Re: Mortal Kombat 2011
Добавлено: 20 мар 2011, 00:06
MK9 Demo Double Combo Video понравилось то что брикер окупает себя в использовании
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А каким образом ? Я вроде пробывал у меня не получалось(в смысле до начала анимации или прямо во время него)SIM писал(а):вы в курсе, что можно брейкером х-рей атаку парировать?
Не знаю у меня пока практически все комбо выходят на паде теряюсь иногда в стороне появления т.к. не известно от чего это зависит на стене.Ruido писал(а):Объясните пожалуйста,
а как этим брейкером вобще пользоваться-то?
/ в МК9 вроде удобнее на джойстике, чем на стике...
Доа. Но это вам не сф.Dro писал(а):оверхеды хоть есть?
я все еще не играл в демо.
The_Theorical писал(а):The game has Low Hits (must be blocked low) and Overheads, aka Mid Hits (must be blocked high). Then you have High Hits, the least relevant of the bunch, since you can typically crouch against them. Just like SF.
This translates into you being able to crouch against the vast majority of attacks in MK9. If you've played the demo, you might have noticed that.
Here's the issue: several chains have mid hits (overheads). If you're crouch blocking everything, you'll get hit. An example is Scorpion's HP LP HP (High High Mid chain).
First question that will pop into your head if you're bright:
"Then what's the point of using combos with no Mid hits?"
Answer: they're safer, might do more damage, cancellable to specials/super, amongst other properties. But there's more to it than that. We'll get there.
Blocking in Mortal Kombat has a large disadvantage when compared to SF. This is related not only to the fact that you suffer chip damage from everything that does damage whilst not blocking, but also because blockstun is a much bigger issue here. This allows you to basically bitchslap the Expert CPU in the demo with just Jab Forward Jab Forward x ad infinitum. Obviously, you can just crouch against this loop and pull an uppercut or sweep.
Being that way, Blocking should be used against things you HAVE to block, and avoided most of the time. In Mortal Kombat, the best defense is your offense. Even if your offense involves backstepping a lot, and throwing projectiles. It's better than blocking and waiting for punishes. Blocking is worth it if you can see a special coming. The vast majority of specials found in the demo seem to be unsafe on block. Things like Mileena's Roll, and Scorpion's Teleport Punch can easily be punished on block. It's the reason why they can't be abused and should only be used in combos.
Last but not least: there's no autoblock. If you block a hit, and there's another chained afterwards, keep holding block.
надо попасть в окно, которое стартует с первых кадров какого-оибо удара (не могу сказать с какого и сколько кадров окно длится), делается так - жмешь блок и потом в сторону противника...Ruido писал(а):Объясните пожалуйста,
а как этим брейкером вобще пользоваться-то?
/ в МК9 вроде удобнее на джойстике, чем на стике...