d/f+2_u/f+4 All damages are based on u/f+4. Subtract -3dmg for d/f+2 launcher. Juggles ending in b+2 instead of 3cd2. -2dmg from juggle.
-f+4,3,4 BS f+1 !B dash f+3,1 3cd2 73dmg
-f+3, f+4,3,4 BS f+1 !B dash 3cd1, 3cd2 73dmg (only from d/f+2 launcher)
-f+3, 2,4 BS f+1 !B dash f+3,1 3cd2 72dmg
-f+3,1, f+3, d/f+4 BS f+1 !B dash 3cd1, 3cd2 72 dmg
-f+3, d/f+4, BS f+1 !B f+3, 3cd1, 3cd2 70dmg
-f+3, f+3,1, d/f+4, BS f+1 !B 3cd1, 3cd2 69dmg (only from d/f+2)
-f+3, 2,4 BS f+1 !B 3cd1, 3cd2 68 dmg
-f+3, d/f+4, BS f+1 !B 3cd1, b+2 68dmg
-f+3, f+3 d/f+4 BS f+1 !B dash f+3, 3cd2 67dmg (only from d/f+2)
-f+3, f+3 d/f+4 BS f+1 !B 3cd1, 3cd2 66dmg (only from d/f+2)
-f+3,1 d+2 !B f+3 3cd1, 3cd2 65dmg
-f+3,1 d/f+4 BS f+1 !B 3cd1, 3cd2 64dmg
-f+3, 3cd1, 3cd1, 3cd1, 3cd2 60 (wall carry)
b,f+4 The trick to hitting b,f+4, b,f+4 juggles is to do the 2nd b,f+4 as early as possible so you can get the full height of the juggle to start your followups like f+4,3,4
-b,f+4, f+434 BS f+1 !B 3cd1 3cd2 96dmg
-U/F+4 b+4,3 d/f+4 BS f+1 !B 3cd1, 3cd2 93dmg
-b,f+4, f+3,1 d/f+4 BS f+1 !B 3cd1, 3cd2 92dmg
-f+3, f+434 BS f+1 !B 3cd1 3cd2 91dmg
-U/F+4 d/f+4, BS f+1 !B dash f+3, 3cd1, 3cd2 90dmg
-b,f+4, f+3, d/f+4 BS f+1 !B dash f+3, 3cd2 90dmg
-b,f+4, d/f+4, BS f+1 !B dash f+3 3cd1, 3cd2 90dmg
-b,f+4 2,4 BS f+1 !B 3cd1, 3cd2 88dmg
-f+3+4 d/f+4, BS f+1 !B dash f+3 3cd1, 3cd2 88dmg
-f+3,1 f+3, d/f+4, BS f+1 !B 3cd1, 3cd2 87dmg
-f+3, f+1+2, d/f+4, BS f+1 !B dash f+3, 3cd2 86dmg (have to be slightly to the opp left)
-f+3, d/f+4, BS f+1 !B f+3, 3cd1, 3cd2 85dmg
-f+3, 2,4 BS f+1 !B 3cd1, 3cd2 83dmg
-2,4 BS f+1 !B dash f+3 3cd1, 3cd2 83dmg
-b,f+4, d/f+4, BS f+1 !B 3cd1, 3cd2 82dmg
-f+3,1 d/f+4, BS f+1 !B dash f+3 3cd2 80dmg
-f+3,1 d/f+4, BS f+1 !B 3cd1, 3cd2 79dmg
-f+3,1 f+3 3cd1, 3cd1, 3cd2 79dmg (wall carry)
-f+3+4 3cd1, 3cd1, 3cd1, 3cd2 78dmg (wall carry)
-f+3, 3cd1, 3cd1, 3cd1, 3cd2 75dmg (wall carry)
CD+2
-f+3, f+4,3,4, BS f+1 !B dash f+3, 3cd2 86 dmg
-f+3, f+4,3,4, BS f+1 !B dash 3cd1, 3cd2 85dmg
-f+3+4 d/f+4, BS f+1 !B dash f+3 3cd1, 3cd2 82dmg
-f+3,1 f+3, d/f+4, BS f+1 !B dash 3cd1, 3cd2 81dmg
-f+3, f+1+2, d/f+4, BS f+1 !B dash f+3, 3cd2 80dmg (have to be slightly to the opp left)
-f+3, d/f+4, BS f+1 !B f+3, 3cd1, 3cd2 79dmg
-f+3, f+3, d/f+4 BS f+1 !B 3cd1, 3cd2 78dmg
-f+3, 2,4 BS f+1 !B 3cd1, 3cd2 77dmg
-f+3+4 3cd1, 3cd1, 3cd1, 3cd2 72dmg (wall carry)
-f+3, f+3, 3cd1, 3cd1, 3cd2 70dmg (wall carry)
CH f+3+4_d/f+(1),4~4_b+(4),(3)d+4~4_CH (3),2 combos are all done with CH f+3+4 -8dmg for d/f+(1),4~4 and b+(4),(3)d+4~4. -7dmg for CH (3),2
-f+3,1 F+1,2,4 BS 3 72dmg (only from CH f+3+4 starter)
-d/f+1,2 , f+4,3,4 69dmg (has to be slightly off axis to opp right and only from CH f+3+4
-d/f+1,2 !B d/f+1,2 d+3 67dmg (good for oki options from d+3,4 ender)
-f+3,1 3cd1, d+3,4 66dmg (most consistent juggle)
-d/f+1,2 ,d/b+2,1,4 65dmg (only from CH f+3+4 starter)
-d+2, d/b+2,1,4 61dmg (have to be off slightly off axis left or right. Only from Ch f+3+4)
-d/f+3,1 55dmg
-d/b+2,1,4 53dmg
b+1+2 *means the juggle works when you're slightly to the opp left when it hits.
-f+3, 2,4 BS f+1 !B dash f+3,1 3cd2 82dmg
-f+3,1 f+3, d/f+4 BS f+1 !B 3cd1, 3cd2 82dmg*
-f+3, d/f+4, BS f+1 !B f+3, 3cd1, 3cd2 80dmg (most consistent)
-f+3,1 2,4 BS f+1 !B 3cd1, 3cd2 80dmg
-b+4,3 d/f+4 BS f+1 !B dash f+3,1 3cd2 79dmg
-f+3, 3cd1, d/f+4 BS f+1 !B dash f+3, 3cd2 79dmg*
-f+3, 2,4 BS f+1 !B 3cd1, 3cd2 78dmg
-f+3,1 d/f+4, BS f+1 !B dash f+3,1 3cd2 78dmg*
-f+3, b+4,3 d/f+4 BS f+1 !B 3cd2 76dmg
-f+3,1 d+2 !B f+3, 3cd1, 3cd2 75dmg
-f+3,1 d+2 !B 3cd1, 3cd1, 3cd2 74dmg
-3cd1 d/f+4 BS f+1 !B dash f+3, 3cd2 71dmg
-f+3, 3cd1, 3cd1, 3cd1, 3cd2 70dmg (wall carry)
4~f Most of the time you have to be slightly to opp right for them to hit consistently
-f+3, d/f+4, BS f+1 !B f+3, 3cd1, 3cd2 81dmg
-f+4,3,4 BS f+1 !B dash f+3, 3cd2 81dmg
-f+3,1 2,4 BS f+1 !B 3cd1, 3cd2 81dmg
-f+4,3,4 BS f+1 !B 3cd1, 3cd2 80dmg
-f+3, 3cd1, d/f+4 BS f+1 !B 3cd1, 3cd2 79dmg
-f+3, 2,4 BS f+1 !B 3cd1, 3cd2 79dmg
-f+3,1 d/f+4 BS f+1 !B 3cd1, 3cd2 75dmg
-f+3, 3cd1, 3cd1, 3cd1, 3cd2 71dmg (wall carry)
CH b+2
-f+3, 2,4 BS f+1 !B dash f+3,1 3cd2 93dmg
-f+3, d/f+4, BS f+1 !B f+3, 3cd1, 3cd2 91dmg
-f+3,1 2,4 BS f+1 !B dash 3cd1, 3cd2 91dmg
-f+3, 3cd1, d/f+4 BS f+1 !B dash f+3, 3cd2 90dmg
-f+3, 2,4 BS f+1 !B dash f+3, 3cd2 90dmg
-f+3,1 d/f+4, BS f+1 !B dash f+3,1 3cd2 89dmg
-f+3,1 d/f+4, BS f+1 !B dash f+3 3cd2 86dmg
-d+3,4 3cd1 d/f+4 BS f+1 !B dash 3cd2 86dmg
-f+3, 3cd1, 3cd1, 3cd1, 3cd2 81dmg (wall carry)
CH 4
-f+1+2, 2,4 BS f+1, B! dash f+3,1, 3cd2 81dmg
-f+1+2, d/f+4, BS f+1 !B f+3, 3cd1, 3cd2 79dmg
-f+1+2, 3cd1, d/f+4, BS f+1 !B dash f+3 3cd2 78dmg
-f+1+2, d/f+4, BS f+1 !B f+3,1 3cd2 75dmg
-f+1+2, 1, d+2 !B 3cd1, 3cd1, 3cd2 72dmg
-3cd1, d/f+4, BS f+1 !B dash f+3,1 3cd2 71dmg
-f+1+2, 3cd1, 3cd1, 3cd1, 3cd2 69dmg (wall carry)
CH d/b+3+4
-f+3, 2,4 BS f+1 !B dash f+3,1 3cd2 82dmg
-b+4,3 2,4 BS f+1 !B dash 3cd1, 3cd2 81dmg
-f+3, d/f+4, BS f+1 !B f+3, 3cd1, 3cd2 80dmg
-f+3,1 2,4 BS f+1 !B dash 3cd1, 3cd2 80dmg
-d/f+4 BS f+1 !B dash f+3, 3cd1, 3cd1, 3cd2 80dmg
-d+3+4, !B b+4,3 3cd1, 3cd1, 3cd2 80dmg
-d+3+4, !B dash f+3,1 f+3, 3cd1, 3cd2 80dmg
-d+3+4, !B dash f+3,1 3cd1, 3cd1, 3cd2 79dmg
-b+4,3 d/f+4 BS f+1 !B dash f+3,1 3cd2 79dmg
-f+3,1 d/f+4, BS f+1 !B dash f+3,1 3cd2 78dmg
-d+3+4 !B dash f+3, 3cd1, 3cd1, f+2,4 76dmg
-d+3+4 !B dash f+3, 3cd1, 3cd1, 3cd2 76dmg
-f+3,1 1, d+2 !B dash f+3,1 3cd2 73dmg
-b+4,3 b+4,3 3cd1 3cd2 72dmg
-f+3, 3cd1, 3cd1, 3cd1, 3cd2 70dmg (wall Carry)
-(2) d+4,3 3cd1, 3cd1, 3cd2_f+2,4 66dmg
CH f+3,1
-f+4,3,4 BS f+1 !B 3cd1, 3cd2 80dmg
-f+3. 2.4 BS f+1 !B dash 3cd1, 3cd2 79dmg
-f+3,1 d/f+4 BS f+1 !B dash f+3, 3cd2 77 dmg
-b+4,3 d/f+4 BS f+1 !B dash 3cd1, 3cd2 77dmg
-f+3, d/f+4 BS f+1 !B dash f+3,1 3cd2 77dmg
-2,4 BS f+1 !B dash f+3,1 3cd2 76dmg
-f+3,1 d/f+4 BS f+1 !B 3cd1, 3cd2 76 dmg
-d/f+4 BS f+1 !B f+3, 3cd1, 3cd2 74dmg
-1,2,4 BS f+1 !B 3cd1, 3cd2 73dmg
-2,(d+4),3 3cd1, 3cd1, 3cd2 69dmg (has to be slightly to opp left)
-f+3,1 3cd1, 3cd1, 3cd2 68dmg
-f+3, 3cd1, 3cd1, 3cd2 65 dmg (wall carry)
CH d/b+4 In order to hit the f+3 you have to hold F for it to hit. Or dash f+3
-f+3, 2,4 BS f+1 !B dash f+3,1 3cd2 85dmg
-f+3, d/f+4, BS f+1 !B f+3, 3cd1, 3cd2 83dmg
-f+4,3,4 BS f+1 !B 3cd1. 3cd2 82dmg (has to be slightly to opp right)
-d+3,4 3cd1, d/f+4 BS f+1 !B dash 3cd2 78dmg
-3cd1, d/f+4 BS f+1 !B dash f+3,2, 3cd2 77dmg
-(2) d+4,3 3cd1, d/f+4 BS f+1 !B dash 3cd2 77dmg
Wall combos without Bound (!B)
f+3,d/b+2,1,4
12 d4,3
1212
124 BSf+1_BS3_BS4
2, d4,3
2,4 BSf+1_BS3_BS4
143
3+4
f+3,1
f+2,4
ff+3
d/f+3+4,3,3,3,3
d/f+3,1
d/f+1,4~4
d/f+4BSf+1_BS3_BS4
b+1,2,1
CD+3+4,3+4 situational
Wall combos after Wall Bound (!WB)
f+3,1 d/b+2,1,4 (Seems to be the most damaging overall)
SSL 2,4 BSf+1_BS3_BS4
2, d4,3
d/f+1,4~4
d/f+3,1
d/f+4 BSf+1_BS3_BS4
d/f+3+4,3,3,3,3
3+4
After low parry
f+3 b+4,3 3cd1, 3cd1, 3cd2 50dmg
f+3,1 f+3 3cd1, 3cd1, 3cd2 49dmg
f+3, 3cd1, 3cd1, 3cd1, 3cd2 45dmg
f+4,3,4 BS f+1 (for Oki)