Полное имя: Master Bison Дата рождения: 17 Апреля Национальность: Неизвестна Боевой стиль: Psycho Power Впервые появился в: Street Fighter II (Босс) / Street Fighter II: Champion Edition (Играбельный) Предпочитает: Завоевание мира
Здоровье - 1000 Стан - 950
Особые заслуги:
- Главный злодей всея Street Fighter
- Основатель и глава всемирной криминальной организации Shadaloo
- Организовал турнир "World Warrior" в целях отыскать самых сильных бойцов со всего света и завладеть их телами в собственных целях
- Основал ЗАО "S.I.N." с целью производства и торговли оружием
- Убил отца Чан-Ли
- Похитил дюжину молодых девушек, запустив программу "Куклы" с целью экспериментирования над ними и использования их в качестве собственного элитного отряда убийц
- Создал Абеля в процессе программы "Человеческие Инкубаторы"
- Убил родителей Джури и оставил ее без глаза
Psycho Inferno - испускает перед собой фиолетовое пламя. EX-версия создает пламя как спереди, так и сзади Байсона + P
Double Knee Press - Байсон делает сальто вперед, после чего наносит удар обеими ногами + K
Head Press - Байсон делает резкий прыжок вперед, приземляясь на голову оппонента + K
Psycho Blast - Байсон пускает фиолетовый фаерболл. Подобно Кикокену Чан-Ли - исчезает, преодолев небольшую дистанцию. EX-версия пролетает расстояние с одного конца экрана до другого + P
Critical Art - Ultimate Psycho Crusher + P
V-Trigger - Psycho Power - Байсона окружает фиолетовая аура, его бэкдеш становится коротким телепортом идентично форварддэшу, сам Байсон получает возможность кенселить спэшлы из одного в другой без , при этом не требуя чарджа перед инпутом. Длится около 20 секунд, использование спэшлов потребляет часть полоски и сокращает время действия V-Trigger'а HP + HK
V-Skill - Psycho Reflect - Байсон с помощью руки проецирует небольшую ауру, служащую в качестве отражателя. При однократном нажатии - Байсон поглошает атаку/проджектайл и накапливает часть V-Gauge, при удержании MP+MK - отражает проджектайл обратно в оппонента. Поглащать/отражать можно только однохитовые атаки/проджектайлы. Отраженный проджектайл наносит 2 удара и сбивает оппонента с ног (обычный нокдаун) MP + MK
V-Reversal - Psycho Burst - Байсон выпускает волну энергии, сбивая оппонента с ног и создавая между ним и собой небольшое расстояние
(В блоке) +LP+MP+HP
Chun Li – I’ll send you to meet your father, but the price is your very life!
Я отправлю тебя на встречу со своим отцом... ценой твоей жизни!
Ryu – You are worthless suppressing the Satsui no Hado. Die.
Ты никчёмен подавляя Satsui no Hado. Умри.
Ken – Psycho Power is invincible! Your attacks are not worthy of my attention!
Психо-Сила неуязвима! Твои атаки недостойны моего внимания!
M. Bison – Trash. Nothing more than a low level imposter.
Отброс. Всего-лишь жалкий подражатель
Nash – You should consider it an honor to have fallen by my hand twice!
Тебе стоит считать честью погибнуть от моей руки дважды!
Birdie – Ridiculous. Did you think worthless scum like you could challenge the great M. Bison?
Какая глупость. Ты правда считал, что такое ничтожество как ты может тягаться с великим Байсоном?
Cammy – With death, all is forgotten. Pain, suffering, and even the past.
Со смертью забывается все. Боль, страдания, и даже прошлое
Vega – Beauty is nothing compared to all-conquering power!
Красота ничто по сравнению со всепоглащающей мощью!
Necalli – It’s all just a matter of time now. Everything is going according to plan.
Это лишь вопрос времени. Все идёт точно по плану
R. Mika – What happened to all that bravado from before? Too scared to speak?
Что случилось с твоей бравадой? Боишься вымолвить хоть слово?
Rashid – You’ll never see your friend again, because this is where you will die
Ты никогда больше не увидишься со своим другом, ибо здесь ты погибнешь
Karin – Child! It is I who am the strongest!
Дитя! Я - сильнейший!
Dhalsim – You call that a fire? Let me snuff it out along with your life.
И это ты называешь огнём? Позволь мне его погасить вместо с твоей жизнью
Bison has possibly undergone more minor changes to his gameplay than any other character, even including Ryu. His general gameplan looks about the same, his combos look about the same so most people who don't play Bison a lot haven't seen what's going on here. But if you look closely, almost all of his special moves and some of his important normals have changed.
The scissor kick changed in almost every build up until the third public beta. During the E3 build the short scissor kick was slightly negative but still safe always. For the first build that Ken was introduced in, the short scissor became very unsafe and was easily punished, possibly as unsafe as -7 at point blank although no conclusive testing was done in this build. They changed that back to -4 for the second public beta where it's stayed since then. After that they started changing the forward and roundhouse scissors. From the third public beta onwards, forward scissors has been -3 and roundhouse scissors has been -2. So the move is actually backwards from Street Fighter 4, the higher strength versions are safer.
From the second to third public betas psycho blast was changed pretty dramatically also. The move went from -6 for jab, -3 for strong and -3 for fierce to -4 for jab, -1 for strong and +2 for fierce. The move was then buffed again in the final beta with a slightly expanded hit box, most noticeable on the fierce version of the move.
Then you look at the psycho inferno. For the E3 build and first public beta this move had frame advantage on the higher strengths of the move and was a charge move. Then for the second public beta it was a charge move but highly negative on block. And for the third and the final versions it became a motion move that was even more negative on block, -12 for jab, -11 for strong and -10 for fierce.
When you look at the three changes together the message is clear. Capcom is telling Bison players that they have to choose between minimal frame disadvantage and safety on block strings. They can't have both like with SF4 scissors or E3 build psycho inferno. The fierce psycho blast looks like the no brainer solution to all block strings but it's also easily interruptible.
Then you look at his normals. Low forward went through a pretty significant change from the second public beta to the third one. Originally the move was not cancellable but positive on block and able to link back to jabs or low strong. The move is now cancellable but no longer has frame advantage. Bison players are divided on this change. Is it a nerf or a buff? On the one hand for a character who walks as slow as Bison, losing meaty pressure is a big blow. But on the other hand, a move with good range that you can option select to scissors or walking forward option select to psycho inferno is pretty nice since walking away from Bison was solid strategy in earlier builds. Time will tell on that change.
There is no ambiguity with the psycho axe though. Changing the move from -1 in the second public beta to +1 in the later versions is a major buff. Previously Bison players were trying to find a use for a move like this, thinking that if it was going to be this slow it should at least be an overhead. But with frame advantage it allows Bison to get back in to create more frame traps without having to walk or jump. This is a clear signal from Capcom to use this move more.
In the end everything with this character is going to come down to speed and how the character is able to move forward and apply pressure. On pure walk speed the character is the slowest in the game, even slower than Dhalsim. He has no overhead and no real ability to tick throw. He has to spend meter to advance safely and create mixups once he's out either with EX scissor kick (+1 on block) or EX psycho blast which becomes a slow moving fireball that he can dash or headstomp behind. His walk speed means that he's missing things that most characters take for granted, not just in SF5 but in Street Fighter in general.
But in return he has things that SF5 characters aren't supposed to have. Capcom made a big deal out of hard knockdowns being out of the game. But Bison EX scissor kick is a guaranteed hard knockdown. Before the second public beta Bison's dash was changed to a teleport that allows him to phase through normals; it's less a dash and more of KoF style roll. He can also generate damage from his low short, with low short, low jab, standing short, psycho blast. In v-trigger you can cancel that to EX scissors or EX psycho blast to EX headstomp near corners making a low short a major damage dealer. Street Fighter 5 characters aren't supposed to have that, especially a character who has a v-trigger dash that's a built in left-right mixup.
I see Bison as an experiment more than a character. How effective can a frame trap character be without the threat of a throw? Is the white life mechanic scary enough that the other side is going to be afraid to block 3, 4, 5 strings in a row? Or will they just yawn and keep on blocking until they can finally get away and turn the tide? Characters who lack basic fundamental tools but have things that no other character has tend to be either really strong or really weak, rarely anywhere in the middle. They either have enough tools to overcome their fundamental deficiencies or they don't. I'm super curious to see where Bison ends up.
убирай наверн вонга, он разок пикнул бипса выиграл и все на этом его похождения закончились, труйталент конечно хорошо играет, но он не топ, на данный момент тампа, галту, гагапа, феном самые крутые.
Последний раз редактировалось Тихий 21 фев 2016, 21:41, всего редактировалось 1 раз.
Парни я новичок в этой игре, и немного не понимаю как выполняются некоторые спецприемы( например Double Knee Press,Head Press) буду рад если подскажете)
Наверное, я не помню как оно там обозначается, у Бизона например все чардж, кроме инферно, а вобще залезь в испытания там триалки будут, делаешь комбы по нарастающей заодно и руку набьешь немного.
Последний раз редактировалось Тихий 13 апр 2016, 21:02, всего редактировалось 1 раз.