Soul Calibur IV: Tira
Добавлено: 09 авг 2008, 18:55
Combos:
JS - Jolly Stance
GS - Gloomy Stance
NC
AA (JS 16, GS 22)
BB (JS 26, GS 32)
4KB (35)
4B+K (22)
JS 66AA (37, 35 if done with 33_99)
GS 6Aaaaa (45) 1-5 HP
GS 3kA (32)
1A
-JS 22_88 B (42)
-JS 44B (38-44)
-GS 66B (38-57) 4-7 HP
-44K, GS 66B 9-15 HP
4A:A
-AA (44)
-K (42)
-44K combos
88K
-2B (27)
-2K (24)
-44K combos
4A+B_4[A+B]
-4A:A combos
-7_8_9KB (53)
-7_8_9KK 1B (62, near wall or corner)
-4B+K_AA_BB
-JS 2AB, wall, JS 2AB, JS 22_88B
-JS 3B, wall, 66B, A+B
-JS 3B, wall, 22_88B, JS 44K combos
-JS 3B, wall, 22_88B, A+B
-JS 22_88B, JS A+B
-JS 6AB, BT B+KB (64)
-GS 6Aaaaa, W!, GS 6Aaaaa
-GS 66A
-GS 66B (32)
-GS 66K (up to 70) 1-4 HP
-GS 2A+B (36)
WS B
-3B (33)
WS B+K
-B (46)
-K, 1B (53)
-K, GS 66B (55)
JS 3B
-44K (30) 5 HP
-44K, GS 66B (48-73) 9-15 HP
-66K (34)
JS 66B
-4A:A (40)
-66AA (45)
-44K (32)
-44K, GS 66B (49-70) 9-12 HP
-66K (36)
-A+B (37)
JS 4KB
-22_88B (53, must be close)
-44B (53)
GS 22_88A
-66K (48-55) 5-8 HP
GS 3B
-1B (40)
-22B, 66B (60-75) 6-9 HP
-44K, GS 1B 5-8 HP
GS 4KB
-66B (50, must be close) 4-7 HP
-11_77B (48)
GS 44K
-44K, 1B 10-16 HP
-44K, 66B (near wall or corner) 14-23 HP
GS 66K
-1B (38)
GS 2A+B
-6Aaaaa
-1B (39)
-66B (40)
UD B
-JS 3B (50, if in front of opponent)
-JS_GS BT 2B (50, if behind opponent)
-GS 66666B (62, if in front of opponent)
UD K
-GS 66B (41 if the UD K hits low, 54 if mid)
NCC
A+B (27)
JS 2AB (24)
JS 6AB (34)
GS 44A 2A (34)
GS 44AB (32)
GS 6Aaaaa
9K
-B (56)
88K
-1B
-44K, 3B
-44K, GS 66B
GS 4B:B:B
-6Aaaaa (66)
-22_88A, A+B (76)
-6B (66)
-9KB_K
JS 11_77B
-BT B+K, B (58)
JS BT B+K
-B (2nd hit only), 66K
-B (2nd hit only), 22_88B
-B (2nd hit only), 66B
GS 88B
-22_88A, 44K, 44K, 66B
-22_88A, A+B (58)
-44K, 44K, 66B
-66K (60)
GS 2A+B
-4A:A, 44K, 66B (62)
-6Aaaaa *harder to land against smaller characters
-22B, 66B
-66K (61)
-A+B
Стан-комбы
JS 44K (shakeable)
-JS 44K, GS 66K (74-80)
-JS 44K, GS 11_77B, BT B+KB (79)
-GS 88B, 22_88A, A+B
-GS 88B, 66K (75)
-GS 3kA, 11_77K, BT B+KB
-GS 44K, GS 66B
-GS 44K, 44K, 66B (if first 44K is JS, near wall or corner)
-GS 2A+B combos
GS 44B (unshakeable)
-4B:B:B, 22B, 66B (86-127 if they tech)
-4B:B:B, 22_88A, 4A:A, 44444K, 66666B
-4B:B:B, 22_88A, A+B (76)
-88B, 66K (63)
-88B, 22_88A, A+B (61-76)
-3kA, 11K, BT B+K,B (70-85)
-3kA, 11K, BT 2K, 66B (67-87)
-3kA, 44K, 66B (61-83)
-44K, 66B
CH GS WR K (shakeable)
-3B, 22B, 66666B (98)
-66B (48)
-88B, 22_88A, 44K, 44K, 66B (76)
-3kA, 44K, 66B (up to 101, must be close)
-2A+B, 66K
-6B+K (54)
Воллкомбо
GS 88A wall
-3B, 22B, GS 66B (up to 79)
-3B, 22B, 3B (72)
-88B, GS 66K (up to 80)
-9KB (56, opponent back against wall)
4A+B
-JS 2AB, wall, JS 2AB, JS 22_88B
-GS 6Aaaaa, wall, GS 6Aaaaa
-GS 88B, wall, GS 3B, GS 44K combos
-GS 88B, wall, GS 3B, GS 22B, GS 66B
-GS 88B, wall, GS 66K
-GS 88B, wall, GS 3kA, GS 22B, GS 66B
-GS 88B, wall, GS 88B, wall, 88B, 1B
Вейкапы: (Список ударов, попадающих по лежачему с комментариями и повреждениями)
Броски: (описание бросков с указанием возможных вейкапов после бросков)
Техтрепы:
4KB, 9B (near wall; works on normal, forward, and backward)
CH 11_77B (auto follow-up is a tech trap; works on normal, forward, and backward [near a wall])
GS 44K, 9B (81, works on normal, forward, and backward)
Продолжения после 1_3G
Framedata:
http://www.8wayrun.com/f44/tira-frame-data-t211/
Фреймтрепы:
Other:
GS B+K Auto GI Interrupt Punishment List
Algol:
-6A,A,(B)
-623A,(B...)
-3B,(B)
-4B,(A+B) (reflects the projectile )
-6K,(K)
-66B,(A)
Amy:
-4B,(B)
-6B,B,(B)
-1K,(A)
-4K,(K)
-4B+K,(B)
-236K,(K)
The Apprentice:
-A,A,(B)
-6B,(3B)
-B+K,B,(6B),(3B)
-33_99B,(B)
Astaroth:
-A,(B)
-6A,(B)
-B,(B)
Cassandra:
-3A,(K)
-4A,(B)
-2B,(B)
-2B,(8B)
-B+K,(B)
-33_99K,(A+K)
-33_66_99B+K,A,(B)
Cervantes:
-B,B,(B)
-B,B,(4B+K)
-6B,(B)
-4K,(K)
Darth Vader:
-B,(B)
-3K,(B)
-B+K,B,(B)
Hilde:
-3B,(B)
-22_88A,(B)
Ivy:
-CS wsA,(A)
-CS B,(B)
-CS (wsA+B) (second hit)
-CS 44_11_77B,(B)
-WS B(B)
-WS 4A+B,(B) (must be close for throw to connect)
-WS 44_11_77B,(B)
Kilik:
-A,A,(B)
-3B,(B)
-B,(B)
-4A+B,B,(B)
-B+K,(6B)
-22_88A,(B)
-66_33_99,K,(B)
Lizardman:
-2B,(K)
-wsK,(K),(K)
-44A,B
-66B+K,A,B
Maxi:
-6B,(B...)
-4(A+B) (second hit)
-44A,(B)
-LI A,(A),B
Mitsurugi:
-FC1B,(B)
-4K,(B)
-(A+B) (second hit)
Nightmare:
-A,A,B
-3A,A
-wsA,A
-B,B,B
-4[K],B
-22_88A,B
Raphael:
-6B,B,(B)
-FC3B,(B) (even if you get hit with the FC3B)
-22_88A,B,(B) (even if you get hit with the first B)
-VE B,(B)
-Prep B,B,(B)
Rock:
-B,(B)
-6(A+B) (second hit)
Seong Mi-Na:
-A,A,(B)
-wsA,(A) (must be close)
-B,B,(B)
-6B,(B)
-1B,(K)
-6(A+B) (second or third hit)
-4A+B,A,(B)
-4A+B,4(A+B)
-2(B+K) (second hit)
-33_99A,(A) (must be close)
-66K,(K...)
-33_99K,(B)
Setsuka:
-6A,(A)
-1B:(B)
-FC3B:(B)
-44B,(A)
Siegfried:
-B,(B),(B)
-4B,(B),(B)
-22_88K,A,A,(B)
-22_88K,(K)
Sophitia:
-6A,(B)
-4A_4[A],(B)
-2B,(B)
-2B,(8B)
-K,(K)
-B+K,(B)
-8A+K,(B)
-11_77A,(A) (even if first A hits)
-66_33_99B+K,A,(B)
Taki:
-wsA,A,(A)
-B,A,(6K)
-B,(B),(B)
-3K,K,(K)
-FCA+K,(K)
-22_88K,(A) (even if the K hits)
-WindRoll1 B,B,(B)
Tira:
-4K,(B)
-BT B+K,(B)
-JS 44A,(A)
-JS 44A,(B)
-JS 66_99_33A,(A)
-GS 6A,(A...)
-GS 4B:(B...)
Voldo:
-6B,(B)
-3B,(B)
-44B,(B)
-BT 6A,(B),(B)
-BT B,(B)
-BT 33_99B,(B)
Xianghua:
-A,A,(B)
-a(K),(K)
-wsA,(A)
-6B,(A)
-4B,(B)
-1kA,A,(K)
-6(A+B) (second hit)
-4(A+B) (second hit)
-66B,(B)
-33_99(B) (second or third hit)
-44K,(B)
Yoshimitsu:
-6A+B,B,B,(B)
-3B+K,(B)
-9B+K,(K)
-33_99B,(B+K),A+B,(K)
-Intimidation (B) (second hit)
-Reflect B,(K)
Yun Seong:
-6B,(B)
-77_88_99K,K,(B)
-22_88A,(B)
Zasalamel:
-1B,(B)
-6k(B)
-6(A+B) (third hit, and works even if the first two connect)
JS - Jolly Stance
GS - Gloomy Stance
NC
AA (JS 16, GS 22)
BB (JS 26, GS 32)
4KB (35)
4B+K (22)
JS 66AA (37, 35 if done with 33_99)
GS 6Aaaaa (45) 1-5 HP
GS 3kA (32)
1A
-JS 22_88 B (42)
-JS 44B (38-44)
-GS 66B (38-57) 4-7 HP
-44K, GS 66B 9-15 HP
4A:A
-AA (44)
-K (42)
-44K combos
88K
-2B (27)
-2K (24)
-44K combos
4A+B_4[A+B]
-4A:A combos
-7_8_9KB (53)
-7_8_9KK 1B (62, near wall or corner)
-4B+K_AA_BB
-JS 2AB, wall, JS 2AB, JS 22_88B
-JS 3B, wall, 66B, A+B
-JS 3B, wall, 22_88B, JS 44K combos
-JS 3B, wall, 22_88B, A+B
-JS 22_88B, JS A+B
-JS 6AB, BT B+KB (64)
-GS 6Aaaaa, W!, GS 6Aaaaa
-GS 66A
-GS 66B (32)
-GS 66K (up to 70) 1-4 HP
-GS 2A+B (36)
WS B
-3B (33)
WS B+K
-B (46)
-K, 1B (53)
-K, GS 66B (55)
JS 3B
-44K (30) 5 HP
-44K, GS 66B (48-73) 9-15 HP
-66K (34)
JS 66B
-4A:A (40)
-66AA (45)
-44K (32)
-44K, GS 66B (49-70) 9-12 HP
-66K (36)
-A+B (37)
JS 4KB
-22_88B (53, must be close)
-44B (53)
GS 22_88A
-66K (48-55) 5-8 HP
GS 3B
-1B (40)
-22B, 66B (60-75) 6-9 HP
-44K, GS 1B 5-8 HP
GS 4KB
-66B (50, must be close) 4-7 HP
-11_77B (48)
GS 44K
-44K, 1B 10-16 HP
-44K, 66B (near wall or corner) 14-23 HP
GS 66K
-1B (38)
GS 2A+B
-6Aaaaa
-1B (39)
-66B (40)
UD B
-JS 3B (50, if in front of opponent)
-JS_GS BT 2B (50, if behind opponent)
-GS 66666B (62, if in front of opponent)
UD K
-GS 66B (41 if the UD K hits low, 54 if mid)
NCC
A+B (27)
JS 2AB (24)
JS 6AB (34)
GS 44A 2A (34)
GS 44AB (32)
GS 6Aaaaa
9K
-B (56)
88K
-1B
-44K, 3B
-44K, GS 66B
GS 4B:B:B
-6Aaaaa (66)
-22_88A, A+B (76)
-6B (66)
-9KB_K
JS 11_77B
-BT B+K, B (58)
JS BT B+K
-B (2nd hit only), 66K
-B (2nd hit only), 22_88B
-B (2nd hit only), 66B
GS 88B
-22_88A, 44K, 44K, 66B
-22_88A, A+B (58)
-44K, 44K, 66B
-66K (60)
GS 2A+B
-4A:A, 44K, 66B (62)
-6Aaaaa *harder to land against smaller characters
-22B, 66B
-66K (61)
-A+B
Стан-комбы
JS 44K (shakeable)
-JS 44K, GS 66K (74-80)
-JS 44K, GS 11_77B, BT B+KB (79)
-GS 88B, 22_88A, A+B
-GS 88B, 66K (75)
-GS 3kA, 11_77K, BT B+KB
-GS 44K, GS 66B
-GS 44K, 44K, 66B (if first 44K is JS, near wall or corner)
-GS 2A+B combos
GS 44B (unshakeable)
-4B:B:B, 22B, 66B (86-127 if they tech)
-4B:B:B, 22_88A, 4A:A, 44444K, 66666B
-4B:B:B, 22_88A, A+B (76)
-88B, 66K (63)
-88B, 22_88A, A+B (61-76)
-3kA, 11K, BT B+K,B (70-85)
-3kA, 11K, BT 2K, 66B (67-87)
-3kA, 44K, 66B (61-83)
-44K, 66B
CH GS WR K (shakeable)
-3B, 22B, 66666B (98)
-66B (48)
-88B, 22_88A, 44K, 44K, 66B (76)
-3kA, 44K, 66B (up to 101, must be close)
-2A+B, 66K
-6B+K (54)
Воллкомбо
GS 88A wall
-3B, 22B, GS 66B (up to 79)
-3B, 22B, 3B (72)
-88B, GS 66K (up to 80)
-9KB (56, opponent back against wall)
4A+B
-JS 2AB, wall, JS 2AB, JS 22_88B
-GS 6Aaaaa, wall, GS 6Aaaaa
-GS 88B, wall, GS 3B, GS 44K combos
-GS 88B, wall, GS 3B, GS 22B, GS 66B
-GS 88B, wall, GS 66K
-GS 88B, wall, GS 3kA, GS 22B, GS 66B
-GS 88B, wall, GS 88B, wall, 88B, 1B
Вейкапы: (Список ударов, попадающих по лежачему с комментариями и повреждениями)
Броски: (описание бросков с указанием возможных вейкапов после бросков)
Техтрепы:
4KB, 9B (near wall; works on normal, forward, and backward)
CH 11_77B (auto follow-up is a tech trap; works on normal, forward, and backward [near a wall])
GS 44K, 9B (81, works on normal, forward, and backward)
Продолжения после 1_3G
Framedata:
http://www.8wayrun.com/f44/tira-frame-data-t211/
Фреймтрепы:
Other:
GS B+K Auto GI Interrupt Punishment List
Algol:
-6A,A,(B)
-623A,(B...)
-3B,(B)
-4B,(A+B) (reflects the projectile )
-6K,(K)
-66B,(A)
Amy:
-4B,(B)
-6B,B,(B)
-1K,(A)
-4K,(K)
-4B+K,(B)
-236K,(K)
The Apprentice:
-A,A,(B)
-6B,(3B)
-B+K,B,(6B),(3B)
-33_99B,(B)
Astaroth:
-A,(B)
-6A,(B)
-B,(B)
Cassandra:
-3A,(K)
-4A,(B)
-2B,(B)
-2B,(8B)
-B+K,(B)
-33_99K,(A+K)
-33_66_99B+K,A,(B)
Cervantes:
-B,B,(B)
-B,B,(4B+K)
-6B,(B)
-4K,(K)
Darth Vader:
-B,(B)
-3K,(B)
-B+K,B,(B)
Hilde:
-3B,(B)
-22_88A,(B)
Ivy:
-CS wsA,(A)
-CS B,(B)
-CS (wsA+B) (second hit)
-CS 44_11_77B,(B)
-WS B(B)
-WS 4A+B,(B) (must be close for throw to connect)
-WS 44_11_77B,(B)
Kilik:
-A,A,(B)
-3B,(B)
-B,(B)
-4A+B,B,(B)
-B+K,(6B)
-22_88A,(B)
-66_33_99,K,(B)
Lizardman:
-2B,(K)
-wsK,(K),(K)
-44A,B
-66B+K,A,B
Maxi:
-6B,(B...)
-4(A+B) (second hit)
-44A,(B)
-LI A,(A),B
Mitsurugi:
-FC1B,(B)
-4K,(B)
-(A+B) (second hit)
Nightmare:
-A,A,B
-3A,A
-wsA,A
-B,B,B
-4[K],B
-22_88A,B
Raphael:
-6B,B,(B)
-FC3B,(B) (even if you get hit with the FC3B)
-22_88A,B,(B) (even if you get hit with the first B)
-VE B,(B)
-Prep B,B,(B)
Rock:
-B,(B)
-6(A+B) (second hit)
Seong Mi-Na:
-A,A,(B)
-wsA,(A) (must be close)
-B,B,(B)
-6B,(B)
-1B,(K)
-6(A+B) (second or third hit)
-4A+B,A,(B)
-4A+B,4(A+B)
-2(B+K) (second hit)
-33_99A,(A) (must be close)
-66K,(K...)
-33_99K,(B)
Setsuka:
-6A,(A)
-1B:(B)
-FC3B:(B)
-44B,(A)
Siegfried:
-B,(B),(B)
-4B,(B),(B)
-22_88K,A,A,(B)
-22_88K,(K)
Sophitia:
-6A,(B)
-4A_4[A],(B)
-2B,(B)
-2B,(8B)
-K,(K)
-B+K,(B)
-8A+K,(B)
-11_77A,(A) (even if first A hits)
-66_33_99B+K,A,(B)
Taki:
-wsA,A,(A)
-B,A,(6K)
-B,(B),(B)
-3K,K,(K)
-FCA+K,(K)
-22_88K,(A) (even if the K hits)
-WindRoll1 B,B,(B)
Tira:
-4K,(B)
-BT B+K,(B)
-JS 44A,(A)
-JS 44A,(B)
-JS 66_99_33A,(A)
-GS 6A,(A...)
-GS 4B:(B...)
Voldo:
-6B,(B)
-3B,(B)
-44B,(B)
-BT 6A,(B),(B)
-BT B,(B)
-BT 33_99B,(B)
Xianghua:
-A,A,(B)
-a(K),(K)
-wsA,(A)
-6B,(A)
-4B,(B)
-1kA,A,(K)
-6(A+B) (second hit)
-4(A+B) (second hit)
-66B,(B)
-33_99(B) (second or third hit)
-44K,(B)
Yoshimitsu:
-6A+B,B,B,(B)
-3B+K,(B)
-9B+K,(K)
-33_99B,(B+K),A+B,(K)
-Intimidation (B) (second hit)
-Reflect B,(K)
Yun Seong:
-6B,(B)
-77_88_99K,K,(B)
-22_88A,(B)
Zasalamel:
-1B,(B)
-6k(B)
-6(A+B) (third hit, and works even if the first two connect)