Re: Super Street Fighter 4
Добавлено: 24 мар 2010, 04:02
Лишь бы они платными не были.
Tekken, SoulCalibur, Street Fighter, Guilty Gear, Mortal Kombat, Marvel vs Capcom, Virtua Fighter, BlazBlue, Final Fantasy Dissidia, Melty Blood, The King of Fighters. Файтинг, Файтинги, Турниры, Новости, Видео, Статьи, Советы
https://www.fighting.ru/forum/
ээээBroken_Angel писал(а):почему в СФ4 если делать лариат с сидячего положения он лучше как АА?
из за нижнего хитбокса?
т.е. АА он станет хуже?
Это было бы очень интересно, хотя конечно не факт что такое файтингам пойдет на пользу.намекают на изменение баланса через ДЛЦ
миня это радует(у старкрафта такое было 10 лет назад уже), прецедентов в файтинг играх ещё небыло посмотрим что выйдет
О нет .. я так надеялся, что этого не произойдёт.Ono писал(а):Super Street Fighter 4 has been engineered to take advantage of DLC, so if the community requests balance changes or wants additional content, it may be delivered via this medium.
Дай поиграть на денёк свою версию, я тоже заценю чего они там накосячилиBroken_Angel писал(а):Судя по гайлу и Гену уже наделали)
ДЛС всё поправит)
А других релизов и не намечается^^Кто помнит, консольный релиз на какое намечен, или это не объявлялось?
как вы надоели)YAPPO писал(а):DARKWORLD
Если будет большой спрос, "то тогда, может быть...".Shack: Since there's no planned arcade version for Super Street Fighter IV, do you think the future of SFIV is geared toward American and European audiences beacuse they are more console-based players? Do you hope to convert Japanese players into console players?
Yoshinori Ono: To address your first part, like you say, the market has shifted. Obviously the West has been the center to a lot of activity. Certainly there are more people so there are more players. The world champion of Street Fighter is still [Japanese player] Daigo Umehara. Right under him you have [American] Justin Wong and other really powerful players.
For me personally, Street Fighter is an arcade game. It always has been. I'd love to do an arcade version, but the company is focusing more on console games right now, so [an arcade version of Super] didn't really pan out. That said, if there are people out there that want to see an arcade version, by all means, be vocal about it and let us know.
Shack: So it's still a possibility?
Yoshinori Ono: It's not impossible. If you know any arcade collectors or operators in the US, please tell them to write us letters saying they will buy 100 machines.
Kotaku's Brian Crecente: Would it have to be driven by the US market?
Yoshinori Ono: American interest would be awesome to push us in that direction. In the best-case scenario, you have got maybe a couple hundred arcades that are really serious and would probably buy machines from Capcom, but if we don't get orders in the thousands and thousands we can't get factories mobilized. It would have to go beyond North America and be a worldwide interest.