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MODE EXPLANATIONS
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Here's a chart showing the hidden mode differences. Refer to the
"Secrets and Codes" section for info on how to use these modes.
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CLASSICAL MODE
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This functions exactly like X-ISM except for the following changes:
- No air blocking. - No SC or OC gauge!
- No air recovery. - No Alpha Counters.
- No ground recovery. - No Guard Power Gauge.
- No taunts (except for Dan). - No "missed throw" animation.
In addition, you character cannot be juggled around as much (which is
why you have no air recovery, since it's not needed). Having no GP
gauge is a huge plus since you cannot get Guard Crushed. Note that
the "no missed throw animation" only applies to command throws, not
special throws like the Arakuma Inashi or Bull Revenger.
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MAZI MODE (Serious Mode)
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In addition to the normal restrictions / benefits of whatever ISM you
choose, picking Mazi Mode results in the following changes:
- Your attacks inflicted much greater damage (using X-ISM or V-ISM
will further raise or lower your damage capability, too).
- However, you take around double damage from your opponent.
- You only need to lose one round to lose the match, although you
must win two rounds to proceed (so your enemy has a big advantage).
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SAIKYOU MODE (Strongest Mode)
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In addition to the normal restrictions / benefits of whatever ISM you
choose, picking Saikyou Mode results in the following changes:
- Your attacks inflict slightly less damage than normal (using X-ISM
or V-ISM will further raise or lower your damage capability, too).
- Your Guard Power Gauge is extremely short, making it easier for you
to be Guard Crushed (this is also affected by ISM-related GC Gauge
changes...a V-ISM Saikyou user has a really small GC Gauge!)
- You cannot interrupt normal moves into special moves or Super Combos
(so no two-in-ones or combos!).
- It's twice as easy for you to get dizzied.
The arcade version of Saikyou mode has lots of glitches in it. The
best known glitch is that some of the damage moves inflict is greatly
reduced (Darklancer says that Akuma's Shun Goku Satsu does almost no
damage). However, a few characters can inflict upwards of 90% damage
with a single attack. Such moves include Karin's Yashiro Kuzushi or
Abise Yashiro Kuzushi, Balrog's Head Bomber and Kuuchuu Head Bomber,
Vega's Rolling Izuna Drop, and Guy's Bushin Musourenge.
And in case you didn't get it yet, 'Saikyo' is the name of Dan Hibiki's
fighting style--so even though it's called 'Strongest', it's actually
pretty weak
Линк -
http://www.gamefaqs.com/ps/198819-stree ... 3/faqs/295
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