Добавлено: 20 мар 2006, 22:26
Сохатый
uf+4 starter
2,1, f+2,2,2 (if you just started playing King) 51, хорошие вейки
f+2,2, f+1,2, b+3 51 гавно джагл
f+2,2, f+1, 1+2,1 полчуше, но тоже гавно =) 52
f+2,2, CD~WS+4, d+3+4,2
2, f+2,2, GS 57 dmg
f+3, f+2,2,GS(steve sized characters and bigs) 63 dmg
f+2,2, f+1, iSW 63 dmg
f+2,2, f+1,2, iSW (insane skills required) 71 dmg
f+2,2, 1,2, iSW (slightly easier than the one above) 70 dmg
2,f+2,2, 1, iSW (slightly easier than the ones above) 68 dmg (thx kdx) NEW!
f+2,2, f+1,2, d+2+4, 1+2, 1+2, d+3+4
f+2,2, f+1,2, d+2+4, 2,1,3,4
f+1+4, df+1,2, d+3+4,2 (dash w/ the d+3+4 to make it hit)
f+1+2, f+3, GS (vs Feng)
f+1+2, d+2+4, 1+2, 1+2, d+3+4
f+1+2, d+2+4, 2,1,3,4
f+3, 2, ffn1,2, iSW
f+3, f+1, ffn1, ffn1,2, iSW (bigs)
f+3, f,f+3, 1, ffn1, ffn1, iSW (bigs)
кароч тестил - работают...
What are the best damage and tech trap options (if any) after each of King's launchers? I went through the combo thread and there were was some good stuff, but what do people use in matches that are reliable for each launcher?
uf+4 starter
2,1, f+2,2,2 (if you just started playing King)
f+2,2, f+1,2, b+3
f+2,2, f+1, 1+2,1
f+2,2, CD~WS+4, d+3+4,2
2, f+2,2, GS 57 dmg
f+3, f+2,2,GS(steve sized characters and bigs) 63 dmg
f+2,2, f+1, iSW 63 dmg
f+2,2, f+1,2, iSW (insane skills required) 71 dmg
f+2,2, 1,2, iSW (slightly easier than the one above) 70 dmg
2,f+2,2, 1, iSW (slightly easier than the ones above) 68 dmg (thx kdx) NEW!
f+2,2, f+1,2, d+2+4, 1+2, 1+2, d+3+4
f+2,2, f+1,2, d+2+4, 2,1,3,4
f+1+4, df+1,2, d+3+4,2 (dash w/ the d+3+4 to make it hit)
f+1+2, f+3, GS (vs Feng)
f+1+2, d+2+4, 1+2, 1+2, d+3+4
f+1+2, d+2+4, 2,1,3,4
f+3, 2, ffn1,2, iSW
f+3, f+1, ffn1, ffn1,2, iSW (bigs)
f+3, f,f+3, 1, ffn1, ffn1, iSW (bigs)
WS+1+2 starter
sends them a little further so certain uf+4 juggles cant be done (like 2,1, f+2,2,2)
therefore, I'd do:
b+1, 1, f+2,2,2 (for ease and decent oki games after it)
f+2,2, all possible followups as described in uf+4 section
CH CD+1+2 starter
all uf+4 juggles are possible
u+2+4 for show
uf,N+4 starter
b+1, 1, f+2,2,2
all juggles commencing with f+2,2 are possible as well
FC,df+2 starter
f+3, 1, f+2,2,2 (easy and damaging)
f+3, 1, f,f,N+1, f,f,N+1, f,f,N+1, f,f,N+1, iSW
f+3, 1,2, ffn1, iSW
f+3, 1, fff+1,2, iSW; 79 dmg
f+1,2, f+2,2,2 on bigs
f+1,2, ffn1,2, iSW(bigs)
CH b+1 starter
f+2,2, f+1, 1+2,1
most f+2,2 juggles are possible save for f+2,2, f+1,2, b+3 (last kick whiffs)
ssr, f+3, 1,2, ffn1, iSW
f+1+2, f+3, 1, ffn1, iSW (steve sized characters and bigs)
CH 4 starter
iSW
b+1, d+3+4,2
ffn1, ffn1, ffn1,2, iSW
ffn1, ffn1, ffn1,2, d+2+4, 1+2, 1+2, d+3+4
ffn1, ffn1, ffn1,2, d+2+4, 2,1,3,4
uf+1+2 starter
df+1,2, d+3+4,2
iWS+4, d+3+4,2
(iWS+4 is harder to hit with but the 2 in the df+1,2 may whiff)
CH uf+1+2 starter
f+3, 1, f+2,2,2 (again easy and damaging)
f+3, 1, f,f,N+1 iSW
f+3,1,ffn1,ffn1,d+1+3_d+2+4,21
34 (105 normal damage, 95 with tech roll, 93 with 1+2,1+2 extension)
FC,df+1 starter
WS+4, d+3+4,2 for ease of use
f,f+3, 1, f+2,2,2
f,f+3, 1, f,f,N+1, f,f,N+1, iSW
f,f+3, 1,2, ffn1, iSW
f,f+3, 1,2, ffn1, d+2+4, 1+2, 1+2, d+3+4
f,f+3, 1,2, ffn1, d+2+4, 2,1,3,4
WS+1, df+1,2, d+3+4,2 (bigs only)
WS+1, 1, 1+2,1 (normals only...starter has to hit em off axis)
WS+1, 1, 1,2, b+3 (ditto)
CH db+3 starter
WS+4, d+3+4,2
FC+3+4,4,4 (bigs)
CH BT 3 starter
d+1+2
df+1,2, d+3+4,2 (doesnt hit bigs)
Ты прав, из комбо захватов никто так и не вывернулся, будем смотреть мув лист.