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Re: The King of Fighters XIII

Добавлено: 07 май 2010, 14:57
UltimaOriginal
На сайте добавили Maxima. http://game.snkplaymore.co.jp/official/ ... index.html

Re: The King of Fighters XIII

Добавлено: 07 май 2010, 15:27
perfecti
ух он и огромный.

Re: The King of Fighters XIII

Добавлено: 07 май 2010, 15:45
Supreme
Я ожидал, что он больше будет.
Теперь у него мощные рукава... В общем неплохо, правда, цвет причи не тот.
Скорей бы эту тиму в действие увидеть.

В мувлисте замечены новые удары:
Воздушный "хип-хоп колумб" (qcb+P)
И ДМ двойной "хип-хоп колумб"

Re: The King of Fighters XIII

Добавлено: 07 май 2010, 15:53
El Salo
Максимка крутой.

Re: The King of Fighters XIII

Добавлено: 07 май 2010, 17:56
KrayZ
Supreme писал(а): правда, цвет причи не тот.
Покрасился :grin:

Re: The King of Fighters XIII

Добавлено: 08 май 2010, 02:20
Subaru
Круть, очень эффектно сделали, ток цвет волос и в правду странный, и по моему ему ворот весь обзор закрывает)

Re: The King of Fighters XIII

Добавлено: 11 май 2010, 19:40
Supreme
Что то я разленился.. Пора бы добавть инфы.
Проапдейтил первый пост ссылками на неомаксы и на переводы историй Эша и команд: Бетти и Ягами.

( Перевод последного сообщения в блоге, рассказывают о команде Бетти. )
This week and next week, we'll be updating the KOF XIII site and blog on Friday.

Anyway, this week we'll be talking about the abilities and moves of the Elisabeth team. Continuing from last time we have the game design director, Mr Yamamoto and the art director Mr Yamaguchi with us.

---

Q: Please tell us about Elisabeth's special characteristics.

Yamamoto:
She has an excellent striking attack in her Coup de Veine (dp+P), a command throw in her Mistral (HCB,f+P) and a counter move in her Reverie Jure, making her a good all-rounder. Just like her personality, there's no fooling around or uselessness in her moves.

Q: Please tell us about the moves she's gained since KOF XII.

Yamamoto:
She gained Coup de Veine and Grand Rafale from KOF XI. Coup de Veine is a rush move, and there are significant differences between the weak and strong versions. Specifically, the weak version can be easily used in combos since it has fast startup, while the strong version has slow startup but can be used to counter fireballs since it has a lot of invincibility. Use the right version depending on the situation.

Grand Rafale is a powered-up version of Coup de Veine, and is fast enough to connect from pretty much anything. You can use it as a pursuit attack after the weak version of Coup de Veine, so if you're going to use it, that would be the best time.

In addition, she's gained a far D attack with long reach.

Q: What about her EX specials and DMs?

Yamamoto:
A lot of Elisabeth's EX moves are such that they allow followups that wouldn't be possible with the normal versions of the moves. For instance, the EX version of Reverie Jure causes the opponent to be stunned for a longer time after the counter activates. Similarly the EX version of Mistral allows you to follow up after throwing the opponent. If you want to do big damage, go for her EX attacks.

Yamaguchi:
I also recommend Noble Blanche (QCFx2+P). The spheres of light in the EX version will move forward, towards your opponent. It's sort of like creating a wall, and then knocking it down; it fulfills the purpose of stopping and reversing the opponent's advance, while also acting as a projectile attack. Pretty convenient.

Q: Next, let's talk about Shen's special characteristics.

Yamamoto:
He's a power character who specializes in striking attacks. Since he's a character who can leave the opponent no counterattack window by continuing to attack relentlessly, and can cause guard crushes really easily, you can enjoy a 'bulldozer' style of play with him.

Conversely, he has poor anti-air so he's weak when forced on the defensive. If you get close to your opponent, don't allow them to counterattack.

Q: Does he have any moves that were added since KOF XII?

Yamamoto:
By popular demand from the location tests, we've re-added his Danken (Hajiki) (HCB,f+P). In KOF XI it was an anti-projectile move but in KOF XII it was a throw move. The KOF XIII version of this move has two variations - Danken (Hajiki) that serves as an anti-projectile move, and Danken which is still a throw move. Just like in KOF XI, Danken (Hajiki) has pretty potent capabilities - give it a shot and see what moves you can repel with it.

In addition, we've added a far D attack for him. It's a side kick with long range. Since he has very few normal moves with long range (just like Elisabeth) we think this should be a pretty valuable tool.

Q: What about the EX versions of his moves?

Yamamoto:
The EX version of Zetsu! Gekiken (aka SHEN WOO PUNCH) is a pretty useful move for counterattacks. Since it has a lot of invincibility while he moves forward, you can use it to pass through enemy fireballs if you time it correctly. It has enough invincibility to counter a Chou Hissatsu Shinobi Bachi!

In addition, the EX version of Danken (his command throw) lets you follow up with more attacks afterwards.

Q: What's his NEOMAX DM like?

Yamamoto:
It's a charging attack with fast startup called 'Tenshou Bakushingeki'. It connects even in situations where other moves might not. Because of its speed, it's useful as both a counterattack move as well as a combo move.

Yamaguchi:
It's a cool move that really fits the character.

Q: And finally, tell us about Duo Lon.

Yamamoto:
He's a powerful offensive character just like Shen, but the sense you get when playing him is completely different, shall we say. His having a lot of moves with low lag, and his ability to move quickly using his teleport makes him a speed character with the capability to startle his opponent.

Yamaguchi:
To put it simply, KOF XIII's Duo Lon feels like the return of 2003's Duo Lon. After knocking the opponent down, you can follow up with his teleport and confuse the opponent with as to which way they have to block.

Yamamoto:
He also has the characteristic of being strong against fireballers. First off he can counter their fireballs with his Genmukyaku (dp+K), and recover fast enough to block in time, making the opponent's fireballs not very useful.

Q: Tell us about the new moves he's gained since KOF XII.

Yamamoto:
He's gained a slow fireball move called "Juon Shikon". You can do this move and teleport behind the opponent to sandwich them between your two moves. It's a move that really plays to Duo Lon's strengths of confusing the opponent's guard, so please use it.

Q: Tell us about the EX versions of his moves.

Yamamoto:
The most important one is his EX Juon Shikon. It becomes a multiple hit fireball, making it easier to play mind games with the opponent's guard. The EX version of his DM Hiden Genmubakkoshikon has long invincibility, making it good for defeating the opponent's projectile attacks. Also, this isn't just limited to Duo Lon, but since a lot of EX DMs have high priority, please use them to their greatest effectiveness.

---

Thank you very much.
Next week, we'll talk about the three members of the Japan team.

Re: The King of Fighters XIII

Добавлено: 12 май 2010, 20:26
Goh_Rus
KOF XII жжет!!!Тринадцатая не будет исключением!

Re: The King of Fighters XIII

Добавлено: 12 май 2010, 20:32
Goh_Rus
Будет круто если добавят Ямазаки...Максиму то Добавили!

Re: The King of Fighters XIII

Добавлено: 12 май 2010, 23:11
Goh_Rus
Да,кстати,Максима один из Лучших страйкеров(Ровно как и Ямазаки).

Re: The King of Fighters XIII

Добавлено: 12 май 2010, 23:35
Supreme
Молодой человек, так нельзя делать, писать свое сообщение за сообщением. Есть кнопка - правка, справа вверху окна сообщения, используй ее, если хочешь что то добавить.

Re: The King of Fighters XIII

Добавлено: 12 май 2010, 23:39
El Salo
Коферы опасны! %)

Re: The King of Fighters XIII

Добавлено: 13 май 2010, 00:01
Heven
Neuromancer писал(а):Коферы опасны! %)
Угу, как и сфшники.

Re: The King of Fighters XIII

Добавлено: 13 май 2010, 00:07
ANTIVANDALLER
Ток не надо начинать Холивар.

Re: The King of Fighters XIII

Добавлено: 13 май 2010, 18:37
Supreme
Добавили видосы с небольшого турнира. http://www.youtube.com/user/snkplaymoreGame#g/u
Качество лучше чем выложенные недавно, записанные со стрима. Показывают неплохой уровень игры. Интересно посмотреть.

Re: The King of Fighters XIII

Добавлено: 14 май 2010, 02:00
Razya
Скорее бы консольный релиз

Re: The King of Fighters XIII

Добавлено: 14 май 2010, 17:06
Broken
Кула, хоть её лолей аля афина не сделали
очень неплохо выглядит, просто и без гавна
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Re: The King of Fighters XIII

Добавлено: 14 май 2010, 17:14
perfecti
что то как то маловато анимации(

Re: The King of Fighters XIII

Добавлено: 14 май 2010, 17:30
Broken
ну посмотрим как оно в движении в любом случаи стилистика лучше чтем была
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Re: The King of Fighters XIII

Добавлено: 14 май 2010, 18:57
UltimaOriginal
Она не дышит. -_-