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Собственно, полный треклист "типа оста CS", выходящего 23 декабря:
01. Continuum Shift - CONTINUUM SHIFT Opening Theme
02. "Gale" (Tsuyoshi Koyama) - Bang Shishigami Character Song
03. "Condemnation Wings ~Cry Camellia...~" (Asami Imai) - Tsubaki Yayoi Character Song
04. "Oriental Flower ~Flower Blosoms~" (Chiaki Takahashi) - Litchi Faye-Ling Character Song
05. "Queen of Rose ~Scarlet Onlooker~" (Kana Ueda) - Rachel Alucard Character Song
06. Gluttony Fang - Hazama Theme
07. Condemnation Wings - Tsubaki Yayoi Theme
08. Nightmare Fiction - Ragna VS Hazama Theme
09. Memory of Tears - Noel VS Tsubaki Theme
10. Endless Despair - Boss Fight Theme
11. Rubble Song - CONTINUUM SHIFT Ending Theme
12. "Stardust Memory ~Place of Promise~" (Kanako Kondou) - Music Box Melody Image Song
Re: BlazBlue Continuum Shift
Добавлено: 01 дек 2009, 10:16
yup yup
Последняя аркадия:
1. Tekken 6: Bloodline Rebellion
2. Mobile Suit Gundam: Gundam VS Gundam NEXT
3. Melty Blood: Actress Again
4. Guilty Gear XX Accent Core (+1)
5. Blazblue (-1)
6. Street Fighter 4 (+1)
7. Virtua Fighter 5R (-1)
8. Street Fighter 3: 3rd Strike (NEW)
9. Senko no Ronde DUO (-1)
10. King of Fighters 2002 Unlimited Match
Кто-нить объяснит почему ГГ > ББ?
Re: BlazBlue Continuum Shift
Добавлено: 01 дек 2009, 10:22
Broken
я думаю ты сам ответил на свой вопрос ГГ>ББ
арки щас выпустят 10 доплнений чтобы игра до уровня гг поднялась и поулчат ещё один акор по геймплею)
а да очень рад за коф, они к турниру что ил какому то готовятся или реально популярна?
Re: BlazBlue Continuum Shift
Добавлено: 01 дек 2009, 17:32
Fidoskin
Тем не менее обычно ББ на одну позицию вверх)
Но может перед аддоном решили подзабить ребята? Кто его знает. Broken_Angel
Ragna- Зонинг как обычно, средний рагновский дамаг немного выше, но у Хакумена больше хп. риск/ревард с дп вариативный. матчап равный. (отпокиваем 4C, jC, и труднее наказуемым C)
Jin- Can apply full pressure on correct reads, but likewise can be pressed hard on wrong reads. Currently advantage is in firepower. Slight advantage.
Noel- Generally less options and high firepower combos that were easy on hakumen are gone. Also pressure strings weakened. (Lost some frame traps hurts, so makes sense)
Tager- jC via reacting to opponent movement is strong, likewise for 4C(and occasional 6C) spamamge, but if magnetized zoning game becomes even. If caught into wakeup game can die in one go. Hotaru makes things slightly difficult for tager though. Slight advantage
Taokaka- Ability to fight tao in the air much better (can counter more specific things tao do in the air). 6A nerf is annoying but does not hurt very much. Other AA options are sufficient. Slight Advantage.
Rachel- Long range zoning is the same as last game, but once hakumen gets into mid range the match becomes nearly impossible. Firepower difference too severe. Big advantage.
Arakune- мало данных. jC may provide slight advantage.
Litchi- Probably has avg dmg advantage. Risk/return also in Litchi's favor. 6A nerf hurts because it would have crushed jB. jC makes things not too bad at mid range. Getting use to the lack of 6A will probably make this matchup not too bad. Slight disadvantage.
Carl-2D/6D active frame decrease, but 6A nerf hurts some. Rest of the matchup is about the same (sandwich sucks). However raw dmg and HP difference makes this matchup even.
Bang- Good mobility, good avg dmg, good pressure, and fear of furinkazan. jC makes things a bit interesting, but not much else hakumen can do safely. Disadvantage (6A nerf probably hurts a lot here, but I think it will be 4.5-5-5 in bang's favor eventually)
Nu- Gaining a lead in HP is much more probable, and hakumen can now use it as leverage. nerf to nu's swords, C moves and hakumen's jC/4C makes things interesting. Slight advantage. (I think this will be even, unless they think the firepower difference will keep it at slight advantage)
Tsubaki- Outranged and unable to sustain pressure. Cannot matchup in firepower. Currently advantage
Hazama- dp is strong. Currently zoning isn't difficult because it's still easy to read hazama players for now, but that may change in the future. Firepower difference, able to cut chains makes this currently slight advantage. (This will probably be even. Hakumen won't be able zone safely once hazama players get good at punish with mizuchi)
Because there isn't enough data against high class Carl, it will temporarily be omitted. Will probably be even.
Against tager, play a safe zoning game and don't take chances then tager can't do anything
Against Arakune, significant zoning game advantage pre-curse will determine the outcome.
Also, Litchi's good hitbox on her moves and fairly air-tight block strings applies a fair amount of pressure as the above 3 (tager, arakune, Rachel) can't do much about it.
Bang and Litchi can get about the same amount of damage through various pokes in their arsenal. Their zoning tools cancel fairly well. Litchi with wake-up advantage, but Bang's new super makes it less of a problem. Bang's 5A beats Litchi's improved close game. Consensus is even, and player skill difference will show clearly in this match-up.
Against Hakumen the good hitbox of Litchi's moves help a lot. Great block strings matter less here, but Litchi still has enough frame traps to work with, along with a good number of lows of different speed to choose from. While air to ground is easier now without the fear of 6A, air to air is pretty even. Something about tsubame that I can't make out.
Against Hazama patience is necessary. While Litchi has the advantage in damage return, over-aggressiveness wil lead to Hazama getting easy reversals in. Currently slight advantage but as Hazama develops it will most likely change.
Ragna is stated as even, but many opinions state it should be 4.5 in Ragna's favor. Overall match-up remains the same, so the reason is Litchi's buffs will likely fill in the problems she previous had with Ragna. Also, when in doubt, place match-up at even.
Ragna- avg firepower and range difference, along with removal of recovery frame on ragna's C moves. Disadvantage.
Jin- Lose at zoning game and range. Midrange lockdown hard to deal with. (sounds same as before)
Tager- lose in priority and range.
Taokaka- 6C slower startup and 6A's smaller hitbox affected this match-up a lot.
Rachel- You know the story
Arakune- jB is weaker but still can't do much about it. Air vs Air dmg got nerfed which is very troublesome in this match-up.
Litchi- not much change from CT. Litchi's new moves and firepower gives her slight advantage.
Carl- Same as CT
Bang- out prioritized, lose in range, most combos off safe moves don't hurt. Guess Bang's D moves correctly to break 4k.
Hakumen- IAD gets beat by 4C, mid AD gets beat by 5A (really?). can't get in safely.
Nu- Very open, even match-up. Can get good matches.
Tsubaki- Out prioritized, lose in firepower if trading basic combos. was said to be even but that's a lie.
Hazama- Out prioritized.
vs ragna- Nerf on backstep, Ragna's staying firepower and same defensive problems. Disadvantage
vs jin- Problems remain from CT. Damage reduction turns this into slight disadvantage.
vs noel- Noel's good moves got nerfed, but still has trouble facing off against Noel's air moves. But better AA and D moves along with sledge makes this slight advantage.
vs Taokaka- If you can catch tao, there is no problem, big if. Disadvantage.
Rachel- nerfed to hell. Can reversal on reaction to many of rachel's zone moves. Big advantage.
Arakune- Depends on who gets magnetism/curse out. Arakune has firepower advantage, but magnetism limits arakune's already limited movement options. Even
Litchi- still hard match-up, Litchi also got better at close combat. Disadvantage.
Carl- Stuck inbetween carl and nirvana still suck ass, so no major change here. Big disadvantage.
Bang- better pressure off neutral, new super, furinkazan, nail pressure. Probably worst match-up thus far. Big disadvantage/
Hakumen- Hard to get in range, but spark's faster charge helps greatly. AA got better too. Slight disadvantage.
Nu- If tager gets in he can win in one go. Nu's firepwoer decrease also helps. Advantage.
Tsubaki- easy to lock down, reversal is projectile property, low firepower, low reach. currently advantage
Hazama- can't keep up in zoning game, hard to track down. But low firewpower. Currently slight disadvantage.
Ragna, Litchi- Lose in range and firepower. Have no way to effectively play trade. Ragna outzone just by being ran at, Litchi outzone by pure range. Ragna is just better at what Tsubaki does in all fields.
Bang- Easier compare to the above 2, but character spec difference is still large.
Carl- Hard to get to Carl with nirvana in the way. However it's surprisingly easy to get charges.
Hakumen- Easy to get charges. Overwhelming firepower advantage is too much to overcome. Being a rushdown character doesn't help either.
Taokaka, Arakune, Nu, Hazama- Somewhat hard to gain charge, also lose in firepower in various magnitude, but not severely outzoned so still manageable.
Jin, Noel- pick correct places to gain sufficient charge will make this fairly even.
Tager- Close range is too dangerous, but able to freely charge means Tsubaki can play an advantageous trade-off game.
Rachel- Not too hard to find places to charge, and easy to get within melee range with charging attack. Firepower also fairly even.
Re: BlazBlue Continuum Shift
Добавлено: 04 дек 2009, 06:51
Broken
логично вроде всё,
надеюсь правда с тсбубакой подвижки будут.
Вопщем матчапы не так силньо скачат, но как таковой баланс похоже лучше не стал
Re: BlazBlue Continuum Shift
Добавлено: 04 дек 2009, 06:55
Broken
логично вроде всё,
надеюсь правда с тсбубакой подвижки будут.
Вопщем матчапы не так силньо скачат, но как таковой баланс похоже лучше не стал
Re: BlazBlue Continuum Shift
Добавлено: 04 дек 2009, 14:28
Plaha
Непонятно что Тао делает выше Тагера и Хакумена если честно. Потенциал? Личи в топах Т___Т Как-то сразу расхотелось в CS ее мейнить >_<
Re: BlazBlue Continuum Shift
Добавлено: 04 дек 2009, 15:38
Broken
Plaha Личи в топах Т___Т Как-то сразу расхотелось в CS ее мейнить >_<
лол болезнь щит таера?
ваще забавно в топе те чары котоырх почти не поменяли.
при этмо сильно усиленые хакумен и тайга совсем не топ)
зис ис тайм фор Гога)
Re: BlazBlue Continuum Shift
Добавлено: 04 дек 2009, 17:08
Plaha
Да не - мне нравилась динамика игры за Личи, то как ей приходилось вертеться чтобы выбить дамаг, ее миксапы и зонинг. А теперь по видео пока играют грубо говоря на одну опцию( Посмотрим чуть позднее, когда этой опции станет мало для выйгрыша. Мне сейчас куда больше по изменениям нравится Тао) Кейта уж очень классно за нее шпилит.
Re: BlazBlue Continuum Shift
Добавлено: 04 дек 2009, 18:51
Fate
Broken_Angel писал(а):
ваще забавно в топе те чары котоырх почти не поменяли.
при этмо сильно усиленые хакумен и тайга совсем не топ)
Естественно, за них же переучиваться надо. Не волнуйтесь, совсем скоро топ-таеры уйдут вниз, стоит только игрокам привыкнуть к изменениям остальных чаров.
Re: BlazBlue Continuum Shift
Добавлено: 04 дек 2009, 19:24
Horo
Личи повысили дамаг, терь она с оверхеда (как и с почти любой другой поки) без проблем 4к выбивает. Порезали ей только ДП и убрали несколько мантенретурн стенсов фактически
Сомневаюсь, что тот же Рагна которого подняли очень сильно куда-нибудь там "уйдёт", или Лайчи которой только урона не хватало и теперь он у неё есть.
А с таунтом Тао какая-то чушь, эта дрянь делает положительный прорейт о0
Re: BlazBlue Continuum Shift
Добавлено: 04 дек 2009, 22:05
Fate
A.T писал(а):
совсем скоро топ-таеры уйдут вниз
Сомневаюсь, что тот же Рагна которого подняли очень сильно куда-нибудь там "уйдёт"
Я, наверное, мало луркал, но разве ему кроме Belial Edge что-то дали? Неужели этого достаточно, чтобы сделать его боготаером?
Anyway, поживём - увидим.
Re: BlazBlue Continuum Shift
Добавлено: 04 дек 2009, 22:31
perfecti
и правда, присоединяюсь к фейту, почему рагна вдруг так крут стал, вроде ж его там чет нерфили.
Re: BlazBlue Continuum Shift
Добавлено: 04 дек 2009, 22:40
ScooloV
>Мне сейчас куда больше по изменениям нравится Тао
Когда халявная 20 ударная комба появилась, оно конечно. Изменили её ваще чуть чуть, до этого ессно за неё даже в онлайне играли также "часто" как каким-нить Карлом или Рейчел.
Воистину "болезнь щит таера" (с)Броукен
Re: BlazBlue Continuum Shift
Добавлено: 04 дек 2009, 22:43
perfecti
>Карлом или Рейчел.
ээ.. из моих 200+ ранкед матчей 30-40 было с рейчел, ты чего.