Про Чиппа пока молчат. Как и про Джем...
По видео что я видел=) Всё осталось в 2D =)
ВНИМАНИЕ! %)
P.SКстати, сделали кенсел эир ударов в эир деш. Это злоТ_Т
Anji:
-New move "Rei" added. its a projectile special move.
-Rin. (Fujin, HS) ground bounce removed.
-Shin Nishiki. (Aerial 214P) ground bounce removed (of course. jeez.)
-JD. slower activation.
-Shitsu (236P), second hit is now an overhead.
Sol:
Bandit Bringer no longer bounces on normal hit
Bandit Bringer, Fafnir, [Riot Stomp?] have clean hits
When you clean hit, you do more damage.
Far K -> 6P no longer combos
Ky:
Combos no longer possible after Greed Sever
S Stun Edge has more recovery
May:
When doing Dolphin Upper / Straight, you can IAD after [?]
3k FRC [?]
Something about j.D and holding the button?
Eddie:
Ability to summon drills from air [?]
Has a wall bouncing attack now
j.K is strong like #R
Millia:
Lust Shaker pushes opponent away [?]
Silent Force has two options per button (S or HS) [?]
Tandem Top with D . Exactly same as GGX tandem top.
Tandem Top is also an aerial attack, S / HS versions have FRCs.
You can use Secret Garden and Tandem Top at the same time
Something about Normal Throw [?]
6K is the same as before [?]
j.D no longer wallbounces on CH.
If you hold j.HS, you will get #R version. If you tap it, you get Slash version.
AXL:
-Normal moves that he extends his weapon are now 2 hits. + vacuum property.
-Rashousen(4 hold 6 hs) faint added.
-Hachisu bako (623p) toned down greatly.
-Tenhouseki (623s) now has something in addition for more damage (dont know the imput)
-"An overhead move that could be performed in the air" added.
-63214S. less activation frame.(чуть более ранняя инфа)
HONEYCOMB
Potemkin:
Aerial Potemkin buster (632146+D)
FDB CH blows them away?
Hammer Fall's distance is 2/3rds of the screen?
Not possible to combo after Potemkin Buster
Shorter throw distance????????? (DOUBTFUL)
j.S CH causes ground bounce.
Testament:
Forward EXE Beast (frcable)
Master of Puppets powers up both EXE beasts.
S, HS, and D Phantom Souls.
Grave Digger no longer wall bounces, has 2 hits, not very clear about changes.
EXE Beast can lift the opponent off OTG state?
Johnny:
-Jack Hound - Runback added. gains one level when the second attack hits.
-Maximum mist level is now Lv9.
-Lv2 mist finer pop up property removed. it now staggers the enemy.
Slayer:
Something about pilebunker
A feint involving his dust.
Pilebunker causes a floor slide after wall bounce [?]
Has no more gatlings at all, but people are saying that it is "okay"?
j.2K is a new move, it is similar to a former move he has [?]
2HS causes float on normal hit
j.HS is the same as before
i-no:
Overall damage is down
Vector of j.D's hit changed
zappa:
New move "Reigi houhou ha koko kara". Removes any possession. +1 spirit on hit
K has a 45 degree angle?
ROBO-KY:
236+D in the air uses 25% meter, reduces his heat meter.
Can now guard 2 dark angels without overheating
Gains heat slower from 6P, j.HS [?]
Can no longer do 3 aerial missiles in one jump, the move is similar to #R
Lv2 Steam release is faster, Lv3 is the same [?]
Lv1 Uppercut on CH causes a float, you can combo after.
You can do the additional wallbounce head attack from 91~99 heat level.
Normal throw causes a bounce, has an FRC point.
j.HS can cancel into specials?
j.D does much less damage?
HS CH has much shorter stagger time
-New character - Judgement:
-1F counter move.
-throw - death combo-
Highly efficient normal moves.
-Teleports
Holy Order Sol:
legs are now slightly longer.
-Action charge frc window slightly bigger.
-2D range extended (теперь как у Сола обычного)
-Vulnerble box on jump "fixed"(smaller)
-Recovery of 2S is now WAY more. whiffing is dangerous now. the concept is to make the enemy guard the 2S.
-Sprites of normal move/special move motions of Holy-order sol / Eddie has been changed.
Видео:
http://www.youtube.com/watch?v=4LVB6UzKVNQ
http://www.youtube.com/watch?v=64P0fzlUb-0
http://www.youtube.com/watch?v=-M9yrPpSizA
Лого:
http://www.guiltygearx.com/image/main0826.gif
Кажись всё=)