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Ultra Street Fighter IV

Добавлено: 14 дек 2014, 19:56
Damed
Завтрашний патч:


Abel
  • Close standing HK overhead damage increased from 30 to 70; stun increased from 50 to 100; advantage on hit reduced from +5F to +2F.

Adon
  • Close standing MK bug, where counter-hit damage was received after attack start-up ended, fixed.
  • Far standing HK can now only be used in air combos for the second hit only.
  • Jaguar Varied Assault bug, where on air-hit Delay Stand was not possible when the move did not connect fully, fixed.

Akuma
  • L, M, H, and EX Hadoken attack startup reduced from 14F to 13F.

Balrog
  • Crazy Buffalo and Violent Buffalo bug where, on air-hit Delay Stand was not possible on all but the last hit, fixed.
  • Dirty Bull command changed from 360×2+PPP to 63214×2+PPP.

Blanka
  • Close standing MK bug, where counter-hit damage was received after attack startup, fixed.
  • Crouching MK startup reduced from 5F to 4F; advantage on hit reduced from +5F to +4F; pushback on guard and hit reduced.

C. Viper
  • Emergency Combination command changed from 214214+P to 236236+K; bug where Delay Stand was not possible when the move did not connect fully fixed.
  • Burst Time bug, where Delay Stand was not possible when the move did not connect fully, fixed.

Cammy
  • M Spin Drive Smasher bug, where Delay Stand was not possible if the last hit connected grounded as a counter-hit, fixed.


Cody
  • Crack Kick (6+HK) attack startup reduced from 15F to 14F.
  • Zonk Knuckle charge time levels changed from 60F, 90F, 120F to 60F, 120F, 190F; Lv2 and Lv3 now throw-invincible until the end of active frames; Lv3 knock down after hit changed from unjuggleable to juggleable; Lv3 knock down height after hit lowered.
  • EX Criminal Upper strike invincibility increased from 1-6F to 1-7F.
  • M and H Dead End Irony bug, where Delay Stand was not possible when the move did not connect fully, fixed.

Dan
  • L, M, H, and EX Gadoken attack startup reduced from 14F to 13F.

Decapre
  • Far standing LP, crouching LP can be canceled into Rapid Dagger on whiff and chain-cancel.
  • Far MP attack startup reduced from 7F to 5F.
  • Crouching HP now EX Focus-, EX Red Focus-, and Super Combo-cancelable.
  • EX Psycho Sting forward movement distance during the move increased; block-stun increased by 4F; is now -1F on block after EX Focus Cancel → Forward Dash.
  • L, M, H, and EX Psycho Sting respective invincibility increased from 1-5F to 1-8F.
  • L, M, H, and EX Rapid Dagger hit-stun and block-stun of the second to last hit increased by 4F; block-stun during rapid attacks increased, easier to connect as continuous block.
  • EX Spiral Arrow damage reduced from 160 to 120.
  • EX Scramble (LK+MK) timing when Decapre disappears and follow-ups are possible changed from 13F to 7F.
  • EX Razor Edge Slicer now projectile-invincible until the end of active frames.
  • When inputs for anti-ground and anti-air versions of DCM overlap, priority is given to the anti-air version.

Dee Jay
  • Far standing HP now knocks down on counter-hit on crouching opponents, as it does on standing or air counter-hit.
  • L Double Rolling Sobat is now invincible below the knee until the end of active frames; advantage on block reduced from -3F to -4F.
  • EX Jackknife Maximum first hit hitbox expanded downward, easier to connect on low-state opponents.
  • EX Machinegun Upper horizontal knock down distance on hit reduced.

Dhalsim
  • 4+LK recovery reduced from 8F to 7F; advantage on hit increased from +2F to +3F.

E. Honda
  • Crouching LP damage increased from 40 to 50.
  • Crouching LK damage increased from 30 to 40.
  • EX Hundred Hand Slap now automatically moves forward, regardless of directional input.
  • L, M and H Super Killer Head Ram bug, where Delay Stand was not possible when only the first hit connected, fixed.
  • Orochi Breaker command changed from 360×2+PPP to 63214×2+PPP; damage increased from 450 to 500.

Elena
  • Hurtbox during crouching hit-stun, crouching neutral, and crouching guard expanded.
  • Pre-jump motion bug, where certain special moves could not be activated during the motion, fixed.
  • Special Move Priority changed. If Lynx Tail and Scratch Wheel inputs overlap, Scratch Wheel activates.
  • Crouching LP hitbox expanded to the thigh of the attacking leg.
  • Crouching MK hitbox and hurtbox expanded to the foot tip area.
  • Jumping HK bug, where counter-hit damage was taken after attack startup, fixed.
  • L Scratch Wheel attack startup reduced from 6F to 3F.
  • H Scratch Wheel third hit hitbox expanded downward.
  • L, M Scratch Wheel bug, where counter-hit damage was taken after attack startup, fixed.
  • L, M, and H Scratch Wheel first hit now forces stand on hit.
  • M Lynx Tail first hit pulls in the opponent on hit and guard.
  • H Lynx Tail first through third hits pull in the opponent on hit and guard; bug where Delay Stand was not possible for grounded opponents fixed.
  • L, M, and H Lynx Tail hitbox expanded forward and upward.
  • M Rhino Horn bug, where counter-hit damage was not taken during startup and Elena would receive the damage in a grounded crouch, fixed.
  • L, M, H, and EX Rhino Horn first hit only now hits crouching opponents.
  • EX Mallet Smash advantage on block reduced from -4F to -5F.
  • L, M, H, and EX Spin Scythe bug, where during the motion, if the opponent dashed into Elena’s back, the dash would past through Elena, fixed.

El Fuerte
  • L, M, H, and EX Guacamole Leg Throw bug, where Delay Stand was not possible if the first hit traded, fixed.


Evil Ryu
  • Vitality reduced from 950 to 900.

Fei Long
  • Rekkashingeki non-cinematic last hit damage reduced from 165 to 140.

Gen


Mantis
  • Crouching MP damage increased from 60 to 70.
  • L, M, and H Hyakurenko recovery reduced from 18F to 17F.
  • Zan’ei damage increased from 250 to 400.
  • Shitenketsu first hit now locks the opponent into the cinematic on air hit; fixed bug where the move’s properties changed when done as a reversal, canceled from pre-jump motion, etc.

Gouken
  • Forbidden Shoryuken bug, where Delay Stand was not possible when the move did not connect fully, fixed.
  • Denjin Hadoken stun value scaling when selecting Ultra Combo Double increased from 65% to 75%; fixed bug where under certain conditions the stun value scaling was 100%.

Guile
  • Flash Explosion invincibility time increased from 1-6F to 1-9F.


Hakan
  • Crouching LP recovery reduced from 8F to 6F; advantage on block increased from ±0 Fto +2F; advantage on hit increased from +3F to +5F; when oiled only, can now be chain-canceled.
  • Oiled diagonal jump MK hitbox expanded backward, easier to cross-up.

Hugo
  • Dizzy motion hurtbox appears at the same time as the normal rising motion.
  • Standing LP recovery reduced from 11F to 7F; advantage on hit increased from +2F to +6F, advantage on block increased from -2F to +2F.
  • Standing MP bug, where counter-hit damage was taken after attack startup, fixed.
  • Crouching HK pushbox moved backward.
  • H Moonsault Press damage increased from 220 to 250; stun increased from 150 to 200.
  • L, M, and H Moonsault Press counter-hit damage before throw startup removed.
  • L, M, H, and EX Giant Palm Bomber hurtbox from wrist to tip now projectile invincible until the end of active frames; Hugo’s hurtbox during the move changed; pushback on hit slightly increased; when nullifying projectiles, the attack still occurs.
  • EX Shootdown Backbreaker damage reduced from 180 to 160; horizontal travel distance during descent reduced.
  • L, M, H, and EX Shootdown Backbreaker input reception time made the same as other moves, less likely to occur accidentally.
  • L, M, H, and EX Ultra Throw counter-hit damage before throw startup removed.
  • L, M, H, and EX Meat Squasher counter-hit damage before throw startup removed.
  • Hammer Mountain now fully invincible until the end of active frames of the first hit.

Ibuki
  • Backhand Punch (far from opponent HP → HP) bug, where the move could be canceled on whiff, fixed.
  • Yoroitoshi bug, where on non-cinematic air-hit Delay Stand was not possible, fixed.


Juri
  • Close standing LP hitbox during Feng Shui Engine made the same size as when done normally.
  • Close standing MK first hit forces stand; 1-6F are grounded and throw-invincible.
  • H Fuhajin projectile attack no longer hits crouching opponents.
  • L, M, and H Fuhajin rising kick attack super meter build reduced from 20 to 10; projectile attack super meter build increased from 20 to 30 on hit, 10 to 15 on block.


Ken
  • Crouching MK hitbox and hurtbox returned to ver. 2012 state.
  • L, M, and H Airborne Tatsumaki Senpukyaku cannot be plinked with P button, can no longer perform an airborne Tatsumaki Senpukyaku that keeps momentum with this method.


M. Bison
  • Forward/Neutral Throw bug that caused the throw escape window to be 1F longer than other normal throws fixed.
  • M Double Knee Press first hit pushback reduced, easier for EX Red Focus to connect.


Makoto
  • 6+HK bug, where delay stand was not possible, fixed.
  • Abare Tosanami bug, where on air-hit Delay Stand was not possible when the move did not connect fully, fixed.


Oni
  • EX Goshoryuken second hit now EX Focus-, EX Red Focus-cancelable on block, in addition to on hit.
  • L Rakan Dantojin damage increased from 110 to 120; stun increased from 130 to 150.
  • Airborne Raging Demon bug, where on air-hit trade Delay Stand was not possible, fixed.


Poison
  • Vitality reduced from 1000 to 950.
  • Hurtbox during standing and crouching hit-stun expanded.
  • Pre-jump motion bug, where certain special moves could not be activated during the motion, fixed.
  • Back throw no longer registers during negative edge input.
  • Close standing HP bug, where counter-hit damage was taken after attack startup, fixed.
  • Far standing MP bug, where counter-hit damage was taken after attack startup, fixed.
  • EX Aeolus Edge now easier to connect on point-blank opponents.
  • L, M, H, and EX Whip of Love hitbox greatly expanded.
  • L, M, and H Love Me Tender damage changed from 90*100 to 70*80; on whiff only, recovery increased from 16F to 19F.
  • EX Kissed by a Goddess first hit hitbox expanded.
  • Poison Kiss throw range expanded.

Rolento
  • Close standing HK stun reduced from 200 to 150.
  • Far standing MP active frames increased from 3F to 5F.
  • Far standing HP second hit hitbox slightly expanded upward; super meter build reduced from 60*60 to 30*30 on hit, 30*30 to 15*15 on block.
  • Diagonal jump HP bug, where counter-hit damage was taken after attack startup, fixed.
  • EX Patriot Circle now moves slightly forward before the first hit completes startup.
  • L, M, H, and EX Patriot Circle bug, where when hitting certain counter moves Patriot Circle would win, fixed.
  • L, M, and H Stinger knife attack 1F hitbox expanded downward.
  • L, M, and H Mekong Delta Attack hit effect of the roll attack changed from knockdown to grounded hit on counter-hit; advantage on hit increased from -2F to +2F.
  • EX Mekong Delta Attack roll attack advantage increased from -10F to -5F; hit effect of all but the last hit changed from grounded hit to knockdown.
  • EX Mekong Delta Air-Raid’s first ten frames after activation changed from projectile-invincible to strike- and projectile-invincible; additional attack advantage reduced from -3F to -5F.
  • Minesweeper bug, where buffer input didn’t register during reversals, fixed.


Rose
  • EX Soul Spiral chip damage increased from 30 to 33.

Ryu
  • Close standing HK recovery increased from 15F to 17F; hit- and block-stun on standing opponents increased by 3F; hit- and block-stun on crouching opponents increased by 2F; second hit now EX Focus-, EX Red Focus-, and Super Combo-cancelable.
  • L Hadoken projectile speed slightly reduced.
  • H Hadoken projectile speed slightly increased.


Sagat
  • Forward/Neutral throw bug that caused the throw escape window to be 1F shorter than other normal throws fixed.
  • Tiger Cannon air-hit damage increased from 255 to 303.

Sakura
  • EX Shunpukyaku first through third hits force stand on hit; pushbox expanded downward, no longer flies past the opponent.
  • EX Hadoken projectile speed now changes according to the button combination pressed to activate (for first level of charge only); recovery after the attack reduced by 4F, total frames reduced from 48F to 44F.


Seth
  • Vitality increased from 800 to 850.
  • Diagonal jump MK bug, where counter-hit damage and stun would be taken during the move’s motion, fixed.

T. Hawk
  • Forward/Neutral throw bug that caused the throw escape window to be 3F shorter than other normal throws fixed.
  • L Condor Spire attack startup increased from 11F to 15F.
  • M Condor Spire attack startup increased from 14F to 17F.
  • M Tomahawk Buster changed from 1 hit to 2 hits, first hit causes grounded hit-stun and forces stand; damage changed from 150 to 90*60; stun changed from 200 to 150*50; first hit now EX Focus-, EX Red Focus-, and Super Combo-cancelable.


Vega
  • L, M, and H Rolling Crystal Flash bug that caused the hit-stun time on counter-hit to be the same as on normal hit fixed; bug where the super meter build of the last hit was doubled fixed.
  • EX Rolling Crystal Flash bug that caused the hit-stun time on counter-hit to be the same as on normal hit fixed; bug that caused super meter to increase when done without the claw fixed.


Yang
  • Crouching MK bug that caused the hit-stun time on counter-hit to be the same as on normal hit fixed.

Yun
  • Far standing LP hit effect during Gen’ei Jin on air counter-hit changed from air reset to knockdown.
  • L Tetsuzanko stun reduced from 200 to 100; super meter build adjusted from 30 to 20 on activation, 60 to 30 on hit, 30 to 14 on block.
  • EX Zesshou Hohou advantage on block reduced from +1 to -1.

Zangief
  • L Banishing Flat horizontal travel distance reduced; pushback on hit increased.
  • EX Banishing Flat now forces stand on hit.

Ultra Street Fighter IV

Добавлено: 14 дек 2014, 20:01
Shrabikus06061994
объясните что сделали с роленто?

Ultra Street Fighter IV

Добавлено: 14 дек 2014, 20:01
BOLT
а чё картинки такие маленькие?

Ultra Street Fighter IV

Добавлено: 14 дек 2014, 20:04
YAPPO
Damed
Я думаю стоит сделать меньше картинки и можно перевести, поскольку без перевода можно попросту линкануть на оригинальный пост и этого будет достаточно

Ultra Street Fighter IV

Добавлено: 14 дек 2014, 20:06
Damed
а что тут переводить? я думаю тому, кому нужен перевод, эти различия в пару фреймов не нужны. линкануть на оригинальный пост с такими же картинками? ну так - шорюкен.цом же
убрал картинки, возрадуйтесь...

Ultra Street Fighter IV

Добавлено: 14 дек 2014, 20:07
OverKilL.
Все можно даже не пытаться больше за юна)

Ultra Street Fighter IV

Добавлено: 14 дек 2014, 21:28
Barnacle
Ken
L, M, and H Airborne Tatsumaki Senpukyaku cannot be plinked with P button, can no longer perform an airborne Tatsumaki Senpukyaku that keeps momentum with this method.
Эх, тоска-печаль. :bye:

Ultra Street Fighter IV

Добавлено: 14 дек 2014, 23:34
Тихий
уже два дня как стало дисконектить из стима буквально на пару секунд, но этого хватает что выкидывало из матча. никто с такой проблемой не сталкивался?

Ultra Street Fighter IV

Добавлено: 14 дек 2014, 23:43
PVL_93_RU
У гая и чуни ноль изменений, хм

Ultra Street Fighter IV

Добавлено: 15 дек 2014, 10:43
Damed
теперь можно посмотреть на ВСЕ фурри костюмы :slon:

Ultra Street Fighter IV

Добавлено: 15 дек 2014, 10:50
Ruido
.... ну.... как минимум оригинально... Может в игре будет как-то иначе всё это смотреться...

Ultra Street Fighter IV

Добавлено: 15 дек 2014, 14:46
Shrabikus06061994
Ребят а где патч то?

Ultra Street Fighter IV

Добавлено: 15 дек 2014, 15:01
PVL_93_RU
Shrabikus06061994 писал(а):Ребят а где патч то?
так в СШАсии еще ночь только

Ultra Street Fighter IV

Добавлено: 15 дек 2014, 15:01
Kewdzo
Джурьку нерфанули...хнык хнык...А костюмы так вообще адос у некоторых, как обычно от силы 5-6 шт нормальных

Ultra Street Fighter IV

Добавлено: 15 дек 2014, 15:16
Quan Shung
Shrabikus06061994 на пс3 патч вышел несколько часов назад

Ultra Street Fighter IV

Добавлено: 15 дек 2014, 16:54
pmf026
Shrabikus06061994 писал(а):Ребят а где патч то?
Изображение

Ultra Street Fighter IV

Добавлено: 15 дек 2014, 17:21
pmf026
Kewdzo писал(а):Джурьку нерфанули...хнык хнык...А костюмы так вообще адос у некоторых, как обычно от силы 5-6 шт нормальных
У Далсима - слоник))

Ultra Street Fighter IV

Добавлено: 15 дек 2014, 17:26
Damed

:psyduck:

Ultra Street Fighter IV

Добавлено: 15 дек 2014, 17:35
pmf026
Damed писал(а):
:psyduck:
retard level > 8000

Ultra Street Fighter IV

Добавлено: 15 дек 2014, 17:43
PVL_93_RU
О мой бог, омега фэй лонг просто офигенный

214+панч » супер = 500 урона!!