Rei
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Hien Ryubu: in the air 236+A/B
Air FB. The B version runs along the ground, while the A version bounces off.
Nanto Gekisei Kakubu: 623+punch
Rising attack. The weak version can be followed by various air moves. The strong version has good invincibility.
Nanto Jinshu Shizan: in the air 236+D / 214+D
Diving punch attacks. Both are relatively safe if blocked.
Nanto Kyoukaku Shoubu: in the air 214+C
Rei creates an energy field that hits enemies and cancels fireballs. It disappears when Rei lands or gets hit.
Nanto Kakuokujinzan: in the air 236+C
Rei does a silly-looking, mid-air charge attack that can be jump cancelled if it hits.
Nanto Koharyu: 214+C -> 214+C
Charging attack. The second part can be followed with an air attack.
Wall Cling: in the air near wall 44
Air Throw: in the air 4/6+C
SUPER MOVES
Nanto Seigi Kouha: 236236+A
Fast, invincible rush.
Danko Sousaiken: 236236+C (hold)
Rei jumps into the air and throws three energy wedges. Charging makes the wedges stay around longer and do more damage.
Kubuenrizan: in the air 2363214+D
Super version of the silly mid-air charge.
ONE-HIT KILL
Hishou Hakurei: 236+CD
This is a leaping energy attack that hits on the way up and on the way down. The animation is a little different for Yuda and Mamiya.
Yuda (Juda)
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Denshou Reppa: 236+C
Fireball.
I'll Show You: 236+A
Yuda calls out Dagar for a thrust attack. Dagar gauge -20%.
Dagar Tactics: 421+B
Dagar attacks Yuda's opponenet from the floor. Dagar gauge - 40%.
You used me?: 214+B
Counter move. Dagar blocks an enemy attack, allowing Yuda to counter. This move can be used as a guard cancel. If you try it when the Dagar gauge is empty he'll attack Yuda.(!) Dagar gauge -100%.
Snap The UD: 623+A
Comac jumps up to hit Yuda's opponent. Fast enough to be used in combos or as anti-air. Comac gauge -20%.
Comac (Komaku) Tactics: 421+A
Comac lays a mine on the ground that can blow Yuda's opponent up. Also, it cancels ground-type fireballs. Comac gauge -40%.
Incapacitate: 236+A
Comac charges and inflicts a health-draining poison. Comac gauge -40%.
Die, like a worm!: in the air 2+punch
Air-to-surface thrust move.
SUPER MOVES
Dam Break: 236236+C
Comac attacks and then unleashes a flood. Flood animation occurs even if the first part doesn't hit. This move can't be used if Comac is currently on the screen.
Nanto ?: 214214+C
Charging double slash attack.
ONE-HIT KILL
Keshoushi: 236+CD
Very quick FB followed by a spinning charge attack.
Sauza (Souther)
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Kyokusei Jyuji Eihapu: 214+A
2-Hit fireball. Slow, but remains on the screen for a while.
Nanto Bakuseiha: in the air 214+A
Sauza throws an air fireball that must be blocked high. He can perform the Kyokusei move above even when one of these is on the screen.
Spear Toss: 623+punch
Spear travels diagonally upwards.
Kyokusei Jyuji Ken: 236+A/B/C/D
Various charging attacks. The A version can be followed by the others (236+C will combo.) D version is an overhead. B hits low.
SUPER MOVES
? Jyujihou: 2141236+A (air)
Flying body slam attack.
Houou Kotou Gonten: 214214+C
Souza's speed increases and his Kyokusei Jyuji Ken moves are powered up for a short amount of time.
Seitei Jyuji ?: 236236+C -> 623+C
Souza leaps to attack his opponent from above. Slow but invincible.
ONE-HIT KILL
Tenshou Jyujihou: 236+CD
Another deadly kick.
Jagi
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Shotgun: 236+A/623+A
Shotgun blast. The 236 version fires forward, while the 623 version fires diagonally up. In addition to attacking Jagi's opponent, shotgun blasts can be used to detonate oil drums.
Hokuto Senju Satsu: in the air 236+A
Multi-hit diving punch attack.
Nanto Jarougeki: 214+C (hold, A to cancel)
Jagi builds energy and then does a flying punch attack. The first part has a bit of invincibility. At max charge this move will blast the enemy even if they block, and it'll reduce their star gauge by one.
Oil Drum: 214+B
This move can place up to two oil drums on the battlefield. Detonate them with a shotgun blast or a match - otherwise they disappear in 5 seconds.
Gasoline: 214+D
Jagi can place up to two gasoline slicks on the battlefield that can be ignited with a match. Slicks also slow enemy movement. Disappears in 10 seconds.
S-stop!! P-please!!: 214+A (hold)
Retreat move. Continue to hold the button to throw a needle that takes a star.
Well done, brother!!: 632146+D
Low attack. If it hits the enemy's movement is restricted for six seconds and star gauge -1.
Match: 236+B
Small fireball. See above.
Idiot! What will you use to win!?: knocked down near shotgun C (tap repeatedly)
Drop the shotgun with a taunt (start button.) If you're knocked down near it this move lets you fire from the ground. Rapid fire requires Aura gauge.
SUPER MOVES
You're still underestimating me: 236236+A
Invincible start-up. Jagi covers his opponent with gasoline. A shotgun or match hit within eight seconds will inflict big damage. If this move misses it produces a larger version of the slick special move.
Hokuto Rakangeki: 236236+C -> A/B/C
Fast, invincible rush. Hit A, B or C to throw a needle upwards, straight ahead or down, respectively.
Just try saying my name!: 6321463214+C
Command throw. 2 Aura stocks. Opponent can "escape" by picking the correct name.
ONE-HIT KILL
Hehe... I've been waiting for this: 236+CD
Burn! Must hit properly for the K.O.
Heart-Sama
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No escape: 63214+A
Heart sucks his opponent towards him. This move has super-armor and can be cancelled with an attack.
Wherever you like: 214+A (if it hits ->6)
Mid-high counter. Heart attacks with his belly. This move can be used as a guard cancel (for 1/2 Aura gauge.)
Earth Crush: 214+kick
Heart attacks with a chunk of the ground. The D version hits farther away. Hold up to pursue.
Earthquake: in the air 2+B
Butt drop -> earthquake. The EQ is unblockable but cannot K.O. and works only on opponents standing on the ground.
Dunk Receive: 623+punch
Anti-air grab. The C version is slower but has more range. Opponent's star gauge -1.
SUPER MOVES
Kenpogoroshi(Martial Arts Killer): 214214+A
A set of staves bounce off Heart and head towards his opponent.
Heart's A: 236236+A
Instant, damaging command grab.
That hurts!!: 236236+C
A pain gauge appears on the bottom of the screen and Heart advances with super armor until it runs out. New moves become available, too.
ONE-HIT KILL
That fucking hurts!!: 236+CD
Poker themed death grab.
Mamiya
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Bowgun (upper): 236+A (air)
High fireball type attack. Fail to reload after ten shots and this command produces a whiff animation. The ground version won't hit crouching enemies.
Bowgun (lower): 236+B
Low fireball type attack.
Helmet Bomb: 236+D
The trajectory of the helmet bomb can be altered with a bowgun shot. When it comes from above it counts as an overhead attack.
Forward Roll: 214+B
?Weapon? Switch: 214+C
Refills Mamiya's primary weapon (used for hard punch moves and the Spike Attack.)
Spike Attack: 236+C -> A/B
Charge attack. The A version is an overhead. B hits low. If no follow up button is pressed, or Mamiya's weapon is empty, she'll do a weaker low attack.
Bowgun Reload: 214+A
If Mamiya gets hit during the reload animation it doesn't count.
Bind Yo-Yo: 623+C
Set the yo-yo in place in the air to slow down jumping opponents.
Backslash Kick: 623+D
Rising kick move with partial invincibility. Wall bounce on counter hit.
SUPER MOVES
Bind Trick: 236236+A
Mamiya ties up her opponent with the yo-yo and she can follow up with a special air combo.
Bike: 236236+C
Ride a motorcycle into the ring? During this move hold back to pop a wheelie, up to jump and press a button to get off.
ONE-HIT KILL
Sayonara: 236+CD
After throwing a bomb into the air Mamiya must shoot it down with her bowgun to hit her opponent for the K.O.
Кредитс
Спасибо ребятам с СРК которые перевели офиц инфу из аркадии а так же других японских источнико и разрешили мне запостить её сюда и использовать в качестве базового материала для рускоязычного ФАКа. %)
Ну и спосибо мне за то, что я перевёл много чего по боевой системе уже.
"А здесь может быть и ваше имя, если поможете мне с ФАКом" %)
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