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Re: Super Street Fighter 4

Добавлено: 17 апр 2010, 18:41
Valen
Valen положение в таере примерно одно да и в сф4 он консольный чар другой разговор, а в СТ он в финалы его пробивался.
У него есть крутой деш и ФА но на этом игру не построишь,
видно что "консольный персонаж" недоделанный боялись что сильным будет.
Мне просто не понятно почем он порезаный и гавно по сравнению с СТ, где он точно на таком же месте или ниже и еще позже сказать, что он юзлес по сравнению с персами которые ниже его в таерах потому, что в Другой Игре у него какие то удары лучше. Как Кемми или Ген лучше Фей Лонга если у них в общем то хуже матчапы чем у него по имеющимся таерам? Если в таерах он выше значит он лучше. Нет? И судя по матчапам он в СФ4 вполне может против всех. Может это ты что то за него недопер просто?

ЗЫ: Все инкарнации Рю по сравнению с МвЦ2 Рю порезаное говно без приоритета и контроля пространства...
Просто мне не интересно играть чаром у которого кроме ДП и 2х поков ничего нет, серенько очень
в сф то самая фишка что каждый персонаж очень разный с изюминкой, кемми той же куда интересней играть тем более с новыми фишками с ТК кенон спайк.
Может не будем тогда путать "мне не интересно" и "он не может"?

Re: Super Street Fighter 4

Добавлено: 17 апр 2010, 19:05
Broken
Valen пф, причём тут мвц2?
ещё скажи что сф2 и сф4 совершенно разные игры.
Как Кемми или Ген лучше Фей Лонга если у них в общем то хуже матчапы чем у него по имеющимся таерам? Если в таерах он выше значит он лучше.
я вроде всё тебе подробно объяснил по 2 раза повторять незачем.
про то что фей лонг не может ты сам придумал

Re: Super Street Fighter 4

Добавлено: 17 апр 2010, 19:07
El Salo
У Кемми есть дамаг, у Гена есть ад и дамаг, а у фей лонга нету ничего %)

Я думаю он случайно так высоко в таерах.)

Re: Super Street Fighter 4

Добавлено: 17 апр 2010, 19:31
Anclave
[Y.A.L.T.A]Neuromancer писал(а):У Кемми есть дамаг, у Гена есть ад и дамаг, а у фей лонга нету ничего %)
Я думаю он случайно так высоко в таерах.)
однако сам ссылаешься на этот теарлист, как на истину последней инстанции :glare:

Re: Super Street Fighter 4

Добавлено: 17 апр 2010, 20:03
El Salo
Anclave
однако сам ссылаешься на этот теарлист, как на истину последней инстанции
Давай не будем мешать теплое с мягким - у нас есть про игроки за Камми, японский мини-чамп консольных чаров выйграла Камми.
Йеб повыносил поламерике на кене.
Дайго был убил Розой разок. Разок Фей Лонгом, но уже при второй встрече он ему навалял.
Упомянутые Кемми и Йеб выступают достаточно стабильно.

За Фейл Онга... кто-то знает вообще игроков, кроме джастина вонга и того француза?)))

Re: Super Street Fighter 4

Добавлено: 17 апр 2010, 21:13
Guido
[Y.A.L.T.A]Neuromancer писал(а):У Кемми есть дамаг, у Гена есть ад и дамаг, а у фей лонга нету ничего %)

Я думаю он случайно так высоко в таерах.)
Да, тоже не догоняю почему фейл так высоко в таерах...
А как может быть случайность?%)

Re: Super Street Fighter 4

Добавлено: 17 апр 2010, 21:44
ShakkaShuu
Ы: Все инкарнации Рю по сравнению с МвЦ2 Рю порезаное говно без приоритета и контроля пространства...
:taunt: :lol:

Re: Super Street Fighter 4

Добавлено: 17 апр 2010, 22:11
Furo
Ы: Все инкарнации Рю по сравнению с МвЦ2 Рю порезаное говно без приоритета и контроля пространства...
хардли лолд

Re: Super Street Fighter 4

Добавлено: 18 апр 2010, 02:18
perfecti
все кому интересно наверное уже прочитали на срк, но вдруг кто не ходит)
немного инфы по
( хакану )
CAPTIVATE 2010: Hakan info.

Just got back from Captivate 2010 with some about 5 hours of study into SSF4, Seth Killian educating me on some of the intricacies of the characters. Since almost no info has been posted on Hakan, I figured it was about time. I was able to spend about 3 hours in training and using him in combat. Some of this information cannot be qualified as hard fact, but it does provide legitimate perspective into Hakan as a viable character.

Hakan
-HE CAN NOT FADC OIL, perhaps he can from a buffer or from a stronger oil (only tried short) for some odd reason, but I wasn't able to experiment with that.
-He can FADC slide from anywhere on the screen.
-According to Seth Killian, Hakan’s SPD has more start-up frames than a normal throw. This was evident to me as I was b.thrown by Gouken many, many times by another player during otherwise viable setups.
-According to Seth Killian, Hakan’s LVL1 focus bears neutral frames. Though I forgot to ask whether that was on hit or block. Even if it’s only on hit, that’s still better than most of the cast’s focus. If that’s on block, that’s pretty phenomenal.
-Jab 360 has awful (yes bad) range, possibly has the same range as his normal throw. Upon being oiled, this is a very different story, the range is pretty ridiculous.
-He can do short oil twice, doubling the longevity. Any further shorts oils, do not stack. This means that other combinations could stack though (possibly short oil, forward oil).
-f.MP has an extremely long cancel window allowing you to verify a hit into slide with relative ease, however the move has sub-par priority and slow startup. Expect to be counter-hit.
-His “Oil Combination Hold” works with an opponent extremely close to the ground (after a jump).
-His j.MP allows for a juggle state combo and appears to be more reliable than his slow j.FP.
-His back dash is horrible, don’t expect to get out of anything unless it’s a throw. It stays grounded for what seemed to be the whole animation, moves an embarrassingly short distance backward, and has very few frames of invincibility.
-jFP is not nearly as effective as E. Honda's. It has slow startup and I was counter-hit out of it by half the cast. It cannot sway like Honda’s or Balrog’s. The (slow to access) active frames of the move are extremely effective. Jump back.FP works well to prevent jump ins.
-Heavy oil (even medium) after jab 360 (the most practical time to oil up) on certain characters is very risky. Makoto can EX hayate on reaction easily. Short oil is very unsafe against characters like Chun-Li for obvious reasons..
-f.RH, s.MP and s.FP appear to be his best pokes. s.FP has incredible priority and range, however at max range only the last hit (of two) has a tendency to connect, making it do awful damage.
-Without oil Hakan is very, very weak. With oil, it provides marginal buffs to priority and frame advantage, with obvious buffs to range. The buff on his focus and grabs appear the most beneficial. The supposed “frame advantage,” his normals gain off oil, was so insignificant, I couldn't actually tell if there was any.
-Hakan's best combos are simple two-in-one combos (c.mk > slide)
-Hakan's links are more difficult and unfulfilling than most. IE: s.jab > s.short > s.jab > f.jab is pretty difficult with no real reason or reward for doing it. His links are very poor and strict even with oil.
-I completed his trial mode in about 10 minutes (very limited options).
-His heavy attacks do around 200 stun.
-f.FP has insane priority but an odd hit box and mediocre range. Will have uses in certain unforeseen match-ups.
-c.FP has a lot of range but I wasn’t able to experiment much with its effectiveness.
-His super doesn’t appear to have the ability to AA jump-ins.
-His jump is very, very low to the ground causing dramatic problems with certain characters. The timing to jump over Sagat’s high tiger shot is fairly strict because of its low altitude. Makoto can also punish him jumping a near full screen away, almost at the peak of his jump (perhaps even that), with her EX hayate. Makoto was able to anti-air him with f.FP and even s.MP with relative ease. Chun can punish him from at nearly any point during his jump with her s.RH.
и
( боксеру )
CAPTIVATE 2010: Balrog

Back from Captivate 2010 with some new SSF4 Balrog infomation!

TRADE HEADBUTT STILL CONNECTS.

His Dirty Bull (720 U2) is actually extremely effective. The fact you can jump out of it has little consequence as you aren't going to be using it like Zangief's 720. There are plenty of ways to set the opponent up for frame traps, shenanigans with this move. The key to the move's success is to make the opponent think you are vulnerable by using moves with marginal frame disadvantage. With this simple concept in mind, you can apply dangerous setups to many areas Balrog would otherwise lose match momentum.

720 SETUPS
-Deep LVL1 TAP to 720 is incredible. Most players know that TAP is -2 or worse on block so they nearly always attempt to start a block string or throw afterwards. The -2 frames allow for a perfect 720 setup if they do anything but jump or backdash away. Simply by having selected U2 starts a whole meta-game around TAP, making opponents fear the trap causes them to randomly jump or dash back. Once the opponent has been conditioned to escape the setup you can punish with dash punch or headbutt.
-Shallow dash low straight into 720. Since dash low straight is punishable by certain characters you can buffer the 720 upon block, snatching any failed punishment attempts or misjudged spacing.
-Deep dash punch into 720.
-Semi-shallow low swing blow into 720.
-Deep EX low swing blow is very, very effective. Many players do not know it's -1 and impossible to punish. Though they do have enough time to extend a normal that can be counter-720'd.
-Whiff overhead in front of opponent as they are waking up from a KD, 720. The awkward recovery on the move should bait a follow-up unless they expect the setup.
-Whiff TAP in front of opponent as they are waking up from a KD, 720. The awkward recovery on the move should bait a follow-up unless they expect the setup.
-Well timed reversal, nuff said.
-and so on...

Selecting U2 over U1 will be completely preferential and in concordance with the knowledge of your opponent. 720 will obviously be able to punish certain specials that U1 is simply too slow for or can't because of charge. I have a feeling it will be very effective against Adon and his jaguar kicks. 720 also obviously has the ability to stifle pressure from the opponent with reversals. This could make cross-ups on Balrog less effective as he doesn't need to store a charge to worry the opponent of punishment. Though U2 seems very viable, I don't see any reason to use U2 over U1 against fireball characters. U1's fireball crushing properties is simply too useful to be substituted by a limited punishment/shenanigan ultra.

Balrog vs. Makoto
Balrog’s s.RH and s.FP seemed to shut Makoto down at their optimal ranges, however once Makoto got into f.MP range I had a tendency to get counter-hit because of its long active hit frames and fast recovery. I was hit a pretty good number of times by Makoto’s f.FP, particularly because of its range. I was AA’d by it a couple of times as well. Not certain how much priority it has.

Balrog’s dash punches ruin Makoto’s life. Especially EX dash punches. They counter hayate very well. I counter-hit him out of EX hayate many times. Once Makoto adapts and begins to use focus, this could change the match up greatly. Her focus seemed to be pretty quick despite the awkward animation. S.jab does not work on her while she’s crouching, however c.jab to s.jab worked which was very bizarre and very effective. I only recall that working in block strings, however. I feel that the Makoto player could have been playing too much like her 3rd Strike incarnation.

Balrog vs. Dee Jay
I didn’t get to fight him much but my opponent was capable of doing j.mk > c.jabx2 > c.mk. As you would expect, Dee Jay’s exceptional j.mk gave Balrog some problems. Apart from that I didn’t notice anything really outstanding about this match-up aside from the fact it seemed easy to keep Dee Jay out.

Balrog vs. T. Hawk
After playing Seth Killian’s T. Hawk it seems that s.jab is capable of shutting him down just as it can Zangief and other large characters. S.FP was able to counter-hit and counter-poke T. Hawk out of nearly everything, including his fabled s.FP and c.MP. The aerial dive special was easily punished, on block, with dash punch super. Whiff horizontal flying special can be punished on reaction with a normal of choice, though the timing is relatively strict and could lead to a free 360/720 for T. Hawk. I have a feeling this will be an uphill battle for T. Hawk.

Balrog vs. Adon
His jaguar kick and wall dive thing were not very effective against Balrog. I was able to FP head butt the RH wall dive upon reaction, as well as ultra it. At one point I ultra’d the short (possibly forward) wall dive from nearly full screen. I timed it right as he touched the wall and it managed to connect. The stronger jaguar kicks can also be ultra’d or EX head butted on reaction.

The times in which I found myself losing a lot of life was when I was getting hit by reversal or random dragon knees. I was able to throw him out of a couple of reversal dragon knees, not sure what strength. I have a feeling that wouldn't work on EX knee. Doesn’t appear to be a threat, all of his specials seemed easily dealt with, however my opponent was spamming them and predictable. I was amusingly able to throw him out of the start-up of his dragon knee. A better Adon may not set himself up for so much punishment and those moves may remain effective in moderation.

Balrog vs. M. Bison
Not much to say here except that his c.RH was much harder to deal with and that my j.RH was beaten clean by M. Bison’s shins as he passed under me with Psycho Crusher. Yay, for Bison players.

Balrog vs. Ibuki
My standing RH traded with her U1 (I believe), which was very suprising. Knocked her out of it entirely.

Overall it seems Balrog is doing very well against the new characters I fought, that is until counter-strategies are learned. Balrog's typical tools will be more than sufficient from what I could tell. They all have an extremely hard time competing with his pokes. There are no real nerfs that I could discern and no real buffs either. The purported buff to some of his dash punches were not obvious to me and Seth Killian wouldn't give me a straight answer. His reluctance was strange so maybe the rumors are true.


зы. а
( это )
SF4 save data bonus:
2 extra colours - Colour 11 is the ink shader from the PC version, Colour 12 is a very neat looking shader that turns the character into a cross-hatch version of themselves - it leaves them looking like they've been drawn onto the screen.
и так всем давно известно, но вот, как бы, подтверждение)

Re: Super Street Fighter 4

Добавлено: 18 апр 2010, 03:52
cyberdemoh
HE CAN NOT FADC OIL
дождался пока высохнет и лови не хочу на ультру

Re: Super Street Fighter 4

Добавлено: 18 апр 2010, 12:35
Heven

Это типа демонстрация 12 цвета, смотреть в 720p.

Re: Super Street Fighter 4

Добавлено: 18 апр 2010, 15:41
Valen
Я что то не понял. Правило про упоминание пираток и трекеров кто то отменял или что? Все кто, что то по этому поводу сказал получают по ворну. Посты удалены. И до дня релиза никаких тут обзоров.

Re: Super Street Fighter 4

Добавлено: 18 апр 2010, 15:57
A.T
II. Чего здесь нельзя делать
- запрашивать и давать информацию о распространении нелегальных копий игр и другого контента (т.ч. фильмов, музыки, текстов). Эмуляторы игровых платформ для целей форума считаются легальными, а модификация консолей (чиповка и прошивка) и образы игр для целей форума считаются нелегальными - хотя с юридической точки зрения и то, и другое зачастую не так.
Пункт 2.4 действующих Правил Форума. Написал это здесь просто чтобы все поняли за что давали карточки и почему Вален поступил правильно.

Без обид, но за нарушения наказывают. За сим предлагаю продолжить обсуждение\ния ССФ.

Re: Super Street Fighter 4

Добавлено: 18 апр 2010, 16:27
Valtiel
http://ru.justin.tv/cicadatehl337#r=FcuoIyM~
какой-то стрим
Offtop
На стэёдже Чунли вывеска другого цвета :grin:
крутой фикс

Re: Super Street Fighter 4

Добавлено: 18 апр 2010, 16:57
Valen
О, спасибо за линк. Ща поглядим )

Re: Super Street Fighter 4

Добавлено: 18 апр 2010, 20:01
cyberdemoh
Ой, там Коди-пчолка
Изображение

Re: Super Street Fighter 4

Добавлено: 18 апр 2010, 20:05
El Salo
Пчелааайн

Re: Super Street Fighter 4

Добавлено: 18 апр 2010, 20:35
Guido
Гену такое ощущение, что удлинили нормалы. А вот мк-хэндс видимо убрали все-таки. И похоже нельзя даже пнуть мк после попавших хэндс.

Re: Super Street Fighter 4

Добавлено: 18 апр 2010, 20:39
El Salo
Не, лупы порезали, у него, и у Куки. Но у Куки ещё мона. Но жосткий тайминг.

Re: Super Street Fighter 4

Добавлено: 18 апр 2010, 21:07
DARKWORLD
Игра жарит %)))

Сагат опять ОП ё, ахахаха %))

Завтра не пойду на работу %)