt;br /&gt;
|  cCR &lt;br /&gt;
|  5[3] &lt;br /&gt;
|  7[4] &lt;br /&gt;
|  4[3] &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! j.K&lt;br /&gt;
|  22 &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  6[10] &lt;br /&gt;
|  7 &lt;br /&gt;
|  2[3] &lt;br /&gt;
|  HA &lt;br /&gt;
|  [c]CR &lt;br /&gt;
|  6 &lt;br /&gt;
|  6[3] &lt;br /&gt;
|  17[12] &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! j.S&lt;br /&gt;
|  28[25] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HA &lt;br /&gt;
|  [c]CJR &lt;br /&gt;
|  9[6] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  23[12] &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*90% proration (no proration in DI)&lt;br /&gt;
|-&lt;br /&gt;
! j.H&lt;br /&gt;
|  24[20]x2 &lt;br /&gt;
|  2.64x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HA &lt;br /&gt;
|  C[J]R &lt;br /&gt;
|  9[8] &lt;br /&gt;
|  6,8[4,4] &lt;br /&gt;
|  0 &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*Untechable on air hit for 17F (doesn&#039;t apply to DI version)&lt;br /&gt;
|-&lt;br /&gt;
! j.D&lt;br /&gt;
|  40 &lt;br /&gt;
|  3.84 &lt;br /&gt;
|  14 &lt;br /&gt;
|  6 &lt;br /&gt;
|  4 &lt;br /&gt;
|  HA &lt;br /&gt;
|  CJR &lt;br /&gt;
|  9 &lt;br /&gt;
|  7 &lt;br /&gt;
|  10 &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Blowback on normal hit (untechable for 23F)&lt;br /&gt;
*Wall bounces on CH (untechable for 54F)&lt;br /&gt;
*Additional 5F landing recovery&lt;br /&gt;
*90% proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Throw&lt;br /&gt;
|  60 &lt;br /&gt;
|  4.0 &lt;br /&gt;
|  - &lt;br /&gt;
|  6 &lt;br /&gt;
|  - &lt;br /&gt;
|  43 dots &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Floats on hit&lt;br /&gt;
*50% forced proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Air Throw&lt;br /&gt;
|  60 &lt;br /&gt;
|  4.00 &lt;br /&gt;
|  - &lt;br /&gt;
|  6,7 &lt;br /&gt;
|  - &lt;br /&gt;
|  88 dots &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Floats on hit (untechable for 60F)&lt;br /&gt;
*Dizzy modifier x1.5&lt;br /&gt;
*50% forced proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
: Data in [ ] refers to Sol in Dragon Install&lt;br /&gt;
&lt;br /&gt;
== Спешалы ==&lt;br /&gt;
&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
      ! Удар&lt;br /&gt;
      ! Урон&lt;br /&gt;
      ! TG&lt;br /&gt;
      ! GB+&lt;br /&gt;
      ! GB-&lt;br /&gt;
      ! Lv&lt;br /&gt;
      ! Guard&lt;br /&gt;
      ! Cancel&lt;br /&gt;
      ! Startup&lt;br /&gt;
      ! Active&lt;br /&gt;
      ! Recovery&lt;br /&gt;
      ! SD&lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Заметки&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! Gunflame&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236P &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  50,42,30,30 &lt;br /&gt;
|  2.00/2.40 &lt;br /&gt;
|  0 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3,3,2,2 &lt;br /&gt;
|  any &lt;br /&gt;
|  F &lt;br /&gt;
|  21 &lt;br /&gt;
|  9x2,6x2 &lt;br /&gt;
|  total 50 &lt;br /&gt;
|  -3 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Floats on hit (untechable for 28F)&lt;br /&gt;
*CH state till end of recovery&lt;br /&gt;
*Chip damage x2&lt;br /&gt;
*FRC timing 14-15&lt;br /&gt;
*Flame appears on frame 19&lt;br /&gt;
*Damage, Active, and Level vary depending on which of the 4 flames hits&lt;br /&gt;
*Flames appear on frames 21,31,39 and 42&lt;br /&gt;
*Gunflame can only hit once&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Gunflame (DI)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236P &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  60 &lt;br /&gt;
|  0.50/1.20 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  F &lt;br /&gt;
|  20 &lt;br /&gt;
|  6 &lt;br /&gt;
|  7 &lt;br /&gt;
|  +7 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Floats on hit (untechable for 40F)&lt;br /&gt;
*CH state till end of recovery&lt;br /&gt;
*Hit stop 6&lt;br /&gt;
*Chip damage x2&lt;br /&gt;
*FRC timing: 21-22&lt;br /&gt;
*Flame goes through other projectiles&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Gunflame Feint&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214P &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  8 &lt;br /&gt;
|  3.50/- &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HL &lt;br /&gt;
|  R &lt;br /&gt;
|  13 &lt;br /&gt;
|  2 &lt;br /&gt;
|  17 &lt;br /&gt;
|  -9 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*CH state till end of recovery&lt;br /&gt;
|-&lt;br /&gt;
! Volcanic Viper (S)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20,36 &lt;br /&gt;
|  2.00/4.80x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3(3)11 &lt;br /&gt;
|  21+landing 10 &lt;br /&gt;
|  -28 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible&lt;br /&gt;
*10-13 invincible to strikes&lt;br /&gt;
*Airborne from frame 10 on&lt;br /&gt;
*Floats on hit (1st hit untechable on ground hit for 28F, 2nd hit untechable for 26F)&lt;br /&gt;
*Can follow-up to Knockdown from 24-40&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Volcanic Viper (DI S)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20x3 &lt;br /&gt;
|  2.00/4.80,2.40x2 &lt;br /&gt;
|  10x3 &lt;br /&gt;
|  7x3 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3(1)4,2 &lt;br /&gt;
|  21+landing 10 &lt;br /&gt;
|  -19 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible&lt;br /&gt;
*Frame 10 invincible to strikes&lt;br /&gt;
*Airborne from frame 10 on&lt;br /&gt;
*Floats on hit (1st hit untechable on ground hit for 28F, 2nd/3rd hit untechable for 30F)&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Volcanic Viper (H)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20,36 &lt;br /&gt;
|  3.00/4.80x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  5 &lt;br /&gt;
|  2(3)18 &lt;br /&gt;
|  29+landing 8 &lt;br /&gt;
|  -43 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-6 invincible&lt;br /&gt;
*7-11 invincible to strikes&lt;br /&gt;
*Airborne from frame 7 on&lt;br /&gt;
*Floats on hit (1st hit untechable on ground hit for 28F, 2nd/3rd hit untechable for 36F)&lt;br /&gt;
*Can follow-up to Knockdown from 28-44&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Volcanic Viper (DI H) &amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  60,18x9 &lt;br /&gt;
|  0.50/2.40,0.24x9 &lt;br /&gt;
|  20,10x9 &lt;br /&gt;
|  1,6x9 &lt;br /&gt;
|  5,3x9 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3,54 &lt;br /&gt;
|  36+landing 10 &lt;br /&gt;
|  -78 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible&lt;br /&gt;
*1st hit floats and causes knockdown. All other hits cause float (untechable for 60F) and have hit stop 0&lt;br /&gt;
*Airborne from frame 7 on&lt;br /&gt;
*1st hit dizzy modifier x2.0&lt;br /&gt;
*Can follow-up to Knockdown from frame 63&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Aerial Volcanic Viper (S)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.623S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  36,24 &lt;br /&gt;
|  2.00/3.60x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  R &lt;br /&gt;
|  5 &lt;br /&gt;
|  2(3)9 &lt;br /&gt;
|  landing 10 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  1-9 invincible to strikes. Floats on hit (1st hit untechable for 36F, 2nd hit for 27F). Can follow-up to Knockdown from 19-35. Sol is crouching during landing recovery. &lt;br /&gt;
|-&lt;br /&gt;
! Aerial Volcanic Viper (H)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.623H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  46,26 &lt;br /&gt;
|  2.50/4.80x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  R &lt;br /&gt;
|  5 &lt;br /&gt;
|  2(3)18 &lt;br /&gt;
|  landing 10 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible to strikes&lt;br /&gt;
*Floats on hit (1st hit untechable for 38F, 2nd hit for 36F)&lt;br /&gt;
*Can follow-up to Knockdown from 32-44&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Aerial Volcanic Viper (DI)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.623S/H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20x3 &lt;br /&gt;
|  2.50/4.80,3.60x2 &lt;br /&gt;
|  10,7x2 &lt;br /&gt;
|  7x3 &lt;br /&gt;
|  3,4x2 &lt;br /&gt;
|  HLF,any x2 &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3(2)2,6 &lt;br /&gt;
|  landing 10 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible&lt;br /&gt;
*10-11 invincible to strikes&lt;br /&gt;
*Floats on hit (1st hit untechable on ground hit for 28F, 2nd/3rd hit untechable for 45F)&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Knockdown&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214K during VV &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  16 &lt;br /&gt;
|  0.50/2.40 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HF &lt;br /&gt;
|  R &lt;br /&gt;
|  12 &lt;br /&gt;
|  4 &lt;br /&gt;
|  landing 10 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Plummets on hit (untechable for 30F)&lt;br /&gt;
*Sol is in CH state while falling&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Grand Viper&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  8x7,32 &lt;br /&gt;
|  3.00/1.20x6,7.20x2 &lt;br /&gt;
|  8x7,20 &lt;br /&gt;
|  1x6,7x2 &lt;br /&gt;
|  3x7,5 &lt;br /&gt;
|  LFx7,HLF&lt;br /&gt;
|  R &lt;br /&gt;
|  17 &lt;br /&gt;
|  4x3,2x3,7,(19)3 &lt;br /&gt;
|  37 &lt;br /&gt;
|  -21 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-4 above the knees invincibility&lt;br /&gt;
*While advancing, 5-16 invincible above the feet&lt;br /&gt;
*Advancing part: 1st-6th hits are untechable on air hit for 26F&lt;br /&gt;
*Causes 24F of hit stun on a standing opponent&lt;br /&gt;
*Hit stop 6&lt;br /&gt;
*Dizzy modifier x0.25&lt;br /&gt;
*80% proration&lt;br /&gt;
*7th hit of the advancing part floats on hit (untechable for 28F).&lt;br /&gt;
*Hit stop 6&lt;br /&gt;
*Finishing hit (the uppercut) floats on hit (untechable for 42F, 64 for Clean Hit)&lt;br /&gt;
*Listed frame data is for a Grand Viper that does the maximum number of hits&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Bandit Revolver&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  24,36 &lt;br /&gt;
|  1.50/4.80x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7,9 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  9 &lt;br /&gt;
|  5(11)9 &lt;br /&gt;
|  2+landing 8 &lt;br /&gt;
|  -4 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-3 invincible to strikes&lt;br /&gt;
*Airborne from frame 9 on&lt;br /&gt;
*1st hit floats on hit (untechable for 26F)&lt;br /&gt;
*2nd hit plummets and causes knockdown on air hit&lt;br /&gt;
*Auto jump installed&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Bandit Revolver (DI)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20x3,50 &lt;br /&gt;
|  0.75/4.80x4 &lt;br /&gt;
|  14x3,15 &lt;br /&gt;
|  6x4 &lt;br /&gt;
|  4x3,5 &lt;br /&gt;
|  HLA &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3,3,3(9)9 &lt;br /&gt;
|  3+landing 7 &lt;br /&gt;
|  +3 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-3 invincible to strikes&lt;br /&gt;
*Airborne from frame 9 on&lt;br /&gt;
*Hits 1-3 float on hit (untechable for 26F)&lt;br /&gt;
*4th hit plummets on air hit (untechable for 26F)&lt;br /&gt;
*Auto jump installed&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Aerial Bandit Revolver&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.236K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  22,20x2 &lt;br /&gt;
|  2.00/3.00,7.20x2 &lt;br /&gt;
|  3x3 &lt;br /&gt;
|  7x3 &lt;br /&gt;
|  2 &lt;br /&gt;
|  any &lt;br /&gt;
|  RF &lt;br /&gt;
|  6 &lt;br /&gt;
|  3(14)4,2 &lt;br /&gt;
|  landing 12 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1st hit floats on ground hit (untechable for 24F)&lt;br /&gt;
*Untechable on air hit for - 2nd hit: 32F, 3rd hit: 28F&lt;br /&gt;
*FRC timing: 6-8&lt;br /&gt;
*Attack level is 1 on block&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Bandit Bringer&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236[K] &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  50 &lt;br /&gt;
|  1.50/5.40 &lt;br /&gt;
|  20 &lt;br /&gt;
|  10 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HA &lt;br /&gt;
|  RF &lt;br /&gt;
|  32 &lt;br /&gt;
|  6 &lt;br /&gt;
|  9+landing 4 &lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-3 strike invincible&lt;br /&gt;
*Airborne from frame 9 on&lt;br /&gt;
*Causes slide effect on hit (untechable for 65F, slide for 50F)&lt;br /&gt;
*Causes ground bounce on CH (untechable for 140F)&lt;br /&gt;
*FRC timing: 18-20&lt;br /&gt;
*66% proration&lt;br /&gt;
*Startup of 32F to hit crouching opponent (tested on Sol)&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Riot Stomp&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  40 &lt;br /&gt;
|  1.00/6.00 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HA &lt;br /&gt;
|  RF &lt;br /&gt;
|  see note &lt;br /&gt;
|  - &lt;br /&gt;
|  landing 3 &lt;br /&gt;
|  -4~ &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Airborne from frame 1 on&lt;br /&gt;
*Wall bounces on hit (untechable for 28F)&lt;br /&gt;
*Sol is not in a CH state until the active frames start&lt;br /&gt;
*FRC timing 9-12 frames after reaching the wall&lt;br /&gt;
*Auto jump installed&lt;br /&gt;
*Attack startup is 9F after Sol reaches the wall&lt;br /&gt;
*Startup of a Riot Stomp done when Sol is right next to the wall is 14F&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Wild Throw&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  30 &lt;br /&gt;
|  -/6.00 &lt;br /&gt;
|  - &lt;br /&gt;
|  6 &lt;br /&gt;
|  - &lt;br /&gt;
|  70dot &lt;br /&gt;
|  - &lt;br /&gt;
|  4 &lt;br /&gt;
|  1 &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-14 Sol is in CH state&lt;br /&gt;
*Whiff animation: 35F&lt;br /&gt;
*55% forced proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Sidewinder&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.236H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  35 *1 &lt;br /&gt;
|  1.50/2.40 &lt;br /&gt;
|  20 &lt;br /&gt;
|  12 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HA &lt;br /&gt;
|  R &lt;br /&gt;
|  9 &lt;br /&gt;
|  4 &lt;br /&gt;
|  landing 13 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Wall bounces on hit (Clean hit untechable for 56F)&lt;br /&gt;
*Sol is in CH state while falling and in landing recovery&lt;br /&gt;
*Dizzy modifier x0.5&lt;br /&gt;
*70% forced proration&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: Note: DI is short for Dragon Install. &lt;br /&gt;
: How to score Clean Hits: For GV, hit with the point of the hilt. For SW, hit with the end of his arm. For Fafnir, hit with the upper part of the fist. Hit stop from a Clean Hit is 27F. &lt;br /&gt;
: *1: Damage of a Clean Hit Sidewinder is 35 + 25 * (# of Clean Hits)&lt;br /&gt;
&lt;br /&gt;
== Форс Брейки ==&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
      ! Удар&lt;br /&gt;
      ! Урон&lt;br /&gt;
      ! TG&lt;br /&gt;
      ! GB+&lt;br /&gt;
      ! GB-&lt;br /&gt;
      ! Lv&lt;br /&gt;
      ! Guard&lt;br /&gt;
      ! Cancel&lt;br /&gt;
      ! Startup&lt;br /&gt;
      ! Active&lt;br /&gt;
      ! Recovery&lt;br /&gt;
      ! SD&lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Заметки&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Fafnir&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;41236D &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  60 &lt;br /&gt;
|  - &lt;br /&gt;
|  20 &lt;br /&gt;
|  10 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  11 &lt;br /&gt;
|  3 &lt;br /&gt;
|  17 &lt;br /&gt;
|  +7 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-7 invincible&lt;br /&gt;
*Wall bounces on hit (untechable for 32F, 64F on clean hit.)&lt;br /&gt;
*Inflicts 26F of block stun when blocked&lt;br /&gt;
*70% forced proration&lt;br /&gt;
*Can follow-up to Tyrant Rave from 12-17&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Tyrant Rave&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;46D during Fafnir &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  40x3,84 &lt;br /&gt;
|  - &lt;br /&gt;
|  10x4 &lt;br /&gt;
|  3x4 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  - &lt;br /&gt;
|  7+1 &lt;br /&gt;
|  33 &lt;br /&gt;
|  21 &lt;br /&gt;
|  +8 &lt;br /&gt;
|-&lt;br /&gt;
| colspan = 14 | &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*Wall bounces on hit (untechable for 40F), cannot be bursted (burst is disabled the moment Tyrant Rave starts)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Dizzy modifier x0&lt;br /&gt;
*Chip damage x2&lt;br /&gt;
*Hits 1-3 have 80% proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Овердрайвы ==&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
      ! Удар&lt;br /&gt;
      ! Урон&lt;br /&gt;
      ! TG&lt;br /&gt;
      ! GB+&lt;br /&gt;
      ! GB-&lt;br /&gt;
      ! Lv&lt;br /&gt;
      ! Guard&lt;br /&gt;
      ! Cancel&lt;br /&gt;
      ! Startup&lt;br /&gt;
      ! Active&lt;br /&gt;
      ! Recovery&lt;br /&gt;
      ! SD&lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Заметки&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Tyrant Rave ver. Beta&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;632146H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  80,60 &lt;br /&gt;
|  - &lt;br /&gt;
|  20,14 &lt;br /&gt;
|  6,8 &lt;br /&gt;
|  5,4 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  5+1 &lt;br /&gt;
|  11(17)15 &lt;br /&gt;
|  31 &lt;br /&gt;
|  -15 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-8 strike invincible&lt;br /&gt;
*1st hit causes knockdown&lt;br /&gt;
*2nd hit wall bounces (untechable for 40F)&lt;br /&gt;
*Dizzy modifier: 1st hit: x0.25, 2nd hit: x0&lt;br /&gt;
*Chip damage: 1st hit: x1.5, 2nd hit: x2.0&lt;br /&gt;
*2nd hit has 70% forced proration&lt;br /&gt;
*2nd hit RCable provided the first attack hits or is blocked&lt;br /&gt;
*2nd hit can pass through projectiles&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Dragon Install&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214214S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  19+9 &lt;br /&gt;
|  - &lt;br /&gt;
|  total: 28 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-18 invincible&lt;br /&gt;
*19-21 invincible to strikes&lt;br /&gt;
*During DI, tension increases at a rate of 0.1% per frame&lt;br /&gt;
*DI cannot be used during DI&lt;br /&gt;
*DI duration: base time of 360F + 1F for every health point below 210&lt;br /&gt;
*Dragon Install duration drains during hit stop and super freeze&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
*Recovery animation: 36F total, CH state throughout, Tension reduced to 0, negative penalty effect, tension gain lowered, Sol takes extra dizzy damage, and has a lower dizzy rating&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Dragon Install Second&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214214214214PH &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  63+64 &lt;br /&gt;
|  - &lt;br /&gt;
|  total: 127 &lt;br /&gt;
| SD&lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Requires 100% tension&lt;br /&gt;
*After the super-freeze, will Install even if hit&lt;br /&gt;
*Install mode remains for entire round&lt;br /&gt;
*Tension gained is 20% original value&lt;br /&gt;
*Health steadily decreases&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Инстант Килл==&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
      ! Удар&lt;br /&gt;
      ! Урон&lt;br /&gt;
      ! TG&lt;br /&gt;
      ! GB+&lt;br /&gt;
      ! GB-&lt;br /&gt;
      ! Lv&lt;br /&gt;
      ! Guard&lt;br /&gt;
      ! Cancel&lt;br /&gt;
      ! Startup&lt;br /&gt;
      ! Active&lt;br /&gt;
      ! Recovery&lt;br /&gt;
      ! SD&lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Заметки&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! Napalm Death&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236236H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  Fatal &lt;br /&gt;
|  - &lt;br /&gt;
|  20 &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  any &lt;br /&gt;
|  - &lt;br /&gt;
|  7+8 &lt;br /&gt;
|  12 &lt;br /&gt;
|  26+landing 1 &lt;br /&gt;
|  -22 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*IK activation: 76F&lt;br /&gt;
*CH state till landing&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Гатлинги ==&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! P&lt;br /&gt;
! K&lt;br /&gt;
! S&lt;br /&gt;
! H&lt;br /&gt;
! D&lt;br /&gt;
! Cancel&lt;br /&gt;
|- &lt;br /&gt;
! P&lt;br /&gt;
| P, 2P, 6P&lt;br /&gt;
| K, 2K&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| H, 2H, 6H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! 2P&lt;br /&gt;
| P, 2P, 6P&lt;br /&gt;
| K, 2K&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! 6P&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! K&lt;br /&gt;
| 6P&lt;br /&gt;
| -&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! 2K&lt;br /&gt;
| 6P&lt;br /&gt;
| -&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! c.S&lt;br /&gt;
| 6P&lt;br /&gt;
| -&lt;br /&gt;
| f.S, 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! f.S&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! 2S&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! H&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! 2H&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! 6H&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! D&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| homing jump&lt;br /&gt;
|- &lt;br /&gt;
! 2D&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! j.P&lt;br /&gt;
| j.P&lt;br /&gt;
| j.K&lt;br /&gt;
| j.S&lt;br /&gt;
| j.H&lt;br /&gt;
| j.D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! j.K&lt;br /&gt;
| j.P&lt;br /&gt;
| -&lt;br /&gt;
| j.S&lt;br /&gt;
| -&lt;br /&gt;
| j.D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! j.S&lt;br /&gt;
| -&lt;br /&gt;
| j.K&lt;br /&gt;
| -&lt;br /&gt;
| j.H&lt;br /&gt;
| j.D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! j.H&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! j.D&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| j, sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Броски ==&lt;br /&gt;
= Комбо =&lt;br /&gt;
== Базовые ==&lt;br /&gt;
== Эиркомбы ==&lt;br /&gt;
== Анти-эир комбы ==&lt;br /&gt;
== Комбы после броска ==&lt;br /&gt;
=== Наземный бросок ===&lt;br /&gt;
== Даст комбы ==&lt;br /&gt;
== Комбо с Сайдвиндером ==&lt;br /&gt;
= Миксапы =&lt;br /&gt;
== Окиземе ==&lt;br /&gt;
=== В углу ===&lt;br /&gt;
=== В мидскрине ===&lt;br /&gt;
== Тик-троу ==&lt;br /&gt;
=== В мидскрине ===&lt;br /&gt;
=== В углу ===&lt;br /&gt;
=== Прочее ===&lt;br /&gt;
= Стратегия =&lt;br /&gt;
&lt;br /&gt;
{{Guilty_Gear}}&lt;br /&gt;
[[Category:Guilty_Gear_(персонажи)]]&lt;/div&gt;</summary>
		<author><name>Overkill.</name></author>
	</entry>
	<entry>
		<id>https://fighting.ru/wiki/index.php?title=Sol_Badguy&amp;diff=2915</id>
		<title>Sol Badguy</title>
		<link rel="alternate" type="text/html" href="https://fighting.ru/wiki/index.php?title=Sol_Badguy&amp;diff=2915"/>
		<updated>2012-05-22T07:08:45Z</updated>

		<summary type="html">&lt;p&gt;Overkill.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Персонаж_GG&lt;br /&gt;
| subject_name=/Sol Badguy/&lt;br /&gt;
| image_link=&lt;br /&gt;
| имя=Sol Badguy&lt;br /&gt;
| время=неизвестно&lt;br /&gt;
| место=Америка&lt;br /&gt;
| рост=184см&lt;br /&gt;
| вес=74кг&lt;br /&gt;
| глаза=красно-коричневые&lt;br /&gt;
| кровь=неизвестно&lt;br /&gt;
| хобби=слушает Queen&lt;br /&gt;
| появление=Guilty Gear}}&lt;br /&gt;
&lt;br /&gt;
= О персонаже =&lt;br /&gt;
== Характер ==&lt;br /&gt;
== Архивы Бюро Послевоенного Устройства ==&lt;br /&gt;
= Основная информация =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Сильные стороны&#039;&#039;&#039;&lt;br /&gt;
* Wild Throw(командный бросок),&lt;br /&gt;
* имеется один из лучших DP в игре Volcanic Viper&lt;br /&gt;
* очень хороший 3х(5) кадровый антиейр удар(5K)&lt;br /&gt;
* наносит много урона на мидскрине и в углу&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Слабые стороны&#039;&#039;&#039;&lt;br /&gt;
* Слаб против хорошего зонинга&lt;br /&gt;
* Предсказуемые блокстринги и оверхеды.&lt;br /&gt;
&lt;br /&gt;
== Особенности ==&lt;br /&gt;
&lt;br /&gt;
* Гатс: 1&lt;br /&gt;
* Модификатор Брони: x1.00&lt;br /&gt;
* Диззи/Стан: 60&lt;br /&gt;
&lt;br /&gt;
= Фреймдата и описание ударов =&lt;br /&gt;
&lt;br /&gt;
=== Нормалы ===&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! P&lt;br /&gt;
|  10 &lt;br /&gt;
|  1.44 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  cCJR &lt;br /&gt;
|  4[3] &lt;br /&gt;
|  4[2] &lt;br /&gt;
|  6[4] &lt;br /&gt;
|  0[+4] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
* 80% proration (no proration in DI)&lt;br /&gt;
|-&lt;br /&gt;
!  K &lt;br /&gt;
|  14x2 &lt;br /&gt;
|  2.64[1.44]x2 &lt;br /&gt;
|  6x2 &lt;br /&gt;
|  7[8]x2 &lt;br /&gt;
|  2[1] &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CJR &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  2,6[1,4] &lt;br /&gt;
|  13[7] &lt;br /&gt;
|  -7[-1] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! c.S&lt;br /&gt;
|  30[28] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CJR &lt;br /&gt;
|  5[3] &lt;br /&gt;
|  2[1] &lt;br /&gt;
|  16[10] &lt;br /&gt;
|  -4[+3] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! f.S&lt;br /&gt;
|  30[28] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CR &lt;br /&gt;
|  7[5] &lt;br /&gt;
|  1[1] &lt;br /&gt;
|  24[14] &lt;br /&gt;
|  -11[-1] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! H&lt;br /&gt;
|  40[44] &lt;br /&gt;
|  3.84 &lt;br /&gt;
|  20 &lt;br /&gt;
|  6 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CJR &lt;br /&gt;
|  11[6] &lt;br /&gt;
|  2[1] &lt;br /&gt;
|  26[13] &lt;br /&gt;
|  -9[+5] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! 6P&lt;br /&gt;
|  32 &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CR &lt;br /&gt;
|  11[6] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  20[10] &lt;br /&gt;
|  -9[+2] &lt;br /&gt;
| colspan = 14 | &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*1-8 [1-4], 14-21 [8-11] upper body invincibility.&lt;br /&gt;
*9-13 [5-7] above the knees invincibility&lt;br /&gt;
*Wall bounces on hit (on ground hit untechable for 28F)&lt;br /&gt;
*90% proration (no proration in DI)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 6H&lt;br /&gt;
|  40x2 &lt;br /&gt;
|  5.76[3.84]x2 &lt;br /&gt;
|  20x2 &lt;br /&gt;
|  6x2 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CR &lt;br /&gt;
|  13[8] &lt;br /&gt;
|  5,1 &lt;br /&gt;
|  30[16] &lt;br /&gt;
|  -12[+2] &lt;br /&gt;
| colspan = 14 | &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*Staggers on ground hit (max: 35F)&lt;br /&gt;
*DI version doesn&#039;t stagger&lt;br /&gt;
*Dizzy modifier x1.5&lt;br /&gt;
*In CH state for entire duration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! D&lt;br /&gt;
|  17[20] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  8 &lt;br /&gt;
|  20 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HF &lt;br /&gt;
|  R &lt;br /&gt;
|  22[16] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  24[12] &lt;br /&gt;
|  -13[0] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*CH state from 1-30. &lt;br /&gt;
|-&lt;br /&gt;
! DAA&lt;br /&gt;
|  25 &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  R &lt;br /&gt;
|  11 &lt;br /&gt;
|  3 &lt;br /&gt;
|  25 &lt;br /&gt;
|  -14 &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-13 invincible&lt;br /&gt;
*14-33 invincible to throws&lt;br /&gt;
*14-23 upper body invincibility&lt;br /&gt;
*Wall bounces on hit (untechable on ground hit for 28F)&lt;br /&gt;
*50% proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 2P&lt;br /&gt;
|  8 &lt;br /&gt;
|  1.44 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  cCR &lt;br /&gt;
|  5[3] &lt;br /&gt;
|  4[2] &lt;br /&gt;
|  4 &lt;br /&gt;
|  +2[+4] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*80% proration (no proration in DI)&lt;br /&gt;
|-&lt;br /&gt;
! 2K&lt;br /&gt;
|  12[14] &lt;br /&gt;
|  1.44 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  LF &lt;br /&gt;
|  CR &lt;br /&gt;
|  6[4] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  8[6] &lt;br /&gt;
|  -1[+2] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*70% proration (no proration in DI)&lt;br /&gt;
|-&lt;br /&gt;
! 2S&lt;br /&gt;
|  25[24] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CR &lt;br /&gt;
|  10[7] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  8[5] &lt;br /&gt;
|  +3[+7] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! 2H&lt;br /&gt;
|  36[40] &lt;br /&gt;
|  3.84 &lt;br /&gt;
|  20 &lt;br /&gt;
|  6 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CJR &lt;br /&gt;
|  8[5] &lt;br /&gt;
|  6[3] &lt;br /&gt;
|  26[13] &lt;br /&gt;
|  -13[+3] &lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
*Floats on CH (untechable for 52F) (DI version doesn&#039;t float)&lt;br /&gt;
*Prorates 90%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 2D&lt;br /&gt;
|  28[30] &lt;br /&gt;
|  3.84 &lt;br /&gt;
|  11[15] &lt;br /&gt;
|  6 &lt;br /&gt;
|  4[5] &lt;br /&gt;
|  LF &lt;br /&gt;
|  CR &lt;br /&gt;
|  7[5] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  20[13] &lt;br /&gt;
|  -6[+4] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*4-23 [3-15] low stance&lt;br /&gt;
|-&lt;br /&gt;
! j.P&lt;br /&gt;
|  13[12] &lt;br /&gt;
|  1.44 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HA &lt;br /&gt;
|  cCR &lt;br /&gt;
|  5[3] &lt;br /&gt;
|  7[4] &lt;br /&gt;
|  4[3] &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! j.K&lt;br /&gt;
|  22 &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  6[10] &lt;br /&gt;
|  7 &lt;br /&gt;
|  2[3] &lt;br /&gt;
|  HA &lt;br /&gt;
|  [c]CR &lt;br /&gt;
|  6 &lt;br /&gt;
|  6[3] &lt;br /&gt;
|  17[12] &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! j.S&lt;br /&gt;
|  28[25] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HA &lt;br /&gt;
|  [c]CJR &lt;br /&gt;
|  9[6] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  23[12] &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*90% proration (no proration in DI)&lt;br /&gt;
|-&lt;br /&gt;
! j.H&lt;br /&gt;
|  24[20]x2 &lt;br /&gt;
|  2.64x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HA &lt;br /&gt;
|  C[J]R &lt;br /&gt;
|  9[8] &lt;br /&gt;
|  6,8[4,4] &lt;br /&gt;
|  0 &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*Untechable on air hit for 17F (doesn&#039;t apply to DI version)&lt;br /&gt;
|-&lt;br /&gt;
! j.D&lt;br /&gt;
|  40 &lt;br /&gt;
|  3.84 &lt;br /&gt;
|  14 &lt;br /&gt;
|  6 &lt;br /&gt;
|  4 &lt;br /&gt;
|  HA &lt;br /&gt;
|  CJR &lt;br /&gt;
|  9 &lt;br /&gt;
|  7 &lt;br /&gt;
|  10 &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Blowback on normal hit (untechable for 23F)&lt;br /&gt;
*Wall bounces on CH (untechable for 54F)&lt;br /&gt;
*Additional 5F landing recovery&lt;br /&gt;
*90% proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Throw&lt;br /&gt;
|  60 &lt;br /&gt;
|  4.0 &lt;br /&gt;
|  - &lt;br /&gt;
|  6 &lt;br /&gt;
|  - &lt;br /&gt;
|  43 dots &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Floats on hit&lt;br /&gt;
*50% forced proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Air Throw&lt;br /&gt;
|  60 &lt;br /&gt;
|  4.00 &lt;br /&gt;
|  - &lt;br /&gt;
|  6,7 &lt;br /&gt;
|  - &lt;br /&gt;
|  88 dots &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Floats on hit (untechable for 60F)&lt;br /&gt;
*Dizzy modifier x1.5&lt;br /&gt;
*50% forced proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
: Data in [ ] refers to Sol in Dragon Install&lt;br /&gt;
&lt;br /&gt;
== Спешалы ==&lt;br /&gt;
&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! Gunflame&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236P &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  50,42,30,30 &lt;br /&gt;
|  2.00/2.40 &lt;br /&gt;
|  0 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3,3,2,2 &lt;br /&gt;
|  any &lt;br /&gt;
|  F &lt;br /&gt;
|  21 &lt;br /&gt;
|  9x2,6x2 &lt;br /&gt;
|  total 50 &lt;br /&gt;
|  -3 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Floats on hit (untechable for 28F)&lt;br /&gt;
*CH state till end of recovery&lt;br /&gt;
*Chip damage x2&lt;br /&gt;
*FRC timing 14-15&lt;br /&gt;
*Flame appears on frame 19&lt;br /&gt;
*Damage, Active, and Level vary depending on which of the 4 flames hits&lt;br /&gt;
*Flames appear on frames 21,31,39 and 42&lt;br /&gt;
*Gunflame can only hit once&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Gunflame (DI)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236P &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  60 &lt;br /&gt;
|  0.50/1.20 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  F &lt;br /&gt;
|  20 &lt;br /&gt;
|  6 &lt;br /&gt;
|  7 &lt;br /&gt;
|  +7 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Floats on hit (untechable for 40F)&lt;br /&gt;
*CH state till end of recovery&lt;br /&gt;
*Hit stop 6&lt;br /&gt;
*Chip damage x2&lt;br /&gt;
*FRC timing: 21-22&lt;br /&gt;
*Flame goes through other projectiles&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Gunflame Feint&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214P &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  8 &lt;br /&gt;
|  3.50/- &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HL &lt;br /&gt;
|  R &lt;br /&gt;
|  13 &lt;br /&gt;
|  2 &lt;br /&gt;
|  17 &lt;br /&gt;
|  -9 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*CH state till end of recovery&lt;br /&gt;
|-&lt;br /&gt;
! Volcanic Viper (S)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20,36 &lt;br /&gt;
|  2.00/4.80x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3(3)11 &lt;br /&gt;
|  21+landing 10 &lt;br /&gt;
|  -28 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible&lt;br /&gt;
*10-13 invincible to strikes&lt;br /&gt;
*Airborne from frame 10 on&lt;br /&gt;
*Floats on hit (1st hit untechable on ground hit for 28F, 2nd hit untechable for 26F)&lt;br /&gt;
*Can follow-up to Knockdown from 24-40&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Volcanic Viper (DI S)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20x3 &lt;br /&gt;
|  2.00/4.80,2.40x2 &lt;br /&gt;
|  10x3 &lt;br /&gt;
|  7x3 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3(1)4,2 &lt;br /&gt;
|  21+landing 10 &lt;br /&gt;
|  -19 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible&lt;br /&gt;
*Frame 10 invincible to strikes&lt;br /&gt;
*Airborne from frame 10 on&lt;br /&gt;
*Floats on hit (1st hit untechable on ground hit for 28F, 2nd/3rd hit untechable for 30F)&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Volcanic Viper (H)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20,36 &lt;br /&gt;
|  3.00/4.80x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  5 &lt;br /&gt;
|  2(3)18 &lt;br /&gt;
|  29+landing 8 &lt;br /&gt;
|  -43 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-6 invincible&lt;br /&gt;
*7-11 invincible to strikes&lt;br /&gt;
*Airborne from frame 7 on&lt;br /&gt;
*Floats on hit (1st hit untechable on ground hit for 28F, 2nd/3rd hit untechable for 36F)&lt;br /&gt;
*Can follow-up to Knockdown from 28-44&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Volcanic Viper (DI H) &amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  60,18x9 &lt;br /&gt;
|  0.50/2.40,0.24x9 &lt;br /&gt;
|  20,10x9 &lt;br /&gt;
|  1,6x9 &lt;br /&gt;
|  5,3x9 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3,54 &lt;br /&gt;
|  36+landing 10 &lt;br /&gt;
|  -78 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible&lt;br /&gt;
*1st hit floats and causes knockdown. All other hits cause float (untechable for 60F) and have hit stop 0&lt;br /&gt;
*Airborne from frame 7 on&lt;br /&gt;
*1st hit dizzy modifier x2.0&lt;br /&gt;
*Can follow-up to Knockdown from frame 63&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Aerial Volcanic Viper (S)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.623S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  36,24 &lt;br /&gt;
|  2.00/3.60x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  R &lt;br /&gt;
|  5 &lt;br /&gt;
|  2(3)9 &lt;br /&gt;
|  landing 10 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  1-9 invincible to strikes. Floats on hit (1st hit untechable for 36F, 2nd hit for 27F). Can follow-up to Knockdown from 19-35. Sol is crouching during landing recovery. &lt;br /&gt;
|-&lt;br /&gt;
! Aerial Volcanic Viper (H)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.623H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  46,26 &lt;br /&gt;
|  2.50/4.80x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  R &lt;br /&gt;
|  5 &lt;br /&gt;
|  2(3)18 &lt;br /&gt;
|  landing 10 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible to strikes&lt;br /&gt;
*Floats on hit (1st hit untechable for 38F, 2nd hit for 36F)&lt;br /&gt;
*Can follow-up to Knockdown from 32-44&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Aerial Volcanic Viper (DI)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.623S/H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20x3 &lt;br /&gt;
|  2.50/4.80,3.60x2 &lt;br /&gt;
|  10,7x2 &lt;br /&gt;
|  7x3 &lt;br /&gt;
|  3,4x2 &lt;br /&gt;
|  HLF,any x2 &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3(2)2,6 &lt;br /&gt;
|  landing 10 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible&lt;br /&gt;
*10-11 invincible to strikes&lt;br /&gt;
*Floats on hit (1st hit untechable on ground hit for 28F, 2nd/3rd hit untechable for 45F)&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Knockdown&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214K during VV &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  16 &lt;br /&gt;
|  0.50/2.40 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HF &lt;br /&gt;
|  R &lt;br /&gt;
|  12 &lt;br /&gt;
|  4 &lt;br /&gt;
|  landing 10 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Plummets on hit (untechable for 30F)&lt;br /&gt;
*Sol is in CH state while falling&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Grand Viper&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  8x7,32 &lt;br /&gt;
|  3.00/1.20x6,7.20x2 &lt;br /&gt;
|  8x7,20 &lt;br /&gt;
|  1x6,7x2 &lt;br /&gt;
|  3x7,5 &lt;br /&gt;
|  LFx7,HLF&lt;br /&gt;
|  R &lt;br /&gt;
|  17 &lt;br /&gt;
|  4x3,2x3,7,(19)3 &lt;br /&gt;
|  37 &lt;br /&gt;
|  -21 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-4 above the knees invincibility&lt;br /&gt;
*While advancing, 5-16 invincible above the feet&lt;br /&gt;
*Advancing part: 1st-6th hits are untechable on air hit for 26F&lt;br /&gt;
*Causes 24F of hit stun on a standing opponent&lt;br /&gt;
*Hit stop 6&lt;br /&gt;
*Dizzy modifier x0.25&lt;br /&gt;
*80% proration&lt;br /&gt;
*7th hit of the advancing part floats on hit (untechable for 28F).&lt;br /&gt;
*Hit stop 6&lt;br /&gt;
*Finishing hit (the uppercut) floats on hit (untechable for 42F, 64 for Clean Hit)&lt;br /&gt;
*Listed frame data is for a Grand Viper that does the maximum number of hits&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Bandit Revolver&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  24,36 &lt;br /&gt;
|  1.50/4.80x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7,9 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  9 &lt;br /&gt;
|  5(11)9 &lt;br /&gt;
|  2+landing 8 &lt;br /&gt;
|  -4 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-3 invincible to strikes&lt;br /&gt;
*Airborne from frame 9 on&lt;br /&gt;
*1st hit floats on hit (untechable for 26F)&lt;br /&gt;
*2nd hit plummets and causes knockdown on air hit&lt;br /&gt;
*Auto jump installed&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Bandit Revolver (DI)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20x3,50 &lt;br /&gt;
|  0.75/4.80x4 &lt;br /&gt;
|  14x3,15 &lt;br /&gt;
|  6x4 &lt;br /&gt;
|  4x3,5 &lt;br /&gt;
|  HLA &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3,3,3(9)9 &lt;br /&gt;
|  3+landing 7 &lt;br /&gt;
|  +3 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-3 invincible to strikes&lt;br /&gt;
*Airborne from frame 9 on&lt;br /&gt;
*Hits 1-3 float on hit (untechable for 26F)&lt;br /&gt;
*4th hit plummets on air hit (untechable for 26F)&lt;br /&gt;
*Auto jump installed&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Aerial Bandit Revolver&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.236K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  22,20x2 &lt;br /&gt;
|  2.00/3.00,7.20x2 &lt;br /&gt;
|  3x3 &lt;br /&gt;
|  7x3 &lt;br /&gt;
|  2 &lt;br /&gt;
|  any &lt;br /&gt;
|  RF &lt;br /&gt;
|  6 &lt;br /&gt;
|  3(14)4,2 &lt;br /&gt;
|  landing 12 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1st hit floats on ground hit (untechable for 24F)&lt;br /&gt;
*Untechable on air hit for - 2nd hit: 32F, 3rd hit: 28F&lt;br /&gt;
*FRC timing: 6-8&lt;br /&gt;
*Attack level is 1 on block&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Bandit Bringer&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236[K] &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  50 &lt;br /&gt;
|  1.50/5.40 &lt;br /&gt;
|  20 &lt;br /&gt;
|  10 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HA &lt;br /&gt;
|  RF &lt;br /&gt;
|  32 &lt;br /&gt;
|  6 &lt;br /&gt;
|  9+landing 4 &lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-3 strike invincible&lt;br /&gt;
*Airborne from frame 9 on&lt;br /&gt;
*Causes slide effect on hit (untechable for 65F, slide for 50F)&lt;br /&gt;
*Causes ground bounce on CH (untechable for 140F)&lt;br /&gt;
*FRC timing: 18-20&lt;br /&gt;
*66% proration&lt;br /&gt;
*Startup of 32F to hit crouching opponent (tested on Sol)&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Riot Stomp&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  40 &lt;br /&gt;
|  1.00/6.00 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HA &lt;br /&gt;
|  RF &lt;br /&gt;
|  see note &lt;br /&gt;
|  - &lt;br /&gt;
|  landing 3 &lt;br /&gt;
|  -4~ &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Airborne from frame 1 on&lt;br /&gt;
*Wall bounces on hit (untechable for 28F)&lt;br /&gt;
*Sol is not in a CH state until the active frames start&lt;br /&gt;
*FRC timing 9-12 frames after reaching the wall&lt;br /&gt;
*Auto jump installed&lt;br /&gt;
*Attack startup is 9F after Sol reaches the wall&lt;br /&gt;
*Startup of a Riot Stomp done when Sol is right next to the wall is 14F&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Wild Throw&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  30 &lt;br /&gt;
|  -/6.00 &lt;br /&gt;
|  - &lt;br /&gt;
|  6 &lt;br /&gt;
|  - &lt;br /&gt;
|  70dot &lt;br /&gt;
|  - &lt;br /&gt;
|  4 &lt;br /&gt;
|  1 &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-14 Sol is in CH state&lt;br /&gt;
*Whiff animation: 35F&lt;br /&gt;
*55% forced proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Sidewinder&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.236H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  35 *1 &lt;br /&gt;
|  1.50/2.40 &lt;br /&gt;
|  20 &lt;br /&gt;
|  12 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HA &lt;br /&gt;
|  R &lt;br /&gt;
|  9 &lt;br /&gt;
|  4 &lt;br /&gt;
|  landing 13 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Wall bounces on hit (Clean hit untechable for 56F)&lt;br /&gt;
*Sol is in CH state while falling and in landing recovery&lt;br /&gt;
*Dizzy modifier x0.5&lt;br /&gt;
*70% forced proration&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: Note: DI is short for Dragon Install. &lt;br /&gt;
: How to score Clean Hits: For GV, hit with the point of the hilt. For SW, hit with the end of his arm. For Fafnir, hit with the upper part of the fist. Hit stop from a Clean Hit is 27F. &lt;br /&gt;
: *1: Damage of a Clean Hit Sidewinder is 35 + 25 * (# of Clean Hits)&lt;br /&gt;
&lt;br /&gt;
== Форс Брейки ==&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Fafnir&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;41236D &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  60 &lt;br /&gt;
|  - &lt;br /&gt;
|  20 &lt;br /&gt;
|  10 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  11 &lt;br /&gt;
|  3 &lt;br /&gt;
|  17 &lt;br /&gt;
|  +7 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-7 invincible&lt;br /&gt;
*Wall bounces on hit (untechable for 32F, 64F on clean hit.)&lt;br /&gt;
*Inflicts 26F of block stun when blocked&lt;br /&gt;
*70% forced proration&lt;br /&gt;
*Can follow-up to Tyrant Rave from 12-17&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Tyrant Rave&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;46D during Fafnir &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  40x3,84 &lt;br /&gt;
|  - &lt;br /&gt;
|  10x4 &lt;br /&gt;
|  3x4 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  - &lt;br /&gt;
|  7+1 &lt;br /&gt;
|  33 &lt;br /&gt;
|  21 &lt;br /&gt;
|  +8 &lt;br /&gt;
|-&lt;br /&gt;
| colspan = 14 | &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*Wall bounces on hit (untechable for 40F), cannot be bursted (burst is disabled the moment Tyrant Rave starts)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Dizzy modifier x0&lt;br /&gt;
*Chip damage x2&lt;br /&gt;
*Hits 1-3 have 80% proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Овердрайвы ==&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Tyrant Rave ver. Beta&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;632146H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  80,60 &lt;br /&gt;
|  - &lt;br /&gt;
|  20,14 &lt;br /&gt;
|  6,8 &lt;br /&gt;
|  5,4 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  5+1 &lt;br /&gt;
|  11(17)15 &lt;br /&gt;
|  31 &lt;br /&gt;
|  -15 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-8 strike invincible&lt;br /&gt;
*1st hit causes knockdown&lt;br /&gt;
*2nd hit wall bounces (untechable for 40F)&lt;br /&gt;
*Dizzy modifier: 1st hit: x0.25, 2nd hit: x0&lt;br /&gt;
*Chip damage: 1st hit: x1.5, 2nd hit: x2.0&lt;br /&gt;
*2nd hit has 70% forced proration&lt;br /&gt;
*2nd hit RCable provided the first attack hits or is blocked&lt;br /&gt;
*2nd hit can pass through projectiles&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Dragon Install&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214214S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  19+9 &lt;br /&gt;
|  - &lt;br /&gt;
|  total: 28 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-18 invincible&lt;br /&gt;
*19-21 invincible to strikes&lt;br /&gt;
*During DI, tension increases at a rate of 0.1% per frame&lt;br /&gt;
*DI cannot be used during DI&lt;br /&gt;
*DI duration: base time of 360F + 1F for every health point below 210&lt;br /&gt;
*Dragon Install duration drains during hit stop and super freeze&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
*Recovery animation: 36F total, CH state throughout, Tension reduced to 0, negative penalty effect, tension gain lowered, Sol takes extra dizzy damage, and has a lower dizzy rating&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Dragon Install Second&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214214214214PH &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  63+64 &lt;br /&gt;
|  - &lt;br /&gt;
|  total: 127 &lt;br /&gt;
| SD&lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Requires 100% tension&lt;br /&gt;
*After the super-freeze, will Install even if hit&lt;br /&gt;
*Install mode remains for entire round&lt;br /&gt;
*Tension gained is 20% original value&lt;br /&gt;
*Health steadily decreases&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Инстант Килл==&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! Napalm Death&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236236H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  Fatal &lt;br /&gt;
|  - &lt;br /&gt;
|  20 &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  any &lt;br /&gt;
|  - &lt;br /&gt;
|  7+8 &lt;br /&gt;
|  12 &lt;br /&gt;
|  26+landing 1 &lt;br /&gt;
|  -22 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*IK activation: 76F&lt;br /&gt;
*CH state till landing&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Гатлинги ==&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! P&lt;br /&gt;
! K&lt;br /&gt;
! S&lt;br /&gt;
! H&lt;br /&gt;
! D&lt;br /&gt;
! Cancel&lt;br /&gt;
|- &lt;br /&gt;
! P&lt;br /&gt;
| P, 2P, 6P&lt;br /&gt;
| K, 2K&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| H, 2H, 6H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! 2P&lt;br /&gt;
| P, 2P, 6P&lt;br /&gt;
| K, 2K&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! 6P&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! K&lt;br /&gt;
| 6P&lt;br /&gt;
| -&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! 2K&lt;br /&gt;
| 6P&lt;br /&gt;
| -&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! c.S&lt;br /&gt;
| 6P&lt;br /&gt;
| -&lt;br /&gt;
| f.S, 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! f.S&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! 2S&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! H&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! 2H&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! 6H&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! D&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| homing jump&lt;br /&gt;
|- &lt;br /&gt;
! 2D&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! j.P&lt;br /&gt;
| j.P&lt;br /&gt;
| j.K&lt;br /&gt;
| j.S&lt;br /&gt;
| j.H&lt;br /&gt;
| j.D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! j.K&lt;br /&gt;
| j.P&lt;br /&gt;
| -&lt;br /&gt;
| j.S&lt;br /&gt;
| -&lt;br /&gt;
| j.D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! j.S&lt;br /&gt;
| -&lt;br /&gt;
| j.K&lt;br /&gt;
| -&lt;br /&gt;
| j.H&lt;br /&gt;
| j.D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! j.H&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! j.D&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| j, sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Броски ==&lt;br /&gt;
= Комбо =&lt;br /&gt;
== Базовые ==&lt;br /&gt;
== Эиркомбы ==&lt;br /&gt;
== Анти-эир комбы ==&lt;br /&gt;
== Комбы после броска ==&lt;br /&gt;
=== Наземный бросок ===&lt;br /&gt;
== Даст комбы ==&lt;br /&gt;
== Комбо с Сайдвиндером ==&lt;br /&gt;
= Миксапы =&lt;br /&gt;
== Окиземе ==&lt;br /&gt;
=== В углу ===&lt;br /&gt;
=== В мидскрине ===&lt;br /&gt;
== Тик-троу ==&lt;br /&gt;
=== В мидскрине ===&lt;br /&gt;
=== В углу ===&lt;br /&gt;
=== Прочее ===&lt;br /&gt;
= Стратегия =&lt;br /&gt;
&lt;br /&gt;
{{Guilty_Gear}}&lt;br /&gt;
[[Category:Guilty_Gear_(персонажи)]]&lt;/div&gt;</summary>
		<author><name>Overkill.</name></author>
	</entry>
	<entry>
		<id>https://fighting.ru/wiki/index.php?title=Sol_Badguy&amp;diff=2914</id>
		<title>Sol Badguy</title>
		<link rel="alternate" type="text/html" href="https://fighting.ru/wiki/index.php?title=Sol_Badguy&amp;diff=2914"/>
		<updated>2012-05-22T07:07:26Z</updated>

		<summary type="html">&lt;p&gt;Overkill.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Персонаж_GG&lt;br /&gt;
| subject_name=/Sol Badguy/&lt;br /&gt;
| image_link=&lt;br /&gt;
| имя=Sol Badguy&lt;br /&gt;
| время=неизвестно&lt;br /&gt;
| место=Америка&lt;br /&gt;
| рост=184см&lt;br /&gt;
| вес=74кг&lt;br /&gt;
| глаза=красно-коричневые&lt;br /&gt;
| кровь=неизвестно&lt;br /&gt;
| хобби=слушает Queen&lt;br /&gt;
| появление=Guilty Gear}}&lt;br /&gt;
&lt;br /&gt;
= О персонаже =&lt;br /&gt;
== Характер ==&lt;br /&gt;
== Архивы Бюро Послевоенного Устройства ==&lt;br /&gt;
= Основная информация =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Сильные стороны&#039;&#039;&#039;&lt;br /&gt;
* Wild Throw(командный бросок),&lt;br /&gt;
* имеется один из лучших DP в игре Volcanic Viper&lt;br /&gt;
* очень хороший 3х(5) кадровый антиейр удар(5K)&lt;br /&gt;
* наносит много урона на мидскрине и в углу&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Слабые стороны&#039;&#039;&#039;&lt;br /&gt;
* Слаб против хорошего зонинга&lt;br /&gt;
* Предсказуемые блокстринги и оверхеды.&lt;br /&gt;
&lt;br /&gt;
== Особенности ==&lt;br /&gt;
&lt;br /&gt;
* Гатс: 1&lt;br /&gt;
* Модификатор Брони: x1.00&lt;br /&gt;
* Диззи/Стан: 60&lt;br /&gt;
&lt;br /&gt;
== Фреймдата и описание ударов ==&lt;br /&gt;
&lt;br /&gt;
=== Нормалы ===&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! P&lt;br /&gt;
|  10 &lt;br /&gt;
|  1.44 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  cCJR &lt;br /&gt;
|  4[3] &lt;br /&gt;
|  4[2] &lt;br /&gt;
|  6[4] &lt;br /&gt;
|  0[+4] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
* 80% proration (no proration in DI)&lt;br /&gt;
|-&lt;br /&gt;
!  K &lt;br /&gt;
|  14x2 &lt;br /&gt;
|  2.64[1.44]x2 &lt;br /&gt;
|  6x2 &lt;br /&gt;
|  7[8]x2 &lt;br /&gt;
|  2[1] &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CJR &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  2,6[1,4] &lt;br /&gt;
|  13[7] &lt;br /&gt;
|  -7[-1] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! c.S&lt;br /&gt;
|  30[28] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CJR &lt;br /&gt;
|  5[3] &lt;br /&gt;
|  2[1] &lt;br /&gt;
|  16[10] &lt;br /&gt;
|  -4[+3] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! f.S&lt;br /&gt;
|  30[28] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CR &lt;br /&gt;
|  7[5] &lt;br /&gt;
|  1[1] &lt;br /&gt;
|  24[14] &lt;br /&gt;
|  -11[-1] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! H&lt;br /&gt;
|  40[44] &lt;br /&gt;
|  3.84 &lt;br /&gt;
|  20 &lt;br /&gt;
|  6 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CJR &lt;br /&gt;
|  11[6] &lt;br /&gt;
|  2[1] &lt;br /&gt;
|  26[13] &lt;br /&gt;
|  -9[+5] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! 6P&lt;br /&gt;
|  32 &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CR &lt;br /&gt;
|  11[6] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  20[10] &lt;br /&gt;
|  -9[+2] &lt;br /&gt;
| colspan = 14 | &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*1-8 [1-4], 14-21 [8-11] upper body invincibility.&lt;br /&gt;
*9-13 [5-7] above the knees invincibility&lt;br /&gt;
*Wall bounces on hit (on ground hit untechable for 28F)&lt;br /&gt;
*90% proration (no proration in DI)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 6H&lt;br /&gt;
|  40x2 &lt;br /&gt;
|  5.76[3.84]x2 &lt;br /&gt;
|  20x2 &lt;br /&gt;
|  6x2 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CR &lt;br /&gt;
|  13[8] &lt;br /&gt;
|  5,1 &lt;br /&gt;
|  30[16] &lt;br /&gt;
|  -12[+2] &lt;br /&gt;
| colspan = 14 | &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*Staggers on ground hit (max: 35F)&lt;br /&gt;
*DI version doesn&#039;t stagger&lt;br /&gt;
*Dizzy modifier x1.5&lt;br /&gt;
*In CH state for entire duration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! D&lt;br /&gt;
|  17[20] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  8 &lt;br /&gt;
|  20 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HF &lt;br /&gt;
|  R &lt;br /&gt;
|  22[16] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  24[12] &lt;br /&gt;
|  -13[0] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*CH state from 1-30. &lt;br /&gt;
|-&lt;br /&gt;
! DAA&lt;br /&gt;
|  25 &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  R &lt;br /&gt;
|  11 &lt;br /&gt;
|  3 &lt;br /&gt;
|  25 &lt;br /&gt;
|  -14 &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-13 invincible&lt;br /&gt;
*14-33 invincible to throws&lt;br /&gt;
*14-23 upper body invincibility&lt;br /&gt;
*Wall bounces on hit (untechable on ground hit for 28F)&lt;br /&gt;
*50% proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 2P&lt;br /&gt;
|  8 &lt;br /&gt;
|  1.44 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  cCR &lt;br /&gt;
|  5[3] &lt;br /&gt;
|  4[2] &lt;br /&gt;
|  4 &lt;br /&gt;
|  +2[+4] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*80% proration (no proration in DI)&lt;br /&gt;
|-&lt;br /&gt;
! 2K&lt;br /&gt;
|  12[14] &lt;br /&gt;
|  1.44 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  LF &lt;br /&gt;
|  CR &lt;br /&gt;
|  6[4] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  8[6] &lt;br /&gt;
|  -1[+2] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*70% proration (no proration in DI)&lt;br /&gt;
|-&lt;br /&gt;
! 2S&lt;br /&gt;
|  25[24] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CR &lt;br /&gt;
|  10[7] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  8[5] &lt;br /&gt;
|  +3[+7] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! 2H&lt;br /&gt;
|  36[40] &lt;br /&gt;
|  3.84 &lt;br /&gt;
|  20 &lt;br /&gt;
|  6 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CJR &lt;br /&gt;
|  8[5] &lt;br /&gt;
|  6[3] &lt;br /&gt;
|  26[13] &lt;br /&gt;
|  -13[+3] &lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
*Floats on CH (untechable for 52F) (DI version doesn&#039;t float)&lt;br /&gt;
*Prorates 90%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 2D&lt;br /&gt;
|  28[30] &lt;br /&gt;
|  3.84 &lt;br /&gt;
|  11[15] &lt;br /&gt;
|  6 &lt;br /&gt;
|  4[5] &lt;br /&gt;
|  LF &lt;br /&gt;
|  CR &lt;br /&gt;
|  7[5] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  20[13] &lt;br /&gt;
|  -6[+4] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*4-23 [3-15] low stance&lt;br /&gt;
|-&lt;br /&gt;
! j.P&lt;br /&gt;
|  13[12] &lt;br /&gt;
|  1.44 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HA &lt;br /&gt;
|  cCR &lt;br /&gt;
|  5[3] &lt;br /&gt;
|  7[4] &lt;br /&gt;
|  4[3] &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! j.K&lt;br /&gt;
|  22 &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  6[10] &lt;br /&gt;
|  7 &lt;br /&gt;
|  2[3] &lt;br /&gt;
|  HA &lt;br /&gt;
|  [c]CR &lt;br /&gt;
|  6 &lt;br /&gt;
|  6[3] &lt;br /&gt;
|  17[12] &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! j.S&lt;br /&gt;
|  28[25] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HA &lt;br /&gt;
|  [c]CJR &lt;br /&gt;
|  9[6] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  23[12] &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*90% proration (no proration in DI)&lt;br /&gt;
|-&lt;br /&gt;
! j.H&lt;br /&gt;
|  24[20]x2 &lt;br /&gt;
|  2.64x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HA &lt;br /&gt;
|  C[J]R &lt;br /&gt;
|  9[8] &lt;br /&gt;
|  6,8[4,4] &lt;br /&gt;
|  0 &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*Untechable on air hit for 17F (doesn&#039;t apply to DI version)&lt;br /&gt;
|-&lt;br /&gt;
! j.D&lt;br /&gt;
|  40 &lt;br /&gt;
|  3.84 &lt;br /&gt;
|  14 &lt;br /&gt;
|  6 &lt;br /&gt;
|  4 &lt;br /&gt;
|  HA &lt;br /&gt;
|  CJR &lt;br /&gt;
|  9 &lt;br /&gt;
|  7 &lt;br /&gt;
|  10 &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Blowback on normal hit (untechable for 23F)&lt;br /&gt;
*Wall bounces on CH (untechable for 54F)&lt;br /&gt;
*Additional 5F landing recovery&lt;br /&gt;
*90% proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Throw&lt;br /&gt;
|  60 &lt;br /&gt;
|  4.0 &lt;br /&gt;
|  - &lt;br /&gt;
|  6 &lt;br /&gt;
|  - &lt;br /&gt;
|  43 dots &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Floats on hit&lt;br /&gt;
*50% forced proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Air Throw&lt;br /&gt;
|  60 &lt;br /&gt;
|  4.00 &lt;br /&gt;
|  - &lt;br /&gt;
|  6,7 &lt;br /&gt;
|  - &lt;br /&gt;
|  88 dots &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Floats on hit (untechable for 60F)&lt;br /&gt;
*Dizzy modifier x1.5&lt;br /&gt;
*50% forced proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
: Data in [ ] refers to Sol in Dragon Install&lt;br /&gt;
&lt;br /&gt;
== Спешалы ==&lt;br /&gt;
&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! Gunflame&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236P &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  50,42,30,30 &lt;br /&gt;
|  2.00/2.40 &lt;br /&gt;
|  0 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3,3,2,2 &lt;br /&gt;
|  any &lt;br /&gt;
|  F &lt;br /&gt;
|  21 &lt;br /&gt;
|  9x2,6x2 &lt;br /&gt;
|  total 50 &lt;br /&gt;
|  -3 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Floats on hit (untechable for 28F)&lt;br /&gt;
*CH state till end of recovery&lt;br /&gt;
*Chip damage x2&lt;br /&gt;
*FRC timing 14-15&lt;br /&gt;
*Flame appears on frame 19&lt;br /&gt;
*Damage, Active, and Level vary depending on which of the 4 flames hits&lt;br /&gt;
*Flames appear on frames 21,31,39 and 42&lt;br /&gt;
*Gunflame can only hit once&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Gunflame (DI)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236P &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  60 &lt;br /&gt;
|  0.50/1.20 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  F &lt;br /&gt;
|  20 &lt;br /&gt;
|  6 &lt;br /&gt;
|  7 &lt;br /&gt;
|  +7 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Floats on hit (untechable for 40F)&lt;br /&gt;
*CH state till end of recovery&lt;br /&gt;
*Hit stop 6&lt;br /&gt;
*Chip damage x2&lt;br /&gt;
*FRC timing: 21-22&lt;br /&gt;
*Flame goes through other projectiles&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Gunflame Feint&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214P &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  8 &lt;br /&gt;
|  3.50/- &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HL &lt;br /&gt;
|  R &lt;br /&gt;
|  13 &lt;br /&gt;
|  2 &lt;br /&gt;
|  17 &lt;br /&gt;
|  -9 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*CH state till end of recovery&lt;br /&gt;
|-&lt;br /&gt;
! Volcanic Viper (S)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20,36 &lt;br /&gt;
|  2.00/4.80x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3(3)11 &lt;br /&gt;
|  21+landing 10 &lt;br /&gt;
|  -28 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible&lt;br /&gt;
*10-13 invincible to strikes&lt;br /&gt;
*Airborne from frame 10 on&lt;br /&gt;
*Floats on hit (1st hit untechable on ground hit for 28F, 2nd hit untechable for 26F)&lt;br /&gt;
*Can follow-up to Knockdown from 24-40&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Volcanic Viper (DI S)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20x3 &lt;br /&gt;
|  2.00/4.80,2.40x2 &lt;br /&gt;
|  10x3 &lt;br /&gt;
|  7x3 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3(1)4,2 &lt;br /&gt;
|  21+landing 10 &lt;br /&gt;
|  -19 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible&lt;br /&gt;
*Frame 10 invincible to strikes&lt;br /&gt;
*Airborne from frame 10 on&lt;br /&gt;
*Floats on hit (1st hit untechable on ground hit for 28F, 2nd/3rd hit untechable for 30F)&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Volcanic Viper (H)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20,36 &lt;br /&gt;
|  3.00/4.80x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  5 &lt;br /&gt;
|  2(3)18 &lt;br /&gt;
|  29+landing 8 &lt;br /&gt;
|  -43 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-6 invincible&lt;br /&gt;
*7-11 invincible to strikes&lt;br /&gt;
*Airborne from frame 7 on&lt;br /&gt;
*Floats on hit (1st hit untechable on ground hit for 28F, 2nd/3rd hit untechable for 36F)&lt;br /&gt;
*Can follow-up to Knockdown from 28-44&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Volcanic Viper (DI H) &amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  60,18x9 &lt;br /&gt;
|  0.50/2.40,0.24x9 &lt;br /&gt;
|  20,10x9 &lt;br /&gt;
|  1,6x9 &lt;br /&gt;
|  5,3x9 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3,54 &lt;br /&gt;
|  36+landing 10 &lt;br /&gt;
|  -78 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible&lt;br /&gt;
*1st hit floats and causes knockdown. All other hits cause float (untechable for 60F) and have hit stop 0&lt;br /&gt;
*Airborne from frame 7 on&lt;br /&gt;
*1st hit dizzy modifier x2.0&lt;br /&gt;
*Can follow-up to Knockdown from frame 63&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Aerial Volcanic Viper (S)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.623S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  36,24 &lt;br /&gt;
|  2.00/3.60x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  R &lt;br /&gt;
|  5 &lt;br /&gt;
|  2(3)9 &lt;br /&gt;
|  landing 10 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  1-9 invincible to strikes. Floats on hit (1st hit untechable for 36F, 2nd hit for 27F). Can follow-up to Knockdown from 19-35. Sol is crouching during landing recovery. &lt;br /&gt;
|-&lt;br /&gt;
! Aerial Volcanic Viper (H)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.623H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  46,26 &lt;br /&gt;
|  2.50/4.80x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  R &lt;br /&gt;
|  5 &lt;br /&gt;
|  2(3)18 &lt;br /&gt;
|  landing 10 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible to strikes&lt;br /&gt;
*Floats on hit (1st hit untechable for 38F, 2nd hit for 36F)&lt;br /&gt;
*Can follow-up to Knockdown from 32-44&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Aerial Volcanic Viper (DI)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.623S/H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20x3 &lt;br /&gt;
|  2.50/4.80,3.60x2 &lt;br /&gt;
|  10,7x2 &lt;br /&gt;
|  7x3 &lt;br /&gt;
|  3,4x2 &lt;br /&gt;
|  HLF,any x2 &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3(2)2,6 &lt;br /&gt;
|  landing 10 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible&lt;br /&gt;
*10-11 invincible to strikes&lt;br /&gt;
*Floats on hit (1st hit untechable on ground hit for 28F, 2nd/3rd hit untechable for 45F)&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Knockdown&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214K during VV &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  16 &lt;br /&gt;
|  0.50/2.40 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HF &lt;br /&gt;
|  R &lt;br /&gt;
|  12 &lt;br /&gt;
|  4 &lt;br /&gt;
|  landing 10 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Plummets on hit (untechable for 30F)&lt;br /&gt;
*Sol is in CH state while falling&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Grand Viper&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  8x7,32 &lt;br /&gt;
|  3.00/1.20x6,7.20x2 &lt;br /&gt;
|  8x7,20 &lt;br /&gt;
|  1x6,7x2 &lt;br /&gt;
|  3x7,5 &lt;br /&gt;
|  LFx7,HLF&lt;br /&gt;
|  R &lt;br /&gt;
|  17 &lt;br /&gt;
|  4x3,2x3,7,(19)3 &lt;br /&gt;
|  37 &lt;br /&gt;
|  -21 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-4 above the knees invincibility&lt;br /&gt;
*While advancing, 5-16 invincible above the feet&lt;br /&gt;
*Advancing part: 1st-6th hits are untechable on air hit for 26F&lt;br /&gt;
*Causes 24F of hit stun on a standing opponent&lt;br /&gt;
*Hit stop 6&lt;br /&gt;
*Dizzy modifier x0.25&lt;br /&gt;
*80% proration&lt;br /&gt;
*7th hit of the advancing part floats on hit (untechable for 28F).&lt;br /&gt;
*Hit stop 6&lt;br /&gt;
*Finishing hit (the uppercut) floats on hit (untechable for 42F, 64 for Clean Hit)&lt;br /&gt;
*Listed frame data is for a Grand Viper that does the maximum number of hits&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Bandit Revolver&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  24,36 &lt;br /&gt;
|  1.50/4.80x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7,9 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  9 &lt;br /&gt;
|  5(11)9 &lt;br /&gt;
|  2+landing 8 &lt;br /&gt;
|  -4 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-3 invincible to strikes&lt;br /&gt;
*Airborne from frame 9 on&lt;br /&gt;
*1st hit floats on hit (untechable for 26F)&lt;br /&gt;
*2nd hit plummets and causes knockdown on air hit&lt;br /&gt;
*Auto jump installed&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Bandit Revolver (DI)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20x3,50 &lt;br /&gt;
|  0.75/4.80x4 &lt;br /&gt;
|  14x3,15 &lt;br /&gt;
|  6x4 &lt;br /&gt;
|  4x3,5 &lt;br /&gt;
|  HLA &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3,3,3(9)9 &lt;br /&gt;
|  3+landing 7 &lt;br /&gt;
|  +3 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-3 invincible to strikes&lt;br /&gt;
*Airborne from frame 9 on&lt;br /&gt;
*Hits 1-3 float on hit (untechable for 26F)&lt;br /&gt;
*4th hit plummets on air hit (untechable for 26F)&lt;br /&gt;
*Auto jump installed&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Aerial Bandit Revolver&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.236K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  22,20x2 &lt;br /&gt;
|  2.00/3.00,7.20x2 &lt;br /&gt;
|  3x3 &lt;br /&gt;
|  7x3 &lt;br /&gt;
|  2 &lt;br /&gt;
|  any &lt;br /&gt;
|  RF &lt;br /&gt;
|  6 &lt;br /&gt;
|  3(14)4,2 &lt;br /&gt;
|  landing 12 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1st hit floats on ground hit (untechable for 24F)&lt;br /&gt;
*Untechable on air hit for - 2nd hit: 32F, 3rd hit: 28F&lt;br /&gt;
*FRC timing: 6-8&lt;br /&gt;
*Attack level is 1 on block&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Bandit Bringer&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236[K] &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  50 &lt;br /&gt;
|  1.50/5.40 &lt;br /&gt;
|  20 &lt;br /&gt;
|  10 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HA &lt;br /&gt;
|  RF &lt;br /&gt;
|  32 &lt;br /&gt;
|  6 &lt;br /&gt;
|  9+landing 4 &lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-3 strike invincible&lt;br /&gt;
*Airborne from frame 9 on&lt;br /&gt;
*Causes slide effect on hit (untechable for 65F, slide for 50F)&lt;br /&gt;
*Causes ground bounce on CH (untechable for 140F)&lt;br /&gt;
*FRC timing: 18-20&lt;br /&gt;
*66% proration&lt;br /&gt;
*Startup of 32F to hit crouching opponent (tested on Sol)&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Riot Stomp&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  40 &lt;br /&gt;
|  1.00/6.00 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HA &lt;br /&gt;
|  RF &lt;br /&gt;
|  see note &lt;br /&gt;
|  - &lt;br /&gt;
|  landing 3 &lt;br /&gt;
|  -4~ &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Airborne from frame 1 on&lt;br /&gt;
*Wall bounces on hit (untechable for 28F)&lt;br /&gt;
*Sol is not in a CH state until the active frames start&lt;br /&gt;
*FRC timing 9-12 frames after reaching the wall&lt;br /&gt;
*Auto jump installed&lt;br /&gt;
*Attack startup is 9F after Sol reaches the wall&lt;br /&gt;
*Startup of a Riot Stomp done when Sol is right next to the wall is 14F&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Wild Throw&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  30 &lt;br /&gt;
|  -/6.00 &lt;br /&gt;
|  - &lt;br /&gt;
|  6 &lt;br /&gt;
|  - &lt;br /&gt;
|  70dot &lt;br /&gt;
|  - &lt;br /&gt;
|  4 &lt;br /&gt;
|  1 &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-14 Sol is in CH state&lt;br /&gt;
*Whiff animation: 35F&lt;br /&gt;
*55% forced proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Sidewinder&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.236H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  35 *1 &lt;br /&gt;
|  1.50/2.40 &lt;br /&gt;
|  20 &lt;br /&gt;
|  12 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HA &lt;br /&gt;
|  R &lt;br /&gt;
|  9 &lt;br /&gt;
|  4 &lt;br /&gt;
|  landing 13 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Wall bounces on hit (Clean hit untechable for 56F)&lt;br /&gt;
*Sol is in CH state while falling and in landing recovery&lt;br /&gt;
*Dizzy modifier x0.5&lt;br /&gt;
*70% forced proration&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: Note: DI is short for Dragon Install. &lt;br /&gt;
: How to score Clean Hits: For GV, hit with the point of the hilt. For SW, hit with the end of his arm. For Fafnir, hit with the upper part of the fist. Hit stop from a Clean Hit is 27F. &lt;br /&gt;
: *1: Damage of a Clean Hit Sidewinder is 35 + 25 * (# of Clean Hits)&lt;br /&gt;
&lt;br /&gt;
== Форс Брейки ==&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Fafnir&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;41236D &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  60 &lt;br /&gt;
|  - &lt;br /&gt;
|  20 &lt;br /&gt;
|  10 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  11 &lt;br /&gt;
|  3 &lt;br /&gt;
|  17 &lt;br /&gt;
|  +7 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-7 invincible&lt;br /&gt;
*Wall bounces on hit (untechable for 32F, 64F on clean hit.)&lt;br /&gt;
*Inflicts 26F of block stun when blocked&lt;br /&gt;
*70% forced proration&lt;br /&gt;
*Can follow-up to Tyrant Rave from 12-17&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Tyrant Rave&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;46D during Fafnir &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  40x3,84 &lt;br /&gt;
|  - &lt;br /&gt;
|  10x4 &lt;br /&gt;
|  3x4 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  - &lt;br /&gt;
|  7+1 &lt;br /&gt;
|  33 &lt;br /&gt;
|  21 &lt;br /&gt;
|  +8 &lt;br /&gt;
|-&lt;br /&gt;
| colspan = 14 | &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*Wall bounces on hit (untechable for 40F), cannot be bursted (burst is disabled the moment Tyrant Rave starts)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Dizzy modifier x0&lt;br /&gt;
*Chip damage x2&lt;br /&gt;
*Hits 1-3 have 80% proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Овердрайвы ==&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Tyrant Rave ver. Beta&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;632146H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  80,60 &lt;br /&gt;
|  - &lt;br /&gt;
|  20,14 &lt;br /&gt;
|  6,8 &lt;br /&gt;
|  5,4 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  5+1 &lt;br /&gt;
|  11(17)15 &lt;br /&gt;
|  31 &lt;br /&gt;
|  -15 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-8 strike invincible&lt;br /&gt;
*1st hit causes knockdown&lt;br /&gt;
*2nd hit wall bounces (untechable for 40F)&lt;br /&gt;
*Dizzy modifier: 1st hit: x0.25, 2nd hit: x0&lt;br /&gt;
*Chip damage: 1st hit: x1.5, 2nd hit: x2.0&lt;br /&gt;
*2nd hit has 70% forced proration&lt;br /&gt;
*2nd hit RCable provided the first attack hits or is blocked&lt;br /&gt;
*2nd hit can pass through projectiles&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Dragon Install&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214214S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  19+9 &lt;br /&gt;
|  - &lt;br /&gt;
|  total: 28 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-18 invincible&lt;br /&gt;
*19-21 invincible to strikes&lt;br /&gt;
*During DI, tension increases at a rate of 0.1% per frame&lt;br /&gt;
*DI cannot be used during DI&lt;br /&gt;
*DI duration: base time of 360F + 1F for every health point below 210&lt;br /&gt;
*Dragon Install duration drains during hit stop and super freeze&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
*Recovery animation: 36F total, CH state throughout, Tension reduced to 0, negative penalty effect, tension gain lowered, Sol takes extra dizzy damage, and has a lower dizzy rating&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Dragon Install Second&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214214214214PH &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  63+64 &lt;br /&gt;
|  - &lt;br /&gt;
|  total: 127 &lt;br /&gt;
| SD&lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Requires 100% tension&lt;br /&gt;
*After the super-freeze, will Install even if hit&lt;br /&gt;
*Install mode remains for entire round&lt;br /&gt;
*Tension gained is 20% original value&lt;br /&gt;
*Health steadily decreases&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Инстант Килл==&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! Napalm Death&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236236H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  Fatal &lt;br /&gt;
|  - &lt;br /&gt;
|  20 &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  any &lt;br /&gt;
|  - &lt;br /&gt;
|  7+8 &lt;br /&gt;
|  12 &lt;br /&gt;
|  26+landing 1 &lt;br /&gt;
|  -22 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*IK activation: 76F&lt;br /&gt;
*CH state till landing&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Гатлинги ==&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! P&lt;br /&gt;
! K&lt;br /&gt;
! S&lt;br /&gt;
! H&lt;br /&gt;
! D&lt;br /&gt;
! Cancel&lt;br /&gt;
|- &lt;br /&gt;
! P&lt;br /&gt;
| P, 2P, 6P&lt;br /&gt;
| K, 2K&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| H, 2H, 6H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! 2P&lt;br /&gt;
| P, 2P, 6P&lt;br /&gt;
| K, 2K&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! 6P&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! K&lt;br /&gt;
| 6P&lt;br /&gt;
| -&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! 2K&lt;br /&gt;
| 6P&lt;br /&gt;
| -&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! c.S&lt;br /&gt;
| 6P&lt;br /&gt;
| -&lt;br /&gt;
| f.S, 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! f.S&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! 2S&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! H&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! 2H&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! 6H&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! D&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| homing jump&lt;br /&gt;
|- &lt;br /&gt;
! 2D&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! j.P&lt;br /&gt;
| j.P&lt;br /&gt;
| j.K&lt;br /&gt;
| j.S&lt;br /&gt;
| j.H&lt;br /&gt;
| j.D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! j.K&lt;br /&gt;
| j.P&lt;br /&gt;
| -&lt;br /&gt;
| j.S&lt;br /&gt;
| -&lt;br /&gt;
| j.D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! j.S&lt;br /&gt;
| -&lt;br /&gt;
| j.K&lt;br /&gt;
| -&lt;br /&gt;
| j.H&lt;br /&gt;
| j.D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! j.H&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! j.D&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| j, sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Броски ==&lt;br /&gt;
= Комбо =&lt;br /&gt;
== Базовые ==&lt;br /&gt;
== Эиркомбы ==&lt;br /&gt;
== Анти-эир комбы ==&lt;br /&gt;
== Комбы после броска ==&lt;br /&gt;
=== Наземный бросок ===&lt;br /&gt;
== Даст комбы ==&lt;br /&gt;
== Комбо с Сайдвиндером ==&lt;br /&gt;
= Миксапы =&lt;br /&gt;
== Окиземе ==&lt;br /&gt;
=== В углу ===&lt;br /&gt;
=== В мидскрине ===&lt;br /&gt;
== Тик-троу ==&lt;br /&gt;
=== В мидскрине ===&lt;br /&gt;
=== В углу ===&lt;br /&gt;
=== Прочее ===&lt;br /&gt;
= Стратегия =&lt;br /&gt;
&lt;br /&gt;
{{Guilty_Gear}}&lt;br /&gt;
[[Category:Guilty_Gear_(персонажи)]]&lt;/div&gt;</summary>
		<author><name>Overkill.</name></author>
	</entry>
	<entry>
		<id>https://fighting.ru/wiki/index.php?title=Sol_Badguy&amp;diff=2913</id>
		<title>Sol Badguy</title>
		<link rel="alternate" type="text/html" href="https://fighting.ru/wiki/index.php?title=Sol_Badguy&amp;diff=2913"/>
		<updated>2012-05-22T07:06:10Z</updated>

		<summary type="html">&lt;p&gt;Overkill.: таблицы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Персонаж_GG&lt;br /&gt;
| subject_name=/Sol Badguy/&lt;br /&gt;
| image_link=&lt;br /&gt;
| имя=Sol Badguy&lt;br /&gt;
| время=неизвестно&lt;br /&gt;
| место=Америка&lt;br /&gt;
| рост=184см&lt;br /&gt;
| вес=74кг&lt;br /&gt;
| глаза=красно-коричневые&lt;br /&gt;
| кровь=неизвестно&lt;br /&gt;
| хобби=слушает Queen&lt;br /&gt;
| появление=Guilty Gear}}&lt;br /&gt;
&lt;br /&gt;
= О персонаже =&lt;br /&gt;
== Характер ==&lt;br /&gt;
== Архивы Бюро Послевоенного Устройства ==&lt;br /&gt;
= Основная информация =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Сильные стороны&#039;&#039;&#039;&lt;br /&gt;
* Wild Throw(командный бросок),&lt;br /&gt;
* имеется один из лучших DP в игре Volcanic Viper&lt;br /&gt;
* очень хороший 3х(5) кадровый антиейр удар(5K)&lt;br /&gt;
* наносит много урона на мидскрине и в углу&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Слабые стороны&#039;&#039;&#039;&lt;br /&gt;
* Слаб против хорошего зонинга&lt;br /&gt;
* Предсказуемые блокстринги и оверхеды.&lt;br /&gt;
&lt;br /&gt;
== Особенности ==&lt;br /&gt;
&lt;br /&gt;
* Гатс: 1&lt;br /&gt;
* Модификатор Брони: x1.00&lt;br /&gt;
* Диззи/Стан: 60&lt;br /&gt;
&lt;br /&gt;
== Фреймдата и описание ударов ==&lt;br /&gt;
&lt;br /&gt;
=== Нормалы ===&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! P&lt;br /&gt;
|  10 &lt;br /&gt;
|  1.44 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  cCJR &lt;br /&gt;
|  4[3] &lt;br /&gt;
|  4[2] &lt;br /&gt;
|  6[4] &lt;br /&gt;
|  0[+4] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
* 80% proration (no proration in DI)&lt;br /&gt;
|-&lt;br /&gt;
!  K &lt;br /&gt;
|  14x2 &lt;br /&gt;
|  2.64[1.44]x2 &lt;br /&gt;
|  6x2 &lt;br /&gt;
|  7[8]x2 &lt;br /&gt;
|  2[1] &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CJR &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  2,6[1,4] &lt;br /&gt;
|  13[7] &lt;br /&gt;
|  -7[-1] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! c.S&lt;br /&gt;
|  30[28] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CJR &lt;br /&gt;
|  5[3] &lt;br /&gt;
|  2[1] &lt;br /&gt;
|  16[10] &lt;br /&gt;
|  -4[+3] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! f.S&lt;br /&gt;
|  30[28] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CR &lt;br /&gt;
|  7[5] &lt;br /&gt;
|  1[1] &lt;br /&gt;
|  24[14] &lt;br /&gt;
|  -11[-1] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! H&lt;br /&gt;
|  40[44] &lt;br /&gt;
|  3.84 &lt;br /&gt;
|  20 &lt;br /&gt;
|  6 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CJR &lt;br /&gt;
|  11[6] &lt;br /&gt;
|  2[1] &lt;br /&gt;
|  26[13] &lt;br /&gt;
|  -9[+5] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! 6P&lt;br /&gt;
|  32 &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CR &lt;br /&gt;
|  11[6] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  20[10] &lt;br /&gt;
|  -9[+2] &lt;br /&gt;
| colspan = 14 | &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*1-8 [1-4], 14-21 [8-11] upper body invincibility.&lt;br /&gt;
*9-13 [5-7] above the knees invincibility&lt;br /&gt;
*Wall bounces on hit (on ground hit untechable for 28F)&lt;br /&gt;
*90% proration (no proration in DI)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 6H&lt;br /&gt;
|  40x2 &lt;br /&gt;
|  5.76[3.84]x2 &lt;br /&gt;
|  20x2 &lt;br /&gt;
|  6x2 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CR &lt;br /&gt;
|  13[8] &lt;br /&gt;
|  5,1 &lt;br /&gt;
|  30[16] &lt;br /&gt;
|  -12[+2] &lt;br /&gt;
| colspan = 14 | &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*Staggers on ground hit (max: 35F)&lt;br /&gt;
*DI version doesn&#039;t stagger&lt;br /&gt;
*Dizzy modifier x1.5&lt;br /&gt;
*In CH state for entire duration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! D&lt;br /&gt;
|  17[20] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  8 &lt;br /&gt;
|  20 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HF &lt;br /&gt;
|  R &lt;br /&gt;
|  22[16] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  24[12] &lt;br /&gt;
|  -13[0] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*CH state from 1-30. &lt;br /&gt;
|-&lt;br /&gt;
! DAA&lt;br /&gt;
|  25 &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  R &lt;br /&gt;
|  11 &lt;br /&gt;
|  3 &lt;br /&gt;
|  25 &lt;br /&gt;
|  -14 &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-13 invincible&lt;br /&gt;
*14-33 invincible to throws&lt;br /&gt;
*14-23 upper body invincibility&lt;br /&gt;
*Wall bounces on hit (untechable on ground hit for 28F)&lt;br /&gt;
*50% proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 2P&lt;br /&gt;
|  8 &lt;br /&gt;
|  1.44 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  cCR &lt;br /&gt;
|  5[3] &lt;br /&gt;
|  4[2] &lt;br /&gt;
|  4 &lt;br /&gt;
|  +2[+4] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*80% proration (no proration in DI)&lt;br /&gt;
|-&lt;br /&gt;
! 2K&lt;br /&gt;
|  12[14] &lt;br /&gt;
|  1.44 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  LF &lt;br /&gt;
|  CR &lt;br /&gt;
|  6[4] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  8[6] &lt;br /&gt;
|  -1[+2] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*70% proration (no proration in DI)&lt;br /&gt;
|-&lt;br /&gt;
! 2S&lt;br /&gt;
|  25[24] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CR &lt;br /&gt;
|  10[7] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  8[5] &lt;br /&gt;
|  +3[+7] &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! 2H&lt;br /&gt;
|  36[40] &lt;br /&gt;
|  3.84 &lt;br /&gt;
|  20 &lt;br /&gt;
|  6 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  CJR &lt;br /&gt;
|  8[5] &lt;br /&gt;
|  6[3] &lt;br /&gt;
|  26[13] &lt;br /&gt;
|  -13[+3] &lt;br /&gt;
|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
*Floats on CH (untechable for 52F) (DI version doesn&#039;t float)&lt;br /&gt;
*Prorates 90%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 2D&lt;br /&gt;
|  28[30] &lt;br /&gt;
|  3.84 &lt;br /&gt;
|  11[15] &lt;br /&gt;
|  6 &lt;br /&gt;
|  4[5] &lt;br /&gt;
|  LF &lt;br /&gt;
|  CR &lt;br /&gt;
|  7[5] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  20[13] &lt;br /&gt;
|  -6[+4] &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*4-23 [3-15] low stance&lt;br /&gt;
|-&lt;br /&gt;
! j.P&lt;br /&gt;
|  13[12] &lt;br /&gt;
|  1.44 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HA &lt;br /&gt;
|  cCR &lt;br /&gt;
|  5[3] &lt;br /&gt;
|  7[4] &lt;br /&gt;
|  4[3] &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! j.K&lt;br /&gt;
|  22 &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  6[10] &lt;br /&gt;
|  7 &lt;br /&gt;
|  2[3] &lt;br /&gt;
|  HA &lt;br /&gt;
|  [c]CR &lt;br /&gt;
|  6 &lt;br /&gt;
|  6[3] &lt;br /&gt;
|  17[12] &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
! j.S&lt;br /&gt;
|  28[25] &lt;br /&gt;
|  2.64 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HA &lt;br /&gt;
|  [c]CJR &lt;br /&gt;
|  9[6] &lt;br /&gt;
|  3[2] &lt;br /&gt;
|  23[12] &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*90% proration (no proration in DI)&lt;br /&gt;
|-&lt;br /&gt;
! j.H&lt;br /&gt;
|  24[20]x2 &lt;br /&gt;
|  2.64x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HA &lt;br /&gt;
|  C[J]R &lt;br /&gt;
|  9[8] &lt;br /&gt;
|  6,8[4,4] &lt;br /&gt;
|  0 &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*Untechable on air hit for 17F (doesn&#039;t apply to DI version)&lt;br /&gt;
|-&lt;br /&gt;
! j.D&lt;br /&gt;
|  40 &lt;br /&gt;
|  3.84 &lt;br /&gt;
|  14 &lt;br /&gt;
|  6 &lt;br /&gt;
|  4 &lt;br /&gt;
|  HA &lt;br /&gt;
|  CJR &lt;br /&gt;
|  9 &lt;br /&gt;
|  7 &lt;br /&gt;
|  10 &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Blowback on normal hit (untechable for 23F)&lt;br /&gt;
*Wall bounces on CH (untechable for 54F)&lt;br /&gt;
*Additional 5F landing recovery&lt;br /&gt;
*90% proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Throw&lt;br /&gt;
|  60 &lt;br /&gt;
|  4.0 &lt;br /&gt;
|  - &lt;br /&gt;
|  6 &lt;br /&gt;
|  - &lt;br /&gt;
|  43 dots &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Floats on hit&lt;br /&gt;
*50% forced proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Air Throw&lt;br /&gt;
|  60 &lt;br /&gt;
|  4.00 &lt;br /&gt;
|  - &lt;br /&gt;
|  6,7 &lt;br /&gt;
|  - &lt;br /&gt;
|  88 dots &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Floats on hit (untechable for 60F)&lt;br /&gt;
*Dizzy modifier x1.5&lt;br /&gt;
*50% forced proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
: Data in [ ] refers to Sol in Dragon Install&lt;br /&gt;
&lt;br /&gt;
== Спешалы ==&lt;br /&gt;
&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! Gunflame&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236P &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  50,42,30,30 &lt;br /&gt;
|  2.00/2.40 &lt;br /&gt;
|  0 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3,3,2,2 &lt;br /&gt;
|  any &lt;br /&gt;
|  F &lt;br /&gt;
|  21 &lt;br /&gt;
|  9x2,6x2 &lt;br /&gt;
|  total 50 &lt;br /&gt;
|  -3 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Floats on hit (untechable for 28F)&lt;br /&gt;
*CH state till end of recovery&lt;br /&gt;
*Chip damage x2&lt;br /&gt;
*FRC timing 14-15&lt;br /&gt;
*Flame appears on frame 19&lt;br /&gt;
*Damage, Active, and Level vary depending on which of the 4 flames hits&lt;br /&gt;
*Flames appear on frames 21,31,39 and 42&lt;br /&gt;
*Gunflame can only hit once&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Gunflame (DI)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236P &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  60 &lt;br /&gt;
|  0.50/1.20 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  F &lt;br /&gt;
|  20 &lt;br /&gt;
|  6 &lt;br /&gt;
|  7 &lt;br /&gt;
|  +7 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Floats on hit (untechable for 40F)&lt;br /&gt;
*CH state till end of recovery&lt;br /&gt;
*Hit stop 6&lt;br /&gt;
*Chip damage x2&lt;br /&gt;
*FRC timing: 21-22&lt;br /&gt;
*Flame goes through other projectiles&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Gunflame Feint&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214P &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  8 &lt;br /&gt;
|  3.50/- &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HL &lt;br /&gt;
|  R &lt;br /&gt;
|  13 &lt;br /&gt;
|  2 &lt;br /&gt;
|  17 &lt;br /&gt;
|  -9 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*CH state till end of recovery&lt;br /&gt;
|-&lt;br /&gt;
! Volcanic Viper (S)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20,36 &lt;br /&gt;
|  2.00/4.80x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3(3)11 &lt;br /&gt;
|  21+landing 10 &lt;br /&gt;
|  -28 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible&lt;br /&gt;
*10-13 invincible to strikes&lt;br /&gt;
*Airborne from frame 10 on&lt;br /&gt;
*Floats on hit (1st hit untechable on ground hit for 28F, 2nd hit untechable for 26F)&lt;br /&gt;
*Can follow-up to Knockdown from 24-40&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Volcanic Viper (DI S)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20x3 &lt;br /&gt;
|  2.00/4.80,2.40x2 &lt;br /&gt;
|  10x3 &lt;br /&gt;
|  7x3 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3(1)4,2 &lt;br /&gt;
|  21+landing 10 &lt;br /&gt;
|  -19 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible&lt;br /&gt;
*Frame 10 invincible to strikes&lt;br /&gt;
*Airborne from frame 10 on&lt;br /&gt;
*Floats on hit (1st hit untechable on ground hit for 28F, 2nd/3rd hit untechable for 30F)&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Volcanic Viper (H)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20,36 &lt;br /&gt;
|  3.00/4.80x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  5 &lt;br /&gt;
|  2(3)18 &lt;br /&gt;
|  29+landing 8 &lt;br /&gt;
|  -43 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-6 invincible&lt;br /&gt;
*7-11 invincible to strikes&lt;br /&gt;
*Airborne from frame 7 on&lt;br /&gt;
*Floats on hit (1st hit untechable on ground hit for 28F, 2nd/3rd hit untechable for 36F)&lt;br /&gt;
*Can follow-up to Knockdown from 28-44&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Volcanic Viper (DI H) &amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  60,18x9 &lt;br /&gt;
|  0.50/2.40,0.24x9 &lt;br /&gt;
|  20,10x9 &lt;br /&gt;
|  1,6x9 &lt;br /&gt;
|  5,3x9 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3,54 &lt;br /&gt;
|  36+landing 10 &lt;br /&gt;
|  -78 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible&lt;br /&gt;
*1st hit floats and causes knockdown. All other hits cause float (untechable for 60F) and have hit stop 0&lt;br /&gt;
*Airborne from frame 7 on&lt;br /&gt;
*1st hit dizzy modifier x2.0&lt;br /&gt;
*Can follow-up to Knockdown from frame 63&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Aerial Volcanic Viper (S)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.623S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  36,24 &lt;br /&gt;
|  2.00/3.60x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  R &lt;br /&gt;
|  5 &lt;br /&gt;
|  2(3)9 &lt;br /&gt;
|  landing 10 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  1-9 invincible to strikes. Floats on hit (1st hit untechable for 36F, 2nd hit for 27F). Can follow-up to Knockdown from 19-35. Sol is crouching during landing recovery. &lt;br /&gt;
|-&lt;br /&gt;
! Aerial Volcanic Viper (H)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.623H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  46,26 &lt;br /&gt;
|  2.50/4.80x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7x2 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  R &lt;br /&gt;
|  5 &lt;br /&gt;
|  2(3)18 &lt;br /&gt;
|  landing 10 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible to strikes&lt;br /&gt;
*Floats on hit (1st hit untechable for 38F, 2nd hit for 36F)&lt;br /&gt;
*Can follow-up to Knockdown from 32-44&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Aerial Volcanic Viper (DI)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.623S/H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20x3 &lt;br /&gt;
|  2.50/4.80,3.60x2 &lt;br /&gt;
|  10,7x2 &lt;br /&gt;
|  7x3 &lt;br /&gt;
|  3,4x2 &lt;br /&gt;
|  HLF,any x2 &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3(2)2,6 &lt;br /&gt;
|  landing 10 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-9 invincible&lt;br /&gt;
*10-11 invincible to strikes&lt;br /&gt;
*Floats on hit (1st hit untechable on ground hit for 28F, 2nd/3rd hit untechable for 45F)&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Knockdown&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214K during VV &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  16 &lt;br /&gt;
|  0.50/2.40 &lt;br /&gt;
|  10 &lt;br /&gt;
|  7 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HF &lt;br /&gt;
|  R &lt;br /&gt;
|  12 &lt;br /&gt;
|  4 &lt;br /&gt;
|  landing 10 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Plummets on hit (untechable for 30F)&lt;br /&gt;
*Sol is in CH state while falling&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Grand Viper&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  8x7,32 &lt;br /&gt;
|  3.00/1.20x6,7.20x2 &lt;br /&gt;
|  8x7,20 &lt;br /&gt;
|  1x6,7x2 &lt;br /&gt;
|  3x7,5 &lt;br /&gt;
|  LFx7,HLF&lt;br /&gt;
|  R &lt;br /&gt;
|  17 &lt;br /&gt;
|  4x3,2x3,7,(19)3 &lt;br /&gt;
|  37 &lt;br /&gt;
|  -21 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-4 above the knees invincibility&lt;br /&gt;
*While advancing, 5-16 invincible above the feet&lt;br /&gt;
*Advancing part: 1st-6th hits are untechable on air hit for 26F&lt;br /&gt;
*Causes 24F of hit stun on a standing opponent&lt;br /&gt;
*Hit stop 6&lt;br /&gt;
*Dizzy modifier x0.25&lt;br /&gt;
*80% proration&lt;br /&gt;
*7th hit of the advancing part floats on hit (untechable for 28F).&lt;br /&gt;
*Hit stop 6&lt;br /&gt;
*Finishing hit (the uppercut) floats on hit (untechable for 42F, 64 for Clean Hit)&lt;br /&gt;
*Listed frame data is for a Grand Viper that does the maximum number of hits&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Bandit Revolver&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  24,36 &lt;br /&gt;
|  1.50/4.80x2 &lt;br /&gt;
|  10x2 &lt;br /&gt;
|  7,9 &lt;br /&gt;
|  3 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  9 &lt;br /&gt;
|  5(11)9 &lt;br /&gt;
|  2+landing 8 &lt;br /&gt;
|  -4 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-3 invincible to strikes&lt;br /&gt;
*Airborne from frame 9 on&lt;br /&gt;
*1st hit floats on hit (untechable for 26F)&lt;br /&gt;
*2nd hit plummets and causes knockdown on air hit&lt;br /&gt;
*Auto jump installed&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Bandit Revolver (DI)&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  20x3,50 &lt;br /&gt;
|  0.75/4.80x4 &lt;br /&gt;
|  14x3,15 &lt;br /&gt;
|  6x4 &lt;br /&gt;
|  4x3,5 &lt;br /&gt;
|  HLA &lt;br /&gt;
|  R &lt;br /&gt;
|  7 &lt;br /&gt;
|  3,3,3(9)9 &lt;br /&gt;
|  3+landing 7 &lt;br /&gt;
|  +3 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-3 invincible to strikes&lt;br /&gt;
*Airborne from frame 9 on&lt;br /&gt;
*Hits 1-3 float on hit (untechable for 26F)&lt;br /&gt;
*4th hit plummets on air hit (untechable for 26F)&lt;br /&gt;
*Auto jump installed&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Aerial Bandit Revolver&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.236K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  22,20x2 &lt;br /&gt;
|  2.00/3.00,7.20x2 &lt;br /&gt;
|  3x3 &lt;br /&gt;
|  7x3 &lt;br /&gt;
|  2 &lt;br /&gt;
|  any &lt;br /&gt;
|  RF &lt;br /&gt;
|  6 &lt;br /&gt;
|  3(14)4,2 &lt;br /&gt;
|  landing 12 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1st hit floats on ground hit (untechable for 24F)&lt;br /&gt;
*Untechable on air hit for - 2nd hit: 32F, 3rd hit: 28F&lt;br /&gt;
*FRC timing: 6-8&lt;br /&gt;
*Attack level is 1 on block&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Bandit Bringer&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236[K] &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  50 &lt;br /&gt;
|  1.50/5.40 &lt;br /&gt;
|  20 &lt;br /&gt;
|  10 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HA &lt;br /&gt;
|  RF &lt;br /&gt;
|  32 &lt;br /&gt;
|  6 &lt;br /&gt;
|  9+landing 4 &lt;br /&gt;
|  0 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-3 strike invincible&lt;br /&gt;
*Airborne from frame 9 on&lt;br /&gt;
*Causes slide effect on hit (untechable for 65F, slide for 50F)&lt;br /&gt;
*Causes ground bounce on CH (untechable for 140F)&lt;br /&gt;
*FRC timing: 18-20&lt;br /&gt;
*66% proration&lt;br /&gt;
*Startup of 32F to hit crouching opponent (tested on Sol)&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Riot Stomp&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  40 &lt;br /&gt;
|  1.00/6.00 &lt;br /&gt;
|  3 &lt;br /&gt;
|  8 &lt;br /&gt;
|  1 &lt;br /&gt;
|  HA &lt;br /&gt;
|  RF &lt;br /&gt;
|  see note &lt;br /&gt;
|  - &lt;br /&gt;
|  landing 3 &lt;br /&gt;
|  -4~ &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Airborne from frame 1 on&lt;br /&gt;
*Wall bounces on hit (untechable for 28F)&lt;br /&gt;
*Sol is not in a CH state until the active frames start&lt;br /&gt;
*FRC timing 9-12 frames after reaching the wall&lt;br /&gt;
*Auto jump installed&lt;br /&gt;
*Attack startup is 9F after Sol reaches the wall&lt;br /&gt;
*Startup of a Riot Stomp done when Sol is right next to the wall is 14F&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Wild Throw&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;623K &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  30 &lt;br /&gt;
|  -/6.00 &lt;br /&gt;
|  - &lt;br /&gt;
|  6 &lt;br /&gt;
|  - &lt;br /&gt;
|  70dot &lt;br /&gt;
|  - &lt;br /&gt;
|  4 &lt;br /&gt;
|  1 &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-14 Sol is in CH state&lt;br /&gt;
*Whiff animation: 35F&lt;br /&gt;
*55% forced proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Sidewinder&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;j.236H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  35 *1 &lt;br /&gt;
|  1.50/2.40 &lt;br /&gt;
|  20 &lt;br /&gt;
|  12 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HA &lt;br /&gt;
|  R &lt;br /&gt;
|  9 &lt;br /&gt;
|  4 &lt;br /&gt;
|  landing 13 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Wall bounces on hit (Clean hit untechable for 56F)&lt;br /&gt;
*Sol is in CH state while falling and in landing recovery&lt;br /&gt;
*Dizzy modifier x0.5&lt;br /&gt;
*70% forced proration&lt;br /&gt;
*Sol is crouching during landing recovery&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: Note: DI is short for Dragon Install. &lt;br /&gt;
: How to score Clean Hits: For GV, hit with the point of the hilt. For SW, hit with the end of his arm. For Fafnir, hit with the upper part of the fist. Hit stop from a Clean Hit is 27F. &lt;br /&gt;
: *1: Damage of a Clean Hit Sidewinder is 35 + 25 * (# of Clean Hits)&lt;br /&gt;
&lt;br /&gt;
== Форс Брейки ==&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Fafnir&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;41236D &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  60 &lt;br /&gt;
|  - &lt;br /&gt;
|  20 &lt;br /&gt;
|  10 &lt;br /&gt;
|  5 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  11 &lt;br /&gt;
|  3 &lt;br /&gt;
|  17 &lt;br /&gt;
|  +7 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-7 invincible&lt;br /&gt;
*Wall bounces on hit (untechable for 32F, 64F on clean hit.)&lt;br /&gt;
*Inflicts 26F of block stun when blocked&lt;br /&gt;
*70% forced proration&lt;br /&gt;
*Can follow-up to Tyrant Rave from 12-17&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Tyrant Rave&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;46D during Fafnir &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  40x3,84 &lt;br /&gt;
|  - &lt;br /&gt;
|  10x4 &lt;br /&gt;
|  3x4 &lt;br /&gt;
|  3 &lt;br /&gt;
|  any &lt;br /&gt;
|  - &lt;br /&gt;
|  7+1 &lt;br /&gt;
|  33 &lt;br /&gt;
|  21 &lt;br /&gt;
|  +8 &lt;br /&gt;
|-&lt;br /&gt;
| colspan = 14 | &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
*Wall bounces on hit (untechable for 40F), cannot be bursted (burst is disabled the moment Tyrant Rave starts)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Dizzy modifier x0&lt;br /&gt;
*Chip damage x2&lt;br /&gt;
*Hits 1-3 have 80% proration&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Овердрайвы ==&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Tyrant Rave ver. Beta&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;632146H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  80,60 &lt;br /&gt;
|  - &lt;br /&gt;
|  20,14 &lt;br /&gt;
|  6,8 &lt;br /&gt;
|  5,4 &lt;br /&gt;
|  HLF &lt;br /&gt;
|  R &lt;br /&gt;
|  5+1 &lt;br /&gt;
|  11(17)15 &lt;br /&gt;
|  31 &lt;br /&gt;
|  -15 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-8 strike invincible&lt;br /&gt;
*1st hit causes knockdown&lt;br /&gt;
*2nd hit wall bounces (untechable for 40F)&lt;br /&gt;
*Dizzy modifier: 1st hit: x0.25, 2nd hit: x0&lt;br /&gt;
*Chip damage: 1st hit: x1.5, 2nd hit: x2.0&lt;br /&gt;
*2nd hit has 70% forced proration&lt;br /&gt;
*2nd hit RCable provided the first attack hits or is blocked&lt;br /&gt;
*2nd hit can pass through projectiles&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Dragon Install&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214214S &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  19+9 &lt;br /&gt;
|  - &lt;br /&gt;
|  total: 28 &lt;br /&gt;
|  - &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*1-18 invincible&lt;br /&gt;
*19-21 invincible to strikes&lt;br /&gt;
*During DI, tension increases at a rate of 0.1% per frame&lt;br /&gt;
*DI cannot be used during DI&lt;br /&gt;
*DI duration: base time of 360F + 1F for every health point below 210&lt;br /&gt;
*Dragon Install duration drains during hit stop and super freeze&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
*Recovery animation: 36F total, CH state throughout, Tension reduced to 0, negative penalty effect, tension gain lowered, Sol takes extra dizzy damage, and has a lower dizzy rating&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Dragon Install Second&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;214214214214PH &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  63+64 &lt;br /&gt;
|  - &lt;br /&gt;
|  total: 127 &lt;br /&gt;
| SD&lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*Requires 100% tension&lt;br /&gt;
*After the super-freeze, will Install even if hit&lt;br /&gt;
*Install mode remains for entire round&lt;br /&gt;
*Tension gained is 20% original value&lt;br /&gt;
*Health steadily decreases&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Инстант Килл==&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! Napalm Death&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;236236H &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|  Fatal &lt;br /&gt;
|  - &lt;br /&gt;
|  20 &lt;br /&gt;
|  - &lt;br /&gt;
|  - &lt;br /&gt;
|  any &lt;br /&gt;
|  - &lt;br /&gt;
|  7+8 &lt;br /&gt;
|  12 &lt;br /&gt;
|  26+landing 1 &lt;br /&gt;
|  -22 &lt;br /&gt;
|-&lt;br /&gt;
|  colspan = 14 |  &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left; column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*IK activation: 76F&lt;br /&gt;
*CH state till landing&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Гатлинги ==&lt;br /&gt;
{| class=&#039;wikitable&#039; style=&amp;quot;text-align: center; margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! P&lt;br /&gt;
! K&lt;br /&gt;
! S&lt;br /&gt;
! H&lt;br /&gt;
! D&lt;br /&gt;
! Cancel&lt;br /&gt;
|- &lt;br /&gt;
! P&lt;br /&gt;
| P, 2P, 6P&lt;br /&gt;
| K, 2K&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| H, 2H, 6H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! 2P&lt;br /&gt;
| P, 2P, 6P&lt;br /&gt;
| K, 2K&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! 6P&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! K&lt;br /&gt;
| 6P&lt;br /&gt;
| -&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! 2K&lt;br /&gt;
| 6P&lt;br /&gt;
| -&lt;br /&gt;
| c.S, f.S, 2S&lt;br /&gt;
| 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! c.S&lt;br /&gt;
| 6P&lt;br /&gt;
| -&lt;br /&gt;
| f.S, 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! f.S&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2S&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! 2S&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| H, 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! H&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2H&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! 2H&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| D, 2D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! 6H&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! D&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| homing jump&lt;br /&gt;
|- &lt;br /&gt;
! 2D&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! j.P&lt;br /&gt;
| j.P&lt;br /&gt;
| j.K&lt;br /&gt;
| j.S&lt;br /&gt;
| j.H&lt;br /&gt;
| j.D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! j.K&lt;br /&gt;
| j.P&lt;br /&gt;
| -&lt;br /&gt;
| j.S&lt;br /&gt;
| -&lt;br /&gt;
| j.D&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! j.S&lt;br /&gt;
| -&lt;br /&gt;
| j.K&lt;br /&gt;
| -&lt;br /&gt;
| j.H&lt;br /&gt;
| j.D&lt;br /&gt;
| j, sp&lt;br /&gt;
|- &lt;br /&gt;
! j.H&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| sp&lt;br /&gt;
|- &lt;br /&gt;
! j.D&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| j, sp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Броски ===&lt;br /&gt;
= Комбо =&lt;br /&gt;
== Базовые ==&lt;br /&gt;
== Эиркомбы ==&lt;br /&gt;
== Анти-эир комбы ==&lt;br /&gt;
== Комбы после броска ==&lt;br /&gt;
=== Наземный бросок ===&lt;br /&gt;
== Даст комбы ==&lt;br /&gt;
== Комбо с Сайдвиндером ==&lt;br /&gt;
= Миксапы =&lt;br /&gt;
== Окиземе ==&lt;br /&gt;
=== В углу ===&lt;br /&gt;
=== В мидскрине ===&lt;br /&gt;
== Тик-троу ==&lt;br /&gt;
=== В мидскрине ===&lt;br /&gt;
=== В углу ===&lt;br /&gt;
=== Прочее ===&lt;br /&gt;
= Стратегия =&lt;br /&gt;
&lt;br /&gt;
{{Guilty_Gear}}&lt;br /&gt;
[[Category:Guilty_Gear_(персонажи)]]&lt;/div&gt;</summary>
		<author><name>Overkill.</name></author>
	</entry>
	<entry>
		<id>https://fighting.ru/wiki/index.php?title=Sol_Badguy&amp;diff=2910</id>
		<title>Sol Badguy</title>
		<link rel="alternate" type="text/html" href="https://fighting.ru/wiki/index.php?title=Sol_Badguy&amp;diff=2910"/>
		<updated>2012-05-21T07:09:57Z</updated>

		<summary type="html">&lt;p&gt;Overkill.: /* Фреймдата и описание ударов */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Персонаж_GG&lt;br /&gt;
| subject_name=/Sol Badguy/&lt;br /&gt;
| image_link=&lt;br /&gt;
| имя=Sol Badguy&lt;br /&gt;
| время=неизвестно&lt;br /&gt;
| место=Америка&lt;br /&gt;
| рост=184см&lt;br /&gt;
| вес=74кг&lt;br /&gt;
| глаза=красно-коричневые&lt;br /&gt;
| кровь=неизвестно&lt;br /&gt;
| хобби=слушает Queen&lt;br /&gt;
| появление=Guilty Gear}}&lt;br /&gt;
&lt;br /&gt;
= О персонаже =&lt;br /&gt;
== Характер ==&lt;br /&gt;
== Архивы Бюро Послевоенного Устройства ==&lt;br /&gt;
= Основная информация =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Сильные стороны&#039;&#039;&#039;&lt;br /&gt;
* Wild Throw(командный бросок),&lt;br /&gt;
* имеется один из лучших DP в игре Volcanic Viper&lt;br /&gt;
* очень хороший 3х(5) кадровый антиейр удар(5K)&lt;br /&gt;
* наносит много урона на мидскрине и в углу&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Слабые стороны&#039;&#039;&#039;&lt;br /&gt;
* Слаб против хорошего зонинга&lt;br /&gt;
* Предсказуемые блокстринги и оверхеды.&lt;br /&gt;
&lt;br /&gt;
== Особенности ==&lt;br /&gt;
&lt;br /&gt;
* Гатс: 1&lt;br /&gt;
* Модификатор Брони: x1.00&lt;br /&gt;
* Диззи/Стан: 60&lt;br /&gt;
&lt;br /&gt;
== Фреймдата и описание ударов ==&lt;br /&gt;
&lt;br /&gt;
=== Нормалы ===&lt;br /&gt;
Памятка в [ ] указаны параметры во время Dragon Install(DI) &lt;br /&gt;
&lt;br /&gt;
{|- cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
      ! colspan=&amp;quot;13&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
      ! Удар&lt;br /&gt;
      ! Урон&lt;br /&gt;
      ! TG&lt;br /&gt;
      ! GB+&lt;br /&gt;
      ! GB-&lt;br /&gt;
      ! Lv&lt;br /&gt;
      ! Guard&lt;br /&gt;
      ! Cancel&lt;br /&gt;
      ! Startup&lt;br /&gt;
      ! Active&lt;br /&gt;
      ! Recovery&lt;br /&gt;
      ! SD&lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Заметки&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;5P&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  10&lt;br /&gt;
      |  1.44&lt;br /&gt;
      |  3&lt;br /&gt;
      |  8&lt;br /&gt;
      |  1&lt;br /&gt;
      |  HLF&lt;br /&gt;
      |  cCJR&lt;br /&gt;
      |  4[3]&lt;br /&gt;
      |  4[2]&lt;br /&gt;
      |  6[4]&lt;br /&gt;
      |  +0[+4]&lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| ничего особенного, может быть использован для тик-броска с Wild Throw. Прорейт 80%(нет прорейта при DI)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;2Р&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  8&lt;br /&gt;
      |  1.44&lt;br /&gt;
      |  3&lt;br /&gt;
      |  8&lt;br /&gt;
      |  1&lt;br /&gt;
      |  HLF&lt;br /&gt;
      |  cCR&lt;br /&gt;
      |  5[3]&lt;br /&gt;
      |  4[2]&lt;br /&gt;
      |  4&lt;br /&gt;
      |  +2[+4]&lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| хорош для пресинга и Фрейм трапов.Прорейт 80%(нет прорейта в DI)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;5К&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;2К&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;c.S&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;f.S&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;2S&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;5Н&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;2Н&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;6Р&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
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      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;6Н&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;5D&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
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      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;2D&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
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      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;j.P&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
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      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;j.K&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
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      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;j.S&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
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      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;j.2S&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
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      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;j.H&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
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      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;j.D&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
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      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &lt;br /&gt;
  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Броски ===&lt;br /&gt;
=== Спешлы ===&lt;br /&gt;
=== Форсбрейк, Овердрайвы, Инстант Килл ===&lt;br /&gt;
&lt;br /&gt;
= Комбо =&lt;br /&gt;
== Базовые ==&lt;br /&gt;
== Эиркомбы ==&lt;br /&gt;
== Анти-эир комбы ==&lt;br /&gt;
== Комбы после броска ==&lt;br /&gt;
=== Наземный бросок ===&lt;br /&gt;
== Даст комбы ==&lt;br /&gt;
== Комбо с Сайдвиндером ==&lt;br /&gt;
= Миксапы =&lt;br /&gt;
== Окиземе ==&lt;br /&gt;
=== В углу ===&lt;br /&gt;
=== В мидскрине ===&lt;br /&gt;
== Тик-троу ==&lt;br /&gt;
=== В мидскрине ===&lt;br /&gt;
=== В углу ===&lt;br /&gt;
=== Прочее ===&lt;br /&gt;
= Стратегия =&lt;br /&gt;
&lt;br /&gt;
{{Guilty_Gear}}&lt;br /&gt;
[[Category:Guilty_Gear_(персонажи)]]&lt;/div&gt;</summary>
		<author><name>Overkill.</name></author>
	</entry>
	<entry>
		<id>https://fighting.ru/wiki/index.php?title=Sol_Badguy&amp;diff=2909</id>
		<title>Sol Badguy</title>
		<link rel="alternate" type="text/html" href="https://fighting.ru/wiki/index.php?title=Sol_Badguy&amp;diff=2909"/>
		<updated>2012-05-21T07:09:19Z</updated>

		<summary type="html">&lt;p&gt;Overkill.: /* Фреймдата и описание ударов */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Персонаж_GG&lt;br /&gt;
| subject_name=/Sol Badguy/&lt;br /&gt;
| image_link=&lt;br /&gt;
| имя=Sol Badguy&lt;br /&gt;
| время=неизвестно&lt;br /&gt;
| место=Америка&lt;br /&gt;
| рост=184см&lt;br /&gt;
| вес=74кг&lt;br /&gt;
| глаза=красно-коричневые&lt;br /&gt;
| кровь=неизвестно&lt;br /&gt;
| хобби=слушает Queen&lt;br /&gt;
| появление=Guilty Gear}}&lt;br /&gt;
&lt;br /&gt;
= О персонаже =&lt;br /&gt;
== Характер ==&lt;br /&gt;
== Архивы Бюро Послевоенного Устройства ==&lt;br /&gt;
= Основная информация =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Сильные стороны&#039;&#039;&#039;&lt;br /&gt;
* Wild Throw(командный бросок),&lt;br /&gt;
* имеется один из лучших DP в игре Volcanic Viper&lt;br /&gt;
* очень хороший 3х(5) кадровый антиейр удар(5K)&lt;br /&gt;
* наносит много урона на мидскрине и в углу&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Слабые стороны&#039;&#039;&#039;&lt;br /&gt;
* Слаб против хорошего зонинга&lt;br /&gt;
* Предсказуемые блокстринги и оверхеды.&lt;br /&gt;
&lt;br /&gt;
== Особенности ==&lt;br /&gt;
&lt;br /&gt;
* Гатс: 1&lt;br /&gt;
* Модификатор Брони: x1.00&lt;br /&gt;
* Диззи/Стан: 60&lt;br /&gt;
&lt;br /&gt;
== Фреймдата и описание ударов ==&lt;br /&gt;
&lt;br /&gt;
=== Нормалы ===&lt;br /&gt;
Памятка в [ ] указаны параметры во время Dragon Install(DI) &lt;br /&gt;
&lt;br /&gt;
{|- cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
      ! colspan=&amp;quot;13&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
      ! Удар&lt;br /&gt;
      ! Урон&lt;br /&gt;
      ! TG&lt;br /&gt;
      ! GB+&lt;br /&gt;
      ! GB-&lt;br /&gt;
      ! Lv&lt;br /&gt;
      ! Guard&lt;br /&gt;
      ! Cancel&lt;br /&gt;
      ! Startup&lt;br /&gt;
      ! Active&lt;br /&gt;
      ! Recovery&lt;br /&gt;
      ! SD&lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Заметки&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;5P&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  10&lt;br /&gt;
      |  1.44&lt;br /&gt;
      |  3&lt;br /&gt;
      |  8&lt;br /&gt;
      |  1&lt;br /&gt;
      |  HLF&lt;br /&gt;
      |  cCJR&lt;br /&gt;
      |  4[3]&lt;br /&gt;
      |  4[2]&lt;br /&gt;
      |  6[4]&lt;br /&gt;
      |  +0[+4]&lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| ничего особенного, может быть использован для тик-броска с Wild Throw. Прорейт 80%(нет прорейта при DI)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;2Р&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  8&lt;br /&gt;
      |  1.44&lt;br /&gt;
      |  3&lt;br /&gt;
      |  8&lt;br /&gt;
      |  1&lt;br /&gt;
      |  HLF&lt;br /&gt;
      |  cCR&lt;br /&gt;
      |  5[3]&lt;br /&gt;
      |  4[2]&lt;br /&gt;
      |  4&lt;br /&gt;
      |  +2[+4]&lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| хорош для пресинга и Фрейм трапов.Прорейт 80%(нет прорейта в DI)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;5К&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;2К&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;c.S&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;f.S&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;2S&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;5Н&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;2Н&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;6Р&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;6Н&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;5D&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;2D&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;j.P&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;j.K&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;j.S&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
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      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;j.2S&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;j.H&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  -&lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;j.D&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;DAA&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |  &lt;br /&gt;
      |align=&amp;quot;left&amp;quot;|   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Броски ===&lt;br /&gt;
=== Спешлы ===&lt;br /&gt;
=== Форсбрейк, Овердрайвы, Инстант Килл ===&lt;br /&gt;
&lt;br /&gt;
= Комбо =&lt;br /&gt;
== Базовые ==&lt;br /&gt;
== Эиркомбы ==&lt;br /&gt;
== Анти-эир комбы ==&lt;br /&gt;
== Комбы после броска ==&lt;br /&gt;
=== Наземный бросок ===&lt;br /&gt;
== Даст комбы ==&lt;br /&gt;
== Комбо с Сайдвиндером ==&lt;br /&gt;
= Миксапы =&lt;br /&gt;
== Окиземе ==&lt;br /&gt;
=== В углу ===&lt;br /&gt;
=== В мидскрине ===&lt;br /&gt;
== Тик-троу ==&lt;br /&gt;
=== В мидскрине ===&lt;br /&gt;
=== В углу ===&lt;br /&gt;
=== Прочее ===&lt;br /&gt;
= Стратегия =&lt;br /&gt;
&lt;br /&gt;
{{Guilty_Gear}}&lt;br /&gt;
[[Category:Guilty_Gear_(персонажи)]]&lt;/div&gt;</summary>
		<author><name>Overkill.</name></author>
	</entry>
	<entry>
		<id>https://fighting.ru/wiki/index.php?title=Sol_Badguy&amp;diff=2908</id>
		<title>Sol Badguy</title>
		<link rel="alternate" type="text/html" href="https://fighting.ru/wiki/index.php?title=Sol_Badguy&amp;diff=2908"/>
		<updated>2012-05-21T06:59:06Z</updated>

		<summary type="html">&lt;p&gt;Overkill.: /* Нормалы */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Персонаж_GG&lt;br /&gt;
| subject_name=/Sol Badguy/&lt;br /&gt;
| image_link=&lt;br /&gt;
| имя=Sol Badguy&lt;br /&gt;
| время=неизвестно&lt;br /&gt;
| место=Америка&lt;br /&gt;
| рост=184см&lt;br /&gt;
| вес=74кг&lt;br /&gt;
| глаза=красно-коричневые&lt;br /&gt;
| кровь=неизвестно&lt;br /&gt;
| хобби=слушает Queen&lt;br /&gt;
| появление=Guilty Gear}}&lt;br /&gt;
&lt;br /&gt;
= О персонаже =&lt;br /&gt;
== Характер ==&lt;br /&gt;
== Архивы Бюро Послевоенного Устройства ==&lt;br /&gt;
= Основная информация =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Сильные стороны&#039;&#039;&#039;&lt;br /&gt;
* Wild Throw(командный бросок),&lt;br /&gt;
* имеется один из лучших DP в игре Volcanic Viper&lt;br /&gt;
* очень хороший 3х(5) кадровый антиейр удар(5K)&lt;br /&gt;
* наносит много урона на мидскрине и в углу&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Слабые стороны&#039;&#039;&#039;&lt;br /&gt;
* Слаб против хорошего зонинга&lt;br /&gt;
* Предсказуемые блокстринги и оверхеды.&lt;br /&gt;
&lt;br /&gt;
== Особенности ==&lt;br /&gt;
&lt;br /&gt;
* Гатс: 1&lt;br /&gt;
* Модификатор Брони: x1.00&lt;br /&gt;
* Диззи/Стан: 60&lt;br /&gt;
&lt;br /&gt;
== Фреймдата и описание ударов ==&lt;br /&gt;
{|- cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
      ! colspan=&amp;quot;13&amp;quot; |&lt;br /&gt;
{|- cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
      ! colspan=&amp;quot;13&amp;quot; |&lt;br /&gt;
=== Нормалы ===&lt;br /&gt;
&lt;br /&gt;
Памятка в [ ] указаны параметры во время Dragon Install(DI) &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
      ! Удар&lt;br /&gt;
      ! Урон&lt;br /&gt;
      ! TG&lt;br /&gt;
      ! GB+&lt;br /&gt;
      ! GB-&lt;br /&gt;
      ! Lv&lt;br /&gt;
      ! Guard&lt;br /&gt;
      ! Cancel&lt;br /&gt;
      ! Startup&lt;br /&gt;
      ! Active&lt;br /&gt;
      ! Recovery&lt;br /&gt;
      ! SD&lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Заметки&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;5P&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  10&lt;br /&gt;
      |  1.44&lt;br /&gt;
      |  3&lt;br /&gt;
      |  8&lt;br /&gt;
      |  1&lt;br /&gt;
      |  HLF&lt;br /&gt;
      |  cCJR&lt;br /&gt;
      |  4[3]&lt;br /&gt;
      |  4[2]&lt;br /&gt;
      |  6[4]&lt;br /&gt;
      |  +0[+4]&lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| ничего особенного, может быть использован для тик-броска с Wild Throw. Прорейт 80%(нет прорейта при DI)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;2Р&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  8&lt;br /&gt;
      |  1.44&lt;br /&gt;
      |  3&lt;br /&gt;
      |  8&lt;br /&gt;
      |  1&lt;br /&gt;
      |  HLF&lt;br /&gt;
      |  cCR&lt;br /&gt;
      |  5[3]&lt;br /&gt;
      |  4[2]&lt;br /&gt;
      |  4&lt;br /&gt;
      |  +2[+4]&lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| хорош для пресинга и Фрейм трапов.Прорейт 80%(нет прорейта в DI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Броски ===&lt;br /&gt;
=== Спешлы ===&lt;br /&gt;
=== Форсбрейк, Овердрайвы, Инстант Килл ===&lt;br /&gt;
&lt;br /&gt;
= Комбо =&lt;br /&gt;
== Базовые ==&lt;br /&gt;
== Эиркомбы ==&lt;br /&gt;
== Анти-эир комбы ==&lt;br /&gt;
== Комбы после броска ==&lt;br /&gt;
=== Наземный бросок ===&lt;br /&gt;
== Даст комбы ==&lt;br /&gt;
== Комбо с Сайдвиндером ==&lt;br /&gt;
= Миксапы =&lt;br /&gt;
== Окиземе ==&lt;br /&gt;
=== В углу ===&lt;br /&gt;
=== В мидскрине ===&lt;br /&gt;
== Тик-троу ==&lt;br /&gt;
=== В мидскрине ===&lt;br /&gt;
=== В углу ===&lt;br /&gt;
=== Прочее ===&lt;br /&gt;
= Стратегия =&lt;br /&gt;
&lt;br /&gt;
{{Guilty_Gear}}&lt;br /&gt;
[[Category:Guilty_Gear_(персонажи)]]&lt;/div&gt;</summary>
		<author><name>Overkill.</name></author>
	</entry>
	<entry>
		<id>https://fighting.ru/wiki/index.php?title=Sol_Badguy&amp;diff=2907</id>
		<title>Sol Badguy</title>
		<link rel="alternate" type="text/html" href="https://fighting.ru/wiki/index.php?title=Sol_Badguy&amp;diff=2907"/>
		<updated>2012-05-21T06:53:24Z</updated>

		<summary type="html">&lt;p&gt;Overkill.: /* Фреймдата и описание ударов */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Персонаж_GG&lt;br /&gt;
| subject_name=/Sol Badguy/&lt;br /&gt;
| image_link=&lt;br /&gt;
| имя=Sol Badguy&lt;br /&gt;
| время=неизвестно&lt;br /&gt;
| место=Америка&lt;br /&gt;
| рост=184см&lt;br /&gt;
| вес=74кг&lt;br /&gt;
| глаза=красно-коричневые&lt;br /&gt;
| кровь=неизвестно&lt;br /&gt;
| хобби=слушает Queen&lt;br /&gt;
| появление=Guilty Gear}}&lt;br /&gt;
&lt;br /&gt;
= О персонаже =&lt;br /&gt;
== Характер ==&lt;br /&gt;
== Архивы Бюро Послевоенного Устройства ==&lt;br /&gt;
= Основная информация =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Сильные стороны&#039;&#039;&#039;&lt;br /&gt;
* Wild Throw(командный бросок),&lt;br /&gt;
* имеется один из лучших DP в игре Volcanic Viper&lt;br /&gt;
* очень хороший 3х(5) кадровый антиейр удар(5K)&lt;br /&gt;
* наносит много урона на мидскрине и в углу&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Слабые стороны&#039;&#039;&#039;&lt;br /&gt;
* Слаб против хорошего зонинга&lt;br /&gt;
* Предсказуемые блокстринги и оверхеды.&lt;br /&gt;
&lt;br /&gt;
== Особенности ==&lt;br /&gt;
&lt;br /&gt;
* Гатс: 1&lt;br /&gt;
* Модификатор Брони: x1.00&lt;br /&gt;
* Диззи/Стан: 60&lt;br /&gt;
&lt;br /&gt;
== Фреймдата и описание ударов ==&lt;br /&gt;
{|- cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
      ! colspan=&amp;quot;13&amp;quot; |&lt;br /&gt;
=== Нормалы ===&lt;br /&gt;
&lt;br /&gt;
Памятка в [ ] указаны параметры во время Dragon Install(DI) &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
      ! Удар&lt;br /&gt;
      ! Урон&lt;br /&gt;
      ! TG&lt;br /&gt;
      ! GB+&lt;br /&gt;
      ! GB-&lt;br /&gt;
      ! Lv&lt;br /&gt;
      ! Guard&lt;br /&gt;
      ! Cancel&lt;br /&gt;
      ! Startup&lt;br /&gt;
      ! Active&lt;br /&gt;
      ! Recovery&lt;br /&gt;
      ! SD&lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| &#039;&#039;&#039;Заметки&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
      !  &amp;lt;b&amp;gt;5P&amp;lt;/b&amp;gt; &lt;br /&gt;
      |  10&lt;br /&gt;
      |  1.44&lt;br /&gt;
      |  3&lt;br /&gt;
      |  8&lt;br /&gt;
      |  1&lt;br /&gt;
      |  HLF&lt;br /&gt;
      |  cCJR&lt;br /&gt;
      |  4[3]&lt;br /&gt;
      |  4[2]&lt;br /&gt;
      |  6[4]&lt;br /&gt;
      |  +0[+4]&lt;br /&gt;
      |align=&amp;quot;left&amp;quot;| ничего особенного, может быть использован для тик-броска с Wild Throw. Прорейт 80%(нет прорейта при DI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Броски ===&lt;br /&gt;
=== Спешлы ===&lt;br /&gt;
=== Форсбрейк, Овердрайвы, Инстант Килл ===&lt;br /&gt;
&lt;br /&gt;
= Комбо =&lt;br /&gt;
== Базовые ==&lt;br /&gt;
== Эиркомбы ==&lt;br /&gt;
== Анти-эир комбы ==&lt;br /&gt;
== Комбы после броска ==&lt;br /&gt;
=== Наземный бросок ===&lt;br /&gt;
== Даст комбы ==&lt;br /&gt;
== Комбо с Сайдвиндером ==&lt;br /&gt;
= Миксапы =&lt;br /&gt;
== Окиземе ==&lt;br /&gt;
=== В углу ===&lt;br /&gt;
=== В мидскрине ===&lt;br /&gt;
== Тик-троу ==&lt;br /&gt;
=== В мидскрине ===&lt;br /&gt;
=== В углу ===&lt;br /&gt;
=== Прочее ===&lt;br /&gt;
= Стратегия =&lt;br /&gt;
&lt;br /&gt;
{{Guilty_Gear}}&lt;br /&gt;
[[Category:Guilty_Gear_(персонажи)]]&lt;/div&gt;</summary>
		<author><name>Overkill.</name></author>
	</entry>
	<entry>
		<id>https://fighting.ru/wiki/index.php?title=Sol_Badguy&amp;diff=2906</id>
		<title>Sol Badguy</title>
		<link rel="alternate" type="text/html" href="https://fighting.ru/wiki/index.php?title=Sol_Badguy&amp;diff=2906"/>
		<updated>2012-05-21T06:41:12Z</updated>

		<summary type="html">&lt;p&gt;Overkill.: /* Особенности */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Персонаж_GG&lt;br /&gt;
| subject_name=/Sol Badguy/&lt;br /&gt;
| image_link=&lt;br /&gt;
| имя=Sol Badguy&lt;br /&gt;
| время=неизвестно&lt;br /&gt;
| место=Америка&lt;br /&gt;
| рост=184см&lt;br /&gt;
| вес=74кг&lt;br /&gt;
| глаза=красно-коричневые&lt;br /&gt;
| кровь=неизвестно&lt;br /&gt;
| хобби=слушает Queen&lt;br /&gt;
| появление=Guilty Gear}}&lt;br /&gt;
&lt;br /&gt;
= О персонаже =&lt;br /&gt;
== Характер ==&lt;br /&gt;
== Архивы Бюро Послевоенного Устройства ==&lt;br /&gt;
= Основная информация =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Сильные стороны&#039;&#039;&#039;&lt;br /&gt;
* Wild Throw(командный бросок),&lt;br /&gt;
* имеется один из лучших DP в игре Volcanic Viper&lt;br /&gt;
* очень хороший 3х(5) кадровый антиейр удар(5K)&lt;br /&gt;
* наносит много урона на мидскрине и в углу&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Слабые стороны&#039;&#039;&#039;&lt;br /&gt;
* Слаб против хорошего зонинга&lt;br /&gt;
* Предсказуемые блокстринги и оверхеды.&lt;br /&gt;
&lt;br /&gt;
== Особенности ==&lt;br /&gt;
&lt;br /&gt;
* Гатс: 1&lt;br /&gt;
* Модификатор Брони: x1.00&lt;br /&gt;
* Диззи/Стан: 60&lt;br /&gt;
&lt;br /&gt;
== Фреймдата и описание ударов ==&lt;br /&gt;
=== Нормалы ===&lt;br /&gt;
=== Броски ===&lt;br /&gt;
=== Спешлы ===&lt;br /&gt;
=== Форсбрейк, Овердрайвы, Инстант Килл ===&lt;br /&gt;
&lt;br /&gt;
= Комбо =&lt;br /&gt;
== Базовые ==&lt;br /&gt;
== Эиркомбы ==&lt;br /&gt;
== Анти-эир комбы ==&lt;br /&gt;
== Комбы после броска ==&lt;br /&gt;
=== Наземный бросок ===&lt;br /&gt;
== Даст комбы ==&lt;br /&gt;
== Комбо с Сайдвиндером ==&lt;br /&gt;
= Миксапы =&lt;br /&gt;
== Окиземе ==&lt;br /&gt;
=== В углу ===&lt;br /&gt;
=== В мидскрине ===&lt;br /&gt;
== Тик-троу ==&lt;br /&gt;
=== В мидскрине ===&lt;br /&gt;
=== В углу ===&lt;br /&gt;
=== Прочее ===&lt;br /&gt;
= Стратегия =&lt;br /&gt;
&lt;br /&gt;
{{Guilty_Gear}}&lt;br /&gt;
[[Category:Guilty_Gear_(персонажи)]]&lt;/div&gt;</summary>
		<author><name>Overkill.</name></author>
	</entry>
	<entry>
		<id>https://fighting.ru/wiki/index.php?title=Sol_Badguy&amp;diff=2905</id>
		<title>Sol Badguy</title>
		<link rel="alternate" type="text/html" href="https://fighting.ru/wiki/index.php?title=Sol_Badguy&amp;diff=2905"/>
		<updated>2012-05-21T06:40:36Z</updated>

		<summary type="html">&lt;p&gt;Overkill.: /* Основная информация */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Персонаж_GG&lt;br /&gt;
| subject_name=/Sol Badguy/&lt;br /&gt;
| image_link=&lt;br /&gt;
| имя=Sol Badguy&lt;br /&gt;
| время=неизвестно&lt;br /&gt;
| место=Америка&lt;br /&gt;
| рост=184см&lt;br /&gt;
| вес=74кг&lt;br /&gt;
| глаза=красно-коричневые&lt;br /&gt;
| кровь=неизвестно&lt;br /&gt;
| хобби=слушает Queen&lt;br /&gt;
| появление=Guilty Gear}}&lt;br /&gt;
&lt;br /&gt;
= О персонаже =&lt;br /&gt;
== Характер ==&lt;br /&gt;
== Архивы Бюро Послевоенного Устройства ==&lt;br /&gt;
= Основная информация =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Сильные стороны&#039;&#039;&#039;&lt;br /&gt;
* Wild Throw(командный бросок),&lt;br /&gt;
* имеется один из лучших DP в игре Volcanic Viper&lt;br /&gt;
* очень хороший 3х(5) кадровый антиейр удар(5K)&lt;br /&gt;
* наносит много урона на мидскрине и в углу&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Слабые стороны&#039;&#039;&#039;&lt;br /&gt;
* Слаб против хорошего зонинга&lt;br /&gt;
* Предсказуемые блокстринги и оверхеды.&lt;br /&gt;
&lt;br /&gt;
== Особенности ==&lt;br /&gt;
&lt;br /&gt;
 Гатс: 1&lt;br /&gt;
 Модификатор Брони: x1.00&lt;br /&gt;
 Диззи/Стан: 60&lt;br /&gt;
&lt;br /&gt;
== Фреймдата и описание ударов ==&lt;br /&gt;
=== Нормалы ===&lt;br /&gt;
=== Броски ===&lt;br /&gt;
=== Спешлы ===&lt;br /&gt;
=== Форсбрейк, Овердрайвы, Инстант Килл ===&lt;br /&gt;
&lt;br /&gt;
= Комбо =&lt;br /&gt;
== Базовые ==&lt;br /&gt;
== Эиркомбы ==&lt;br /&gt;
== Анти-эир комбы ==&lt;br /&gt;
== Комбы после броска ==&lt;br /&gt;
=== Наземный бросок ===&lt;br /&gt;
== Даст комбы ==&lt;br /&gt;
== Комбо с Сайдвиндером ==&lt;br /&gt;
= Миксапы =&lt;br /&gt;
== Окиземе ==&lt;br /&gt;
=== В углу ===&lt;br /&gt;
=== В мидскрине ===&lt;br /&gt;
== Тик-троу ==&lt;br /&gt;
=== В мидскрине ===&lt;br /&gt;
=== В углу ===&lt;br /&gt;
=== Прочее ===&lt;br /&gt;
= Стратегия =&lt;br /&gt;
&lt;br /&gt;
{{Guilty_Gear}}&lt;br /&gt;
[[Category:Guilty_Gear_(персонажи)]]&lt;/div&gt;</summary>
		<author><name>Overkill.</name></author>
	</entry>
	<entry>
		<id>https://fighting.ru/wiki/index.php?title=Sol_Badguy&amp;diff=2904</id>
		<title>Sol Badguy</title>
		<link rel="alternate" type="text/html" href="https://fighting.ru/wiki/index.php?title=Sol_Badguy&amp;diff=2904"/>
		<updated>2012-05-21T06:37:04Z</updated>

		<summary type="html">&lt;p&gt;Overkill.: /* Основная информация */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Персонаж_GG&lt;br /&gt;
| subject_name=/Sol Badguy/&lt;br /&gt;
| image_link=&lt;br /&gt;
| имя=Sol Badguy&lt;br /&gt;
| время=неизвестно&lt;br /&gt;
| место=Америка&lt;br /&gt;
| рост=184см&lt;br /&gt;
| вес=74кг&lt;br /&gt;
| глаза=красно-коричневые&lt;br /&gt;
| кровь=неизвестно&lt;br /&gt;
| хобби=слушает Queen&lt;br /&gt;
| появление=Guilty Gear}}&lt;br /&gt;
&lt;br /&gt;
= О персонаже =&lt;br /&gt;
== Характер ==&lt;br /&gt;
== Архивы Бюро Послевоенного Устройства ==&lt;br /&gt;
= Основная информация =&lt;br /&gt;
Гатс: 1&lt;br /&gt;
Модификатор Брони: x1.00&lt;br /&gt;
Диззи/Стан: 60&lt;br /&gt;
&lt;br /&gt;
Сильные стороны: Wild Throw(командный бросок), имеется один из лучших DP в игре Volcanic Viper, очень хороший 3х(5) кадровый антиейр удар(5K), наносит много урона на мидскрине и в углу&lt;br /&gt;
&lt;br /&gt;
Слабые стороны: Слаб против хорошего зонинга. Предсказуемые блокстринги и оверхеды.&lt;br /&gt;
&lt;br /&gt;
== Особенности ==&lt;br /&gt;
== Фреймдата и описание ударов ==&lt;br /&gt;
=== Нормалы ===&lt;br /&gt;
=== Броски ===&lt;br /&gt;
=== Спешлы ===&lt;br /&gt;
=== Форсбрейк, Овердрайвы, Инстант Килл ===&lt;br /&gt;
&lt;br /&gt;
= Комбо =&lt;br /&gt;
== Базовые ==&lt;br /&gt;
== Эиркомбы ==&lt;br /&gt;
== Анти-эир комбы ==&lt;br /&gt;
== Комбы после броска ==&lt;br /&gt;
=== Наземный бросок ===&lt;br /&gt;
== Даст комбы ==&lt;br /&gt;
== Комбо с Сайдвиндером ==&lt;br /&gt;
= Миксапы =&lt;br /&gt;
== Окиземе ==&lt;br /&gt;
=== В углу ===&lt;br /&gt;
=== В мидскрине ===&lt;br /&gt;
== Тик-троу ==&lt;br /&gt;
=== В мидскрине ===&lt;br /&gt;
=== В углу ===&lt;br /&gt;
=== Прочее ===&lt;br /&gt;
= Стратегия =&lt;br /&gt;
&lt;br /&gt;
{{Guilty_Gear}}&lt;br /&gt;
[[Category:Guilty_Gear_(персонажи)]]&lt;/div&gt;</summary>
		<author><name>Overkill.</name></author>
	</entry>
	<entry>
		<id>https://fighting.ru/wiki/index.php?title=Sol_Badguy&amp;diff=2903</id>
		<title>Sol Badguy</title>
		<link rel="alternate" type="text/html" href="https://fighting.ru/wiki/index.php?title=Sol_Badguy&amp;diff=2903"/>
		<updated>2012-05-21T06:36:33Z</updated>

		<summary type="html">&lt;p&gt;Overkill.: /* Основная информация */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Персонаж_GG&lt;br /&gt;
| subject_name=/Sol Badguy/&lt;br /&gt;
| image_link=&lt;br /&gt;
| имя=Sol Badguy&lt;br /&gt;
| время=неизвестно&lt;br /&gt;
| место=Америка&lt;br /&gt;
| рост=184см&lt;br /&gt;
| вес=74кг&lt;br /&gt;
| глаза=красно-коричневые&lt;br /&gt;
| кровь=неизвестно&lt;br /&gt;
| хобби=слушает Queen&lt;br /&gt;
| появление=Guilty Gear}}&lt;br /&gt;
&lt;br /&gt;
= О персонаже =&lt;br /&gt;
== Характер ==&lt;br /&gt;
== Архивы Бюро Послевоенного Устройства ==&lt;br /&gt;
= Основная информация =&lt;br /&gt;
Гатс: 1&lt;br /&gt;
Модификатор Брони: x1.00&lt;br /&gt;
Диззи/Стан: 60&lt;br /&gt;
&lt;br /&gt;
Сильные стороны: Wild Throw(командный бросок), имеется один из лучших DP в игре Volcanic Viper, очень хороший 3х(5) кадровый антиейр удар(5K), наносит много урона на мидскрине и в углу&lt;br /&gt;
&lt;br /&gt;
Слабые стороны: Ничего не может против хорошего зонинга. Предсказуемые блокстринги и оверхеды.&lt;br /&gt;
&lt;br /&gt;
== Особенности ==&lt;br /&gt;
== Фреймдата и описание ударов ==&lt;br /&gt;
=== Нормалы ===&lt;br /&gt;
=== Броски ===&lt;br /&gt;
=== Спешлы ===&lt;br /&gt;
=== Форсбрейк, Овердрайвы, Инстант Килл ===&lt;br /&gt;
&lt;br /&gt;
= Комбо =&lt;br /&gt;
== Базовые ==&lt;br /&gt;
== Эиркомбы ==&lt;br /&gt;
== Анти-эир комбы ==&lt;br /&gt;
== Комбы после броска ==&lt;br /&gt;
=== Наземный бросок ===&lt;br /&gt;
== Даст комбы ==&lt;br /&gt;
== Комбо с Сайдвиндером ==&lt;br /&gt;
= Миксапы =&lt;br /&gt;
== Окиземе ==&lt;br /&gt;
=== В углу ===&lt;br /&gt;
=== В мидскрине ===&lt;br /&gt;
== Тик-троу ==&lt;br /&gt;
=== В мидскрине ===&lt;br /&gt;
=== В углу ===&lt;br /&gt;
=== Прочее ===&lt;br /&gt;
= Стратегия =&lt;br /&gt;
&lt;br /&gt;
{{Guilty_Gear}}&lt;br /&gt;
[[Category:Guilty_Gear_(персонажи)]]&lt;/div&gt;</summary>
		<author><name>Overkill.</name></author>
	</entry>
	<entry>
		<id>https://fighting.ru/wiki/index.php?title=Sol_Badguy&amp;diff=2902</id>
		<title>Sol Badguy</title>
		<link rel="alternate" type="text/html" href="https://fighting.ru/wiki/index.php?title=Sol_Badguy&amp;diff=2902"/>
		<updated>2012-05-21T06:16:13Z</updated>

		<summary type="html">&lt;p&gt;Overkill.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Персонаж_GG&lt;br /&gt;
| subject_name=/Sol Badguy/&lt;br /&gt;
| image_link=&lt;br /&gt;
| имя=Sol Badguy&lt;br /&gt;
| время=неизвестно&lt;br /&gt;
| место=Америка&lt;br /&gt;
| рост=184см&lt;br /&gt;
| вес=74кг&lt;br /&gt;
| глаза=красно-коричневые&lt;br /&gt;
| кровь=неизвестно&lt;br /&gt;
| хобби=слушает Queen&lt;br /&gt;
| появление=Guilty Gear}}&lt;br /&gt;
&lt;br /&gt;
= О персонаже =&lt;br /&gt;
== Характер ==&lt;br /&gt;
== Архивы Бюро Послевоенного Устройства ==&lt;br /&gt;
= Основная информация =&lt;br /&gt;
== Особенности ==&lt;br /&gt;
== Фреймдата и описание ударов ==&lt;br /&gt;
=== Нормалы ===&lt;br /&gt;
=== Броски ===&lt;br /&gt;
=== Спешлы ===&lt;br /&gt;
=== Форсбрейк, Овердрайвы, Инстант Килл ===&lt;br /&gt;
= Комбо =&lt;br /&gt;
== Базовые ==&lt;br /&gt;
== Эиркомбы ==&lt;br /&gt;
== Анти-эир комбы ==&lt;br /&gt;
== Комбы после броска ==&lt;br /&gt;
=== Наземный бросок ===&lt;br /&gt;
== Даст комбы ==&lt;br /&gt;
== Комбо с Сайдвиндером ==&lt;br /&gt;
= Миксапы =&lt;br /&gt;
== Окиземе ==&lt;br /&gt;
=== В углу ===&lt;br /&gt;
=== В мидскрине ===&lt;br /&gt;
== Тик-троу ==&lt;br /&gt;
=== В мидскрине ===&lt;br /&gt;
=== В углу ===&lt;br /&gt;
=== Прочее ===&lt;br /&gt;
= Стратегия =&lt;br /&gt;
&lt;br /&gt;
{{Guilty_Gear}}&lt;br /&gt;
[[Category:Guilty_Gear_(персонажи)]]&lt;/div&gt;</summary>
		<author><name>Overkill.</name></author>
	</entry>
	<entry>
		<id>https://fighting.ru/wiki/index.php?title=Sol_Badguy&amp;diff=2901</id>
		<title>Sol Badguy</title>
		<link rel="alternate" type="text/html" href="https://fighting.ru/wiki/index.php?title=Sol_Badguy&amp;diff=2901"/>
		<updated>2012-05-21T05:50:07Z</updated>

		<summary type="html">&lt;p&gt;Overkill.: набросок разметки&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Персонаж_GG&lt;br /&gt;
| subject_name=/Sol Badguy/&lt;br /&gt;
| image_link=&lt;br /&gt;
| имя=Sol Badguy&lt;br /&gt;
| время=&lt;br /&gt;
| место=&lt;br /&gt;
| рост=&lt;br /&gt;
| вес=&lt;br /&gt;
| глаза=&lt;br /&gt;
| кровь=&lt;br /&gt;
| хобби=&lt;br /&gt;
| появление=}}&lt;br /&gt;
&lt;br /&gt;
= О персонаже =&lt;br /&gt;
== Характер ==&lt;br /&gt;
== Архивы Бюро Послевоенного Устройства ==&lt;br /&gt;
= Основная информация =&lt;br /&gt;
== Особенности ==&lt;br /&gt;
== Фреймдата и описание ударов ==&lt;br /&gt;
=== Нормалы ===&lt;br /&gt;
=== Броски ===&lt;br /&gt;
=== Спешлы ===&lt;br /&gt;
=== Форсбрейк, Овердрайвы, Инстант Килл ===&lt;br /&gt;
= Комбо =&lt;br /&gt;
== Базовые ==&lt;br /&gt;
== Эиркомбы ==&lt;br /&gt;
== Анти-эир комбы ==&lt;br /&gt;
== Комбы после броска ==&lt;br /&gt;
=== Наземный бросок ===&lt;br /&gt;
== Даст комбы ==&lt;br /&gt;
== Комбо с Сайдвиндером ==&lt;br /&gt;
= Миксапы =&lt;br /&gt;
== Окиземе ==&lt;br /&gt;
=== В углу ===&lt;br /&gt;
=== В мидскрине ===&lt;br /&gt;
== Тик-троу ==&lt;br /&gt;
=== В мидскрине ===&lt;br /&gt;
=== В углу ===&lt;br /&gt;
=== Прочее ===&lt;br /&gt;
= Стратегия =&lt;br /&gt;
&lt;br /&gt;
{{Guilty_Gear}}&lt;br /&gt;
[[Category:Guilty_Gear_(персонажи)]]&lt;/div&gt;</summary>
		<author><name>Overkill.</name></author>
	</entry>
</feed>