Страница 20 из 100
Dead or Alive 5
Добавлено: 06 окт 2012, 09:24
ABCtan
С европой анально даже на 4 конекте. С русичами терпимо, с кем помешить найти можно.
Dead or Alive 5
Добавлено: 06 окт 2012, 11:44
Rocollaron
Сколько места на HDD занимает эта игра, скачанная из PSN?
Dead or Alive 5
Добавлено: 06 окт 2012, 11:47
liem
5.7 Гб примерно
Dead or Alive 5
Добавлено: 06 окт 2012, 11:49
Rocollaron
liem писал(а):5.7 Гб примерно
Есть смысл ждать выхода диска?
Dead or Alive 5
Добавлено: 06 окт 2012, 11:52
liem
Хм сложный вопрос.. Это тебе решать, я не дождался)
Dead or Alive 5
Добавлено: 06 окт 2012, 11:52
+Kai+
Rocollaron если есть деньги на скачку электронки, то в принципе нет.
я бы давно уже скачал если бы не оплаченый предзаказ
Dead or Alive 5
Добавлено: 06 окт 2012, 12:07
Rocollaron
liem писал(а):Хм сложный вопрос.. Это тебе решать, я не дождался)
5-6 дней + 7 дней на доставку как-то долговато.
Dead or Alive 5
Добавлено: 06 окт 2012, 17:21
ABCtan
ЕЕ в рашке Бука издает 11 числа если не ощибаюсь.
Dead or Alive 5
Добавлено: 07 окт 2012, 13:46
Rocollaron
Игра - огонь. Костюмы ещё открывать надо о.О
Dead or Alive 5
Добавлено: 07 окт 2012, 23:05
FireWolf97
Люди,подскажите пожалуйста,как открыть последний костюм для Лизы,Тины и Кристи(Купальник)Я прошёл Тиной все пути в аркаде,а в конце на ней был такой красивый купальник,которого нету в предзаказе и коллекционке!И да,сразу говорю:Это именно открываемые купальники,так как мне не дали титул,за получения всех костюмов у Тины,Кристи и Лизи
Dead or Alive 5
Добавлено: 07 окт 2012, 23:12
ABCtan
Вобщем можно было и гуглом но - Пройти нжным песоонажем легендари аркаду или тайм атак без континиумов. Проходится довольно легко через спам 4h+p чтоли.
Dead or Alive 5
Добавлено: 07 окт 2012, 23:19
FireWolf97
ABCtan писал(а):Вобщем можно было и гуглом но - Пройти нжным песоонажем легендари аркаду или тайм атак без континиумов. Проходится довольно легко через спам 4h+p чтоли.
Однако....Не хилые условия!Так то это возможно,но вот если в аркаде мне попались Сара,или Басс,то без континиумов не обойтись(Но всё равно попробую,спасибо!)
Dead or Alive 5
Добавлено: 07 окт 2012, 23:43
+Kai+
FireWolf97 а за Кристи вообще сурвавл пройти надо.. на ледженде.. т.е где то 100 боев пережить
Dead or Alive 5
Добавлено: 08 окт 2012, 00:56
FireWolf97
+Kai+ писал(а):FireWolf97 а за Кристи вообще сурвавл пройти надо.. на ледженде.. т.е где то 100 боев пережить
Как понять Сурвайвл?Тоесть надо и тайм атак,и аркаду и сурвайвл пройти на ледженде что бы открыть костюм?Или что-то одно из этого?А так,с сурвайволом легче будет,так как в Дименшонсе я за всех прошёл 100 боёв в сурвайволе)))
P.S.Всё ,разобрался!)За Кристи надо Тайм Аттак(!!!)За Лизу Сурвайвл,а за Тину Аркаду)Спасибо огромное)
Dead or Alive 5
Добавлено: 08 окт 2012, 05:02
ABCtan
Не забудь попробовать 4p+k, очень помогает с компом хиссацу ваза!
Dead or Alive 5
Добавлено: 08 окт 2012, 10:18
+Kai+
За Кристи надо Тайм Аттак(!!!)За Лизу Сурвайвл
упс.. перепутал значит)
Dead or Alive 5
Добавлено: 11 окт 2012, 15:32
Alizare
взял игру пару дней назад, до этого в доа не играл вовсе. с атакой более менее разобрался, понял что нужно иметь в запасе по 2-3 варианта на каждую "фазу" комбы что бы не хватали, понял более менее чем и как начинать (на миле оказалось все совсем просто, на кристи чуть сложнее), но вот в плане обороны пока полный алес

персонажей знаю очень плохо, поэтому малейший лоу в стрингах или гардбрейк и далее в 90% я ем все что подают =\ . оч досадно что ни на миле ни на кристи нет общего мид перехвата как у пары других персонажей. сыграл пару боев со знакомым в онлайне который тоже ток взял игру и увидел доа в первый раз =) забавно поспамили, но без каких либо знаний персонажей было не особо интересно. в общем и целом игра оч понравилась =) *пошел убивацо об ботов дальше*
Dead or Alive 5
Добавлено: 15 окт 2012, 13:56
Rocollaron
Кто хочет в онлайне потренироваться? Пишите в ЛС.
Dead or Alive 5
Добавлено: 16 окт 2012, 10:28
pawel
На пс3 уже вышел второй патч исправляющий неприятные глитчи, такие как сброс настроек сайдстепа, языка, пофиксили инфиниты и т.д.
- ( 1.02 )
- 1. Fixed bug where skipping a command then clearing would halt progress during La Mariposa’s and Tina’s command training.
2. Adjusted the AI’s excessively fast reactions to player attacks on hard difficulty.
3. Power Blow settings carry over when resetting position in training mode.
4. Position reset can now be performed by pressing SELECT + R2 at the same time.
5. Titles can now removed at the Mission title set screen with the △ button.
6. Ayane’s Tenryukyaku~back turn (→→KK←), Kikkaryukyaku~back turn (Back stance PP→KK←) are changed from +7 on guard to +1.
7. Tina’s down throw (face up & towards legs, face down & towards head) at completion is changed from +5 to ±0.
8. Changed the hit reaction to certain attacks when hitting a downed opponent.
9. Voice language settings now save.
10. Fixed bug where the game would not advance when searching for an online opponent then canceling.
11. Improved the game screen freezing after the start of a match when playing Versus, Arcade or Training mode with challenges on. (May still occur depending on the connection environment)
12. Fixed bug where the wrong lobby may be joined when selecting a lobby from the lobby match search.
13. Fixed bug where sidestep and button settings would reset during online versus.
14. When accepting a challenge during the final stage of arcade mode, then returning to offline play after the match, the final stage no longer repeats without a mode clear, nor does the game freeze.
15. When canceling a search for an opponent, the cancel will go through, unless an error occurs.
16. Your opponent’s cursor is no longer displayed in the menu after a rank match, simple match, or challenge match.
17. Your opponent’s connection speed is now displayed on the character select menu next to their account name. 5 good ⇔ 1 bad
18. During a match, your opponent’s connection speed is now displayed next their opponent name.
19. Opponent’s account name and connection speed are now displayed next to the challenge icon.
20 Lobby match search results now are sorted in order of connection speed.
21. During an online match, input delay and laggy character movement due your connection with the opponent is less likely to occur. (Still may occur depending on the connection status between players)
22. Because displaying skill info and move lists during online versus can cause a drop in connection quality, they are now set to always off.
23. Ranked matches can no longer be set to 1 round.
- ( 1.01 )
- Offline Mode
-Removed the ability to change the stage models displayed in the background in order to improve load times.
-Survival Mode: even if you are unable to clear the course, your points (Results Screen) will be displayed and the World Ranking will be updated.
Online Mode
-During the pre-battle entrance animation, each character’s Grade and Title will be displayed.
-The matchmaking system has been improved so it is easier to find and join a match.
-In Lobby Match, the Random filter will display within the client’s settings rather than the host’s.
-The cursor location will be remembered in the Character and Stage Select screens.
-Added the ability to adjust the Hit Settings (Normal/Counter/High-Counter) in the Online Dojo.
-Minor fixes to areas that had the possibility of causing instability within the game.
Overall
-Slight adjustments to some of the character motions and moves.
Character Changes
Akira
Mid K while sidestepping
Hitting a character with this while their back is turned downs them.
66P
Hitting a character with this as a normal back hit causes a small stagger
46P,43P,64T
Increased input time
Ayane
Expert mid P hold
Changed damage: 25 -> 5
2P,1P, back-turned 2P,back-turned 1P,back-turned PP2P
Changed to stagger on back-turned hi counter and back-turned low hi counter
66K, back-turned PP6K
Changed damage reaction to small when landing as a normal hit
Eliot
236P
Change frame advantage on guard to +2 (guard break)
4P+K (when not triggering a Power Blow)
Changed reaction to knock-back on low hi counter and back-turned low hi counter hits
Helena
4P+K (when not triggering a Power Blow)
Changed reaction to knock-back on low hi counter and back-turned low hi counter hits
Kasumi
PP6P6KK,6P6K,9K
Changed behavior to a jump hold when held
4P+K (when not triggering a Power Blow)
Changed reaction to knock-back on low hi counter and back-turned low hi counter hits
Christie
Tag throw when partnered with Hitomi
Changed damage: 10+20+70 -> 10+20+40
Tag throw when partnered with Helena
Changed damage: 50+50 -> 35+35
Back-turned P
Changed damage reaction to small when landing as a normal hit, same as landing as a counter hit
Back-turned 2P
Hitting a character with this as a normal back hit causes a small stagger
1K6K while in Jakeiho
Changed damage reaction to crumple stun when landing as a low counter or hi counter hit
H+KK
Changed stagger reaction to small when landing as a normal hit, same as landing as a hi counter hit
Gen Fu
1P+K (when not triggering a Power Blow)
Changed damage reaction to launch when landing as a low normal hit
Kokoro
236T
Increased recovery on unsuccessful grab by 4 frames.
Back-turned PP
Changed damage reaction when landing as a low counter or hi counter hit from the back-turned reaction to front-facing reaction
Changed damage reaction when landing as a back-turned low counter or hi counter hit from the front facing reaction to back turned reaction
3P+K (when not triggering a Power Blow)
Changed reaction to knock-back on low hi counter and back-turned low hi counter hits
PK
Changed to damage reaction on back-turned low hi counter from the front-facing reaction to the back-turned reaction
Sarah
9K
Changed behavior to a parry when held
4PK
Changed initial frames: 19 -> 18
9H+KKK
Changed initial frames: 24 -> 20
Change wall-hit distance to 1.5m
4P+K
Changed damage reaction to crumple stagger when landing as a hi counter hit
1P+K (when not triggering a Power Blow)
Changed reaction to knock-back on low hi counter and back-turned low hi counter hits
Jann Lee
H+K
Changed damage reaction on low hi counter hits to a large sit-down stun, just like with hi counter hits.
Changed damage reaction on back-turned low hi counter hits from front-facing reaction to back-turned reaction
Tina
46P,46T
Increased direction input time
Bass
PPK
Changed damage reaction on normal hit to stagger
4P,4PP
Changed stagger on low normal hit to small
7P+K (when not triggering a Power Blow)
Changed reaction to knock-back on low hi counter and back-turned low hi counter hits
7PT,3P+KT
Changed damage: 20+43-> 20+35
Back-turned 6T
Changed damage: 35 -> 50
Pai
Back-turned 9K
Changed to make it guardable.
Basic Tag Throw
Changed so opponent cannot tech roll after being thrown.
2P,3P, back-turned 2P
Changed damage reaction on back-turned hi counter and low hi counter hits to stagger
H+KP during Meishouho
Changed damage reaction on back-turned hi counter hit to stagger, same as on back-turned normal hit
PP4P, P4P during Bokutai
Changed attribute from mid to high
PPP7K
Changed damage reaction on counter and high counter hits to stagger, same as normal hit
6KP7K
Changed damage reaction on low counter and hi counter hits to stagger, same as on low normal hit
1P+K (when not triggering a Power Blow)
Changed reaction to knock-back on low hi counter and back-turned low hi counter hits
9K
Changed damage reaction on back-turned normal hit to small stagger, same as back-turned hi counter hits.
Bayman
1P+K (when not triggering a Power Blow)
Changed reaction to knock-back on low hi counter and back-turned low hi counter hits
Hayate
3K
Changed to damage reaction on back-turned low hi counter from the front-facing reaction to the back-turned reaction
P during Tenshin Sen
Changed damage reaction on normal hit to small stagger, same as landing as low hit
Hitomi
PP6PP,66PP, sidestep P
Changed damage reaction on low counter to crumple stun
46P,46K
Increased input time
Brad
Gyoin-Dantai
The properties of “K during Gyomi-Inshusei” and “K during Tenshin-Hiinshu” were different, so we standardized on the first (K during Gyomi-Inshusei).
4P+K (when not triggering a Power Blow)
Changed reaction to knock-back on low hi counter and back-turned low hi counter hits
P during Dokuritsu-Ho
Hitting a character with this as a normal back hit causes a small stagger
6P in Kasenko
Changed general reaction when landing as a back hit to small stagger
46P,64P
Increased input time
La Mariposa
236K
Changed behavior from a jump hold to a normal hold when held
4P+K (when not triggering a Power Blow)
Changed reaction to knock-back on low hi counter and back-turned low hi counter hits
64T
Increased input time
Mila
4P+K (when not triggering a Power Blow)
Changed reaction to knock-back on low hi counter and back-turned low hi counter hits
PP6K
Changed to damage reaction on back-turned low hi counter from the front-facing reaction to the back-turned reaction
Rig
Back-turned P+K during Bending Stance
Was the same move as H+K, so made it a different move
4P, back-turned 4P, P in Turn Leg Cut, sidestep P
Changed to damage reaction on back-turned low hi counter from the front-facing reaction to the back-turned reaction
1P+K (when not triggering a Power Blow)
Changed reaction to knock-back on low hi counter and back-turned low hi counter hits
4P, back-turned 4P, P in Turn Leg Cut, sidestep P
Changed to damage reaction on back-turned normal and hi counter hits from the front-facing reaction to the back-turned reaction
PPK,6P
Changed damage reaction on counter hit to stagger, same as hi counter hit
66K
Changed reaction to knock-back on back-turned low hi counter hits
Leifang
Back-turned 4P
Changed damage reaction to stagger when landing as a low normal hit, same as normal hit
64P,46P
Increased input time
Dead or Alive 5
Добавлено: 16 окт 2012, 20:32
de_fack_to
Новая порция костюмов 24 октября, 3 набора по 4 костюма за 5$ каждый или всё за 13, лучше бы арен добавили для Tag режима.
А что за Story Mode только Хитоми дают костюмы? Остальным надо режимы проходить?
Заметили странность, в меню есть пункт озвучка и режим выбора, но пункт только 1 - DOA, какие мысли на сей счёт? В онлайн пока не играл, скажите - там за Альфы нет или всё же разрабы с дуба рухнули?