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Хэйтмэйлы это же круто - значит ты так чувака навертел, что у него ппц жопц заболел
Мне вот редко когда слали, потому что я так не нагибаю)) В основном в умвц3 да на самом старте ск5)
Street Fighter x Tekken
Добавлено: 23 ноя 2012, 23:51
Gr1nGo
Хейтмейлы пишут больные люди.
Я понимаю здоровый челендж и трешток, понимаю когда бросают вызов, фт5, маниматчи. При этом надо быть игроком способным к обучению и просто человеком адевкатным.
Посмотрите на ФЛКЛа - когда он только начинал играть, он забивал маниматчи всем подряд на МФА и других турнирах. Ему интересно было играть с игроками высокого уровня. И теперь он дошел до Парижа.
Посмотрите на завистливых дебилов из контакта. Они не выберутся дальше своей комнаты и лагающего онлайна.
Street Fighter x Tekken
Добавлено: 26 ноя 2012, 04:53
llavern
Архимонд,слушай а подскажи как ты инфинит в углу делаешь Казуей и Байсоном?В чем там фенька,а то не у одного тебя видел.Вроде ж Казую на эту тему порезали уж давно?
Street Fighter x Tekken
Добавлено: 26 ноя 2012, 05:54
Just D
llavern, это не инфинит - метр то не бесконечный. А вообще, я тоже много чего думал. Вот раньше почему-то считал, что луп у Сяо порезан и можно сделать его до 3-х раз максимум, но сегодня какой-то гад меня так этим лупом вертел, что мама не горюй и после него продолжал еще джагглить.
Street Fighter x Tekken
Добавлено: 26 ноя 2012, 07:45
llavern
Не Abyson часом?Он любит по 5 раз ксяо в воздухе дрыгалкой этой мешить.Про тэг догадывался но как то это читерно да и без тэга я эту феню у каза видел
Street Fighter x Tekken
Добавлено: 26 ноя 2012, 18:40
Just D
llavern, не помню, лень смотреть. Но скорее всего он - ник уж больно знакомый. Что читерного в тагах? Игра на них построена.
Дождались. Интересно стоит ли качать. Фикс онлайна скорее всего будет бесполезен, пока другие патч не установят, а новые персонажи, судя по скринам, все равно залочены. Да еще там и кряки непонятные. Нет, боязно как-то. Я лучше официального патча дождусь. Энивей, если кто-нибудь скачает и поделится впечатлениями - буду признателен.
Street Fighter x Tekken
Добавлено: 12 дек 2012, 13:57
Тихий
качану, поставлю, отпишу.
Street Fighter x Tekken
Добавлено: 12 дек 2012, 16:58
Велькезар
В стиме, кстати, в "акции посреди недели" скидка на СФхТек - стоит 99р.
Street Fighter x Tekken
Добавлено: 12 дек 2012, 17:19
Тихий
чет я непонял а де сам патч нашол только анлокер на чаров
Street Fighter x Tekken
Добавлено: 12 дек 2012, 17:44
Just D
Да забейте уже! Сидим и ждем оффициального патча
Street Fighter x Tekken
Добавлено: 12 дек 2012, 17:45
Тихий
я уже заабил и бо нету там патча есть ром игры весящий очень много
upd. поставил чары новые есть триалки тоже, некоторые говорят что и по онлайну можно рубить некоторыми, из них присмотрел себе лея и джека если в будущем все таки решусь задрачивать эту игру буду помимо роленто с хачем и ими поигрывать, лей мне показался довольно сложным,нужно привыкать к нему, джек классный особенно его этот голос
Street Fighter x Tekken
Добавлено: 13 дек 2012, 01:31
ADyBaH4uK
Если только потестить персов, онлайна нету.
Но патч официальный и скорее всего перестанавливать игру не надо будет.
персы взломаны все работает кто не разберется, мне в личку=3
download.xbox.com имхо вызывает больше доверия, чем вышеперечисленные ссылки.
Street Fighter x Tekken
Добавлено: 14 дек 2012, 17:21
ADyBaH4uK
rion_nagel писал(а):download.xbox.com имхо вызывает больше доверия, чем вышеперечисленные ссылки.
это ссылки на фаилообменник mail.ru на который я же и кинул скаченные и проверенные фаилы.
Street Fighter x Tekken
Добавлено: 14 дек 2012, 21:15
rion_nagel
ну а я не доверяю мэил.ру и не люблю пользоваться их сервисами - потому что уже были неприятные прецеденты) и пока не уведел ссылки с xbox.com качать не начал.
Kazuya
Rising Uppercut (fastest input)
Effect has changed to make it stand out.
Sound effect changed to make it different from a regular Rising Uppercut.
Standing MK
Damage changed from 30+30 (60) to 30+40 (70).
Nina
Blonde Bomb LP
Frames decreased by 4 frames when attack connects (on block -6).
Hit effect changed from a blow back to a falling stun (on hit ±0)
Blonde Bomb MP
Frames decreased by 4 frames when attack connects (on block -6).
Hit effect changed from a blow back to a falling stun (on hit ±2).
Blonde Bomb HP
Frames decreased by 4 frames when attack connects (on block -6)
Hit effect changed to a sideways blow back knock down, similar to the effect of Kazuya’s Devastator.
King
Far Standing HK
Damage changed from 90 to 110.
Crouching HP
Start up changed from 8 frames to 7 frames.
Frames decreased by 4 frames when attack connects (on hit +2, on block -4).
Hitbox increased.
Active frames changed to 6 frames.
The part above the chest has been made invincible to air attacks.
Pushback on hit and block during a Boost Combo has been decreased.
Jumping Knee Lift
Damage changed from 80 to 100.
Mid-air combo count consumption changed to 2.
The move now has a ground hitbox from start up until the 4th frame.
Marduk
Double Leg Take Down
Attack’s active frame changed from 2 frames to 3.
Now hits mid-air opponents.
Frames decreased by 18 when attack connects (on block -31).
EX Double Leg Take Down
Attack’s active frame changed from 2 frames to 3.
Mount Rush
Attack’s active frame changed from 2 frames to 3.
Now hits mid-air opponents.
Diagonal jumping HP
Hurtbox on the arm now comes out 2 frames faster.
Jump HK
Hurtbox on the leg now comes out 3 frames faster.
Crouching LK
Attack hitbox decreased.
Bob
Crouching HP
Attack hitbox increased.
Push hitbox changed.
During the active frames from 3 to 6, the area from the neck up is invincible to air attacks.
Damage changed from 90 to 80.
Cracker LP
Hurtbox on the first active frame of the attack hitbox has decreased.
Startup changed from 10 frames to 6.
EX Giga Jacker
Complete projectile invincibility from startup to the recoil after a hit.
Damage changed from 120 to 180.
Hit effect changed so quick recovery cannot be performed.
Bound when hitting an airborne opponent.
Julia
Close Standing MP
Frames decreased by 3 when attack connects (on hit +7, on block +3).
5 frames added when used in a Boost Combo (on hit -5, on block -9).
Close Standing HK
7 frames added when used in a Boost Combo (on hit -9, on block -14).
Far Standing MP
Frames decreased by 3 when attack connects (on hit +7, on block +3)
5 frames added when used in a Boost Combo (on hit -6, on block -10)
Crouching MK
Pushback on block during a Boost Combo reduced.
Boost Combo’s collision box pushed back.
3 frames added when used in a Boost Combo (on block -11).
Rising Kick LK
Startup changed from 8 frames to 6.
Damage changed from 120 to 130.
Frames on block decreased by 10.
Block stun decreased by 3 frames.
Pushback on block decreased.
Rising Kick MK
When the second hit connects with a crouching opponent, they can no longer block.
Frames on block decreased by 10 frames.
Block stun decreased by 3 frames.
Pushback on block decreased.
Bryan
Standing LK
1 frame removed when attack connects (on hit +5, on block ±0).
Can now be canceled.
Hurtbox increased.
Standing MP
Hurtbox increased.
The portion of the leg below the knee is now invincible against aerial attacks.
Attack hitbox increased.
Crouching MP
Startup changed from 6 frames to 5.
Reduced by 1 frame when attack connects (on hit +5, on block ±0).
Sky Rocket LK/MK
Pushback on block decreased.
Blockstun decreased by 2 frames.
10 frames subtracted when attack connects on block.
Steve
Hellfire Rush
After the short cutscene on hit, Bryan is invincible until he can move again, and the length of this state has been decreased by 15 frames.
Fox Hunt
Hit effect on counter hit is the same as Skyscraper.
Yoshimitsu
Movement speed
Now the same speed as Cody.
Far standing MP
Damage increased from 60 to 80.
Startup changed from 12 frames to 9.
Attack active frames changed from 2 to 3.
Frames decreased by 2 when attack connects (on hit +1, on block -3).
Attack hitbox increased.
Crouching LP
Frames decreased by 1 when attack connects (on hit +5, on block ±0).
Poison Wind Bronze Fist
Special Move counter attack timing made 3 frames faster.
Special Move cancel timing made 4 frames faster.
Suicide
Damage increased from 120 to 250.
Self-inflicted damage increased from 60 to 200.
Does not hit airborne opponents.
LP version: invincible to throws.
MP version: invincible to physical attacks.
HP version: invincible to projectiles.
Poison Breath LP
Frames on hit increased by 1 frame.
Poison Breath MP
Frames on hit increased by 2 frames.
The hitbox on active frames from 1 to 17 has been reduced.
Flea to Poison Breath LP
Frames on hit increased by 1 frame.
Flea to Poison Breath MP
Frames on hit increased by 2 frames.
Poison Wind Silver Fist
Complete invincibility until Yoshimitsu lands on the ground.
Increased speed when moving backwards.
Range of movement decreased.
Crouching MK
Frames decreased by 2 when attack connects (on hit +2, on block -3).
Sword Poke Whirlwind
Invincibility time changed to occur between frames 1 and 8.
Projectile invincibility added while the “lock” attack hitbox is active.
Raven
Standing LP
Pushback on block increased.
Frames decreased by 2 on block (now +2).
Close standing HK
Frames decreased by 10 when attack connects (on hit +6, on block ±0).
Crouching HK
Hitbox increased.
Kuma
Rolling Bear
Timing on input when following up with Rolling Bear Headbutt tweaked.
Frolicking Bear
Startup changed from 8 frames to 7.
Anti-air invincibility changed from frames 3-7 to frames 1-9.
Damage decreased from 120 to 100.
Bear Hug
Damage increased from 140 to 150.
Bear Slam
Damage increased from 140 to 150.
Guard Cancel
Changed to a standing status hitbox
Heihachi
Heaven's Wrath LK
Counterhit hitbox is only on the leg.
Heaven’s Wrath MK
Counterhit hitbox is only on the torso.
Heaven’s Wrath HK
Startup changed from 1 frames to 7.
Counterhit hitbox is on both the leg and torso.
Asuka
Tsuwabuki
Frames decreased by 3 on hit (now +6 on hit).
EX Double Lift Kicks
Damage changed from 60+50 (110) to 60+60 (120).
Full invincibility now lasts until the 14th frame.
Law
Crouching HP
Startup changed from 11 frames to 7.
Damage decreased from 90 to 80.
Fury Fist Rush
Pushback on block decreased.
Hurtbox increased.
Somersault Kick
Mid-air combo count consumption changed to a value of 2.
Startup changed from 14 frames to 8.
Damage increased from 40 to 70.
Dragon Knuckle
Hit effect changed from a crumple to the knees animation to a long reeling animation.
Pushback on block decreased.
Paul
Forward dash
Frames decreased by 6 (now 17 frames overall).
Standing LP
Startup changed from 4 frames to 5.
Frames decreased by 3 on block (now +2).
Pushback on block increased.
Hitbox decreased.
Hurtbox increased.
Crouching HP
Hurtbox decreased.
Startup changed from 8 frames to 6.
Frames on hit decreased by 12 (now +2).
Damage decreased from 90 to 80.
Hitbox increased.
Shredder HK
Startup changed from 10 frames to 6.
Damage changed from 20+20+60 (100) to 50+30+30 (110).
EX Shredder
Startup changed from 10 frames to 7.
Now hits crouching opponents.
Mortar Punch
Now ground bounds on counterhit.
Damage changed from 90 to 130.
Phoenix Smasher
Damage changed to 230 on counterhit.
New camera cutscene effect on counterhit.
Blowback effect on counterhit is now the same as on normal hit.
Counterhit sound effect is now the same as Ryu’s EX Shoryuken’s final hit.
EX Phoenix Smasher
Damage changed to 200 on counterhit.
Counterhit sound effect is now the same as Ryu’s EX Shoryuken’s final hit.
Walk speed has been increased
Xiaoyu
Crouching HP
Advantage on hit reduced by 1 frame (now -5 on hit).
Damage changed from 90 to 80.
Hitbox increased.
Active frames on hitbox changed from 4 to 5 frames.
Phoenix Talon
3rd hit no longer hits crouching opponents.
Crouching MP
No changes.
Leaping Side Kick
Invincible against air attacks.
Recovery when landing increased by 5 frames.
Falling speed of opponent on hit slowed.
Median Line Destruction (EX version included)
Hit stun and block stun changed.
Final attack’s active frame hitbox changed to 5 frames.
Ogre
Close/Far standing MP
Pushback on hit reduced.
Owl's Hunt (regular input)
Hitbox active frames changed from 2 frames to 3.
Hitbox increased.
Pushback on block decreased.
No longer fully invincible during attack.