Прдолжаем тему
Calamity Trigger.
Наглая копипаста
комб с
DL (
http://www.dustloop.com/forums/showthread.php?t=5931) by
TaoFTW... ну почти)
Tao can cancel any of her drives by pressing the A, B, or C button:
- A will cause her to stop in midair,
- B will cause her to travel through her opponents,
- And the C will cause her to jump.
- You can also cancel your drives by holding forward (6) as you hit your opponent
These are essential to learning Tao's most fundamental damaging BnB - so learn it!
Taokaka Mix-up Standing Normals:
2a: Low paw attack (block low only)
2b: Slide (block low only)
3c: Triple attack (3rd hit block low only)
6b: Somersault flip (block high only)
236c: Cat Spirit Three (block high only)
Key:
Direction based on numeral key pad
789
456
123
j.a: Jump a
j.b: Jump b
j.c: Jump c
j.d: Jump drive
~: Indicates a drive cancel
JC: Jump cancel
CH: Counter Hit
j: Jump*
A thorough descriptions of the movelist can be found at the following, "
Taokaka Guideline for Dummies" - гайд по Тао на нерусском
* = j.a/b/c/d implies that you're in midair while executing the move. I will input JC if you need to jump.
A Combo
(2a x n) -> 5b -> 5c -> (236a x n) -> d
2a -> 5b -> 2b -> 6a (2) -> (j.a -> j.c) x 3 -> j.236b
2a -> 5b > 6a -> j2d~b -> Taunt -> 214d -> j2d~b -> 5c -> 2d~6 -> j.c -> 8d~6 -> j.c -> 8d~6 -> j.236bb -> j.236bbbb (2480)
2a -> 5b -> 3c -> 5d~6 -> j.c -> (j.a -> j.c) x 2 -> j.236bbb
2a -> 5b -> 3c > 5d~6 > j.c -> j236b -> j2d~b -> 5c > 2D~6 -> j.c -> 9d~6 -> j.c -> 8d~6 -> j.236bb -> j.236bbbb (2450)
2a -> 5b -> 3c > 5d~6 -> (j.c -> j.d~6) x2 -> j.a -> j.c -> 8d -> air dash -> j.c -> j236bb -> j236bbbb (2350)
2a -> 5b -> 3c -> 5d~6 -> (j.c -> j.d~6) x2 -> 5d~a -> 8d -> 8d~6 > j236bb -> j236bbbb (2302)
2a -> 5b -> 3c -> 5d~b -> 5b -> 5c -> 2d~6 -> j.c > 8d~6 -> j236bb > j.c -> 9d~6 -> j.236bbbb (2242)
B Combo
Drive Loop
- Only applicable to the following characters: Ragna, Jin, Tager, Arakune, Bang, Litchi, and Hakumen
- Only can do two drive loops (j.c -> 5d~6): Jin, Noel, and Carl
5b -> 3c -> 5d~6 -> (j.c -> 5d~6) x3 -> j.a -> j.c -> j.c -> j.c -> j.236bbbb
5b -> 3c -> 5d~6 -> (j.c -> 5d~6) x3 -> j.a -> j.c -> 8d -> air dash j.c -> j.236bb -> j.236bbbb
*5b -> 3c -> 5d~6 -> (j.c -> 5d~6) x3 -> j.d~a -> 9d -> 9d~6 -> j.236bb -> j.236bb
5b -> 3c -> 5d~6 -> (j.c -> d~6) x3 -> j.a -> j.c -> 9d -> air dash j.c -> j.236bb -> j.236bbbb (3700)
If Counter Hit: 5b CH -> 6c -> 236cc -> 2d~6 -> j.c -> 8d~6 -> j.c -> 8d~6 -> j.236bb -> j.236bbbb (4.1k)
* = Only applicable in the corner
Cat Spirit One
- Only applicable to the following characters: Ragna, Bang, V-13, Litchi and Tager.
- Special note: 6a doesn't work on the following crouching characters: Litchi, Jin, Rachel, and Carl.
5b -> 6a x1 -> 236a -> 5b -> 5c -> 2d -> j.d~6 -> j.c -> j.d~6 -> j.a -> j.c -> 8d~6 -> 236bb -> 8d~6 -> 236bbbb (3.2k)
5b -> 6a x1 -> 236a -> 5b -> 5c -> 2d -> j.d~a -> 8d -> 8d -> 236bbb -> 236bbb (3k: only applicable in the corner, but you get a knockdown).
5b -> 6a x1 -> 236a -> 5b -> 5c -> 2d -> j.d~6 -> j.a -> j.c -> j.c -> 8d -> 236bb -> 236bbbb (Jin exclusive)
5b -> 6a -> 236aa x n -> 2d~6 -> j.c -> 8d~6 -> j.c -> 236bb -> j.c -> 8d~6 -> 236bbb (2.8k: Applicable against everyone - except low crouching characters and Carl).
2b -> 6a x1 -> 236a -> 5d~6 -> j.c -> j.236b -> j.2d~b -> 5c -> 2d~6 -> j.c -> 8d~6 -> j.c -> 8d~6 -> j.236bb -> j.236bbbb (as far as I know, this combo is applicable against everyone)
2b -> 6a x1 -> 236a -> (5d~6 -> j.c) x 3 -> j.a -> j.c -> JC -> j.c -> JC -> j.c -> j.236b (applicable against Tager and Ragna)
Cat Spirit Two
- As far as I know, these combos are applicable to everyone on the cast.
5b -> 3c -> 5d~6 -> j.c -> j.236b -> j.2D~b -> 5c -> 2d~6 -> j.c -> 8d~6 -> j.c -> 8d~6 -> j.236bb -> j.236bbbb (3667)
5b -> 3c -> 5d~b -> 5b -> 5c -> 2d~6 -> j.236bb -> j.c -> 8d~6 -> j.236bbbb (3336)
5b -> 3c -> 5d~6 -> j.c -> j.236b -> j.2d~b -> 5c/5b -> 2d~6 -> j.c -> j.c -> j.c -> j.236bbbb
5b -> 3c -> 5d~6 -> j.c -> j.236b -> j.2d~b -> 5c -> 2d~6 -> j.c -> 8d~6 -> j.c -> 8d~6 -> j.236bb -> j.236bbb (3.2k)
5b -> 3c -> 5d~6 -> j.c -> j.236b -> j.2d~b -> 5c -> 2d~6 -> j.d~a -> 8d -> 8d~6 -> j.236bb -> j.236bbb
5b -> 3c -> 5d~6 -> j.c -> j.236b -> j.2d~b -> taunt -> 214214c (3.4k: applicable to all characters except Carl)
'B' Drive Cancel
5b -> 3c -> 5d~b -> 5b -> 5c -> 2d~6 -> j.c -> j.c -> j.c -> j.236bbbb
5b -> 3c -> 5d~b -> 5b -> 5c -> 2d~6 -> j.c -> 8d~6 -> j.236bb -> j.c -> 8d~6 -> j.236bbbb
6b Combo
6b -> 236236d (3.2k)
6b -> RC -> 3c -> (j.c -> 5d~6) x3 -> j.a -> j.c -> 8d~6 -> 236bb -> 236bb (applicable against: Ragna, Jin, Tager, Arakune, Bang, Litchi, and Hakumen)
If Counter Hit: 6b -> 5b -> 3c -> (j.c -> 5d~6) x3 -> j.a -> j.c -> 8d~6 -> 236bb -> 236bb (applicable against: Ragna, Jin, Tager, Arakune, Bang, Litchi, and Hakumen)
C Combo
If Counter Hit:5c CH -> 6c -> 236cc -> 2d~6 -> j.c -> 8d~6 -> j.c -> 8d~6 -> j.236bb -> j.236bbb (4.2k)
- Special note: If you initiate the j.236bb, then pay careful attention to where your hitting your opponent. If they are too high above you, then you will wiff the second wave of j.236b's. If you're in doubt, then just mash B until you fall to the ground. Even though you don't get the knockdown, you can assume that your opponent will air tech. *hint: mind games - air throw - BE CREATIVE!*
If Counter Hit: 2c CH -> 6c -> 236cc -> 2d~8 -> j.c -> 8d~6 -> j.c -> 8d~6 -> j.236bb -> j.236bbbb
6c Combo
- Whenever you get a 6c Counter Hit...rejoice! Some of her most damaging combos come from this move! They're easy to execute, so learn them!
- 6c connects after 5b CH, 2b CH and 5c CH - quite practical.
- All 6c combos will work on everyone except Carl (unless noted).
6c -> 236cc -> 2d~6 -> j.c -> 8d~6 -> j.c -> 8d~6 -> j.236bb -> j.236bbb (4.2k)
6c -> 236cc -> 2d~6 -> j.c -> JC -> j.c -> JC -> j.a -> j.c -> j.236bbbb (3.9k) - Carl Exclusive Combo!
6c -> 236cc -> 2d~6 -> j.c -> 8d -> air dash j.c -> j.236bbbb (3.6k) - Carl Exclusive Combo!
6c -> 236cc -> 2d~6 -> j.c -> 8d~6 -> j.c -> 8d~6 -> j.236bb -> j.c -> 8d~6 -> j.236bbb (So far, works on everyone)
6c -> 66 -> 5c -> 236aaa -> 2d~6 -> j.c -> 8d~6 -> j.c -> 8d~6 -> j.236bb -> j.c -> 8d~6 -> j.236bbb
6c -> 66 Taunt -> 236cc -> 2d~6 -> j.c -> 8d~6 -> j.c -> 8d~6 -> j.236bb -> j.c -> 8d~6 -> j.236bbb
Throw Combo
Back Throw Combo (4b+c)
4b+c -> 236cc -> 2d~6 -> j.c -> 8d~6 -> j.c -> 8d~6 -> j.236bb -> j.236bbbb (Doesn't work on Carl)
4b+c -> 214d -> j.2d~b -> Taunt -> 236cc -> 2d~6 -> j.c -> 8d~6 -> j.236bbbbb (Works on all characters)
4b+c -> 236236d (Unburstable)
4b+c -> 214d -> 6c -> 236236d
Neutral Throw Combo
b+c -> air dash j.c -> j.236b -> j.2d~b -> 5c -> 2d~6 -> j.c -> 8d~6 -> j.236bb -> j.c -> 8d~6 -> j.236B
b+c -> j.4d -> (j.c -> j.d~6) x 3 -> j.a -> j.c -> j.c -> j.236bbbb
b+c -> air dash j.b -> j.c -> 6a x1 -> j.c -> 8d~6 -> j.c -> 8d~6 -> 236bb -> 236bbbb
Air Throw Combo
j.b+c -> charge 236cc -> 2d~6 -> j.c -> 8d~6 -> j.c -> 8d~6 -> j.236bb -> j.236bbbb
j.b+c -> 236c -> 5b -> 5c -> 2d~6 -> j.c -> j.c -> j.c -> j.236b
j.b+c -> 5b -> 2d~6 -> j.c -> 8d~6 -> j.c -> 8d~6 -> j.236bb -> j.236bbbb
Taunt Combo
- You can make fun of you opponent WHILE landing some heavy damaging combos. Granted, they are the most difficult combos to land in the game, but they're the most rewarding.
- Special note: 6a doesn't work on the following crouching characters: Litchi, Jin, Rachel, and Carl.
5b -> 6a x1 -> JC -> j.2d~b -> Taunt -> 214d -> j.2d~b -> Taunt -> 236a > 2d~8 -> j.d~a -> 8d~6 -> 8d~6 -> j.c -> j.236b -> j.236bbbb (3991)
5b -> 6a x1 -> JC -> j.2d~b -> Taunt -> 236cc -> 2d~6 -> j.c -> 8d~6 -> j.236bbbb (3.9k: No knockdown)
5b -> 6a x1 -> JC -> j.2d~b -> Taunt > 236aa -> 2b~6 -> j.c -> 8d~6 -> j.c -> 8d~6 -> j.236bb -> j.236bbb (3464)
5b -> 6a x1 -> JC -> j.2d~b -> Taunt -> 214d -> j.2d~b -> Taunt -> 236aa -> 2d~6 -> j.c -> 8d~6 -> j.c -> 8d~6 -> j.236bb -> j.bbbb
5b -> 6a x1 -> JC -> j.2d~b -> Taunt -> 214d -> j.2d~b -> 5c -> 2d~6 -> j.c -> 8d~6 -> j.236bb -> j.c -> 8d~6 -> j.c -> 8d~6 -> j.236bb -> j.236bbbb
5b -> 6a x1 -> JC -> j.2d~b -> Taunt -> 236cc -> 2d~6 -> j.c -> 8d~6 -> j.c -> 8d~6 -> j.236bbbb
5b -> 6a x1 -> JC -> j.2d~b -> Taunt > 236aa -> 2d~6 -> j.c -> 8d~6 -> j.c -> 8d~6 -> j.236bb -> j.236bbbb (3.5k: It's one of the easiest taunt combos to land and gets you a free knockdown)
*5b -> 3c -> 5d~a -> 66(ground dash) -> Taunt > 236a/236cc -> 2d -> j.d~a -> 9d -> 9d~6 -> j.236bb -> j.236bb
*5b -> 3c -> 5d~a -> 66 -> Taunt > 214a -> j.2d~b -> 5c -> 2d~6 -> j.d~a -> 9d~6 -> 9d~6 -> j.236b -> j.236bbbb
(4k combo; air combo portion depends on character; do j.d~a -> j.8d -> j.8D~6 -> j.236bb -> j.236bbbb for stability)
* = Only applicable in the corner
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Полезные линки (оттуда же):
Taokaka's Damage Proration Guide
Taokaka Frame Data
Taokaka Revolver Chart