Tekken 6 Bloodline Rebellion
- OksikFury
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Re: Tekken 6 Bloodline Rebellion
Valen,мы плакаем уже больше 2 месяцев. Присоеденяйся=(
Прикольный видос. Пока страдает только видео боев,значит,еще не доделали...
Хм....
Прикольный видос. Пока страдает только видео боев,значит,еще не доделали...
Хм....
- YourBones
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Re: Tekken 6 Bloodline Rebellion
Горе то какое. вся деревня третий месяц пьет беспробудно.
Мне видео нравится. В том числе и геймплейные вставки. С слабенькой графической составлающей Т6 я уже заочно смирился. В пятый же поигрываю, не обращая внимания на устаревшую графику. Весело.
Мне видео нравится. В том числе и геймплейные вставки. С слабенькой графической составлающей Т6 я уже заочно смирился. В пятый же поигрываю, не обращая внимания на устаревшую графику. Весело.
- Star Platinum
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Re: Tekken 6 Bloodline Rebellion
теперь понятно зачем мотоцикл в конце первого трэйлера)) может даже дадут погонять на нем в консольной версии
Подберем для Вас классный файтинг, персонажа, девайс для игры. Быстро. Качественно. Недорого. При корпоративном заказе, подарок - семинар мастер-класс "Как нада жить". Обращаться в личку.
- Boorb
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Re: Tekken 6 Bloodline Rebellion
Дайте мне контракт.
Хочу обменять все воспоминания об играх на возможность в это сыграть прямо сейчас.
Хочу обменять все воспоминания об играх на возможность в это сыграть прямо сейчас.
- YourBones
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Re: Tekken 6 Bloodline Rebellion
Boorb писал(а):Дайте мне контракт.
Хочу обменять все воспоминания об играх на возможность в это сыграть прямо сейчас.
- perfecti
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Re: Tekken 6 Bloodline Rebellion
в общем, начало появляться много инфы, но большинство пока не проверено, так что постить бессмысленно.
занятные моменты:
йоши на новом стейже.

разница в дмг между т6 и бр.

+немного инфы, которую кейн с тз пытался переводить с японского блога.
занятные моменты:
йоши на новом стейже.

разница в дмг между т6 и бр.

+немного инфы, которую кейн с тз пытался переводить с японского блога.
Former strong characters ... bob, kazuya, DJ. speaking mostly of DJ, he talks about how his hellsweeps used to be great, along with his ws2 ... which is now difficult to juggle off of. bf21 being -12 and the damage being lowered on b1,2 all really hurts DJ. he's not really the quick-kill type of char anymore.
[his opinion of] the New strong characters ... Lili, King, law, steve... they are very much upgraded in br.
- SIM
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Re: Tekken 6 Bloodline Rebellion
ппц... видимо придётся подождать подарка на д.р... =)) нах плеха без теккена? =)
- POM
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Re: Tekken 6 Bloodline Rebellion
Но это лучше чем ничего, поясни что слухи и делись, один хрен новостей нетв общем, начало появляться много инфы, но большинство пока не проверено, так что постить бессмысленно.
- perfecti
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Re: Tekken 6 Bloodline Rebellion
страшно зарезаный хелсвип дж, новый вс+2 и новый, идиотски анимированный, удар казуи.
кастомайзы.
profile.imageshack.us/user/haitenai/images
скан какого то журнала.
farm4.static.flickr.com/3139/3105812236_6a96eb3a92_o.jpg
Devil Jin
- It says something about DJ having the fastest ewgf now... EWGF is slower to recover than T6 when misses (whiffs)
- 1,1,2 non hit confirm non wall splat
- ws2 is the same launch animation as T6.0 Lili's hopkick / Julia's ff3
- possible combo for CH WS 2
- ff+4 seems to be the new homing move but it's high? "like a joke. how are you supposed to use this??"
- f4 = new homing move, easy to use. replaced the old f4 knee
- BF 2,1 is -12 in BR...it was -9 in T6 (but even with new wallslump it still hits [no need to delay])
- b+1,2 still splats dmg weakenned
- t6.0 b3 is gone ... replaced with a new move. usefulness of new b3 is so-so
- CH b4 seems to not give good combos? ... [ie. face down]
- hs+4,4 NC [doesnt trip unless ch] and bounds backwards [FTFA] 1+4 b+1,2 followup
- ws+1,2 NC on CH safe on block
- d+3 doesnt seem to be -14 anymore* i had it blocked by another dvj and he tried to ws+2 me [unless ws+2 speed got nerfed?]
- ewgf bf+2,1,d+2 (d/f+1+2) doesnt work anymore.. bf+2,1d+2 hits like jins normal ewgf
- bf +2,1,d+2 doesnt launch at all [and still isnt guaranteed even on ch.. the move just got nerfed folks.. ]
- still not sure if dj's ewgf is 14 fr. tried to punish jack's df2, but couldn't ... he also admits that he's not very fast at doing ewgf
Kazuya
- ewgf is definitely slower
- df321 is -14
- 112 no wall splat
- f4 doesn't knd on hit
- twin pistons on block -13
- ff3 changed ... similar to uf3?
Lili
- new f4 is 15/16 fr and long range
- qcf3+4 is +6 on block
- df2~b and ws2~b seem to always be -10?
- db3+4 [db3 in DR] trips on normal hit again [like DR]. no guaranteed followups.
- 123 is NC like DR again
- ff4 is -13
- ws2~b and df2~b are -10. df2/ws2 also are still -10.
- 1+2 is -13
- qcf3+4 is +6 on block
- 2,4 is NC, but range is nerfed?
- bt2 is harder to splat at the wall since it hits the opponent to the side
- df3+4 recovers slower
- ws4 "launches" on normal hit now, but nothing guaranteed afterwards. very similar to Ling's.
- [new move]qcf1,2 is -14
- [new]f2,3 is not NC X(
- [new]f4 ... something about it being safe? but no tracking.
- juggles that involve multiple 3,2's are either difficult or impossible. 3,2 seems to recover slower.
Anna
CAT d+3,3 (l,h) = seems to be NC or NCc first hit reminds me of Zaf's MAN d+3 and has a short range but looks like a High Crush the second hit is a high kick that slightly pushes the opponent back like how her f+2,3 hits
ws+3 = changed animation very similar to her ws+4, although the range seems to be short, looks as fast as ws+4 too
ws+3~b = above move transitioning to CAT stance, very smooth transition and looks very very very useful especially in CAT and qcf mix-ups
ss+3 = animation changed into a kick kinda similar to zafina's b+3, hits grounded and quite safe(as of testing time, to those with BR please verify we only had it today for a few hours and the next time we would have it would be in January) looks fast, but when I tried using it post-B! it didnt hit.... dont know if this bounds though
wall combo = ff+3,4,b+3,CJM 2+3 doesnt work anymore and I didnt get to land ff+3,4,b+3,CJM 3 nicely as they always techrolled... still thinking of a new alternative to her wall game
d/f+2 is still the same as the T6 version
overall she still feels balanced with the toning down of wall damage, she still has the potential to be deadly with her new ws+3~b
King
Neck throw u+1+2
Apparently, it's been patched so that there's no guaranteed oki after a forward throw. Throws out of range for a db+3, but he recovers faster for pressure.
Its main purpose is for the new wall throw in walled stages, which is easily bufferable.
At the location test, the timing was more severe.
f,f+1 is now a mid, safe homing move. Apparently a very good move, but slow? He didn't want to use it much as the location test was pretty competitive. Usefulness is unsure, but for now, it seems the same as before.
FC, df+2 combo is unchanged, with the df+4,3, b+2+,1+2, iSW still being his "death combo". -14 on guard. New stun makes it so that you need to take a step forward first, but there's plenty of room.
New move - db+2 (Actual name is 馬場さん which can translate to a [horse] jockey or something). KND on normal hit, but GT's are not guaranteed. Main purpose is just to get B! at walls. Doesn't seem to set up for df+4,3, and f+2+3 as oki is unconfirmed, so its use really depends on the player.
FC,df+1 is still safe and still gives juggles. Seems absolutely untouched.
f+3 seems unchanged as well, particularly in regards to the frames. Tracking may have improved just a little, but it could just be his own feelings.
ws+2 has been changed since the first location test. Reach isn't so far now. Normal hit has Bryan's db+2 stun. On CH, you get a combo df+4,3, 1, iSW, but b+2, 1+2B! doesn't work. On guard, it's -10.
f+4 - homing, strong at walls, difficult to punish. It's still an unreliable low crush, with stuff going under it. He cites trying to crush Leo's db+4,1 only going over the sweep and getting hit by the punch. Only real improvement is homing.
f+4 is -11 but pushback makes it that jabs don't reach. Perhaps a f+1 will connect but he's not sure.
It seems CH f,f,n+1+2, b+3 is gone, even the push has been shortened. Maybe ws+2 instead?
CH db+3, df+4,3 pickup still in.
ws+2 is clocked at 15 frames. +8 on hit, safe on guard, but forgot to confirm frames. On CH, df+4,3, 1, iSW confirmed as the staple. Apparently, it has decent tracking, pairing up with f+4 in a good mid-range game.
CH df+2,1 followups still in.
Apparently, ws+1+2, df+2,1, b+2,1+2 doesn't work anymore. He says it ends up too low.
db+4 damage increased. He says it's over 20. Considering he now has db+2 and ws+2, oki options are stronger.
JGS 2 on crouching op is +13
The first hit in f,f+2,1 is now cancellable with b. Resembling a very fast JGS, it also recovers quite well so it might open up some trickiness. Frames on guard seem the same, so maybe it's not that usable.
GS and GS2 both do less damage. Neck throw does about 28. It doesn't seem to be 30.
- yup yup
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Re: Tekken 6 Bloodline Rebellion
Спасибо, слежу за твоими новостями.

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- Stranger_Spb
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Re: Tekken 6 Bloodline Rebellion
это просто кошмар какой то %)perfecti писал(а): идиотски анимированный, удар казуи.
ждем новой инфы

- pepsi_generation
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Re: Tekken 6 Bloodline Rebellion
помоему теперешние хелсвипы гораздо смешнее этого странного удара))
а вообще канеш тотальный фиксинг топов это хорошо)
но 112 который терь нельзя конфермить и который не дает волсплат эт чет уж слишком жестоко))
а вообще канеш тотальный фиксинг топов это хорошо)
но 112 который терь нельзя конфермить и который не дает волсплат эт чет уж слишком жестоко))
потролирую местность
- perfecti
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Re: Tekken 6 Bloodline Rebellion
kuma
- f+2,1 is now a move.. nc, h,h 14~15 frame ish... which means now his f+2,1 range punisher is not possible and he only gets crappy 2,1 which second hit whiffs sometimes
- b+1 (homing move? i think thats the notation, that hand slap kinda like the generic uf/ub+2) doesnt give free ground hit anymore (cant confirm that for sure though)
- g-clef cannon(f+1,1,1) do NOT launch, slower and has the same effect as lili's u+3... *false bounce*
steve
- pab d+2 kinda same speed as d/b+2, best combo i found was cc, db+3,2 off it, i tried ff2 / cc d+2,1 / cc f+2,1 / ws+1 .. but i think d/b+2 does more damage than db+3,2
julia
- spin 1+2 bound moveb+1... cool combo launch d,df+1~3~1, d,df+1~3~1+2 B! d,df+1~3~1+2 and it leaves you FC right infront of them
yoshi
- 3~4 awesome move midmid tracking safe - wall carry,, i guess kinda like hwo 3~4 but faster
- no sword 2,1(,1?) nc h,h punisher i guess, KND, dunno how many frames but its like 12 i guess
- ws+2,1,3 and BT 1,3 last hit is different like a generic BT 3
- hes got other new moves but i dont know the notation, kin move with sword.. and some others
hwo
- hwo b+4 new homing move mid safe.. ~13-14f?
lei
bt d+1 doesnt trip(ofcourse)
bt 2 is now a move like pauls b+2 but from BT, homing move, knd on normal dunno on CH
bt d+4 is what it used to be (ws2 or stance change 2 to combo)
d/b+4 trips up and doesn't allow you to pick up, i think the best you could get is dash iws3 (didn't actually try it htough, d/b+4,4 is as normal
marduk
- b+4 new move which is like hwo's new b+4 too.. i dont know how to explain it well, they're like hmm.. kings d/f+3 but with a 4 and more damage
jack
- db+1,1 ws+4 on wall doesnt work
- db+1,1,1,2 doesnt work
- not sure about db+1,1,2 (if that's even a move)
- fc db+1 ws4 works but you cant get db+1 after the ws4
- i think his best wall combo now is 2,1,2
law
- df2 is like a generic df2 now, can step it easily is always 15 frame(cant confirm that always 15f thing but it sure looks like it)
- new move dss 3 homing move but it's mid.. (old dss3 is now dss f+3 i think)
- f+2,1 is now a move.. nc, h,h 14~15 frame ish... which means now his f+2,1 range punisher is not possible and he only gets crappy 2,1 which second hit whiffs sometimes
- b+1 (homing move? i think thats the notation, that hand slap kinda like the generic uf/ub+2) doesnt give free ground hit anymore (cant confirm that for sure though)
- g-clef cannon(f+1,1,1) do NOT launch, slower and has the same effect as lili's u+3... *false bounce*
steve
- pab d+2 kinda same speed as d/b+2, best combo i found was cc, db+3,2 off it, i tried ff2 / cc d+2,1 / cc f+2,1 / ws+1 .. but i think d/b+2 does more damage than db+3,2
julia
- spin 1+2 bound moveb+1... cool combo launch d,df+1~3~1, d,df+1~3~1+2 B! d,df+1~3~1+2 and it leaves you FC right infront of them
yoshi
- 3~4 awesome move midmid tracking safe - wall carry,, i guess kinda like hwo 3~4 but faster
- no sword 2,1(,1?) nc h,h punisher i guess, KND, dunno how many frames but its like 12 i guess
- ws+2,1,3 and BT 1,3 last hit is different like a generic BT 3
- hes got other new moves but i dont know the notation, kin move with sword.. and some others
hwo
- hwo b+4 new homing move mid safe.. ~13-14f?
lei
bt d+1 doesnt trip(ofcourse)
bt 2 is now a move like pauls b+2 but from BT, homing move, knd on normal dunno on CH
bt d+4 is what it used to be (ws2 or stance change 2 to combo)
d/b+4 trips up and doesn't allow you to pick up, i think the best you could get is dash iws3 (didn't actually try it htough, d/b+4,4 is as normal
marduk
- b+4 new move which is like hwo's new b+4 too.. i dont know how to explain it well, they're like hmm.. kings d/f+3 but with a 4 and more damage
jack
- db+1,1 ws+4 on wall doesnt work
- db+1,1,1,2 doesnt work
- not sure about db+1,1,2 (if that's even a move)
- fc db+1 ws4 works but you cant get db+1 after the ws4
- i think his best wall combo now is 2,1,2
law
- df2 is like a generic df2 now, can step it easily is always 15 frame(cant confirm that always 15f thing but it sure looks like it)
- new move dss 3 homing move but it's mid.. (old dss3 is now dss f+3 i think)
- ZoMBiE.rus
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Re: Tekken 6 Bloodline Rebellion
Чёта мне то совсем не смешно наблюдать за этим,но само тупо что ждать ещё год и толком непонятно что.
- Stranger_Spb
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- yup yup
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Re: Tekken 6 Bloodline Rebellion
Вот оно! Оружие тотальной деморализации противника! Панда-жезл ксюхи в действии на 55 секунде:

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- perfecti
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Re: Tekken 6 Bloodline Rebellion
в связи с аркадным релизом бр, официалка обновилась профайлами, мувлистом и прочей бесполезностью)
http://www.tekken-official.jp/tk6br/top.html
http://www.tekken-official.jp/tk6br/top.html