First, everyone's LBs:
Ein: GEPARD-M1
Al: Lemuria Impact
Mora: Ashes to Ashes, Dust to Dust
Ruili: Ranryouou (Lan Ling Wang)
Saya: Song of Saya
Muramasa: Railgun "Magatsu"
Okay, that wasn't too hard at all. Now for Anna and Ignis.
Anna:
Fodere (Pierce): [4]6A/B/C
Sectio (Cut): 623A/B/C
Remedium (Aid): (j)63214A/B/C
Lucere (Shine): (j)236A+B
Danza Macabra (Dance of Death): 236236B+C (
Best track ever)
Ignis:
Hisatsu: Getsuga (Fly Kill: Moon Fang): (j)236A/B/C
Ansatsu: Kokushi (Assassination: Black Arrow): (j)421A/B
Bokusatsu: Funkotsu (Beatdown: Bone Flour): [4]6A/B/C
Zansatsu: Glamdring (Murder: Foe-Hammer): 646A+B
Most Noble Blade "Anor": 236236B+C
Some nice info from @The_Roadroller:
- Al's LB hits right before her and can be blocked (similar to Mora's?).
- Ruili's LB is a power-up that turns her Power gauge into a timer. Need more time to understand it, she just does its animation and that's it.
- Totally forgot about it, but Muramasa's web pull is called "Steel Flytrap Net", and it's performed with 214A/B/C. Also, Enchant Minus disappeared from the move list, but it's been missing some supers from the very beginning.
- Anna is a shooting character with a Sonic Boom motion instead of the regular Hadoken. Her DP makes her jump and fall down with a sword swing (like in Nitro Royale). Ground dash is similar to I-No's. Her C normals (both ground and aerial) are projectiles that change with directional inputs. Remedium is a slow-ish counter-attack (again, like in Nitro Royale), Lucere is Nu-like horizontal sword spam (though you stay in place while performing it), and Danza Macabra is another counter-attack, though its triggering conditions are uncertain (it probably catches everything, being an LB and all?).
- Ignis still has her boomerang (not sure if it still pulls the opponent in). She also has a trap that attacks and poisons the opponent if they pass through it, though it can be destroyed by enemy attacks. Glamdring is an auto-combo super, and LB seems to fill the whole screen and might combo off some Assist attacks.
And some more random titbits:
- Al's DP is an overhead on second hit. Not sure if this is new or not, but yeah, gotta keep it in mind.
- Saya's LB seems to track the opponent and combo off of meat explosions? Though you can still dodge it with a high jump or a dash.
- The Ein LB setup that someone came up with is Ein-Franco-Carol, though Carol's charging time is hella slow, so she might get switched for someone else.