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Guilty Gear Xrd -SIGN- - новая игра из серии Guilty Gear, разрабатываемая командой Team Red (студия Arc System Works) под руководством Daisuke Ishiwatari. При разработке игры используется Unreal Engine 3.
На данный момент официально анонсирован выход игры на аркадах (Ringedge 2), на PS4 и на PS3. Вышла на аркадах 20 февраля 2014. Выход на консолях намечен на 2014 год: Японский релиз 4-го, американский - 16 декабря.
На данный момент анонсированы следующие персонажи:
Четвертый location test - 3-9 февраля 2014 года в 3 (?) локациях.
Третий location test - 6-9 декабря 2013 года в 8 локациях в 6 регионах Японии. Обещаны тринадцать персонажей.
Второй location test - 2-4 ноября 2013 года в 4 локациях в 4 городах Японии. Обещаны девять анонсированных персонажей + еще один пока не анонсированный.
Английский перевод интервью Ишиватари по поводу второго локтеста:
FAB tweets
IK activation becomes superflash IK activation with 50 tension when opponent is in hellfire state
giganter bullet wallbounce removed, might be able to followup in the corner
trishula can combo into j.p and 2hs on hit, so heavenly should combo too.
j.hs can cancels into ICPM but doesn't combo.
ch j.s>rc>ICPM or ch j.k>j.hs>rc>ICPM works.
j.k>j.s doesn't work because they're #reload versions.
heat knuckle>extend>rc>high jump ICPM works.
FAB has no idea why'd you ever RC to even combo into ICPM lol
FAB said he only got danger time about 4 times out of 70 matches, so yeah.....to all you that still think it's a real game changer
Guilty Gear Xrd -SIGN-
Добавлено: 09 фев 2014, 11:59
Spirit
Guilty Gear Xrd -SIGN-
Добавлено: 09 фев 2014, 15:49
RoBoBOBR
разное с ДЛ:
To continue on from prior info that Ky's 2D > Stun Edge Charge Attack would only produce a YRC if you delayed the Stun Edge Charge Attack, it would appear that the reason for this is that Yellow Roman Cancels can only be performed when the opponent is in neutral. This has not been confirmed universally yet, but that seems to be the case.
Also, a change from the previous location test. When your opponent is in HELL FIRE status, the super freeze that previously occurred when you activated Instant Kill Mode now only occurs if you have 50% Tension or more. Any less and it acts as it usually does.
You can't wakeup BS
If you whiff an air BS you can't do anything until you touch the ground
You can't RC whiff BS recovery
This may be obvious but a punished whiff BS is counter hit
If someone does a cinematic reversal super it will tell you if it is gonna hit by displaying "reversal" before the hit animation even happens. Useful to know what to expect when the camera makes it difficult to see right away.
They changed Bedmans shadow beast. It now sometimes shoots projectiles and it looks a little different than I remember. More like a sheep or a fluffy bearded dude. Maybe it's to compensate for slowing his IK activation. It still dizzied easily though.
I asked Nakamura if Millia has new okizeme and he says no
Not only does gun flame set off Fausts oil to explode but so does grand viper. Sol will blow himself up if he tries it over the oil.
Most likely all fire moves do this
Guilty Gear Xrd -SIGN-
Добавлено: 09 фев 2014, 16:47
Epsik
RoBoBOBR писал(а):
To continue on from prior info that Ky's 2D > Stun Edge Charge Attack would only produce a YRC if you delayed the Stun Edge Charge Attack, it would appear that the reason for this is that Yellow Roman Cancels can only be performed when the opponent is in neutral. This has not been confirmed universally yet, but that seems to be the case.
Таким образом, YRC нельзя использовать для продолжения комбо. Жаль, особенно жаль Веномов, но это снимает часть моих опасений касательно буста урона Кая.
Guilty Gear Xrd -SIGN-
Добавлено: 09 фев 2014, 17:25
RoBoBOBR
If Millia gets hit out of the startup of chroming rose she loses the meter and gets no super.
Millia has 3 follow ups to her forward roll. K does another f roll immedietly after. It will always go towards the opponent. S does lust shaker. HS is the new lance thrust move that knocks away and down, wall sticks on counter near corner
She can YRC her teleport dive at any time until she hits the ground
- Millia's Chroming Rose super lasts for about 6 seconds. If you manage to land TK Badmoon or Iron Savior at the corner while this super is active you can pick up the opponent with one of the roses into a combo. However you won't gain any meter during the combo itself.
- He played +R after trying Xrd and he felt +R was faster. He thinks in general overall actually there isn't a huge speed difference but it's more like moves having longer hitstop (he used Millia's pin as comparison) and characters feeling heavier.
Guilty Gear Xrd -SIGN-
Добавлено: 11 фев 2014, 19:29
Horo
RoBoBOBR писал(а):- He played +R after trying Xrd and he felt +R was faster. He thinks in general overall actually there isn't a huge speed difference but it's more like moves having longer hitstop (he used Millia's pin as comparison) and characters feeling heavier.
See? Nakamura just backed up what I have been saying. The best way to put it is that the neutral game and moving around feel just as fast. It only feels a little slower when hitting the opponent
Для говорящих только на некоторых языках из романо-германской семьи, расскажите ещё че-нить, а-то я не могу там ничего прочитать, т.к. начинаю ржать в голос с автопереводчика: "Дата Эксплуатация "Guilty Gear Мастер Игнасио знак"? Какой Игнасио ОМГ?
Guilty Gear Xrd -SIGN-
Добавлено: 12 фев 2014, 20:33
Yagami
На аркадах только 20го выходит. На консоли не известно еще же.
Guilty Gear Xrd -SIGN-
Добавлено: 12 фев 2014, 20:35
Deeman
HeupoH, врятли чувак ))) это выход на аркадах. а на консоле думаю ближе к 31 декабря может и поиграем
Guilty Gear Xrd -SIGN-
Добавлено: 12 фев 2014, 22:03
HeupoH
Почемуж так долго? Я думал побыстрее :с
жизнь тлен,арки ленивые :с