Вроде бы эта штука называлась Needle Spike мне она нравилась больше ГСа, просто из любви к тупым, но красивым ударам...У дяди Кая видимо заменили Грид Север на какой-то там кресцент слеш(как у ЕХ - 214К, еще в ГГХ у него был такой оверхед моушн)
Guilty Gear XX Accent Core - до PS2 релиза
- VED
- Новичок
- Сообщения: 551
- Зарегистрирован: 05 июл 2005, 11:22
- Карточка игрока: VED
- Откуда: СиПиБи
- Gender:
Life is just a dream...
Zidane Fighting Style Не знаешь, что делать - бодай!
Я дерусь, потому что... дерусь. (с) Портос
Zidane Fighting Style Не знаешь, что делать - бодай!
Я дерусь, потому что... дерусь. (с) Портос
- VED
- Новичок
- Сообщения: 551
- Зарегистрирован: 05 июл 2005, 11:22
- Карточка игрока: VED
- Откуда: СиПиБи
- Gender:
Каи с дастлупа уже плачут...=))) ну будем ждать...
Life is just a dream...
Zidane Fighting Style Не знаешь, что делать - бодай!
Я дерусь, потому что... дерусь. (с) Портос
Zidane Fighting Style Не знаешь, что делать - бодай!
Я дерусь, потому что... дерусь. (с) Портос
- A.T
- Need MOAAAR!
- Сообщения: 2698
- Зарегистрирован: 09 дек 2005, 12:00
- Карточка игрока: A.T
- Благодарил (а): 39 раз
- Поблагодарили: 97 раз
- Контактная информация:
Про Чиппа пока молчат. Как и про Джем...
По видео что я видел=) Всё осталось в 2D =)
ВНИМАНИЕ! %)
P.SКстати, сделали кенсел эир ударов в эир деш. Это злоТ_Т
Anji:
-New move "Rei" added. its a projectile special move.
-Rin. (Fujin, HS) ground bounce removed.
-Shin Nishiki. (Aerial 214P) ground bounce removed (of course. jeez.)
-JD. slower activation.
-Shitsu (236P), second hit is now an overhead.
Sol:
Bandit Bringer no longer bounces on normal hit
Bandit Bringer, Fafnir, [Riot Stomp?] have clean hits
When you clean hit, you do more damage.
Far K -> 6P no longer combos
Ky:
Combos no longer possible after Greed Sever
S Stun Edge has more recovery
May:
When doing Dolphin Upper / Straight, you can IAD after [?]
3k FRC [?]
Something about j.D and holding the button?
Eddie:
Ability to summon drills from air [?]
Has a wall bouncing attack now
j.K is strong like #R
Millia:
Lust Shaker pushes opponent away [?]
Silent Force has two options per button (S or HS) [?]
Tandem Top with D . Exactly same as GGX tandem top.
Tandem Top is also an aerial attack, S / HS versions have FRCs.
You can use Secret Garden and Tandem Top at the same time
Something about Normal Throw [?]
6K is the same as before [?]
j.D no longer wallbounces on CH.
If you hold j.HS, you will get #R version. If you tap it, you get Slash version.
AXL:
-Normal moves that he extends his weapon are now 2 hits. + vacuum property.
-Rashousen(4 hold 6 hs) faint added.
-Hachisu bako (623p) toned down greatly.
-Tenhouseki (623s) now has something in addition for more damage (dont know the imput)
-"An overhead move that could be performed in the air" added.
-63214S. less activation frame.(чуть более ранняя инфа)
HONEYCOMB
Potemkin:
Aerial Potemkin buster (632146+D)
FDB CH blows them away?
Hammer Fall's distance is 2/3rds of the screen?
Not possible to combo after Potemkin Buster
Shorter throw distance????????? (DOUBTFUL)
j.S CH causes ground bounce.
Testament:
Forward EXE Beast (frcable)
Master of Puppets powers up both EXE beasts.
S, HS, and D Phantom Souls.
Grave Digger no longer wall bounces, has 2 hits, not very clear about changes.
EXE Beast can lift the opponent off OTG state?
Johnny:
-Jack Hound - Runback added. gains one level when the second attack hits.
-Maximum mist level is now Lv9.
-Lv2 mist finer pop up property removed. it now staggers the enemy.
Slayer:
Something about pilebunker
A feint involving his dust.
Pilebunker causes a floor slide after wall bounce [?]
Has no more gatlings at all, but people are saying that it is "okay"?
j.2K is a new move, it is similar to a former move he has [?]
2HS causes float on normal hit
j.HS is the same as before
i-no:
Overall damage is down
Vector of j.D's hit changed
zappa:
New move "Reigi houhou ha koko kara". Removes any possession. +1 spirit on hit
K has a 45 degree angle?
ROBO-KY:
236+D in the air uses 25% meter, reduces his heat meter.
Can now guard 2 dark angels without overheating
Gains heat slower from 6P, j.HS [?]
Can no longer do 3 aerial missiles in one jump, the move is similar to #R
Lv2 Steam release is faster, Lv3 is the same [?]
Lv1 Uppercut on CH causes a float, you can combo after.
You can do the additional wallbounce head attack from 91~99 heat level.
Normal throw causes a bounce, has an FRC point.
j.HS can cancel into specials?
j.D does much less damage?
HS CH has much shorter stagger time
-New character - Judgement:
-1F counter move.
-throw - death combo-
Highly efficient normal moves.
-Teleports
Holy Order Sol:
legs are now slightly longer.
-Action charge frc window slightly bigger.
-2D range extended (теперь как у Сола обычного)
-Vulnerble box on jump "fixed"(smaller)
-Recovery of 2S is now WAY more. whiffing is dangerous now. the concept is to make the enemy guard the 2S.
-Sprites of normal move/special move motions of Holy-order sol / Eddie has been changed.
Видео:
http://www.youtube.com/watch?v=4LVB6UzKVNQ
http://www.youtube.com/watch?v=64P0fzlUb-0
http://www.youtube.com/watch?v=-M9yrPpSizA
Лого: http://www.guiltygearx.com/image/main0826.gif
Кажись всё=)
По видео что я видел=) Всё осталось в 2D =)
ВНИМАНИЕ! %)
P.SКстати, сделали кенсел эир ударов в эир деш. Это злоТ_Т
Anji:
-New move "Rei" added. its a projectile special move.
-Rin. (Fujin, HS) ground bounce removed.
-Shin Nishiki. (Aerial 214P) ground bounce removed (of course. jeez.)
-JD. slower activation.
-Shitsu (236P), second hit is now an overhead.
Sol:
Bandit Bringer no longer bounces on normal hit
Bandit Bringer, Fafnir, [Riot Stomp?] have clean hits
When you clean hit, you do more damage.
Far K -> 6P no longer combos
Ky:
Combos no longer possible after Greed Sever
S Stun Edge has more recovery
May:
When doing Dolphin Upper / Straight, you can IAD after [?]
3k FRC [?]
Something about j.D and holding the button?
Eddie:
Ability to summon drills from air [?]
Has a wall bouncing attack now
j.K is strong like #R
Millia:
Lust Shaker pushes opponent away [?]
Silent Force has two options per button (S or HS) [?]
Tandem Top with D . Exactly same as GGX tandem top.
Tandem Top is also an aerial attack, S / HS versions have FRCs.
You can use Secret Garden and Tandem Top at the same time
Something about Normal Throw [?]
6K is the same as before [?]
j.D no longer wallbounces on CH.
If you hold j.HS, you will get #R version. If you tap it, you get Slash version.
AXL:
-Normal moves that he extends his weapon are now 2 hits. + vacuum property.
-Rashousen(4 hold 6 hs) faint added.
-Hachisu bako (623p) toned down greatly.
-Tenhouseki (623s) now has something in addition for more damage (dont know the imput)
-"An overhead move that could be performed in the air" added.
-63214S. less activation frame.(чуть более ранняя инфа)
HONEYCOMB
Potemkin:
Aerial Potemkin buster (632146+D)
FDB CH blows them away?
Hammer Fall's distance is 2/3rds of the screen?
Not possible to combo after Potemkin Buster
Shorter throw distance????????? (DOUBTFUL)
j.S CH causes ground bounce.
Testament:
Forward EXE Beast (frcable)
Master of Puppets powers up both EXE beasts.
S, HS, and D Phantom Souls.
Grave Digger no longer wall bounces, has 2 hits, not very clear about changes.
EXE Beast can lift the opponent off OTG state?
Johnny:
-Jack Hound - Runback added. gains one level when the second attack hits.
-Maximum mist level is now Lv9.
-Lv2 mist finer pop up property removed. it now staggers the enemy.
Slayer:
Something about pilebunker
A feint involving his dust.
Pilebunker causes a floor slide after wall bounce [?]
Has no more gatlings at all, but people are saying that it is "okay"?
j.2K is a new move, it is similar to a former move he has [?]
2HS causes float on normal hit
j.HS is the same as before
i-no:
Overall damage is down
Vector of j.D's hit changed
zappa:
New move "Reigi houhou ha koko kara". Removes any possession. +1 spirit on hit
K has a 45 degree angle?
ROBO-KY:
236+D in the air uses 25% meter, reduces his heat meter.
Can now guard 2 dark angels without overheating
Gains heat slower from 6P, j.HS [?]
Can no longer do 3 aerial missiles in one jump, the move is similar to #R
Lv2 Steam release is faster, Lv3 is the same [?]
Lv1 Uppercut on CH causes a float, you can combo after.
You can do the additional wallbounce head attack from 91~99 heat level.
Normal throw causes a bounce, has an FRC point.
j.HS can cancel into specials?
j.D does much less damage?
HS CH has much shorter stagger time
-New character - Judgement:
-1F counter move.
-throw - death combo-
Highly efficient normal moves.
-Teleports
Holy Order Sol:
legs are now slightly longer.
-Action charge frc window slightly bigger.
-2D range extended (теперь как у Сола обычного)
-Vulnerble box on jump "fixed"(smaller)
-Recovery of 2S is now WAY more. whiffing is dangerous now. the concept is to make the enemy guard the 2S.
-Sprites of normal move/special move motions of Holy-order sol / Eddie has been changed.
Видео:
http://www.youtube.com/watch?v=4LVB6UzKVNQ
http://www.youtube.com/watch?v=64P0fzlUb-0
http://www.youtube.com/watch?v=-M9yrPpSizA
Лого: http://www.guiltygearx.com/image/main0826.gif
Кажись всё=)
-
- маразматик
- Сообщения: 1821
- Зарегистрирован: 01 янв 2006, 12:00
- Карточка игрока: Mathematic
- Благодарил (а): 90 раз
- Поблагодарили: 263 раза
НЕ всё -Screenshot of Judgement from "Guilty Gear: Judgement"
http://www.ffl.sakura.ne.jp/cg/tx_ggjudgment0.jpg
http://www.ffl.sakura.ne.jp/cg/tx_ggjudgment1.jpg
Куча спрайтов по кругу. Это ж тупо мой перс!
http://www.ffl.sakura.ne.jp/cg/tx_ggjudgment0.jpg
http://www.ffl.sakura.ne.jp/cg/tx_ggjudgment1.jpg
Куча спрайтов по кругу. Это ж тупо мой перс!
-
- Запускаю супер
- Сообщения: 21061
- Зарегистрирован: 05 июл 2005, 13:00
- Карточка игрока: BioLogIn
- Канал пользователя: BioLogIn
- Благодарил (а): 1356 раз
- Поблагодарили: 2713 раз
- Контактная информация:
воздушный потбустер не доживет до релиза, либо порежут джамп панч
иначе всем звездец
иначе всем звездец
Death doesn’t discriminate
Between the sinners and the saints
It takes and it takes and it takes
And history obliterates
In every picture it paints
It paints me and all my mistakes
===========================
Fighting.ru | GuiltyGear.ru
Between the sinners and the saints
It takes and it takes and it takes
And history obliterates
In every picture it paints
It paints me and all my mistakes
===========================
Fighting.ru | GuiltyGear.ru
- Goga
- Друг животных
- Сообщения: 2599
- Зарегистрирован: 05 июл 2005, 19:22
- Карточка игрока: Goga
- Канал пользователя: Gogawa Fighting
- Откуда: Санкт-Петербург
- Благодарил (а): 538 раз
- Поблагодарили: 582 раза
- Gender:
- Контактная информация:
-
- Запускаю супер
- Сообщения: 21061
- Зарегистрирован: 05 июл 2005, 13:00
- Карточка игрока: BioLogIn
- Канал пользователя: BioLogIn
- Благодарил (а): 1356 раз
- Поблагодарили: 2713 раз
- Контактная информация:
я пока вообще не понимаю, как в ГГ рвать броски, если у них стартап 0 кадров.
Death doesn’t discriminate
Between the sinners and the saints
It takes and it takes and it takes
And history obliterates
In every picture it paints
It paints me and all my mistakes
===========================
Fighting.ru | GuiltyGear.ru
Between the sinners and the saints
It takes and it takes and it takes
And history obliterates
In every picture it paints
It paints me and all my mistakes
===========================
Fighting.ru | GuiltyGear.ru